Cyan is already working on all those things EXCEPT bio-merging and spirit evolution, the reason being, as he has said, is that he doesn't want the player to become the Digimon.
Cyan has already teased that Paildramon will be in the next update and hopefully the other DNA Digivolutions will follow I personally hope hope that the mega level digimon of the season 2 digimon are added with dinohumon/grankuwamon for wormon and keramons full forms too
It's still Friday somewhere...right? no? Okay. fine.
Just as a side note, the game WILL crash if you are not using the recommended forge version(10.12.2 for Minecraft 1.7.2)
Also, if you don't see the file on the curse page, it may take it a couple of hours to register there, so hang tight a little longer Just kidding. Our forums are bugging up and not uploading things at the moment.
Release 0.9.3 Part II(Minecraft 1.7.2)
-Always back up your files!
-Also a good time to delete old config files.
General
-Added for Brazil and Argentina language files
-Added achievements!(More coming soon)
World
-Added WorldGen for Digimental of Reliability
-Added 3 WorldGens for boss digimon
-The Volcano and Machine biomes have reentered the worlds!
Entities
-Added 14 new digimon
-Updated textures for Angemon/Piddomon/Devimon/IceDevimon
-Revamped taming process
Feeding a intraining/rookie digimon its favorite food will greatly increase odds of taming it
Feeding a intraining/rookie digimon other food will slowly increase odds of taming it
Feeding a intraining/rookie digimon a disliked food will decrease odds of taming it
Favorite/Disliked
Dragon: Meat/Nuts
Beast: Nuts/Vegetables
Avian: Vegetables/Plants
Insect: Fruits/Vegetables
Aquan: Fish/Fruit
Plant: Plants/Meat
Machine: Parts/Food
Holy: Holy items/Evil items
Evil: Evil items/ Holy items
Vanilla foods can no longer be used to tame digimon, but can still be fed to tamed digimon to increase/decrease weight/health/energy
-Digimon of every attribute but evil digimon are now less likely to be hostile
-Digimon will now chase at a slower speed
-Digimon will now revert into their original previous form when using special digivolution items.(EG. Veemon using Grey Claws to digivolve to Greymon will now degenerate back into Veemon
Mistake digimon will now degenerate to Chuumon or Gazimon instead of their original form
-Fixed a bug where Jogressed digimon's death will cause servers to crash.
-Finished Guilmon/BlackGuilmon lines
-Added a jogress option for ExVeemon and Aquilamon
-Added special drops to boss digimon
Render
Blocks
-Added Rain Plants.
-Increased the hardness of all digizoids, as well as digimental blocks.(To accomodate new digizoid tools)
Items
-Added in new weapons
-Added in Digizoid set of tools
-Added a plethora of new foods
-Added new holy/evil items
-Nut-variety and Fruit-variety items now drop from tree leaves
-Meats now drop from dragon and beast digimon.
-Colored digivices can now be used for various digivice recipes
-Colored digivices can now be turned back into an uncolored digivice by using a digicase with them.
Known Issues
-The notice when a digimon dodges an attack does not appear.
-New GUIs have been disabled, as a critical bug was discovered right before release. Will not affect the rest of the functions.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/13/2013
Posts:
42
Member Details
Fantastic update cyan. Already loving Paildramon and Gallantmon. I was wondering if you are to remodel the Greymon line to fit better with all of the other great models. I was wondering this with Omnimon too because he just doesnt look quite right with Gallantmon and paildramon.
Noticed that a lot of the dark items have a tooltip saying they are for machine digimon
This, however, not so intentional. As a matter of fact, a lot of the language files are a little bugged. Our forums are also bugged and not letting me upload the newest version. But. Eh. It's on curseforge. Lol
0.07 21:59:16 [Multicraft] Stopping server!
20.07 21:59:16 [Multicraft] Received stop command
20.07 21:58:58 [Server] INFO Alternatively start the server with -Dfml.queryResult=confirm or -Dfml.queryResult=cancel to preselect the answer.
20.07 21:58:58 [Server] INFO Run the command /fml confirm or or /fml cancel to proceed.
20.07 21:58:58 [Server] INFO digimobs:weightitems
20.07 21:58:58 [Server] INFO Missing Blocks/Items:
20.07 21:58:58 [Server] INFO A world backup will be automatically created in your saves directory.
20.07 21:58:58 [Server] INFO If you continue the missing blocks/items will get removed.
20.07 21:58:58 [Server] WARN Forge Mod Loader detected missing blocks/items.
20.07 21:58:58 [Server] ERROR Unidentified item: digimobs:weightitems, id 4111
20.07 21:58:58 [Server] INFO Found a missing id from the world digimobs:weightitems
20.07 21:58:57 [Server] INFO Injecting existing block and item data into this server instance
20.07 21:58:57 [Server] INFO This world was saved with mod digimobs version 0.9.3 Part I and it is now at version 0.9.3 Part II, things may not work well
20.07 21:58:57 [Server] INFO Registered command tellraw with permission node vanilla.command.tellraw
Cyan this problem when i type /fml confirm nothing happens when i type /fml cancel server stop when i updated from part 1 to part 2
0.07 21:59:16 [Multicraft] Stopping server!
20.07 21:59:16 [Multicraft] Received stop command
20.07 21:58:58 [Server] INFO Alternatively start the server with -Dfml.queryResult=confirm or -Dfml.queryResult=cancel to preselect the answer.
20.07 21:58:58 [Server] INFO Run the command /fml confirm or or /fml cancel to proceed.
20.07 21:58:58 [Server] INFO digimobs:weightitems
20.07 21:58:58 [Server] INFO Missing Blocks/Items:
20.07 21:58:58 [Server] INFO A world backup will be automatically created in your saves directory.
20.07 21:58:58 [Server] INFO If you continue the missing blocks/items will get removed.
20.07 21:58:58 [Server] WARN Forge Mod Loader detected missing blocks/items.
20.07 21:58:58 [Server] ERROR Unidentified item: digimobs:weightitems, id 4111
20.07 21:58:58 [Server] INFO Found a missing id from the world digimobs:weightitems
20.07 21:58:57 [Server] INFO Injecting existing block and item data into this server instance
20.07 21:58:57 [Server] INFO This world was saved with mod digimobs version 0.9.3 Part I and it is now at version 0.9.3 Part II, things may not work well
20.07 21:58:57 [Server] INFO Registered command tellraw with permission node vanilla.command.tellraw
Cyan this problem when i type /fml confirm nothing happens when i type /fml cancel server stop when i updated from part 1 to part 2
I had no problem fixing my test server when I entered /fml confirm. If you have a nonlegit server, this could be part of the problem..
otherwise , you will need to delete the weight item id from the server in some other way.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/13/2013
Posts:
42
Member Details
My bad, phrased it wrong. If I load digimobs onto a world Ive already been playing on that hasnt had digimobs, will digizoid spawn in the already loaded chunks?
There is however a mod out there that can reload the already loaded chunks, so you can try that if you find it. I've no idea what it's called but I know people do use it on a server when the areas start to get "hollow"
Rollback Post to RevisionRollBack
Working on several mods, some are Bleach, Jojo's Bizarre Adventure, Medacraft, Legacy of Kain, Jak and Daxter.
There is however a mod out there that can reload the already loaded chunks, so you can try that if you find it. I've no idea what it's called but I know people do use it on a server when the areas start to get "hollow"
Would this delete the structures I have on those chunks?
Quote from muvf»
Would this delete the structures I have on those chunks?
I think so. Simply for the fact it would reload those chunks back to what they started as, SO, anything thats been done would be deleted. It's also quite a cheaty method but it is one of the only ways to avoid spawn area being completely destroyed by griefers (on servers) and allowing updates of mods to reload chunks so that they can get the stuff that was added closer instead of travelling for miles and miles...
Aight, let's try this one more time, now with less annoying bugs. May need to give it a few minutes before it appears on curseforge. Our forums are still being buggy with uploading stuff there, so unfortunately I cannot upload it there in the meantime
Release 0.9.3a Part II(Minecraft 1.7.2)
-Always back up your files!
-Also a good time to delete old config files.
General
-Fixed a few language registry errors
World
Entities
-Fixed a couple of issues with digimon not dropping anything
-Fixed an issue with ExTyrannomon spawning uncontrollably.
Render
Blocks
-Fixed a bug with meat plants not rendering a texture when they begin to rot.
Items
-Disabled most item descriptions while I work on a way to translate them into different languages.
Known Issues
-The notice when a digimon dodges an attack does not appear.
-New GUIs have been disabled, as a critical bug was discovered right before release. Will not affect the rest of the functions.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/13/2013
Posts:
42
Member Details
Are you ever going to add special attacks for digimon, similar to the way mutant creatures works. That would be really nice. It would also be really cool of they had an animation for each attack.
http://www.change.org/petitions/namco-bandai-games-europe-america-localize-digimon-world-re-digitize-decode-for-3ds
...
What do you mean it's not Friday?
It's still Friday somewhere...right? no? Okay. fine.
Just as a side note, the game WILL crash if you are not using the recommended forge version(10.12.2 for Minecraft 1.7.2)
Also, if you don't see the file on the curse page, it may take it a couple of hours to register there, so hang tight a little longer Just kidding. Our forums are bugging up and not uploading things at the moment.
Release 0.9.3 Part II(Minecraft 1.7.2)
-Always back up your files!
-Also a good time to delete old config files.
General
-Added for Brazil and Argentina language files
-Added achievements!(More coming soon)
World
-Added WorldGen for Digimental of Reliability
-Added 3 WorldGens for boss digimon
-The Volcano and Machine biomes have reentered the worlds!
Entities
-Added 14 new digimon
-Updated textures for Angemon/Piddomon/Devimon/IceDevimon
-Revamped taming process
Feeding a intraining/rookie digimon its favorite food will greatly increase odds of taming it
Feeding a intraining/rookie digimon other food will slowly increase odds of taming it
Feeding a intraining/rookie digimon a disliked food will decrease odds of taming it
Favorite/Disliked
Dragon: Meat/Nuts
Beast: Nuts/Vegetables
Avian: Vegetables/Plants
Insect: Fruits/Vegetables
Aquan: Fish/Fruit
Plant: Plants/Meat
Machine: Parts/Food
Holy: Holy items/Evil items
Evil: Evil items/ Holy items
Vanilla foods can no longer be used to tame digimon, but can still be fed to tamed digimon to increase/decrease weight/health/energy
-Digimon of every attribute but evil digimon are now less likely to be hostile
-Digimon will now chase at a slower speed
-Digimon will now revert into their original previous form when using special digivolution items.(EG. Veemon using Grey Claws to digivolve to Greymon will now degenerate back into Veemon
Mistake digimon will now degenerate to Chuumon or Gazimon instead of their original form
-Fixed a bug where Jogressed digimon's death will cause servers to crash.
-Finished Guilmon/BlackGuilmon lines
-Added a jogress option for ExVeemon and Aquilamon
-Added special drops to boss digimon
Render
Blocks
-Added Rain Plants.
-Increased the hardness of all digizoids, as well as digimental blocks.(To accomodate new digizoid tools)
Items
-Added in new weapons
-Added in Digizoid set of tools
-Added a plethora of new foods
-Added new holy/evil items
-Nut-variety and Fruit-variety items now drop from tree leaves
-Meats now drop from dragon and beast digimon.
-Colored digivices can now be used for various digivice recipes
-Colored digivices can now be turned back into an uncolored digivice by using a digicase with them.
Known Issues
-The notice when a digimon dodges an attack does not appear.
-New GUIs have been disabled, as a critical bug was discovered right before release. Will not affect the rest of the functions.
Edit: I've received an error while it was loading at the launcher: http://imgur.com/MPwFrmj
:c
I think I've found the answer, never mind.
Oh no. Saying ExVeemon and Aquilamon was a very intentional hint that Silphymon is in game too.
This, however, not so intentional. As a matter of fact, a lot of the language files are a little bugged. Our forums are also bugged and not letting me upload the newest version. But. Eh. It's on curseforge. Lol
20.07 21:59:16 [Multicraft] Received stop command
20.07 21:58:58 [Server] INFO Alternatively start the server with -Dfml.queryResult=confirm or -Dfml.queryResult=cancel to preselect the answer.
20.07 21:58:58 [Server] INFO Run the command /fml confirm or or /fml cancel to proceed.
20.07 21:58:58 [Server] INFO digimobs:weightitems
20.07 21:58:58 [Server] INFO Missing Blocks/Items:
20.07 21:58:58 [Server] INFO A world backup will be automatically created in your saves directory.
20.07 21:58:58 [Server] INFO If you continue the missing blocks/items will get removed.
20.07 21:58:58 [Server] WARN Forge Mod Loader detected missing blocks/items.
20.07 21:58:58 [Server] ERROR Unidentified item: digimobs:weightitems, id 4111
20.07 21:58:58 [Server] INFO Found a missing id from the world digimobs:weightitems
20.07 21:58:57 [Server] INFO Injecting existing block and item data into this server instance
20.07 21:58:57 [Server] INFO This world was saved with mod digimobs version 0.9.3 Part I and it is now at version 0.9.3 Part II, things may not work well
20.07 21:58:57 [Server] INFO Registered command tellraw with permission node vanilla.command.tellraw
Cyan this problem when i type /fml confirm nothing happens when i type /fml cancel server stop when i updated from part 1 to part 2
I had no problem fixing my test server when I entered /fml confirm. If you have a nonlegit server, this could be part of the problem..
otherwise , you will need to delete the weight item id from the server in some other way.
There is no new digizoid, only new things to craft with the ones already there.
The temple is found around beaches.
both the golden armor digimentals can also be found now.
But the question you should be asking is how..
Would this delete the structures I have on those chunks?
I think so. Simply for the fact it would reload those chunks back to what they started as, SO, anything thats been done would be deleted. It's also quite a cheaty method but it is one of the only ways to avoid spawn area being completely destroyed by griefers (on servers) and allowing updates of mods to reload chunks so that they can get the stuff that was added closer instead of travelling for miles and miles...
Release 0.9.3a Part II(Minecraft 1.7.2)
-Always back up your files!
-Also a good time to delete old config files.
General
-Fixed a few language registry errors
World
Entities
-Fixed a couple of issues with digimon not dropping anything
-Fixed an issue with ExTyrannomon spawning uncontrollably.
Render
Blocks
-Fixed a bug with meat plants not rendering a texture when they begin to rot.
Items
-Disabled most item descriptions while I work on a way to translate them into different languages.
Known Issues
-The notice when a digimon dodges an attack does not appear.
-New GUIs have been disabled, as a critical bug was discovered right before release. Will not affect the rest of the functions.