I am quite confused on what you are saying, your saying the my mod breaked the other mods you have?
EDIT: Also, I am further making the mod intercross with millenaire. Making deniers to gold and vise versa as well as supporting its items in the shop. So far, I am currently playing a playthrough of it and I am loving it. :laugh.gif:
Great. I keep telling everyone how much fun these two are together. You should try a walled Norman town right next to your Kingdom. Milenaires walls are the same stone brick with walkways in the walls and the archers and knights don't get blown up by creepers. The villagers visit too sometimes.LOL. I have the gates open between both towns and it keeps TOK people closer to home.
I think that burnt villages should have a use. Like after you completed your path to kingship and you are building your kingdom there could be town mayor in the town and you talk to him and he says " give use wood and cobblestone and we will rebuild our town and be one of your kingdoms villages"
This AND Millenaire? That's like a dream coming true!
The resource prices look nice, especially because nearly all of them require less wood than cobblestone.
But one Question though, will the fix Kingdom Option cost more then? As it fixes everything, 64 Wood and 64 Cobblestone seems a little cheap.
The repair button will increase base on tiers
Tier 1 would require 64 wood and 64 cobble
Tier 2 would require 128 wood and 128 cobble
and so on.
This AND Millenaire? That's like a dream coming true!
The resource prices look nice, especially because nearly all of them require less wood than cobblestone.
But one Question though, will the fix Kingdom Option cost more then? As it fixes everything, 64 Wood and 64 Cobblestone seems a little cheap.
I wish Millenaire wasn't so laggy for me :sad.gif:. Yeah the repair kingdom should be a bit more expensive, but not too much because you will have to repair it almost every morning. Darn Creepers.
Also for those who use EE does Dark Matter and Fuel seem way to cheap? I mean 32k gold for dark matter seems a bit low to me considering how easy it is to get money with EE.
I wish Millenaire wasn't so laggy for me :sad.gif:. Yeah the repair kingdom should be a bit more expensive, but not too much because you will have to repair it almost every morning. Darn Creepers.
Also for those who use EE does Dark Matter and Fuel seem way to cheap? I mean 32k gold for dark matter seems a bit low to me considering how easy it is to get money with EE.
Err There isn't a castle in game yet. However if you mean the kingdom then that is a odd event, since its the first time I've heard of the kingdom spawning killing someone and being removed. If that is the case and the builder is gone try relogging and seeing if he is back at where you built the kingdom or if hes back at the guild house.
If you could post a error log that would help greatly. The mod doesn't work on old saves which is why it didn't do anything. Asfor modloader messing up are you sure your running the latest version? Also check to make sure your Java is up-to-date as that maybe causing your crash.
Ok #1 How do I post an error log or find it for that matter as my game does not ctd #2 Yes I'm sure.. on second thought I might not be using the latest modloader I'm using a minimalistic yogbox so the compilation may not be up to date I'll look into that #2 Yes I'm on latest java or at least the latest version that can be downloaded i/e version 7.
I am quite confused on what you are saying, your saying the my mod breaked the other mods you have?
EDIT: Also, I am further making the mod intercross with millenaire. Making deniers to gold and vise versa as well as supporting its items in the shop. So far, I am currently playing a playthrough of it and I am loving it. :laugh.gif:
Yes your mod has effectively broken all other mods using modloader (optifine,inventory tweaks,Level Up!, etc) they either don't work at all as with optifine or just crash the game when used in any way as with inventory tweaks. Also you say it will work with millenaire cool time to reinstall that mod that is if your mod ever works again.
Yes your mod has effectively broken all other mods using modloader (optifine,inventory tweaks,Level Up!, etc) they either don't work at all as with optifine or just crash the game when used in any way as with inventory tweaks. Also you say it will work with millenaire cool time to reinstall that mod that is if your mod ever works again.
I dunno man, just uninstall my mod if its causing problems to your game.
Yes your mod has effectively broken all other mods using modloader (optifine,inventory tweaks,Level Up!, etc) they either don't work at all as with optifine or just crash the game when used in any way as with inventory tweaks. Also you say it will work with millenaire cool time to reinstall that mod that is if your mod ever works again.
Use MCPatcher but do NOT install anything using it(make sure everything is unchecked), just use the test minecraft option. Or someone might have another way to get error logs. Also are you positive its not another mod. I use some of the same mods you do(optifine, Level Up) as well as Mo Creatures, human+, EE, treecapicitor and never had a issue.
One thing to do though a pain I know, is to do a complete reinstall of minecraft and do the mods 1 by 1 to see where the error occurs. It maybe a compatibility issue between mods, and I'm doubtful it is ToK causing the issue.
Other then that I really don't know. Might just have to uninstall ToK.
Anyways guys, the next update is basically done. I will just make a full play through, with the cheats I made to make things faster ofcourse* and see if everything runs smoothly. I may release it around evening or possibly next morning. Sorry for the delay. I have been playing minecraft for a bit hahaha!
Anyways here is tier 3 in its full glory at night. (that map is now generated with code :biggrin.gif:)
Yes your mod has effectively broken all other mods using modloader (optifine,inventory tweaks,Level Up!, etc) they either don't work at all as with optifine or just crash the game when used in any way as with inventory tweaks. Also you say it will work with millenaire cool time to reinstall that mod that is if your mod ever works again.
I use Optifine, LevelUp, Millenaire, EE, SeasonCraftory, RuneCraftory and a whole bunch of mods and it works fine... It seems YOU are the one doing something wrong, next time check your facts before you go bashing at someone's work.
Anyways guys, the next update is basically done. I will just make a full play through, with the cheats I made to make things faster ofcourse* and see if everything runs smoothly. I may release it around evening or possibly next morning. Sorry for the delay. I have been playing minecraft for a bit hahaha!
Anyways here is tier 3 in its full glory at night. (that map is now generated with code :biggrin.gif:)
Wow... it looks... so... I could cry :biggrin.gif:
I see a farm section there :tongue.gif:
Are any of this buildings made for the player to live in?
Great work Alyx
I use Optifine, LevelUp, Millenaire, EE, SeasonCraftory, RuneCraftory and a whole bunch of mods and it works fine... It seems YOU are the one doing something wrong, next time check your facts before you go bashing at someone's work.
Yup, you have to build all of the Tier 1 buildings to move on to Tier 2 buildings.
Wow... it looks... so... I could cry :biggrin.gif:
I see a farm section there :tongue.gif:
Are any of this buildings made for the player to live in?
Great work Alyx
What are you serious!? I wasn't bashing the mod I love this mod I just want it to work again I was explaining what was happening.
Use MCPatcher but do NOT install anything using it(make sure everything is unchecked), just use the test minecraft option. Or someone might have another way to get error logs. Also are you positive its not another mod. I use some of the same mods you do(optifine, Level Up) as well as Mo Creatures, human+, EE, treecapicitor and never had a issue.
One thing to do though a pain I know, is to do a complete reinstall of minecraft and do the mods 1 by 1 to see where the error occurs. It maybe a compatibility issue between mods, and I'm doubtful it is ToK causing the issue.
Other then that I really don't know. Might just have to uninstall ToK.
Here how about I post every mod I'm using: Equivalent Exchange,Level Up!,Convenient Inventory,More Health,Inventory Tweaks,Rei's Minimap,Somnia,Treecapitator,and Optifine (Note: I still don't know if I am using the latest version of modloader I will check) so yeah that's everything and it all works fine without Tale of Kingdoms but when I add tale of kingdoms nothing works. I hope that helps and I don't want to deal with mcpatcher considering I am useing yogbox to install the stuff and it might cause an error with optifine. And considering it all works with out ToK I'm going to say that ToK is the problem.
Yes your mod has effectively broken all other mods using modloader (optifine,inventory tweaks,Level Up!, etc) they either don't work at all as with optifine or just crash the game when used in any way as with inventory tweaks. Also you say it will work with millenaire cool time to reinstall that mod that is if your mod ever works again.
I've never had a problem with Tales of Kingdom vs other mods.
I've run it with Modloader, SPC, TooManyItems, Optifine, ImprovedChat, Reis Minimap, Timber!, Builders, Castle Defenders, Zeppelin, Backpack, Stoopid Creepers. Also Levelup, ImprovedChat and Reis/Zanes Minimaps are in some kind of Manag-a-hate because they don't play well together but ToK has nothing to do with that.
Iam pretty sure my builder hates me by now. Since Humans+ NPCs will actually attack your villagers, my builder dies almost every day. Guess I should hurry up and get tier 2 built, though this is payback for 1.0.3 and him running around all the time. :biggrin.gif:
What else do I need to copy to make a backup besides "KingdomModSave.dat"? in case I screw it up lol
BTW, tier 3 looks awesome!! Cant wait to get there, amazing job!
I usually just copy the whole .minecraft folder. And keep it somewhere safe. Maybe make a copy everyday. Specially when I'm trying out new mods. It's always good to keep a game copy.
Check it out here http://tok.ev-gaming.net/forum/forum.php
Great. I keep telling everyone how much fun these two are together. You should try a walled Norman town right next to your Kingdom. Milenaires walls are the same stone brick with walkways in the walls and the archers and knights don't get blown up by creepers. The villagers visit too sometimes.LOL. I have the gates open between both towns and it keeps TOK people closer to home.
The repair button will increase base on tiers
Tier 1 would require 64 wood and 64 cobble
Tier 2 would require 128 wood and 128 cobble
and so on.
I wish Millenaire wasn't so laggy for me :sad.gif:. Yeah the repair kingdom should be a bit more expensive, but not too much because you will have to repair it almost every morning. Darn Creepers.
Also for those who use EE does Dark Matter and Fuel seem way to cheap? I mean 32k gold for dark matter seems a bit low to me considering how easy it is to get money with EE.
Suggest a price and I will change it :smile.gif:
Ok #1 How do I post an error log or find it for that matter as my game does not ctd #2 Yes I'm sure.. on second thought I might not be using the latest modloader I'm using a minimalistic yogbox so the compilation may not be up to date I'll look into that #2 Yes I'm on latest java or at least the latest version that can be downloaded i/e version 7.
Yes your mod has effectively broken all other mods using modloader (optifine,inventory tweaks,Level Up!, etc) they either don't work at all as with optifine or just crash the game when used in any way as with inventory tweaks. Also you say it will work with millenaire cool time to reinstall that mod that is if your mod ever works again.
I dunno man, just uninstall my mod if its causing problems to your game.
Use MCPatcher but do NOT install anything using it(make sure everything is unchecked), just use the test minecraft option. Or someone might have another way to get error logs. Also are you positive its not another mod. I use some of the same mods you do(optifine, Level Up) as well as Mo Creatures, human+, EE, treecapicitor and never had a issue.
One thing to do though a pain I know, is to do a complete reinstall of minecraft and do the mods 1 by 1 to see where the error occurs. It maybe a compatibility issue between mods, and I'm doubtful it is ToK causing the issue.
Other then that I really don't know. Might just have to uninstall ToK.
Anyways here is tier 3 in its full glory at night. (that map is now generated with code :biggrin.gif:)
I use Optifine, LevelUp, Millenaire, EE, SeasonCraftory, RuneCraftory and a whole bunch of mods and it works fine... It seems YOU are the one doing something wrong, next time check your facts before you go bashing at someone's work.
Yup, you have to build all of the Tier 1 buildings to move on to Tier 2 buildings.
Wow... it looks... so... I could cry :biggrin.gif:
I see a farm section there :tongue.gif:
Are any of this buildings made for the player to live in?
Great work Alyx
What are you serious!? I wasn't bashing the mod I love this mod I just want it to work again I was explaining what was happening.
Here how about I post every mod I'm using: Equivalent Exchange,Level Up!,Convenient Inventory,More Health,Inventory Tweaks,Rei's Minimap,Somnia,Treecapitator,and Optifine (Note: I still don't know if I am using the latest version of modloader I will check) so yeah that's everything and it all works fine without Tale of Kingdoms but when I add tale of kingdoms nothing works. I hope that helps and I don't want to deal with mcpatcher considering I am useing yogbox to install the stuff and it might cause an error with optifine. And considering it all works with out ToK I'm going to say that ToK is the problem.
I've never had a problem with Tales of Kingdom vs other mods.
I've run it with Modloader, SPC, TooManyItems, Optifine, ImprovedChat, Reis Minimap, Timber!, Builders, Castle Defenders, Zeppelin, Backpack, Stoopid Creepers. Also Levelup, ImprovedChat and Reis/Zanes Minimaps are in some kind of Manag-a-hate because they don't play well together but ToK has nothing to do with that.
ToK is like the dalai-llama of mods.
BTW, tier 3 looks awesome!! Cant wait to get there, amazing job!
I usually just copy the whole .minecraft folder. And keep it somewhere safe. Maybe make a copy everyday. Specially when I'm trying out new mods. It's always good to keep a game copy.
I would back up the world folder, kingdomodsave.dat, and KingdomMod.Props(even though I don't know what it does). Just to be on the safe side.
Edit: Or do what the above poster stated just to be extra safe.