Wtf, no replys, anyway, great mod looks nice ill try it when its done, in the mean time, keep up the good work. I see alot of potential in this. Hope you make it a full mod soon! (ive been waiting for a dbz mod)
Great mod...Amazing at that...You should try to make it that if you get 7 dragon balls your wish could be like 64 diamond blocks, or a huge fortress or house...That would be awesome.....
Rollback Post to RevisionRollBack
Builder...Miner...Symmetric Freak
What more could a guy want?!
Dude I'm a helper/texturer for the Dragon Craft Z mod and It would be awesome to have a collab between Dragon Craft Z and this mod. (Of course if the modding team approves )
Good Items. Only think is that there already exists Dragon Craft Z link: http://www.minecraftforum.net/topic/336104-wip181dragon-craft-zv0310-smp-v023/ and no its not dead. its not yet updated but uber is hopefully doing that tommorow. the mod needs people like you. I work on the mod and know a collab would be in order.
hey i downloaded the mod, and i went into creative and saw the scouter, i know that right now it's just a chain helemet, but what are your plans for it?
hey i downloaded the mod, and i went into creative and saw the scouter, i know that right now it's just a chain helemet, but what are your plans for it?
Just a little preview I guess, it is almost impossible to code custom armor now.
This Mod is looking really really good! I agree with many of the previous commenters bout making ki attacks such as The Kamehameha, Galick Gun, Tri Beam, etc. But at the same time, because you have started the scouter, I suggest you finish it. Take the Pumpkin GUI for example. When you wear the pumpkin hat,t changes your screen. The scouter could tint the screen a certain color and whenever a mob comes into the screen it would have the circle with triangles around it and show both name and power level. For Example, a pig walks onto your view. The cursor would go around it and say " PIG
POWER: 154 "
Or if you're really creative, you could make it so each mob would have its own randomized name then it would have "[NAME]
[SPECIES]
[POWER]"
For example; "BOB
PIG
154"
You understand what i'm saying, right? Then, the power level could determine how long it takes to kill them. Like,our example, Bob the Pig who has a power level of 154 would be easier/quicker to kill than say...Joey the Pig who has a power level of 277. This could also work as a health reading. 50 power level=1 heart. So, if you did 1 heart per hit, it would take 3 hits to kill Bob the Pig. Everytime you hit the mob they're power goes down by however many hearts the weapon does. Say a sword does 2 hearts, it would do 100 power level decrease to the mob per hit. When at zero, the mob dies. What do you think? Yes, it would be hard work. But really, what do you think?
update to 1.2.3? or 1.2 works either way... also it would probably be really hard or super easy im no expert but if u or the other guys could make like the powers of the people like they shoot beams from there hands and stuff like that or mabye an easier one would be to shoot lighting? that would be rlly cool but its gettin there pretty cool so far just update to 1.2!
[size=x-large]Videos:[/size]
[size=x-large]Pictures/Crafting Recipes:[/size]
[size=large]Trunks Sword:[/size]
[size=large]about the same as the diamond sword but with more uses, good thing is you don't have to collect as much diamonds[/size]
[size=large]Senzu Beans:[/size]
[size=large]heals all ten food slots.[/size]
[size=large]Can:[/size]
[size=large]used for drinks[/size]
[size=large]BEER[/size]
[size=large]heals 5 food slots, might be nerfed in the future. Get a can after being drunk [/size]
[size=large]SPORT DRINK[/size]
[size=large]heals 8 food slots. Get a can after being drunk [/size]
[size=large]Yajirobe's katana:[/size]
[size=large]Same strength as gold but as much uses as iron.[/size]
[size=x-large]Blocks:[/size]
[size=large]Namekian Dragon Ball[/size]
[size=large]Don't really do much, can't figure out the generation code. might find one randomly while mining. they also glow.[/size]
[size=x-large]New Mobs![/size]
[size=large]Goku[/size]
[size=large]He will randomly spawn in all biomes day and night. kill him and get senzu beans![/size]
[size=x-large]Saibaman[/size]
[size=large]New monster that only spawns at night and acts the same as a creeper, if you watch the show you'll know![/size]
[size=large]Look at his carnage![/size]
[size=medium]Click to download for 1.1[/size]
[size=medium]Click here to download for 1.0.0[/size]
[size=medium]Click here to download for 1.8.1[/size]
Requires Modloader[/size]
What more could a guy want?!
Also http://mcmodding.4umer.com/t40-creating-mods-block-manipulation should clear up your render confusion.
I shall send Crawlers after you!
This should go quite nicely with the Namek texture pack!
Just a little preview I guess, it is almost impossible to code custom armor now.
TooManyItems bro.
POWER: 154 "
Or if you're really creative, you could make it so each mob would have its own randomized name then it would have "[NAME]
[SPECIES]
[POWER]"
For example; "BOB
PIG
154"
You understand what i'm saying, right? Then, the power level could determine how long it takes to kill them. Like,our example, Bob the Pig who has a power level of 154 would be easier/quicker to kill than say...Joey the Pig who has a power level of 277. This could also work as a health reading. 50 power level=1 heart. So, if you did 1 heart per hit, it would take 3 hits to kill Bob the Pig. Everytime you hit the mob they're power goes down by however many hearts the weapon does. Say a sword does 2 hearts, it would do 100 power level decrease to the mob per hit. When at zero, the mob dies. What do you think? Yes, it would be hard work. But really, what do you think?