Alright i'm prtty sure you can't install toomanyitems I've tried all of the traditional ways and it doesn't work. If there is a special way to do it for hack/mine please tell me
I did it before just install Hack/Mine, then get the 1.2.3 version of TMI and just install that after Hack/Mine. It should work But make sure its the 1.2.3 TMI. That could be ur problem. :3 Glad if I helped.
my Hack/Mine wont update to V0.6.0 its still in 0.5.3 D:
get a new minecraft.jar (1.2.3) file and download the V0.6.0 H/M and repeat the process of draggin all the files in the client and textures folder into the minecraft.jar file. Also delete the META-INF. That could be your problem. :3
I went to a village to buy something, and i assumed u could sell junk by giving them it, but it took away money, plz fix, i love this mod.
What item did you sell, because to my knowledge when you give them "junk items" (aka flowers, gravel cobble, ect) they just give you nothing. Without the proper information, there will be no fix for your problem..
I found a bug in village trading. You know how you can take items in your inventory and right click to only move one item, not the entire stack? Well, if you do this to something a villager owns, you get the item for free.
I found a bug in village trading. You know how you can take items in your inventory and right click to only move one item, not the entire stack? Well, if you do this to something a villager owns, you get the item for free.
Sorry peoplez, been moving into my new apartment the last few days, as well as adjusting to my new research-y job. The best ETA I can give is "quite soon"-- the patch is nigh completion, but the RL seems to be flying at me lately Here's a progress update on what I've already done and what I'm planning cometh the recommended build:
Dimensions are fixed as best as I can tell! (ya never know, man)
Phase Creepers are lookin' good! I may tuck them away until another patch if I can't make 'em juuuuust right
Spells involving block physics! For example, a war stomp that pulses outward, knocking all blocks in it's path upward. It's already working really well (and some spells will be in the patch!), the time sink is that...
It's required expanding the spell system to a much more powerful action/effect system! It'll allow buffs/debuffs and fix all the poison problems, as well as enabling rare spawns/bosses/mages/etc to have randomized spells of their own! (Not that it'll all happen at once :)) Imagine the horror of getting Leashed repetitively by a rare spawn Orc Archer, or getting roflstomped by fissures of physic-y blocks propelled from a Minotaur! Oh just you wait...
Checked all the posts and i didn't find one that specifically addresses this, but anyways is there any sort of file or chart at all that i can use to see data values or names? Just curious because I use MC edit to build my hack/mine server and its very hard to do the dungeon bricks without values. Although, anyone who wants to use MC edit, it works great with this mod. the blocks are still edit-able and whatnot but they just show up pink. Thanks in advance.
also, the poison debuff does work in multiplayer BUT your health bar will not turn green. Bug?
Currently there isn't a way to customize the features in Hack/Mine, although I could spend a day or two and knock it out if I wanted to (the systems thus far have been designed for it). Thing is, I don't imagine it being good policy to let everyone extensively customize the game this early on, so I'm waiting until I feel both the community and game are ready. It has a lot to do with SMP considerations that haven't come to light yet, such as the possibility of persistent characters that can travel between different servers-- mostly, I'll have to allow customization and prevent cheating, which is easy enough conceptually, just time consuming to implement.
However, total customization is going to happen, it's just not a current issue. Small nuggets of customization are already on their way, though... mostly, things I'm planning on crowd-sourcing because the community can do a better job than I ever could
MCEdit works? I've used it a long time ago, but I'm not entirely familiar with it. The block index limit in H/M was extended from 256 to 4096, which pushed all item IDs up by 3840 (though the /give command hides this from you). So if MCEdit lets you input raw values, I suppose you could get it working, if not at least glitchily placing pink blocks you know will appear correctly in Hack/Mine. Perhaps MCEdit could be configured to work with H/M through external files? If not, maybe it's open source or legally decompile-able and someone could make a few little adjustments to it?
The SMP poison color bug is an oldie that I've let slide for technical reasons, will be fixed with the buff/debuff system
You should add a way to make custom enemies spawn, as well as removing certain enemies. I'm thinking you just take a model already in the game (or add a new one) add a texture, and then add a name and stats.
That would be grea for anybody making a server.
The problem is having clients know about added mobs on the server side-- I might can get something Spout-y going in the future, but as stated above, it ain't a good policy decision atm (though customization is planned for later)
Here are all the icons for my skills as well as some changes to the original ones! PM me for the original 16x16 icons
yes i did it myself! its only the icons for my suggested skills. Try looking for my LONG post on page 70 They will describe all the skills there. I would love it if Frizzil adapted my icons :X
0_0 Those are some very nice icons you have there... I would be thrilled to use them! Uh, and I still haven't had time to read through all those spells XD In all likelihood, I'll loosely adapt both the icons and any ideas for spells that were purtikularly interwrestang. Thanks! Those icons are frickin' amazing...
Can we get an update on when the recommended build for .6.0 is going to come out, and an update on what bugs are fixed or not on the wiki?
See above I just fixed the crazy dimension bugs as best as I can tell (general Area flickering on dimension change, extreme lag in the Void, and entities appearing in both the Void and Surface dimensions at once), and pretty soon I plan on sitting down and knocking out any outstanding bugs on both the Technic forums and the wiki (though the Technic forums are much easier for me to keep up with!) Unfortunately, the poison bugs probably aren't gonna be fixed with the build, but I'll still take a look and see if I can't hack something together. I'm aware of how terribly annoying/broken it is, just gotta get the buff/debuff system rolled out (again, see aberrve) I'd rather do that then push out ugly, failure-prone code that's likely to get removed anyhow. The temporary solution is to be good about banning offenders :/ Sorry!
Well everyone, the build will be out "quite soon," so hang tight! You were already hanging tight? Then hang more tightlier. Sorry for the delay! But we're a step better than "soon" and a step before "incredibly super nine-eleven-jokes too soon," which means we're relatively soon and, um, teeteringly offensive. So you be the little soon and I'll be the big soon and we'll call it even.
0_0 Those are some very nice icons you have there... I would be thrilled to use them! Uh, and I still haven't had time to read through all those spells XD In all likelihood, I'll loosely adapt both the icons and any ideas for spells that were purtikularly interwrestang. Thanks! Those icons are frickin' amazing...
Why thank you :3 And Spells with block physics huh? :3 that would be friggin amazing! I suggested one like that but wasn't sure that you could do that, due to lag... but since you mentioned it, that just opened up an entire world of possibilities! and great jawb on za spelling of sum wurds. :3
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
I am not sure how to 100% reproduce this glitch, but when a villager child grows up in V0.6.0 DEV, there is a large chance that the villager gives items for free...
This has happened to 4 of my villagers.
PIC:
As a halfling, placing water/lava buckets are bugged
PIC:
Infinite coins
Look for a villager that sells arrows, pick up the stack and hover over your inventory, spam right click and place the arrows by 1. (Watch coins in pics)
I am not sure how to 100% reproduce this glitch, but when a villager child grows up in V0.6.0 DEV, there is a large chance that the villager gives items for free...
This has happened to 4 of my villagers.
PIC:
As a halfling, placing water/lava buckets are bugged
PIC:
Infinite coins
Look for a villager that sells arrows, pick up the stack and hover over your inventory, spam right click and place the arrows by 1. (Watch coins in pics)
Those 'bugs' were already mentioned on the wiki AND the water thing IS NOT A BUG! That's how water in MineCraft works! Water always travels towards the closest area that is lower, completely ignoring all other directions! :3 Or is it the placement of the water that is bugged? I cant really tell from the screenshots but is it that the water isnt placed on where the cursor is?
I did it before just install Hack/Mine, then get the 1.2.3 version of TMI and just install that after Hack/Mine. It should work But make sure its the 1.2.3 TMI. That could be ur problem. :3 Glad if I helped.
yes it does!!
get a new minecraft.jar (1.2.3) file and download the V0.6.0 H/M and repeat the process of draggin all the files in the client and textures folder into the minecraft.jar file. Also delete the META-INF. That could be your problem. :3
I think this is amazing good job
Thanks :3 Let Frizzil see this!! xD
What item did you sell, because to my knowledge when you give them "junk items" (aka flowers, gravel cobble, ect) they just give you nothing. Without the proper information, there will be no fix for your problem..
Awesome mod, can't wait untill more features
Already on the hackslashmine wiki bug page.
Currently there isn't a way to customize the features in Hack/Mine, although I could spend a day or two and knock it out if I wanted to (the systems thus far have been designed for it). Thing is, I don't imagine it being good policy to let everyone extensively customize the game this early on, so I'm waiting until I feel both the community and game are ready. It has a lot to do with SMP considerations that haven't come to light yet, such as the possibility of persistent characters that can travel between different servers-- mostly, I'll have to allow customization and prevent cheating, which is easy enough conceptually, just time consuming to implement.
However, total customization is going to happen, it's just not a current issue. Small nuggets of customization are already on their way, though... mostly, things I'm planning on crowd-sourcing because the community can do a better job than I ever could
MCEdit works? I've used it a long time ago, but I'm not entirely familiar with it. The block index limit in H/M was extended from 256 to 4096, which pushed all item IDs up by 3840 (though the /give command hides this from you). So if MCEdit lets you input raw values, I suppose you could get it working, if not at least glitchily placing pink blocks you know will appear correctly in Hack/Mine. Perhaps MCEdit could be configured to work with H/M through external files? If not, maybe it's open source or legally decompile-able and someone could make a few little adjustments to it?
The SMP poison color bug is an oldie that I've let slide for technical reasons, will be fixed with the buff/debuff system
The problem is having clients know about added mobs on the server side-- I might can get something Spout-y going in the future, but as stated above, it ain't a good policy decision atm (though customization is planned for later)
0_0 Those are some very nice icons you have there... I would be thrilled to use them! Uh, and I still haven't had time to read through all those spells XD In all likelihood, I'll loosely adapt both the icons and any ideas for spells that were purtikularly interwrestang. Thanks! Those icons are frickin' amazing...
I think it did previously, though I never personally confirmed it. The block limit shifting to 4096 probably bwoke it.
See above I just fixed the crazy dimension bugs as best as I can tell (general Area flickering on dimension change, extreme lag in the Void, and entities appearing in both the Void and Surface dimensions at once), and pretty soon I plan on sitting down and knocking out any outstanding bugs on both the Technic forums and the wiki (though the Technic forums are much easier for me to keep up with!) Unfortunately, the poison bugs probably aren't gonna be fixed with the build, but I'll still take a look and see if I can't hack something together. I'm aware of how terribly annoying/broken it is, just gotta get the buff/debuff system rolled out (again, see aberrve) I'd rather do that then push out ugly, failure-prone code that's likely to get removed anyhow. The temporary solution is to be good about banning offenders :/ Sorry!
Well everyone, the build will be out "quite soon," so hang tight! You were already hanging tight? Then hang more tightlier. Sorry for the delay! But we're a step better than "soon" and a step before "incredibly super nine-eleven-jokes too soon," which means we're relatively soon and, um, teeteringly offensive. So you be the little soon and I'll be the big soon and we'll call it even.
Why thank you :3 And Spells with block physics huh? :3 that would be friggin amazing! I suggested one like that but wasn't sure that you could do that, due to lag... but since you mentioned it, that just opened up an entire world of possibilities! and great jawb on za spelling of sum wurds. :3
HUZZAH
LOTSA AWSOME extra Creatures/Mobs For THE WIN
I dont think so sad huh? :S
Free items from villagers
I am not sure how to 100% reproduce this glitch, but when a villager child grows up in V0.6.0 DEV, there is a large chance that the villager gives items for free...
This has happened to 4 of my villagers.
PIC:
As a halfling, placing water/lava buckets are bugged
PIC:
Infinite coins
Look for a villager that sells arrows, pick up the stack and hover over your inventory, spam right click and place the arrows by 1. (Watch coins in pics)
Hope you like them!
Those are some nice bugs you found, good job.
I have a public server going for testing, and what not. It's more role-play.
Don't expect everything to be solid in the ground, as in expect a server wipe later down the road, and white-list applications.
However, for the mean time, you can play publically with no whitelist on our server for those who want to test it out, etc.
IP: play.mytatrea.net
Site: Mytatrea.net
Those 'bugs' were already mentioned on the wiki AND the water thing IS NOT A BUG! That's how water in MineCraft works! Water always travels towards the closest area that is lower, completely ignoring all other directions! :3 Or is it the placement of the water that is bugged? I cant really tell from the screenshots but is it that the water isnt placed on where the cursor is?