The living blocks mod! This mod adds a new mob, currently called Block Mob, that has the form and texture of every block in Minecraft! They spawn randomly and adapt to the environment, that means if it spawned on stone, they will look like stone. If it spawned on a log it would look like log. If you look at these living blocks they will stop moving and look like a regular block. In the next updates I'll add special features for every block! For example a living lavasource block will burn down everything it touches. NEW! You can now even revive blocks from other mods!I will write an API soon so other modders can give their own blocks own properties. Pictures:
Blocks with cracks will attack you!
Blocks (Real blocks ):
The reviving machine! How it works: In the left slot you put diamond(s), in the bottom one you have to put soulsand. In the top slot comes the block you want torevive.The 4th slot is the output slot. You have a random chance of getting the diamond(s), the soulsand, or just dirt back. When the reviving has finished a living blockspawns above the machine.The revived block will be tamed and follows you. Shift right click the mobto let him stay.
Block Effects: Snow block leaves a snow trail and freezes water:
Lava blocks will set wood on fire:
Grass block turns dirt into grass:
If a log and leaves mob comes together they generate a treeand die (Metadata of the leavesand log is random):
Todo:
+ Finally adding a crafting recipe for the revive machine.
+ Maybe adding a portable (but really expensive!) item to revive blocks instantanious
+ Adding glasses so the blocks won't stop to move
+ Adding special effects for most blocks
Changelog:
V 1.1.5
+ Added legs
+ Works perfectly on servers now
+ Only the owner of the revive machine can
open the machine
- Removed many bugs
V 1.1.4
+ Fixed ID conflict
+ Added Reviving tool
- Removed crack block
V 1.1.3
+ Blocks move smoother
+ They can now move in creative mode
+ A grass block turns dirt underneath it into grass
+ Log & Leaves Block (Mob) generates a tree and dies
- Removed some block due to invisibility and not existing block ID
V 1.1.2
+ Blocks with cracks now do damage to the player according to the hardness of the block.
E.g. Stone does 1 damage (1/2 heart) and Obsidian does 8 damage (4 hearts)
+ Blocks with cracks now spawn (The chance for a cracked block is 1:20)
+ Added some special rendering for example for the lava block.
+ The mob imitates the block under it when spawned first time
- Only blocks that you can find naturally will be able to spawn
- Removed some blocks that would look weird if they move (E.g. lever, redstone, torches, and so on)
V 1.1.1
+ The mob now saves it's Block ID
V 1.1.0
+ Added crack blocks (Mob)
V 1.0.0
+ Added the mob
+ Renders properly
+ Mob stays if seen by a player
Download & Installation:
1. Download the newest version of Minecraft Forge
2. Download the mod
3. Install Minecraft Forge
4. Put the downloaded .zip file into the mod folder (%Appdata%\Roaming\.minecraft\mods\)
5. Profit
Thanks for the comments
I added some new things to the changelog, look at it if you are interested.
Also there will be a download as soon as I fixed the minor bugs, but that won't take that long anymore.
And the mod should be SMP compatible so far.
Thanks for the comments
I added some new things to the changelog, look at it if you are interested. Also there will be a download as soon as I fixed the minor bugs, but that won't take that long anymore.
And the mod should be SMP compatible so far.
Please read before you post something xD.
Anyways, you won't have to wait that long anymore Most of the bugs are fixed and right now I'm porting it to SMP so you can play on servers.
I think this mod has a bright future! A world of blocks hopping about, having a great time. Some ideas for special properties:
Snow leaves a trail of snow or possibly ice on top of water. Pumpkins and melons hop much higher. Glowstone as well as other glowing blocks glow. Wool ones are faster while liquids are slower. Again, nice mod! Do they spawn in the Nether or End?
Impressive. This mod looks like a good mod! So what are the spawn rates of this mob and can they spawn everywhere? And you should add the ability to ride and control the blocks, that would be pretty cool. Or maybe even be able to place blocks or like feed it blocks to make it grow and transform into different shapes. Very good idea, I'll be watching this.
I think this mod has a bright future! A world of blocks hopping about, having a great time. Some ideas for special properties:
Snow leaves a trail of snow or possibly ice on top of water. Pumpkins and melons hop much higher. Glowstone as well as other glowing blocks glow. Wool ones are faster while liquids are slower. Again, nice mod! Do they spawn in the Nether or End?
I like those ideas, I'll add them
I think glowstone will only spawn in the nether to avoid exploiting. The melons will probably not spawn naturally because you can't find them naturally. But you could make it alive by using the revive tool on a melon block. And there is 1 little problem with the glowstone, it's nearly impossible to make a mob emit light without baseclass edits. And thats what I try to avoid.
Impressive. This mod looks like a good mod! So what are the spawn rates of this mob and can they spawn everywhere? And you should add the ability to ride and control the blocks, that would be pretty cool. Or maybe even be able to place blocks or like feed it blocks to make it grow and transform into different shapes. Very good idea, I'll be watching this.
Yes, they can spawn everywhere, and they'll look like the block they spawned on. I don't have the spawnrates yet, I think there won't be too many of it, but still that you can find them
I already had the idea with the riding on the blocks, but forgot it xD After taming you'll be able to put a saddle on them and then ride them.
I think so, but since you can't find TNT naturally it won't spawn naturally.
You can get TNT by right clicking on it with the revive tool (Pretty expensive and breaks after 1 use)
After using the revive tool the TNT mob will be tamed and follows you
I can do some modeling for you if you want. I have a realy cool model of a six leged block with an arm on top if you want it. It doesnt have any animatoins because I dont know anything about minecraft coding other than making models.
I can do some modeling for you if you want. I have a realy cool model of a six leged block with an arm on top if you want it. It doesnt have any animatoins because I dont know anything about minecraft coding other than making models.
Thanks for your support
But I think I don't need any models, because the mob is rendered ingame (without a model).
And I think there will be only normal blocks of minecraft.
---- Minecraft Crash Report ----
// Would you like a cupcake?
Time: 9/9/12 7:17 AM
Description: Failed to start game
java.lang.RuntimeException: The requested image path /BlockMobs/crack.png is not found
at cpw.mods.fml.client.TextureFXManager.loadImageFromTexturePack(TextureFXManager.java:325)
at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:252)
at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:237)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:480)
at net.minecraft.client.Minecraft.run(Minecraft.java:737)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.6.0_31, Sun Microsystems Inc.
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
- Memory: 453368080 bytes (432 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.0.171.348 Minecraft Forge 4.0.0.243 4 mods loaded, 4 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ClaySoldiersMod [Clay Soldiers Mod] (CSM_v8_universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_BlockMobs [BlockMobs] (livingblocksV1.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
- LWJGL: 2.4.2
- OpenGL: GeForce 8400 GS/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
This mod adds a new mob, currently called Block Mob, that has the form and texture of every block in Minecraft! They spawn randomly and adapt to the environment, that means if it spawned on stone, they will look like stone. If it spawned on a log it would look like log.
If you look at these living blocks they will stop moving and look like a regular block.
In the next updates I'll add special features for every block! For example a living lava source block will burn down everything it touches.
NEW! You can now even revive blocks from other mods! I will write an API soon so other modders can give their own blocks own properties.
Pictures:
Blocks with cracks will attack you!
Blocks (Real blocks ):
How it works:
In the left slot you put diamond(s), in the bottom one you have to put soulsand. In the top slot comes the block you want to revive. The 4th slot is the output slot. You have a random chance of getting the diamond(s), the soulsand, or just dirt back. When the reviving has finished a living block spawns above the machine. The revived block will be tamed and follows you. Shift right click the mob to let him stay.
Block Effects:
Snow block leaves a snow trail and freezes water:
Lava blocks will set wood on fire:
Grass block turns dirt into grass:
If a log and leaves mob comes together they generate a tree and die (Metadata of the leaves and log is random):
Todo:
Changelog:
Download & Installation:
Thanks Avi12641 for a tutorial
Downloads:
Newest version: V1.1.6 [MC 1.4.2]
Older versions:
V1.1.5
V1.1.4
V1.1.3
V1.1.2
Videos:
Banners:
You can create your own banners and support us if you want
Credits:
- Project Director & Coding:
MoPlants/TheCyberBrick
- Textures & Ideas:
StealthgertPlease post any error logs in a spoiler, or else this thread is spammed of error logs!
Post your ideas to make the mod better!
I added some new things to the changelog, look at it if you are interested.
Also there will be a download as soon as I fixed the minor bugs, but that won't take that long anymore.
And the mod should be SMP compatible so far.
Please read before you post something xD.
Anyways, you won't have to wait that long anymore Most of the bugs are fixed and right now I'm porting it to SMP so you can play on servers.
It's ok
And thanks for the good comment.
Snow leaves a trail of snow or possibly ice on top of water. Pumpkins and melons hop much higher. Glowstone as well as other glowing blocks glow. Wool ones are faster while liquids are slower. Again, nice mod! Do they spawn in the Nether or End?
I like those ideas, I'll add them
I think glowstone will only spawn in the nether to avoid exploiting. The melons will probably not spawn naturally because you can't find them naturally. But you could make it alive by using the revive tool on a melon block. And there is 1 little problem with the glowstone, it's nearly impossible to make a mob emit light without baseclass edits. And thats what I try to avoid.
Yes, they can spawn everywhere, and they'll look like the block they spawned on. I don't have the spawnrates yet, I think there won't be too many of it, but still that you can find them
I already had the idea with the riding on the blocks, but forgot it xD After taming you'll be able to put a saddle on them and then ride them.
I think so, but since you can't find TNT naturally it won't spawn naturally.
You can get TNT by right clicking on it with the revive tool (Pretty expensive and breaks after 1 use)
After using the revive tool the TNT mob will be tamed and follows you
Edit: The mod is now fully SMP compatible. The files for client and server are the same
Thanks for your support
But I think I don't need any models, because the mob is rendered ingame (without a model).
And I think there will be only normal blocks of minecraft.
Sorry for waiting so long...
It should work for SMP and singleplayer. You can use for both (SMP and singleplayer) the same files.
Enjoy!
// Would you like a cupcake?
Time: 9/9/12 7:17 AM
Description: Failed to start game
java.lang.RuntimeException: The requested image path /BlockMobs/crack.png is not found
at cpw.mods.fml.client.TextureFXManager.loadImageFromTexturePack(TextureFXManager.java:325)
at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:252)
at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:237)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:480)
at net.minecraft.client.Minecraft.run(Minecraft.java:737)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.6.0_31, Sun Microsystems Inc.
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
- Memory: 453368080 bytes (432 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.0.171.348 Minecraft Forge 4.0.0.243 4 mods loaded, 4 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ClaySoldiersMod [Clay Soldiers Mod] (CSM_v8_universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_BlockMobs [BlockMobs] (livingblocksV1.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
- LWJGL: 2.4.2
- OpenGL: GeForce 8400 GS/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
Download is updated.