Dang, it's been four minutes with four replies. BTW, I'm absolutely excited about the FTB modpack. It has a couple mods I don't even know about!
Oh, yay! First post on MCF!
EDIT: My post is on google as of 7:14 PM on 8-14-12!
Nice!
but one of my questions, thaumcraft THREE? is that a typo or secret project?
(i also wonder what some mods are like gregs lighting and carp but thats insignificant)
This made my day! Thank you so much for your efforts in putting this together! The FTB guys and mod authors deserve huge amounts of credit. Huge respect!
So very glad to hear about this, were excited when we heard it on Direwolf's SMP series, this is more less a suggestion/request, even without this is gonna be fantastic!
I would like to second all these with a couple minor additions, ofcourse
Ofcourse the NEI Plugins by Mistaqur unless they are included and not listed PowerCraft : too many great features to list, plus a great playmate with tubes/buildcraft/redpower etc Plugins for Forestry : If not already integrated by then….. Buildcraft APS (Advanced Power System) : Fantastic powering options for Buildcraft OmniWrench : One Wrench to Rule them all (given compatibility gets squared away)
Not sure how it would work with the new Thaumcraft… but VisBees is a nice addon too Nether Ores : Give a reason to goto the nether other than lava Fossils : Because Direpup needs friends…. And the researching/breeding is hours of fun Millenaire : Great addition to fill the gaps between the industrialization… Doggy Talents : Who doesn’t love Direpup?
Will require Sparrow Dust Mod : MoCreatures : Also has ExtraBiomes support, just sayin
Will require GuiAPI Mine & Blade: Battlegear : Given he gets it to work on 1.3 like he wants,
Will require Player and Render API
I can see adding all these as not being an option; but would it be possible to do something to the extent of a “Extra Addon's” config pack. That is really all that is needed I feel, a community standard package of config files, though a mod pack is nice; we can manually install them on our own easily esp with multimc. Getting everyone on the same page with the config files is another story altogether.
Side note: believe it or not, I have these + a few more all at once…. In the end they all play nicely together and make for a very full experience though setting up the configs can be... fun
For details of all permissions, please check
http://www.minecraft...issions-thread
ALL FUTURE UPDATE INFORMATION CAN BE FOUND AT THE NEW FTB FORUM AT
http://www.feed-the-beast.com/forum/index.php
The forums are currently still being worked on, but they are functional.
Oh, yay! First post on MCF!
EDIT: My post is on google as of 7:14 PM on 8-14-12!
Laser Mod: http://www.minecraft...-laser-mod-v15/
Factorization: http://www.minecraft...n-040-upgraded/
Electrocraft: http://www.minecraft...ion-to-the-max/
Greenstone Wire: http://www.minecraftforum.net/topic/1281960-125-green-stone-wire-mod-by-przezuwacz-forge-comp/
Is there a link to greg's lighting mod? I can't find anything on it, save for hardware store ads.
Slowpoke sent me
but one of my questions, thaumcraft THREE? is that a typo or secret project?
(i also wonder what some mods are like gregs lighting and carp but thats insignificant)
I would like to second all these with a couple minor additions, ofcourse
Laser Mod
Factorization :
Greenstone Wire :
Also:
Ofcourse the NEI Plugins by Mistaqur unless they are included and not listed
PowerCraft : too many great features to list, plus a great playmate with tubes/buildcraft/redpower etc
Plugins for Forestry : If not already integrated by then…..
Buildcraft APS (Advanced Power System) : Fantastic powering options for Buildcraft
OmniWrench : One Wrench to Rule them all (given compatibility gets squared away)
Not sure how it would work with the new Thaumcraft… but VisBees is a nice addon too
Nether Ores : Give a reason to goto the nether other than lava
Fossils : Because Direpup needs friends…. And the researching/breeding is hours of fun
Millenaire : Great addition to fill the gaps between the industrialization…
Doggy Talents : Who doesn’t love Direpup?
Will require Sparrow
Dust Mod :
MoCreatures : Also has ExtraBiomes support, just sayin
Will require GuiAPI
Mine & Blade: Battlegear : Given he gets it to work on 1.3 like he wants,
Will require Player and Render API
I can see adding all these as not being an option; but would it be possible to do something to the extent of a “Extra Addon's” config pack. That is really all that is needed I feel, a community standard package of config files, though a mod pack is nice; we can manually install them on our own easily esp with multimc. Getting everyone on the same page with the config files is another story altogether.
Side note: believe it or not, I have these + a few more all at once…. In the end they all play nicely together and make for a very full experience though setting up the configs can be... fun