Battlearmor underway! Elementals are going to become a reality for this mod! *One thing I hate about techne is if you copy paste an object the pasted one is at 0 0 0 not where the other one is which makes lining up the models a pain.
Mine is an actual mech still (load in and out) however I can try to make an armor suit you wear as well. (may be 100x harder)
EDIT: Modular Powersuits is the mod name
Exactly. I did not think it was harder than a 'mech, i thouht about the wereable armor because it seemed to me more logical ,also if you make it as a 'mech you have to make it as big as Steve ,he is not Elemental. But make it the way you find it more easy
Well I went more for this way because the Suit is whole and not split into boots, pants, ect.
Also It would be a pain to be able to scale about .5x taller than a steve.
Are the mechs going to make ditches while it walks? (AKA Footprints.)
Also what are you in need of most? Coders or textures?
Maybe not broken dirt but maybe broken trees. Maybe what we will do is turn all affected grass into dirt if that's what you meant. Yeah we will try that.
maybe make the wood and leaf block fall like sand does when you run into them, except make it so it gains the mechs momentum that ran into it, so the tree gets torn apart and leaves pieces of the tree spread out across the floor.
Rollback Post to RevisionRollBack
When Battle Tech Mod Comes out ill be rolling myst craft with it!
I have a mod question. I'm trying to make a mod with catapults. What type of code do I use if I want to place the object down, like a minecart. Also how would you make it move?
I have a mod question. I'm trying to make a mod with catapults. What type of code do I use if I want to place the object down, like a minecart. Also how would you make it move?
kk will do. Now that I'm trying to start a mod, I realize that this is a hell of a lot harder than I thought. I tip my hat off to you. You've earned a diamond.
Why dirt? You could make the destroyed trees dropping wood blocks.. Could you? Just like the treecapitator plugin ,you stomp the trees and they disappear as wood blocks and *maybe* leaves?
What I meant by dirt is the grass blocks that were stepped on become dirt blocks to result in a footprint, also about the log dropping idea, that is a good idea. However as others said leaves would generate too much lag. Instead maybe the occasional apple and sapling.
i would like to see how this goes in the future, been playing a LOT of mechwarrior online lately. I would love to also have an atlas AS7-RS in minecraft, with two SRM 6, LB1 X-AC and lasers
Rollback Post to RevisionRollBack
all credit goes to AlternativeLies, do not ask about downoad, it ain`t avalible yet.
i would like to see how this goes in the future, been playing a LOT of mechwarrior online lately. I would love to also have an atlas AS7-RS in minecraft, with two SRM 6, LB1 X-AC and lasers
I apologize for not reading through the whole long thread. I am just so excited to see something like this up, I revived my old curse account and brought it over to this site just to pledge my assistance. Now I have no idea exactly what it is you need or what direction you are exactly taking, and to be honest, I do not care. I will literally do anything you need just to see this project succeed. I would learn 5 new languages and personally build models out of paper if it would help (no I do not think it would, I am just using a strange exaggeration to express that I am sure I could contribute in anyway you could possibly need)
I am a digital editor, have done some 3d modeling, an honest to god avionics tech, very passionate about Battle Tech (although personally I think we would stand a better chance of building such mechs with hydraulics even though technology similar to myomer bundles does currently exist, a few other personal notes I am a big quad fan, would love to see one show up somewhere... {hint hint} and as cool as the whole mod sounds I have some concerns, but more about that later), have a roommate with a bachelor's degree in programming (like I said learn a few new languages if needed), and not to mention I have been known to dabble in programming myself from time to time.
Short story, I can and will do anything on this project I have some spare time to burn anyways. Just bring me up to date and point me in a direction.
Now for some concerns(please keep in mind these are a little blind):
Size?
Being that minecraft has a standard 1 block = one meter and that there is not exactly a standard size given for mechs, I could see any number of ideas popping up and each one of them would have their own concerns. Mechs that were too big could easily be unrealistic and/or not fit into the mincraft setting well. Mechs that were too small could cause contention and problems when it comes to controlling the models(if you were planing on piloting them in real time similar to the Mech Warrior video games). My two bits (far too little and far too late I know) would be to try to build a turn based game using the BattleTech table top game as a reference and have one block = one game board block. Sure it would take some tinkering to either change over to a square grid or line of site instead of the hex grid we all know ever so well. You could then simplify the models down to about one block high and control them via some form of gui. As much fun as that sounds for me (why bash an old idea over and over again Mech Warrior is great but is it really BattleTech? and the flip side of the coin if Mechwarrior is what you are going for why fly the battletech flag?) I doubt you are or even could feasibly head in this direction at this point in time. Although come to think of it, if the atlas is only about 16 meters tall, 16 blocks is really not all that bad to play with in minecraft anyways. it might not fit in all the standard places but that is what flame throwers are for right? anti-personal and clearing foliage right?
Fitting the host game vs cannon
as much as i love battle tech I would be more willing to butcher it on behalf of the host game, it might even simplify things like rather then find some C-bill to minecraft conversion would it not just be simpler to build a repair bay and treat it basically like the anvil? Add X number of resource to repair. (iron for iron plating, diamond for diamond plating, redstone for internal wiring ext.) after all every one here will be playing minecraft first, your mod second. I see no reason to not add a few new ores or resources to suit needs but why go haywire and reinvent the myomer here.
Single player Vs Multi player
No mater the direction this is going being that minecraft has a multi player setting. I am sure the need to play with friends will show up however I would like to see you take a page from history and learn an important lesson from Steel Battalion. Multi player is great but being that the vanilla mincraft mobs are likely to be a little incompatible/weak for this kind of heavy artillery I foresee the eventual need for custom NPCs to keep the battle going.
Well this has been a long rant about problems I am sure have ether already been hashed over or useless gibbering either way I am here to help just let me know where to start. I would be more then willing to contact you via whatever medium is best suited to the projects needs.
first off, it will be real time piloting,
battetech and mechwarrior are the same things and all mechwarrior games are considered canon battletech
size wise the atlas be about roughly 17 meters tall
we plan on adding some ores that arent in vanilla minecraft, other than that it wont be too revolutionary on that side of things
as for npcs its possible, but we are first off more interested in getting the mechs working right and not glitchy
also all of your questions were answered at some point in the post
Just to clarify most (i will not count all a few do fit ) of the mechwarrior games are not in fact cannon battletech. It is commonly considered an alternate time line at the very least. They use the same tech and characters but there is in fact a separation. The mechwarior timeline is not synchronous and the game makers have modified key events, simply because the studio decided to take a slightly different direction. This timeline separation is one of the driving forces behind the reboot movement. I will grant you that they are close but you could claim the same thing about robotech, or were you not aware that battletech had LAMs?
I do personally enjoy the Mechwarrior games but I have a true passion for the battletech table top game. Hence why I personally could care less what direction you all plan to take I would still do anything possible to see your project succeed.
Just to clarify most (i will not count all a few do fit ) of the mechwarrior games are not in fact cannon battletech. It is commonly considered an alternate time line at the very least. They use the same tech and characters but there is in fact a separation. The mechwarior timeline is not synchronous and the game makers have modified key events, simply because the studio decided to take a slightly different direction. This timeline separation is one of the driving forces behind the reboot movement. I will grant you that they are close but you could claim the same thing about robotech, or were you not aware that battletech had LAMs?
I do personally enjoy the Mechwarrior games but I have a true passion for the battletech table top game. Hence why I personally could care less what direction you all plan to take I would still do anything possible to see your project succeed.
I think we will be going more akin to the Mechwarrior 3/4 pc games or even the mechwarrior online. I myself preferred the newer versions with the more militaristic mechs rather than the anime esk ones they originally had. I want a mech to look like a warmachine not a pansy ass anime gundam.
uuum sorry if u guys get this a lot im kind of new here(like 10 minute old profile new lol) and i was just wondering if this mod is still alive as i have been watching for a while now and havent seen any progress reports in a while
uuum sorry if u guys get this a lot im kind of new here(like 10 minute old profile new lol) and i was just wondering if this mod is still alive as i have been watching for a while now and havent seen any progress reports in a while
I'm pretty sure this is still up and is in progress. Are you guys gunna make a server for this?
EDIT: Modular Powersuits is the mod name
Well I went more for this way because the Suit is whole and not split into boots, pants, ect.
Also It would be a pain to be able to scale about .5x taller than a steve.
Maybe not broken dirt but maybe broken trees. Maybe what we will do is turn all affected grass into dirt if that's what you meant. Yeah we will try that.
When Battle Tech Mod Comes out ill be rolling myst craft with it!
http://www.minecraftforum.net/topic/1385622-151-ancient-warfare-catapults-and-siege-enginesforgesmpwipdl/ See this mod and then ask again over there
all credit goes to AlternativeLies, do not ask about downoad, it ain`t avalible yet.
I am a digital editor, have done some 3d modeling, an honest to god avionics tech, very passionate about Battle Tech (although personally I think we would stand a better chance of building such mechs with hydraulics even though technology similar to myomer bundles does currently exist, a few other personal notes I am a big quad fan, would love to see one show up somewhere... {hint hint} and as cool as the whole mod sounds I have some concerns, but more about that later), have a roommate with a bachelor's degree in programming (like I said learn a few new languages if needed), and not to mention I have been known to dabble in programming myself from time to time.
Short story, I can and will do anything on this project I have some spare time to burn anyways. Just bring me up to date and point me in a direction.
Now for some concerns(please keep in mind these are a little blind):
Size?
Being that minecraft has a standard 1 block = one meter and that there is not exactly a standard size given for mechs, I could see any number of ideas popping up and each one of them would have their own concerns. Mechs that were too big could easily be unrealistic and/or not fit into the mincraft setting well. Mechs that were too small could cause contention and problems when it comes to controlling the models(if you were planing on piloting them in real time similar to the Mech Warrior video games). My two bits (far too little and far too late I know) would be to try to build a turn based game using the BattleTech table top game as a reference and have one block = one game board block. Sure it would take some tinkering to either change over to a square grid or line of site instead of the hex grid we all know ever so well. You could then simplify the models down to about one block high and control them via some form of gui. As much fun as that sounds for me (why bash an old idea over and over again Mech Warrior is great but is it really BattleTech? and the flip side of the coin if Mechwarrior is what you are going for why fly the battletech flag?) I doubt you are or even could feasibly head in this direction at this point in time. Although come to think of it, if the atlas is only about 16 meters tall, 16 blocks is really not all that bad to play with in minecraft anyways. it might not fit in all the standard places but that is what flame throwers are for right? anti-personal and clearing foliage right?
Fitting the host game vs cannon
as much as i love battle tech I would be more willing to butcher it on behalf of the host game, it might even simplify things like rather then find some C-bill to minecraft conversion would it not just be simpler to build a repair bay and treat it basically like the anvil? Add X number of resource to repair. (iron for iron plating, diamond for diamond plating, redstone for internal wiring ext.) after all every one here will be playing minecraft first, your mod second. I see no reason to not add a few new ores or resources to suit needs but why go haywire and reinvent the myomer here.
Single player Vs Multi player
No mater the direction this is going being that minecraft has a multi player setting. I am sure the need to play with friends will show up however I would like to see you take a page from history and learn an important lesson from Steel Battalion. Multi player is great but being that the vanilla mincraft mobs are likely to be a little incompatible/weak for this kind of heavy artillery I foresee the eventual need for custom NPCs to keep the battle going.
Well this has been a long rant about problems I am sure have ether already been hashed over or useless gibbering either way I am here to help just let me know where to start. I would be more then willing to contact you via whatever medium is best suited to the projects needs.
first off, it will be real time piloting,
battetech and mechwarrior are the same things and all mechwarrior games are considered canon battletech
size wise the atlas be about roughly 17 meters tall
we plan on adding some ores that arent in vanilla minecraft, other than that it wont be too revolutionary on that side of things
as for npcs its possible, but we are first off more interested in getting the mechs working right and not glitchy
also all of your questions were answered at some point in the post
I do personally enjoy the Mechwarrior games but I have a true passion for the battletech table top game. Hence why I personally could care less what direction you all plan to take I would still do anything possible to see your project succeed.
I think we will be going more akin to the Mechwarrior 3/4 pc games or even the mechwarrior online. I myself preferred the newer versions with the more militaristic mechs rather than the anime esk ones they originally had. I want a mech to look like a warmachine not a pansy ass anime gundam.
I'm waiting for the download now.