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[WIP] Thaumcraft 3 [WIP NO LONGER]

  • #2957
    Quote from Azradun

    And why a random assign? I'd like to play a necromancer perhaps (with dark/decay/death affinity), why bar that? People don't like to be forced into roles, especially when the role is random. Imagine playing a MMORPG and being assigned a class by the computer - not so fun after all :) Like to DPS? No, you play a healer. Like to heal? Nope, you're a tank. Like to tank? Well, the randomizer assigned tank to all the people on the server, enjoy your "uniqueness".

    Specialization and affinity yes, it would give an interesting direction to the gameplay and an element of choice. Plus a bit of thinking and roleplaying. Random I don't like.

    Edit: also, why hidden? Perks and abilities are a nice thing, everybody loves them, but they must be seen.


    My original idea is that it would ONLY manifest itself as a little boost to the production of certain aspects in your cauldron, IF the material you're smelting has a resonance with your affinity. A fire-affinity person melting down torches might end up with extra fire/light/heat aspects... but that same person throwing in blocks of cobble wouldn't be getting bonus fire aspects from a material that HAS no fiery component to it. I don't think getting 1 or 2 extra aspects from dissolving specific materials in a cauldron would create too many balance issues.

    My rationale for randomization is, it's assigned when you're 'born' onto a server, which makes it sort of analogous to a birth sign. I didn't get to pick my birth sign, so I'm an Aries, which is a fire sign: hey presto, fire affinity. By the Chinese Zodiac, I'm told that I'm a metal tiger, with aspects of 'water of streams'. (NO idea what that means, except maybe that I'm susceptible to rust...) So basically, your own personal energy field has a touch of something in it, and since your experimental apparatus is generally going to be right next to you, some of your energy will seep into your reactions, and resonate with/amplify aspects that already exist in the reaction.

    EDIT: The only reason for hidden is to keep people from rerolling a SSP server over and over until they get an especially choice resonance. Of course, that should only be an issue on SSP servers (if your resonance is assigned at creation on a specific server, then you really couldn't reroll like that on an SMP server.) So I guess there's no real reason to keep your affinity/resonance hidden from the player.

    Quote from TheGrayGoo

    Rather nice idea. My only concern is that means some people will start off inherently better than others, unless azanor is a balance god. On the other hand it does encourage people to stick to a genre of thaumology as opposed to research everything.

    Maybe, some form of trigger as opposed to random upon joining?

    And in england, its grAy


    I could see making amulets/wearable gear to boost certain reactions/energy flows (Fire Wizard garb to make your wands of fire burn hotter, for example). If there's going to be a more widespread/nontrivial effect than "more aspects in my cauldron", then I agree there SHOULD be some sort of opt-in process.. whether that's drinking a Potion of Aqueous Resonance for better control of water magic, or crafting Muddy Gardening Boots to boost your plant/earth skills, or building a fire-tuned thaumic resonator structure to make your wand burn hotter and your stoves smelt faster.

    Also, this is why I never use you as an example, because I can never remember if you're E or A.
    Last edited by TXMount: 10/30/2012 10:16:21 AM
    I am the Godzilla of relationships. Once I've been there, there's nothing left but smoldering rubble and hysterical Japanese people.
  • #2958
    Hello dear players mc

    I have a proposal for thaumcraft. But I guess you might be a little tired of people giving you suggestions. So we have enough Haras happy reading your comment.

    Magic is something unpredictable. Chaos hen nutshell. In addition arcane energy that I can tie in Serta As the players. This type of link is called aspects.

    It tends to create a new slot in the tab character.

    This slot puts a relic that would look your character. This gives you an ability specter active and passive.
    Exemplary aspect of the moon. In the dark will give you a tenuous. Active when you press "shift" and do not move're invisible.
    Later levels and propaganda fusionando several traits could create something stronger.
    Aspect of the Phoenix. You are immune to enemy fire when you stick burns. Active when you die if you have 10 to Redstone Inventory risen with all levels
    So you can convinacions and aspects. thanks for your attention
    Last edited by Petehan: 10/30/2012 10:15:01 AM
  • #2959
    Just thinking about dark/tainted magic....


    (Hopefully) Local aura will effect the potency of magic and vice versa

    The nether (I'd imagine) contains a naturally higher taint level, so dark magic is boosted, while good is hampered.
    (some advanced taint/fire? magic could only be performed in the nether)

    Alternately (/also?), the nether contains souls of the dammed; which can be harvested (danger!!), and used (very dangerous) in dark magic. Note- souls dislike being crammed into a small space, and may summon ghasts (or worse) should you let them escape- or do something stupid.

    I kinda like the idea of sacrifice/blood offerings needed for dark magic- different mobs for different purposes, or Steve's own blood. Some kind of ornate/decorated blade would be useful for this, gold inlaid with diamonds and a wither skull hilt... I imagine Steve cutting himself- up to 7 hearts of damage, nausea/weakness from blood loss depending on the spell...
    So it has come to pass -- Our humble mount -- Rejected en-masse
    Farewell my faithful friend -- My trusted steed -- Goodbye, a good friend indeed. R.I.P Mr Piggy.
  • #2960
    I don't know if this is the right place to post this but I made a fan signature for ThaumCraft3 :



    Use at will.By the way, the secret message is "magic in its purest form".
  • #2961
    What bothers me most about Thaumcraft is that I've always seen Vis as life-force, but it's not harnessed as such. Arcane bores and super-boots and bellows are well and good (and gorgeously implemented, might I add), but Thaumcraft could use a bit of an organic touch. I've seen some wonderful suggestions already, and I don't doubt the suggesters understand the mod better than I, but I'd still like to add:

    1) Real-time effects of aura on the chunk, of course! High auras will speed the generation and growth of herbs, crops, and (for balance's sake) mobs both friendly and not-so-friendly. Or, if atmospheric taint is still in the works, a happy-go-lucky realm full of rainbows and bubbles and butterflies (probably not literally) could be your reward for some hardcore aura-boosting.

    2) As I've mentioned, there are plenty of great herblore suggestions. Did I hear enderman-eating plant? I think I did~! Anyways, foraging for magical herbs would make a nice impetus for exploration. All too often, "techier" mods lead to a cycle of base-mine-base-mine, which could be broken by making herbs boost magical activities enough to warrant the effort of finding them. In a perfect universe, there is a very low chance for each plant to spawn, meaning that a 16x16 glass-enclosed "garden" simply won't do for the needs of a powerful magician. Each herb is worth a different boost to magic based on rarity, and might have other uses (edible for potion effects or healing?). On a server, foraging could help get newbies the resources they need, by harvest or trade. All perfect world, of course
    (As of now, I'm helping texture for a mod that adds herblore independent of Thaumcraft, so I really have no right to suggest more of it >.

    3) Perhaps a greater focus on developing the player character. Toying with the forces of nature day after day should have an effect greater than fancy armor. TX's idea is a great start, and I've no real idea how to expand it without unbalancing SMP. Just something to toy with.

    4) Tinkering constantly with magic unbalances it. So, the aura of a chunk that hasn't been tampered with won't suddenly drop to dangerous levels, but the aura in a laboratory chunk has a chance for fluctuation.
    Last edited by Ora_the_Owlish: 11/4/2012 4:26:40 PM
    Ask me about giant, Canadian, zombie-steampunk tyrannosaurus rexes.
    I own one, and her name is Cuddlemuffins.
  • #2962
    I got an idea to make the goggles of revealing more interesting :
    They reveal stuff so why not make it possible to see people who are using an invisibility potion, this is very cool and makes pvp on servers alot more interesting
    Now the goggles will be alot more thought of of being used on pvpish servers or even with RichardG trolling people :P
  • #2963
    Okay, just throwing an idea out here, maybe TC3 could involve improved Golems; I mean, animated creatures capable of generating an infinite amount of snow made by putting pumpkins on top of a couple blocks of snow? Sounds magic to me!

    At a basic level, perhaps they could be made simply a bit more potent (more powerful attacks) or slightly smarter (follows player to help fight) by just using a Jack-O-Lantern instead of a Pumpkin-after all, how else would you make a snowman brighter?

    At later stages, research could perhaps yield better golem heads, and blueprints using them for whole new varieties of golem; Gold Golems, for instance, or furnace-and-iron Automatons. The higher levels could perhaps be programmed to Guard, Follow, or even gather resources with a given tool!

    Pumpkins and other bits turned into inexplicably animated manual labor. Sounds magical to me!
  • #2964
    Quote from hboia

    -snip-

    Nice logo.

    Quote from FFfanboyX

    --snip--

    New golems are already being added. Check out the youtube videos.

    Quote from Ora the Owlish

    --snip-- but Thaumcraft could use a bit of an organic touch. --snip--

    I agree wholeheartedly.
    A really awesome approach would be if you didn't 'build' or 'craft' your equipment, but 'grew' them.
    (If you have ever played Morrowind, think of the tree-like wizard towers.)

    You go around minecraft, finding rare trees, plants and herbs. These by themself are useful (as food, wood, resources, etc.), farmable, but not yet suited for Thaum... er... -ming.
    But through research you discover how to take (for example) an oak sapling and imbue it with magic. You now get a "Silverwood Sapling".
    You can plant it, but it won't grow by itself. Instead, you have to 'feed' it with aspects.
    Depending on the aspects you feed it (and given there is enough space) it grows into a different shape.
    By trimming at the shape, and adding the relevant seals/other blocks/aspect-paint to it in the right places, it then coverts to the final, multi-block, thaum device.

    For example, feeding it 'magic', 'energy', 'flux', and 'control' (or whatever aspect there are that are similar) aspects, allows it to grow into a silverwood tree with functions similar to the TC2 one.
    It would boost aura regeneration, dampen flux slightly, and slightly boost local plantlife growth. (As balance, more than one such silverwood tree per node does nothing. Don't want to make the effects stackable.)

    Where-as, if you take that same silverwood sapling, feed it with 'metal', 'control', 'fire' and 'eldritch' aspects, and some rare ground-up herbs, it grows into a 4x4x4 block of wood, surrounded by leaves and some offshoot logs.
    You trim the offshoots and leaves, make a 2x2 side entrance, hollow out the 4x4x4 block, paint various arcane symbols on it with aspect-paint, and seal up the entrance with Thaumium prison bars.
    Then you whack it with your wand, and presto, a fully functional thaumcrafty prison for entrapping summoned eldritch abominations.

    Which you then sacrifice the local villagers to in exchange for a fluffy pink hat that does absolutely nothing.
    ...
    Thaumologists are notoriously bad at bargaining.

    "Oooh! Immortality in exchange for my soul? Yeah! I'm not using that!"
    [Body becomes soulless zombie]
    [Soul stuck into nether sand for others to mine]
    [Finally understands the abundance of zombies and soulsand, and the total lack of thaumologists]
    People just can't stay away from me... but that is because I'm so fat I have my own gravitational field.
    It's the flying cutlery that stresses me out.
  • #2965
    I got another idea for Thaumcraft 3.

    Could we have artifacts appear when you're digging through blocks? like, for instance, if you break off a gravel, sand, dirt or cobble block it has a chance of giving an artifact instead of a block? the artifacts shouldn't be too powerful, so only ancient weapons and other items should be obtainable in this manner. Relic hunter usually take a very long time to obtain, by which you would already have pretty much finished off all branches of research in Thaumcraft 2, bar the Void branch.

    Quote from TXMount

    ...I'm an Aries, which is a fire sign: hey presto, fire affinity. By the Chinese Zodiac, I'm told that I'm a metal tiger, with aspects of 'water of streams'. (NO idea what that means, except maybe that I'm susceptible to rust...) ....


    If you are an "Aries metal tiger", does that mean you were born sometime between late March and early April, 1970? :)

    Quote from UberWaffe

    Where-as, if you take that same silverwood sapling, feed it with 'metal', 'control', 'fire' and 'eldritch' aspects, and some rare ground-up herbs, it grows into a 4x4x4 block of wood, surrounded by leaves and some offshoot logs.
    You trim the offshoots and leaves, make a 2x2 side entrance, hollow out the 4x4x4 block, paint various arcane symbols on it with aspect-paint, and seal up the entrance with Thaumium prison bars.
    Then you whack it with your wand, and presto, a fully functional thaumcrafty prison for entrapping summoned eldritch abominations.


    That was something I mentioned previously, although I wonder just how powerful these creatures have to be so that they are worth controlling - to be honest, the Golem from Morgeh's Wizardcraft gave me cold feet for this idea.

    Quote from UberWaffe

    Which you then sacrifice the local villagers to in exchange for a fluffy pink hat that does absolutely nothing.


    Wish we could do that. Oh wait, there's the C of S.

    Quote from UberWaffe

    ...
    Thaumologists are notoriously bad at bargaining.

    "Oooh! Immortality in exchange for my soul? Yeah! I'm not using that!"
    [Body becomes soulless zombie]
    [Soul stuck into nether sand for others to mine]
    [Finally understands the abundance of zombies and soulsand, and the total lack of thaumologists]


    LOL!
    Last edited by SunWukong: 10/31/2012 2:54:05 AM
    Fui in Malaysiam natus, sed civis mundi sum et fillius terrae stabo.
  • #2966
    Quote from SunWukong

    That was something I mentioned previously, although I wonder just how powerful these creatures have to be so that they are worth controlling - to be honest, the Golem from Morgeh's Wizardcraft gave me cold feet for this idea.

    It was more an example to explain what one could do if a 'grow' mechanic using aspects and rare seeds/plants/herbs was added.
    I'd love to have a magical builder equivalent, where you plant a seed.
    Chant some building blueprints into it.
    Feed it some aspects until it grows into a voracious-venus-flytrap-magic-mutation-equivalent that you then feed the raw resources and it builds your blueprints for you. (With some fancy vine-like growth sprouting up around the construction site like scaffolding while construction is busy).

    [OT]
    Or eats intruders.
    That it lures in with cake.
    The cake is a lie. And so is that toothy looking portal.
    Ooh, and give it an udder that you can milk for youth-giving milk. And then give it a cow-like skin.
    And if you grow it atop a pipe it hides in the pipe and randomly pops out to nibble at the air.
    And if it hasn't eaten in a while it starts complaining to someone called Seymour to feed it... and then breaks out in song.
    And... and... I'm totally off-topic.

    Quote from SunWukong

    Wish we could do that. Oh wait, there's the C of S.

    The what of what? :huh:
    Yeah, that made a nice whoosh sound as it flew right over my head. :Sheep:
    [/OT]
    Last edited by UberWaffe: 10/31/2012 3:59:14 AM
    People just can't stay away from me... but that is because I'm so fat I have my own gravitational field.
    It's the flying cutlery that stresses me out.
  • #2967
    Quote from hboia

    I don't know if this is the right place to post this but I made a fan signature for ThaumCraft3 :



    Use at will.

    By the way, the secret message is "magic in its purest form".


    I'll take that :) thanks :P
  • #2968
    this might be a bit off topic but happy halloween everyone and i hope azanor takes his time and makes this mod WORTH the wait
  • #2969
    Quote from hboia

    I don't know if this is the right place to post this but I made a fan signature for ThaumCraft3 :



    Use at will.

    By the way, the secret message is "magic in its purest form".

    :o thats awesome! :Sheep:
    :Diamond: :Diamond: i would love it! :Diamond: :Diamond:
    Today's weather report includes black holes, mixed with light meteor showers
  • #2970
    Quote from hboia

    I don't know if this is the right place to post this but I made a fan signature for ThaumCraft3 :



    Use at will.

    By the way, the secret message is "magic in its purest form".


    Looks cool! I'll definitely use it.
  • #2971
    Quote from UberWaffe

    Or eats intruders.
    That it lures in with cake.
    The cake is a lie. And so is that toothy looking portal.
    Ooh, and give it an udder that you can milk for youth-giving milk. And then give it a cow-like skin.
    And if you grow it atop a pipe it hides in the pipe and randomly pops out to nibble at the air.
    And if it hasn't eaten in a while it starts complaining to someone called Seymour to feed it... and then breaks out in song.


    This option is probably more plausible.

    Quote from UberWaffe

    The what of what? :huh:
    Yeah, that made a nice whoosh sound as it flew right over my head. :Sheep:

    C of S = Crucible of Souls. Some players of Thaumcraft seem to enjoy using that. Have you ever found an NPC village, and built a kill hut with a Crucible of Souls in it? ;) any villager that stepped into the hut would then die and be converted into liquid vis. Yummy.
    Fui in Malaysiam natus, sed civis mundi sum et fillius terrae stabo.
  • #2972
    the goggles of revealing shoud show the health of mobs.
  • #2973
    Quote from LOLKing395

    the goggles of revealing shoud show the health of mobs.


    . . . um, why?
    "Better Than Wolves: where the line between morality and immorality is a mile wide and has loops in some places." - Stormweaver
  • #2974
    Quote from natchu96

    . . . um, why?

    They are the Goggles of Revealing, why shouldn't they?
    Quote from name="RaustBlackDragon" timestamp="1318006760" post="9049947" »
    Ladies and gentlemen, Hell has frozen over, and Satan is putting on ice skating shows for charity.
  • #2975
    -Add karma system (Evil people have less trouble in corruption more in non-corruption)
    -Make corruption not just takeover blocks (They sould convert them to corrupt version of that block)
    -Expanding on dream system: At first dreams are short and make almost no sense. Then Dreams become longer and may give players advice. Eventually dreams act as different planes of existance and players can take a limited number of items from them, use them to travel great distances, discover things about the overworld. Dreams should reflect a players actions/personality etc. Players who deal with nature often dream about thick jungles and rainforests, Players who kill mobs often dream of war and death. Players who become Dreammasters can choose which plane they travel too (with certain requirements)
    -Dreammaster made me think. Add skills that when leveled unlock certain things (higher level dreamers can travel to more advanced/ compound planes.
    -Add a darker side to Thaumcraft (Blood rituals, necromancy, manipulation, etc.)
    -Also add a lighter side to Thaumcraft (resurrection, holy magic, mabye anti-corruption not like the hallow from terraria but something holy)
    -Add more features to make smp more enjoyable like
    -you can only master certain skills so you must trade to be a compleationist
    -certain playtypes (lets call them classes hint hint but not chosen initially) are weak to others so partys make things simpler
    -players can perform rituals on other players (with or without their approval)
    -make sure to do something so you can still dream/rest without everyone having going to sleep
    -try your best to make it so players cant corrupt your house to #$&%!
    -other fixes to prevent things like the above

    Thats all i can think of right now keep doing what you do

    Added this:
    -Make researching more fun (conducting experiments instead of loading things into a researcher)
    -Add a spellbook (it should opperate like a map instead of having its own gui so you can move and use it select which spell (or compound spell) you want to use with some buttons and change pages with arrows
    -Add some sort of follower like an atronach or something cooler
    -Mabye some sort of components to play competitions over smp like ctf or wizard battle

    I will keep giving suggestions (because i want to play them) and put them on this post
    Last edited by d3v1lssk3tchpad: 11/1/2012 5:25:26 PM
  • #2976
    Quote from SunWukong

    C of S = Crucible of Souls. Some players of Thaumcraft seem to enjoy using that. Have you ever found an NPC village, and built a kill hut with a Crucible of Souls in it? ;) any villager that stepped into the hut would then die and be converted into liquid vis. Yummy.


    Indeed; I used to use it in Mod-Grinders or Villager Breeding Systems to create massive amounts of the Black Stuff - I used to enjoy corrupting Massive Village Worlds from Mystcraft and then seeing how long I could survive with only one Thaumium Sword and four loaves of Bread - 26 Minecraft Days apparently.
    I like dem mods....
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