Ice WISP
Fire BLAZE
Lightning VALKYRIE
Nature ENT
Holy: WARHORSE
Unholy: SKELETAL DRAKE
Earth: GOLEM
Poison: SCORPION KING
SPELL BINDING
Alright, let me give you an example of an unbound staff
Max finds a Staff of Fire as loot in a chest
It is unbound
Max binds the Staff of Fire to the spell Summon Blaze
The staff turns into a Staff of Summon Blaze
Max uses a charge in the staff to summon a blaze
The staff has a maximum of 100 charges, and only one Blaze can be out at a time
The staff would be rechargeable by giving it cash
There, Now, let's say that Staves could be found already bound to a spell, like a Staff of Ice Stream, and that these would be more common than an unbound staff, which would be exceedingly rare.
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A mad god can still have a heart, it's just wrapped in an enigma inside a mystery coated in riddles, all guarded with lasers.
Ice WISP
Fire BLAZE
Lightning VALKYRIE
Nature ENT
Holy: WARHORSE
Unholy: SKELETAL DRAKE
Earth: GOLEM
Poison: SCORPION KING
SPELL BINDING
Alright, let me give you an example of an unbound staff
Max finds a Staff of Fire as loot in a chest
It is unbound
Max binds the Staff of Fire to the spell Summon Blaze
The staff turns into a Staff of Summon Blaze
Max uses a charge in the staff to summon a blaze
The staff has a maximum of 100 charges, and only one Blaze can be out at a time
The staff would be rechargeable by giving it cash
There, Now, let's say that Staves could be found already bound to a spell, like a Staff of Ice Stream, and that these would be more common than an unbound staff, which would be exceedingly rare.
Not bad :3 but what if every class would be broken down into three sub-classes which specializes in different aspects? eg. For the Mage I have the Battle Mage, the Warlock and the Arch Mage. The Warlock is the main summoner class, with the ability to summon demons and maybe if we combine our ideas, he can also summon other elemental entities?
Not bad :3 but what if every class would be broken down into three sub-classes which specializes in different aspects? eg. For the Mage I have the Battle Mage, the Warlock and the Arch Mage. The Warlock is the main summoner class, with the ability to summon demons and maybe if we combine our ideas, he can also summon other elemental entities?
Not bad, Not bad, but I was thinking maybe summoning angels and demons for Holy and Unholy, and everything else for everything else, but what about the new element that I was thinking of, Arcane
Also, Do you have Skype?
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A mad god can still have a heart, it's just wrapped in an enigma inside a mystery coated in riddles, all guarded with lasers.
Not bad, Not bad, but I was thinking maybe summoning angels and demons for Holy and Unholy, and everything else for everything else, but what about the new element that I was thinking of, Arcane
Also, Do you have Skype?
Yes I do :3 I noe my posts are really long, but i spend loads of time and thought on them. Any comment on the Trickster? For the Warlock his spells are all summoning based :3 skype id: bryanleebmy adds me pplz!
Yes I do :3 I noe my posts are really long, but i spend loads of time and thought on them. Any comment on the Trickster? For the Warlock his spells are all summoning based :3 skype id: bryanleebmy adds me pplz!
If you could get the basic idea down, and then make the skills if general consensus likes your idea, then the posts would have a lot of stuff cut down on them, it's the reason I post small ideas, and then roll the snowball into something larger.
I also don't really like the idea of the trickster class, maybe a crossbowman would be better, also, if you see someone called drew.garcia.arrese adding you then it's me.
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A mad god can still have a heart, it's just wrapped in an enigma inside a mystery coated in riddles, all guarded with lasers.
I have some suggestions and/or requests: First, please fix the mob-specific drops
Many Vanilla minecraft mobs (Creepers, Slimes, Zombies, Spiders (string), and Pigs no longer drop there mob-specific drops (string, gunpowder, porkchops, etc.)
Also, for new Hack/Mine mobs:
Rolfcondas should drop Gunpowder
Dire Chickens should drop Feathers and Raw Chicken
Eggs should also have a small chance of spawning Dire Chickens when thrown, since Dire Chickens do drop them.
(I know some mobs still have their mob-specific drops, specifically Endermen, Skeletons, all Nether mobs, Cows, Chickens, Sheep, and Spider Eyes from Spiders, but not string)
Also, you should be able to repair tools the same way you can fix weapons and armor (Redstone, Sand, Dirt, Iron, etc.). And please bring back Ocelots, Squids, Wolves, and Mushroom Biomes/Mooshrooms. I can't find any of the these anywhere.
Edit: It appears wolves do spawn, i was able to find a few by accident.
I have a suggestion: Please fix the mob-specific drops
Many Vanilla minecraft mobs (Creepers, Slimes, Zombies, Spiders (string), and Pigs no longer drop there mob-specific drops (string, gunpowder, porkchops, etc.)
Also, for new Hack/Mine mobs:
Rolfcondas should drop Gunpowder
Dire Chickens should drop Feathers and Raw Chicken
Eggs should also have a small chance of spawning Dire Chickens when thrown, since Dire Chickens do drop them.
(I know some mobs still have their mob-specific drops, specifically Endermen, Skeletons, all Nether mobs, Cows, Chickens, Sheep, and Spider Eyes from Spiders, but not string)
Also, you should be able to repair tools the same way you can fix weapons and armor (Redstone, Sand, Dirt, Iron, etc.). And please bring back Ocelots, Squids, Wolves, and Mushroom Biomes/Mooshrooms. I can't find any of the these anywhere.
Frizzil already mentioned that he wouldn't want a stat to permantly increase a player's movement speed! He said it would kill the game when one class can move faster than another, and once players tasted the speed, they won't go back to the slower classes so the game would be permanently damaged. READ the earlier posts!
Sorry but please read the earlier posts! Frizzil isn't going to update this mod for 1.2.5 because there isn't much in the update but the mod will be updated for 1.3 as that update contains some bug fixes regarding mobs glitching through walls and transparent blocks as well as some lighting issues
Sorry but please read the earlier posts! Frizzil isn't going to update this mod for 1.2.5 because there isn't much in the update but the mod will be updated for 1.3 as that update contains some bug fixes regarding mobs glitching through walls and transparent blocks as well as some lighting issues
You should add a way to make custom enemies spawn, as well as removing certain enemies. I'm thinking you just take a model already in the game (or add a new one) add a texture, and then add a name and stats.
Here are all the icons for my skills as well as some changes to the original ones! PM me for the original 16x16 icons
YOU DID THAT YOURSELF??? do they actually work, or are they icons you just made for future spells he'll add?
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If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
Alright i'm prtty sure you can't install toomanyitems I've tried all of the traditional ways and it doesn't work. If there is a special way to do it for hack/mine please tell me
YOU DID THAT YOURSELF??? do they actually work, or are they icons you just made for future spells he'll add?
yes i did it myself! its only the icons for my suggested skills. Try looking for my LONG post on page 70 They will describe all the skills there. I would love it if Frizzil adapted my icons :X
Alright i'm prtty sure you can't install toomanyitems I've tried all of the traditional ways and it doesn't work. If there is a special way to do it for hack/mine please tell me
TMI doesn't work with this mod.
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A mad god can still have a heart, it's just wrapped in an enigma inside a mystery coated in riddles, all guarded with lasers.
SPELL TIERS!
Tier ONE
(Element) STREAM
Tier TWO
(Element) BALL
Tier THREE
(Element) BOLT
Tier FOUR
(Element) QUAKE
Tier FIVE
(Element) CLOAK
Tier SIX
Summon
Ice WISP
Fire BLAZE
Lightning VALKYRIE
Nature ENT
Holy: WARHORSE
Unholy: SKELETAL DRAKE
Earth: GOLEM
Poison: SCORPION KING
SPELL BINDING
Alright, let me give you an example of an unbound staff
Max finds a Staff of Fire as loot in a chest
It is unbound
Max binds the Staff of Fire to the spell Summon Blaze
The staff turns into a Staff of Summon Blaze
Max uses a charge in the staff to summon a blaze
The staff has a maximum of 100 charges, and only one Blaze can be out at a time
The staff would be rechargeable by giving it cash
There, Now, let's say that Staves could be found already bound to a spell, like a Staff of Ice Stream, and that these would be more common than an unbound staff, which would be exceedingly rare.
Not bad :3 but what if every class would be broken down into three sub-classes which specializes in different aspects? eg. For the Mage I have the Battle Mage, the Warlock and the Arch Mage. The Warlock is the main summoner class, with the ability to summon demons and maybe if we combine our ideas, he can also summon other elemental entities?
Not bad, Not bad, but I was thinking maybe summoning angels and demons for Holy and Unholy, and everything else for everything else, but what about the new element that I was thinking of, Arcane
Also, Do you have Skype?
Yes I do :3 I noe my posts are really long, but i spend loads of time and thought on them. Any comment on the Trickster? For the Warlock his spells are all summoning based :3 skype id: bryanleebmy adds me pplz!
If you could get the basic idea down, and then make the skills if general consensus likes your idea, then the posts would have a lot of stuff cut down on them, it's the reason I post small ideas, and then roll the snowball into something larger.
I also don't really like the idea of the trickster class, maybe a crossbowman would be better, also, if you see someone called drew.garcia.arrese adding you then it's me.
Many Vanilla minecraft mobs (Creepers, Slimes, Zombies, Spiders (string), and Pigs no longer drop there mob-specific drops (string, gunpowder, porkchops, etc.)
Also, for new Hack/Mine mobs:
Rolfcondas should drop Gunpowder
Dire Chickens should drop Feathers and Raw Chicken
Eggs should also have a small chance of spawning Dire Chickens when thrown, since Dire Chickens do drop them.
(I know some mobs still have their mob-specific drops, specifically Endermen, Skeletons, all Nether mobs, Cows, Chickens, Sheep, and Spider Eyes from Spiders, but not string)
Also, you should be able to repair tools the same way you can fix weapons and armor (Redstone, Sand, Dirt, Iron, etc.). And please bring back Ocelots, Squids, Wolves, and Mushroom Biomes/Mooshrooms. I can't find any of the these anywhere.
Edit: It appears wolves do spawn, i was able to find a few by accident.
Frizzil already mentioned that he wouldn't want a stat to permantly increase a player's movement speed! He said it would kill the game when one class can move faster than another, and once players tasted the speed, they won't go back to the slower classes so the game would be permanently damaged. READ the earlier posts!
Sorry but please read the earlier posts! Frizzil isn't going to update this mod for 1.2.5 because there isn't much in the update but the mod will be updated for 1.3 as that update contains some bug fixes regarding mobs glitching through walls and transparent blocks as well as some lighting issues
Here are all the icons for my skills as well as some changes to the original ones! PM me for the original 16x16 icons
alright thanks lol.. now time to wait for 1.3 lol
Same here. It's an amazing mod even though it's just in alpha
That would be grea for anybody making a server.
Here are all the icons for my skills as well as some changes to the original ones! PM me for the original 16x16 icons
yes i did it myself! its only the icons for my suggested skills. Try looking for my LONG post on page 70 They will describe all the skills there. I would love it if Frizzil adapted my icons :X
TMI doesn't work with this mod.