XACT: Xhamolk_'s Advanced Crafting Table [MC 1.6.4]

  • #281
    First of all I want to thank you for creating such an awesome mod, I replaced all my forestry worktables and project benches with XACTs. I also administer a small Minecraft server and I included your mod into the custom (not FTB) modpack we use. I hope you're ok with this, modpack is not public and download link is provided only for players. We are on MC 1.5.2 so I was wondering if you could make a backported version with newely added features, especially the ability to pull from adjacent inventories? I would update to 1.6.x but unfortunatelly there are still mods we use that haven't been updated.
  • #282
    Quote from pauk960

    First of all I want to thank you for creating such an awesome mod, I replaced all my forestry worktables and project benches with XACTs. I also administer a small Minecraft server and I included your mod into the custom (not FTB) modpack we use. I hope you're ok with this, modpack is not public and download link is provided only for players. We are on MC 1.5.2 so I was wondering if you could make a backported version with newely added features, especially the ability to pull from adjacent inventories? I would update to 1.6.x but unfortunatelly there are still mods we use that haven't been updated.


    Actually, I wouldn't be able to port back that feature into 1.5.2, because that relies on a change added to Forge for 1.6.x
    Try my mod:
  • #283
    Hopefully real life has calmed down for you as i see you are posting again, so i have to ask, how are things coming along for 1.6.4?
  • #284
    Quote from RyuDragonRyder

    Hopefully real life has calmed down for you as i see you are posting again, so i have to ask, how are things coming along for 1.6.4?


    I'll get the port done this weekend.
    Try my mod:
  • #285
    Awesome mod. I was inspired by the idea of chips. Good work!
  • #286
    You may want to look into adding your xact to portalgun's blacklist. If you try to "grab" one of your tables you get booted, when you come back the table has lost all it's contents.
  • #287
    Can I use this mod in my modpack?
  • #288
    Quote from Xhamolk_

    I'll get the port done this weekend.


    The 1.6.2 runs fine on my 1.6.4 server :P So no need for a straight port ;)
  • #289
    Positively love this mod and I have to thank Slowpoke for pointing me to it. You do have a fairly important message from me that can help make your wishes for more people to want to use your mod, btw ;)
  • #290
    Quote from L33T_CR33P3R
    Awesome mod. I was inspired by the idea of chips. Good work!

    I'm glad you like it :)

    Quote from Zepanv
    You may want to look into adding your xact to portalgun's blacklist. If you try to "grab" one of your tables you get booted, when you come back the table has lost all it's contents.

    I don't know how portal gun works. I'll look into it once I get some time (got none atm).
    Will keep this in mind though.

    Quote from 4DaDiamonds
    Can I use this mod in my modpack?

    I'd appreciate to have this requests through private messages. Also, there is a minimum of formality that I prefer when granting permission for redistribution. For instance, is it a new pack or an established one; or, private or public, etc.

    Quote from Legamir
    The 1.6.2 runs fine on my 1.6.4 server :P So no need for a straight port ;)

    Good to know! Thank you. :)

    Quote from eyamaz
    Positively love this mod and I have to thank Slowpoke for pointing me to it. You do have a fairly important message from me that can help make your wishes for more people to want to use your mod, btw ;)

    I already replied affirmatively to that message ;)
    I'm glad you like it, and am proud that XACT is getting to be known and people are liking it :)
    Try my mod:
  • #291
    ignore this, xact can pull from adjacent inventories! ha ha ha ha

    (happened to place the crafter next to ingot storage and forgot about that, thought i was duplicating gold ingots all over the place. start the derpathon.)
    Last edited by KenLong: 11/7/2013 9:32:10 AM
  • #292
    Hi!

    I dont know if this bug has already reported :
    (With XACT v0.4.2c)
    Crafing table is overwriting by random texture for Work Cart (Railcraft) and Writing Desk (Mystcraft)
    http://image.noelshack.com/fichiers/2013…4704652-bug.jpg
    https://www.dropbox.com/s/7b9i1iodrtf83c…21_05.21.47.png
    https://www.dropbox.com/s/w0x0jhi08s31mk…21_05.36.36.png

    2nd bug :
    When config : B:enableModularPowerSuitsPlugin is enable, corrupted the Power Fist and cause corrupted player when activing this
  • #293
    Very sweet mod!
    It's not CT3, which I was looking for, but an interesting alternative nontheless!
    The only true way to play Minecraft is multiplayer!
  • #294
    I noticed a few sync errors with forge #953, so is it just me and my server (and friends) or a bug?

    If I craft something, the mats staying in the table as long as I don't close the GUI (no dupe bug, just a sync error I guess)
    Beeeeeeeeeeep :P
  • #295
    XACT currently crashes client with MPS installed when attempting to configure armor in the Tinker Table. This occurs even with the MPS integration disabled.
  • #296
    Quote from Lfty

    I noticed a few sync errors with forge #953, so is it just me and my server (and friends) or a bug?

    If I craft something, the mats staying in the table as long as I don't close the GUI (no dupe bug, just a sync error I guess)


    I have that, too, with #953, when I click the already used ghost items, they vanish.
    The only true way to play Minecraft is multiplayer!
  • #297
    I got some free time now. Will look into all the bugs reported.
    Will release a bugfix version soon, and the update with new features a bit later.
    Try my mod:
  • #298
    Thanks for the update Xhamolk!
  • #299
    I give my compliment on a very impressive looking mod, nice work.

    Trying this with the latest builds of MPS lead to the following crash - disabling XACT resolves it so I suspect there is an integration issue somewhere: http://pastebin.com/EpNuv4AB

    Instant crash when trying to change a tab in NEI. Interesting crash but hopefully it helps.
  • #300
    Quote from sciguyryan

    I give my compliment on a very impressive looking mod, nice work.

    Trying this with the latest builds of MPS lead to the following crash - disabling XACT resolves it so I suspect there is an integration issue somewhere: http://pastebin.com/EpNuv4AB

    Instant crash when trying to change a tab in NEI. Interesting crash but hopefully it helps.


    I might have already fixed the MPS crash (in my dev version), so it will be out soon.

    Do you mind elaborating on how to reproduce the NEI crash bug?
    Try my mod:
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