Hello everybody, long time i do not edit this front page, after some trouble in my computer i finnally managed to fix the bugs in 1.2.5, i will need more time to update it, but the bugfix version of 1.2.5 are now acessible in that old link fr the ones that have it, if you don't have pm me =D
WANING:the mod is not updated to 1.3, it just have bug fixes becasue of the Ai mistakes, if you already updated the MC wait a little long, for you that still play on 1.2.5 you can redownload it now to play it. And do to the lack of people reading this page i beg: please read the spoiler, in here i put all needed info
Future features
*digital dimension, with own vilage structures, custom biomes, and unique spawnable mobs
*bosses and sub-bosses(bosses are completelly untamable, sub-bosses can be found on wildness or via digievolution)
*begining city, where you found lots of digieggs and baby digimons, adn all untamed digitamas will move toward it
*more rideable digimons(birdramon is the flying mount, pegasumon is the fastest, garurumon is the fastest in land, saberleomon can attack when rided, monochromon will break blocks, etc)[COMPLETED]
*add the new Ai and such[COMPLETED]
details about the mod:
Digimons:
behavior:
when you out it on stay status, it will set the current posiiton as stay point, and will walk back if outside the area, they will teleport if too far way from its stay, so not more lost digimons that are in stay
when wild, digimons will walk around freely, passive till provoked, but they will hunt the attributes with desvantage, like vaccine will hunt virus and virus will hunt datas, datas do not hunt because they are neutral.
some virus digimon will attack you, and some vaccine will protect you even if wild!
on attack status only champion and above will attack creepers, but all will attack when a creeper aim you!
digimon will attack slimes and ghasts always becasue both are not entitycrature like the others, but all digimons not attack golems, villagers and any tamed wolf/oscelot(still attack then if wild)!!
digimons DEAL damage when fall, higher the fall higher the damage(only if the digimon not take fall damage the fall is bigger than 3 and the digimons do not fly), this is called ground smash, you and the digimons can't control when this will hapens, but it do not damage the digimon's friends(other tamed digimons, villager, tamed entities, etc)
some digimons are so frightening that some mobs and even other digimosn may want to stay a certain distance of this digimons, some of then are so monstrous that even the undeads shall avoid then
attacks:
all digimons have a ranged attack and a close attack(with some exeptions), the range of the close attack will be defined by the size of the digimon, the range of the other attack will depend on the attack itself!
all digimons have a elemental on its close attack, some digimons may varie the elemental in the ranged attack, and the digimons will have resistence against its elemnets, making the enemy attack become weaker or stronger, like if a fire digimon attack and ice digimon its attack will get stringer(depending on the attacking digimon), if an ice digimon attack and fire digimon its attack will decrease(depending on the digimon receiving teh attack), the well of elements will be added soon!(elements now show in the GUI just bellow teh sprite)
the attibute also influency the attack strength, if a vaccine attack a virus its attack will be stronger, if a virus attack a vaccine its attack will be weaker!
tamed digimons never attack the player nor anything he consider a friend(villager, tamed entities, golens), if a wild digimon is aiming the player or a friend digimons all tamed digimons nerby will defend even if in stay status!
chain attack make a digimon when kill a entity, aim to the nearest entity of the same type(that can be attacked), this is used to clean faster and area that have lots of teh same mob or to prevent a possible to stay around more time, this only works when not in stay status and is according to the digimon range
rideables
some digimon will be rideables, but only a few of ther have this implemented feature, some of the rideable ones will be:
birdramon: is a mount that can fly high[IMPLEMENTED]
pegasumon: the fastest of all mounts, but will need some time to rest(can only be rided in armor evolution)[IMPLEMENTED]
monochromon: when fast enough it will break block like enderdragon, but will drop then not destroy and will need a time to rest(changed the code to make the damage drops and amout correct)[IMPLEMENTED]
saberleomon: jump 4 blocks high and get less fall damage(will attack mobs when colliding)[IMPLEMENTED]
garurumon: is the fastest one in land[IMPLEMENTED]
metalgarurumon:can fly very high and stand a long time flying[IMPLEMENTED]
hououmon:can fly above the world max level(260blocks)[IMPLEMENTED]
OBS: because of the new AI the code for ridding have changes
digimon can have an default evolution and one alternative(alt), they will only get exp if have one of those and will divide exp with digimons around it(only if tamed and both digimons have the same target), they will divide exp if teh digimon can't evovle to. they get exp by killing any other mob or getting damaged by other mob(not the tamer).[changed the evolution coddign a bit, making MC allocate less memory fro evolutions]
they heal after 40 seconds aproximadaly,but will depend on digimon, when in stay status they will heal life faster!(fixed)
digimons drop exp when killing a mob(only when tamed and not in stay status), and drop exp when killed but not tamed, helping more the player in the survival purpose!
changes in the teleport code allow then to only teleport to a secure spot, and over the ground(if the diigmosn not get damage from said height), making easyer to control diigmons on creative(now with a piece of code from enderman to prevent wall teleport)
a released digimon can right-clicked to be retrieved, if a released digimons dies it can't be retrieved, but still are tameables, if a tamed digimon is killed but his tamer, it become wild agian and is un-retrieveable, but still can be tamed when reborn!
and finally the list fo digimon in game till now(not including babys and omnimon)
the blank spaces mean it WILL have an evolution there
___ means there is no evolution there, and the aside digimons is an alt of teh above digimon(ex:skullgrey is alt of greymon)
item:
digivice: the most needed item for this mod, is a versatile tool that can be used to tame a wild digimon, speed up teh evolution of it and, when teh portal is finished, it will open the portal to the degital world.
recipe:
alternative digivice: is a diferenced digivice, his only use is to make your digimon evovle in a way never seen before, but not work with all the digimon!
recipe:
can you find the right items???
tranport digivice: this name was made becasue he main use was to transport tamed digimon, but this feature is not working till now, but you still can see his status and give commans to it, when seting a digimons to stay it will set the digimon stay point to where he is standing, the release button untame the diigmons, but it will not vanish, will only acta as a normal wild again!
recipe: none for now
partner finder: i allow you to see all teh digimons around teh world and teleport then to nerby teh player, makign easyer to move digimons from house to house and no more lost digimons in the far world, when you teleport a digimons on stay status using it, it will set teh stay point of teh digimosn to where it teleported!!
recipe:
armor eggs: all then have the same id like wool and dyes, you can only use then in the respective digimons acording to teh season 2 of digimon(with most digimons have 2 digieggs).
armor eggs have sprites now, so no more coal or caps to be the eggs in to many items.
reciep:none(they will be found in secret dungeon in the digiworld)
Heres is some pictures i take when working on my digimons(some are very old, and some models will be redone):
now veemon no more need the armor egg to evovel =D
garurumon enjoying his 5 minutes of freedom
garurumon wants to play wiht the cameramen
the gui wiht all recent features
armor digimons have a clock on his head that show the remaining time till devolving
flamedramon like the sun rise on its back
jyarimon jumping around
gigimon being staticaly cute
guilmon asking for bread
veemon(eggs not included)
betamon, the stincky anphibian
flymon stinging a spider(only do with spiders)
this flymon lost his honey
flymon flying around
hououmon from aside(phoenixmon)
hououmon flying(not to close)
a botamon on water
mokumon is the night sky
a demimeramon with a tokomon in the park!
wizardmon asking if i want to learn some spells
a meramon, made by cem long time ago(animated skin)
bridramon killing chikens(cousins?)
Garudamon walk stance
Garudamon flying
flying on a birdramon in the night sky
Yokomon falling
Yokomon jumping
Nyokimon jumping
Seraphimon compared to player
Pegasumon
SaberLeomon
Direct from the movie
ready for war???
i am with this guy following me
the in game gui(some things added after)
he is trying to kill me, and i think he can do it!
beware, this bug was fixed, but every one will want to make it some day
this is the strongest thing you will ever see
so strong
that is needed more than one *SPOiLER*
NOW SEE THE POWER OF
a wargreymon army
with a saberleomon as reinforcement
Here is some videos, recorded by some friends(the ones with bad quality was recorded by me):
1st video made by InfernoCem
my first video(is just to show the hunting system!)
video made by cat0181 showing the hatch animationof eggs and the great tornado of wargreymon!
another video made by me that show teh ability of monochromon
flymon is the best friend against spider infestation
this show how to release and re-tame a digimon
Ground Smash
rideable Saberleomon
about omnimon fusion:
vote in the poll what you prefer to be implemented!
my first idea is to make omnimon stay fused for a set time and defuse back into wargreymon and metalgarurumon, this way will allow omnimon to be strong(paying the price in a set time), and allow you to get back your metalgreymon and wargreymon(something that will be very usefull in future), considering that omnimon need a high amount of energy to saty fused.
my other idea is to make omnimon like any other digimon, no devolving nor defusing, this way omnimon can't be to much strong(will be OP if have som much atk and hp for a endless time), and you can't get wargreymon and metalgreymon back, considering that wargreymon and metalgarurumon merge into a new digital life form, it not need defuse.
for both choices, omnimon will not die, he will just stop motion(based on movie 4), after his health goes to 0 he will be freezed, and you can dismiss the fusion(omnimon will back to agumon and gabumon) or use a rare item to revive him.
for now there is no download, but if you are a huge fan of digimons and want to test, pm me and i may send the last thing i have
the full list of digimons is in detaisl of the mod!(all the way up =D)
jus paste this on you sign and you will have the banner
if you know modeling and want to help, contact me and i can give a list of wanted digimons!
a list of to do models is here!
the blue names are very hard one, you need know modeling to make this one(show what you have already done)
the bold ones are the ones i want to make mislef, but you can request then you you feel inspirated
the underlined ones means there is someone working on then already, so you can't request then
the requestes are made directed to ME via pm, if your request is acepted the digimon name will appear underlined, if not, i will respond you and give good reasons to not acept!
here is the list
i not meant to be rude making this, i just to make things faster and right!
working on:
*working on gabumon evolution line[completed], and after the animation of wargreymon and metalgarurumon fusion!
*work on all attacks animations and the attacks itself!
*digtal world(geting some crashes)
*digi quests, to be made in the digiworld(only added in the finished digiworld)
*trying to make fit and understand the new AI[completed]
*some more codding for digimons actions and behavior
more things to come!
After playing with it for a while it's a very good mod but there needs to be a way to delete digieggs because you just can't kill any digimon which annoys me there are like 5 eggs infront of my house because I was attacked by some digimon and every time the eggs hatch I've gotta wait till they hatch and kill EM again :/
After playing with it for a while it's a very good mod but there needs to be a way to delete digieggs because you just can't kill any digimon which annoys me there are like 5 eggs infront of my house because I was attacked by some digimon and every time the eggs hatch I've gotta wait till they hatch and kill EM again :/
hahahah
yes, i will find a way to make the not tamed digieggs go flying towards the "begining city" like in the animes, as soon as i find how the eye of ender follows the path to strognhold and the begining vity, i will make only tamed digitamas stay in place, all the others will fly high in the sky!
EDIT: or just wait to the desapear, like in teh cem video, go from afar and they will vanish!
I'd suggest showing pics of the final product of models, that is if more are being made often. Digimobs used to take 3-5 days or sometimes a week to get a full forum page, but once I started making models every 2-3 days and sometimes a new one each day (even with the high detailed ones) and showing pics for a while it got a lot of attention. It grew quicker once more people started working too. Went from little views and chatter on the forums to 1-2 pages a day. When myself and some of the other modelers stopped, the popularity stopped as well. Atleast when it came to how active the forum was. People like to see what's being worked on and what's coming in the future. If you can show any progress by pics or talk about what you are working on through code people will show up. Keep up the good work on this mod.
Er I cant find any digimon or spawn any in using single player commands, I also have too many items and can see the digivice and stuff and when I spawn digimon they in they almost instantly disappear. sometimes see a digimon in the distance but when I approach it it vanishes. what do I do/have done wrong
A Note from me : digimon can only spawn on easy and higher tamed ones will not disappear on peaceful though
Also my biomon gabumon and Pegasusmon dont have a texture there Just white I also haveObtained EVERY digimon added by this mod and evolved them to the Max (<3 seraphimon) I also noticed wargreymon , blackwargreymon and omnimon have attacks :smile.gif: blackwargreymon chrashes when he uses his though :sad.gif: and omnimon's isn't really an attack he just pulls out his sword and/or his gun
Er I cant find any digimon or spawn any in using single player commands, I also have too many items and can see the digivice and stuff and when I spawn digimon they in they almost instantly disappear. sometimes see a digimon in the distance but when I approach it it vanishes. what do I do/have done wrong
is somethign i forget, is not the real intention, but on peacefull wild digimons desapear!
i made this for two reason, i not wanted stroogn digimons killing my weak digimons while i am just testing, and some time ago, the digimons appear soooo much in the night that after the sunset mi minecraft lags badly, so i used this to remove then all at night without needding creating a new world, for now i will leave like this, but maybe remove this on the full release!
A Note from me : digimon can only spawn on easy and higher tamed ones will not disappear on peaceful though
Also my biomon gabumon and Pegasusmon dont have a texture there Just white I also haveObtained EVERY digimon added by this mod and evolved them to the Max (<3 seraphimon) I also noticed wargreymon , blackwargreymon and omnimon have attacks :smile.gif: blackwargreymon chrashes when he uses his though :sad.gif: and omnimon's isn't really an attack he just pulls out his sword and/or his gun
omnimon default attack is like zombies, but he moves the sword in the time it attack, if you not get damaged maybe you have desabled teh damage or is on creative, adn i already mkae the animation for shooting, but not made teh shoot itself, this is why this mod is in a wip page, because have a really lot of things to be done...
Bkwrgrey and wargreymon share the same model (duh), this is why they both attack, but i don't know why they still have divergence animations!
The bugs I've found are: blackwargreymon's attack crashes the game
Some textures are missing
Thats all (my digimon are so powerful I can spawn an omnimon and they can beat it without a problem if there are 2 or more of my digimon there :biggrin.gif:)
The bugs I've found are: blackwargreymon's attack crashes the game
Some textures are missing
Thats all (my digimon are so powerful I can spawn an omnimon and they can beat it without a problem if there are 2 or more of my digimon there :biggrin.gif:)
the skins are missing because i made some changes in the names of files, but not updated all the entityes itself, is not really a serious bug, is just hard open file by file to edidt just one line!
=D
and what BKwargreymon attack crashes???
it have exactally the same code as wargreymon, why is giving crashes???
If you have any open spots for testing i'll be more than willing :tongue.gif:, but I understand if you have enough. I'll download this once it's released.
I think a betTer way for armour digivolution would be the digimon you want to digivolve must be clicked with the right digiegg and it digivolves into the corresponding digimon the armor digimon only dedigivolves when it's health is low and there Is a cool down between uses so you can't just go "flamedramons dead better go to magnamon"
WANING:the mod is not updated to 1.3, it just have bug fixes becasue of the Ai mistakes, if you already updated the MC wait a little long, for you that still play on 1.2.5 you can redownload it now to play it. And do to the lack of people reading this page i beg: please read the spoiler, in here i put all needed info
Future features
*bosses and sub-bosses(bosses are completelly untamable, sub-bosses can be found on wildness or via digievolution)
*begining city, where you found lots of digieggs and baby digimons, adn all untamed digitamas will move toward it
*more rideable digimons(birdramon is the flying mount, pegasumon is the fastest, garurumon is the fastest in land, saberleomon can attack when rided, monochromon will break blocks, etc)[COMPLETED]
*add the new Ai and such[COMPLETED]
details about the mod:
Digimons:
when you out it on stay status, it will set the current posiiton as stay point, and will walk back if outside the area, they will teleport if too far way from its stay, so not more lost digimons that are in stay
some virus digimon will attack you, and some vaccine will protect you even if wild!
on attack status only champion and above will attack creepers, but all will attack when a creeper aim you!
digimon will attack slimes and ghasts always becasue both are not entitycrature like the others, but all digimons not attack golems, villagers and any tamed wolf/oscelot(still attack then if wild)!!
digimons DEAL damage when fall, higher the fall higher the damage(only if the digimon not take fall damage the fall is bigger than 3 and the digimons do not fly), this is called ground smash, you and the digimons can't control when this will hapens, but it do not damage the digimon's friends(other tamed digimons, villager, tamed entities, etc)
some digimons are so frightening that some mobs and even other digimosn may want to stay a certain distance of this digimons, some of then are so monstrous that even the undeads shall avoid then
attacks:
all digimons have a elemental on its close attack, some digimons may varie the elemental in the ranged attack, and the digimons will have resistence against its elemnets, making the enemy attack become weaker or stronger, like if a fire digimon attack and ice digimon its attack will get stringer(depending on the attacking digimon), if an ice digimon attack and fire digimon its attack will decrease(depending on the digimon receiving teh attack), the well of elements will be added soon!(elements now show in the GUI just bellow teh sprite)
the attibute also influency the attack strength, if a vaccine attack a virus its attack will be stronger, if a virus attack a vaccine its attack will be weaker!
tamed digimons never attack the player nor anything he consider a friend(villager, tamed entities, golens), if a wild digimon is aiming the player or a friend digimons all tamed digimons nerby will defend even if in stay status!
chain attack make a digimon when kill a entity, aim to the nearest entity of the same type(that can be attacked), this is used to clean faster and area that have lots of teh same mob or to prevent a possible to stay around more time, this only works when not in stay status and is according to the digimon range
rideables
birdramon: is a mount that can fly high[IMPLEMENTED]
pegasumon: the fastest of all mounts, but will need some time to rest(can only be rided in armor evolution)[IMPLEMENTED]
monochromon: when fast enough it will break block like enderdragon, but will drop then not destroy and will need a time to rest(changed the code to make the damage drops and amout correct)[IMPLEMENTED]
saberleomon: jump 4 blocks high and get less fall damage(will attack mobs when colliding)[IMPLEMENTED]
garurumon: is the fastest one in land[IMPLEMENTED]
metalgarurumon:can fly very high and stand a long time flying[IMPLEMENTED]
hououmon:can fly above the world max level(260blocks)[IMPLEMENTED]
OBS: because of the new AI the code for ridding have changes
digimon can have an default evolution and one alternative(alt), they will only get exp if have one of those and will divide exp with digimons around it(only if tamed and both digimons have the same target), they will divide exp if teh digimon can't evovle to. they get exp by killing any other mob or getting damaged by other mob(not the tamer).[changed the evolution coddign a bit, making MC allocate less memory fro evolutions]
they heal after 40 seconds aproximadaly,but will depend on digimon, when in stay status they will heal life faster!(fixed)
digimons drop exp when killing a mob(only when tamed and not in stay status), and drop exp when killed but not tamed, helping more the player in the survival purpose!
changes in the teleport code allow then to only teleport to a secure spot, and over the ground(if the diigmosn not get damage from said height), making easyer to control diigmons on creative(now with a piece of code from enderman to prevent wall teleport)
a released digimon can right-clicked to be retrieved, if a released digimons dies it can't be retrieved, but still are tameables, if a tamed digimon is killed but his tamer, it become wild agian and is un-retrieveable, but still can be tamed when reborn!
and finally the list fo digimon in game till now(not including babys and omnimon)
the blank spaces mean it WILL have an evolution there
___ means there is no evolution there, and the aside digimons is an alt of teh above digimon(ex:skullgrey is alt of greymon)
item:
recipe:
alternative digivice: is a diferenced digivice, his only use is to make your digimon evovle in a way never seen before, but not work with all the digimon!
recipe:
can you find the right items???
tranport digivice: this name was made becasue he main use was to transport tamed digimon, but this feature is not working till now, but you still can see his status and give commans to it, when seting a digimons to stay it will set the digimon stay point to where he is standing, the release button untame the diigmons, but it will not vanish, will only acta as a normal wild again!
recipe: none for now
partner finder: i allow you to see all teh digimons around teh world and teleport then to nerby teh player, makign easyer to move digimons from house to house and no more lost digimons in the far world, when you teleport a digimons on stay status using it, it will set teh stay point of teh digimosn to where it teleported!!
recipe:
armor eggs: all then have the same id like wool and dyes, you can only use then in the respective digimons acording to teh season 2 of digimon(with most digimons have 2 digieggs).
armor eggs have sprites now, so no more coal or caps to be the eggs in to many items.
reciep:none(they will be found in secret dungeon in the digiworld)
Heres is some pictures i take when working on my digimons(some are very old, and some models will be redone):
garurumon enjoying his 5 minutes of freedom
garurumon wants to play wiht the cameramen
the gui wiht all recent features
armor digimons have a clock on his head that show the remaining time till devolving
flamedramon like the sun rise on its back
jyarimon jumping around
gigimon being staticaly cute
guilmon asking for bread
veemon(eggs not included)
betamon, the stincky anphibian
flymon stinging a spider(only do with spiders)
this flymon lost his honey
flymon flying around
hououmon from aside(phoenixmon)
hououmon flying(not to close)
a botamon on water
mokumon is the night sky
a demimeramon with a tokomon in the park!
wizardmon asking if i want to learn some spells
a meramon, made by cem long time ago(animated skin)
bridramon killing chikens(cousins?)
Garudamon walk stance
Garudamon flying
flying on a birdramon in the night sky
Yokomon falling
Yokomon jumping
Nyokimon jumping
Seraphimon compared to player
Pegasumon
SaberLeomon
Direct from the movie
ready for war???
i am with this guy following me
the in game gui(some things added after)
he is trying to kill me, and i think he can do it!
beware, this bug was fixed, but every one will want to make it some day
with a saberleomon as reinforcement
Here is some videos, recorded by some friends(the ones with bad quality was recorded by me):
my first video(is just to show the hunting system!)
video made by cat0181 showing the hatch animationof eggs and the great tornado of wargreymon!
another video made by me that show teh ability of monochromon
flymon is the best friend against spider infestation
this show how to release and re-tame a digimon
Ground Smash
rideable Saberleomon
about omnimon fusion:
the full list of digimons is in detaisl of the mod!(all the way up =D)
Compatibility:
Comatible:
Mo creatures
Pikmin mod
Ssp commands
Too many items
Digimobs
Animal bikes
Baby animals
GUI API
Laser mod
Modloader mp
Incompatible
Pet mod
Zombie awarness
Aether(sadly )
helpers:
strikedthrouthInfernoCem:
Gabumon
Meramon
made a video
taichi:
Mokumon
Demimeramon
Candlemon
Wizardmon
Piximon
PawnchessmonCentarumon
Frigimon
//www.minecraftforum.net/user/306613-aliencomander/%22>" target="" data-ensure-absolute>http://www.minecraft...omander/"> color=#3f5973>aliencomander:
MarineAngemon
Ex-Veemon
Garurumon
metalkoromonkapurimon
tsubumon
upamon
leafmon
minomon
wormmon
stingmon
digitamamon
AaronRussellOct
chibomon
demiveemon
veemon
guilmon
growlmon
Deathtou342
Jyarimon
Gigimon
Raptor8u
demidevimon
betamon
armadillomonwant to support this mod??
banner
-or-
by Raptor8u
jus paste this on you sign and you will have the banner
a list of to do models is here!
the bold ones are the ones i want to make mislef, but you can request then you you feel inspirated
the underlined ones means there is someone working on then already, so you can't request then
the requestes are made directed to ME via pm, if your request is acepted the digimon name will appear underlined, if not, i will respond you and give good reasons to not acept!
here is the list
i not meant to be rude making this, i just to make things faster and right!
working on:
*working on gabumon evolution line[completed], and after the animation of wargreymon and metalgarurumon fusion!
*work on all attacks animations and the attacks itself!
*digtal world(geting some crashes)
*digi quests, to be made in the digiworld(only added in the finished digiworld)
*trying to make fit and understand the new AI[completed]
*some more codding for digimons actions and behavior
more things to come!
hahahah
yes, i will find a way to make the not tamed digieggs go flying towards the "begining city" like in the animes, as soon as i find how the eye of ender follows the path to strognhold and the begining vity, i will make only tamed digitamas stay in place, all the others will fly high in the sky!
EDIT: or just wait to the desapear, like in teh cem video, go from afar and they will vanish!
To anyone on the team for this mod,
I'd suggest showing pics of the final product of models, that is if more are being made often. Digimobs used to take 3-5 days or sometimes a week to get a full forum page, but once I started making models every 2-3 days and sometimes a new one each day (even with the high detailed ones) and showing pics for a while it got a lot of attention. It grew quicker once more people started working too. Went from little views and chatter on the forums to 1-2 pages a day. When myself and some of the other modelers stopped, the popularity stopped as well. Atleast when it came to how active the forum was. People like to see what's being worked on and what's coming in the future. If you can show any progress by pics or talk about what you are working on through code people will show up. Keep up the good work on this mod.
Also my biomon gabumon and Pegasusmon dont have a texture there Just white I also haveObtained EVERY digimon added by this mod and evolved them to the Max (<3 seraphimon) I also noticed wargreymon , blackwargreymon and omnimon have attacks :smile.gif: blackwargreymon chrashes when he uses his though :sad.gif: and omnimon's isn't really an attack he just pulls out his sword and/or his gun
is somethign i forget, is not the real intention, but on peacefull wild digimons desapear!
i made this for two reason, i not wanted stroogn digimons killing my weak digimons while i am just testing, and some time ago, the digimons appear soooo much in the night that after the sunset mi minecraft lags badly, so i used this to remove then all at night without needding creating a new world, for now i will leave like this, but maybe remove this on the full release!
omnimon default attack is like zombies, but he moves the sword in the time it attack, if you not get damaged maybe you have desabled teh damage or is on creative, adn i already mkae the animation for shooting, but not made teh shoot itself, this is why this mod is in a wip page, because have a really lot of things to be done...
Bkwrgrey and wargreymon share the same model (duh), this is why they both attack, but i don't know why they still have divergence animations!
Some textures are missing
Thats all (my digimon are so powerful I can spawn an omnimon and they can beat it without a problem if there are 2 or more of my digimon there :biggrin.gif:)
the skins are missing because i made some changes in the names of files, but not updated all the entityes itself, is not really a serious bug, is just hard open file by file to edidt just one line!
=D
and what BKwargreymon attack crashes???
it have exactally the same code as wargreymon, why is giving crashes???
Now now. They aren't stealing. No need to restir the pot >_<
Btw, one of the best mods in Minecraft!
Check out my epic Request!