Thanks for the idea, it's indeed an excellent source of string before you can consider killing spiders. I don't know why but I always think of the "landing pad" value of cobweb
Oh. I didn't know you can use them to buffer a fall, but it makes sense since you should get stuck in it. Good to know!
Good point. Actually I only thought of it today and have never tried it, but I noticed when I knocked one up by hand I got nothing, and I know you get it when you hit it with a sword, so I presume a knife will work too.
Did you know you can disarm a creeper by going up really close to him while standing beside a ravine. You need to have lots of high value items with you when you do it for it to work properly. [Info courtesy of Ouatcheur]
That tactic also works quite well when standing besides lava too.
Found a seed with a little bit of epic caves right at spawn (no mycelium though): Seed name is:
R139-001
You start in extreme hills and the topside of the hill you are on has a deep squarish valley with this right underneath.
Finally made my copper pickaxe, on Day 32 which isn't all that great for me. I had really bad trouble from around days 8 to 16, where I went from level +3 down to level -7, and perma-lost some stuff. A string of bad luck and in particular a quite stealthy zombie that grabbed my first Flint Axe in the morning right when I was going for wood, knockbacked most of my stuff in water, making me lose a lot of salad and other bowl foods (that I had forgotten to safely put in my only small chest at that time), and then the zombie died burning, with the Axe going along with it to undead paradise. That slowed my progress down a lot. I usually have my first pickaxe several days before the first Blood Moon. Sigh. Also, in 32 days I must have had 12 days or so of bad weather. Gah. Shouldn't the average bad weather be 1 out of 7 days? 1 rainy or stormy day out of every 3 days average, that really seems to defy the statistics for average deviation.
Also, the local area seems devoid of large tunnel complexes, but at least I found a ravine with two exposed iron veins in it so I'll soon have an iron warhammer.
For those interested, the seed name is
Epic Mushroom Cave Hunt
It is a spawn right at the junction of Plains and Icy Plains (actually with the Icy Plains on almost 3 sides because the Plains is like a peninsula going a bit inside the Icy Plains at that spawn spot). There is also a tiny "loop" cave right at spawn, but I setup under some ice pond instead. A bit southward there is a jungle, and somewhat westward, there are some extreme hills. Found a few rather shallow rivers so no real fishing spot yet. The local plains area is filled with medium lakes so eventually starting a crops farm will be very easy. Quite an interesting spawn area!
Finally made my copper pickaxe, on Day 32 which isn't all that great for me. I had really bad trouble from around days 8 to 16, where I went from level +3 down to level -7, and perma-lost some stuff. A string of bad luck and in particular a quite stealthy zombie that grabbed my first Flint Axe.
Oh yeah, R139 comes with Ninja Zombies that can hide in shadows and sneak around without making a sound. I forgot to put them in the release notes (along with the new spider fish).
So is Ouatcheur just really bad at boating or did you do some fixing in R139? I have been using a boat and have had no problem disembarking on to shore. Just point the crosshairs at the ground and click. Not so hard.
So is Ouatcheur just really bad at boating or did you do some fixing in R139? I have been using a boat and have had no problem disembarking on to shore. Just point the crosshairs at the ground and click. Not so hard.
No changes that I remember. Maybe he just needs a new mouse?
Yeah, this seed has been very generous in terms of animals, and also in open air ore veins, so I've had quite an easy start. Also, isn't there slightly more gravel than before ? I kinda felt like gravel patches were not only more frequent but also bigger. Tweaked ? On the same lines, I found the monster spawning and rain frequency both a bit more intense. Just an impression ?
I don't recall changing the frequency of animals, gravel, or mobs. Been getting comments about too much rain. I redid the weather system (rain and storms) when I made sleeping not automatically stop precipitation. Maybe I'll decrease either the frequency or max duration of rainy weather.
So is Ouatcheur just really bad at boating or did you do some fixing in R139? I have been using a boat and have had no problem disembarking on to shore. Just point the crosshairs at the ground and click. Not so hard.
I'm not talking about disembarking when the boat is fully stopped and you point the cross-hair at the ground.
I'm talking about disembarking when the boat is still in movement (albeit not accelerating forward nor still moving anywhere near top speed, more like "inertially" slowing down but still not at a dead stop), and the cross-hair is merely "right in front of you" simply looking forward instead of deliberately making it "pointing downward to the ground". In that case, the player ALWAYS disembarks BACKWARDS. That feels really weird.
This bug is little a bit like if you would hit JUMP while walking, you would jump forward, as expected, but if you did hit jump while sprinting instead, then you'd jump backwards instead. That kind of disembark behavior was merely an annoyance before, but now that bowl recipes get ruined by being immersed in water, it has become a real problem IMHO.
I don't recall changing the frequency of animals, gravel, or mobs. Been getting comments about too much rain. I redid the weather system (rain and storms) when I made sleeping not automatically stop precipitation. Maybe I'll decrease either the frequency or max duration of rainy weather.
Frequency, definitely. Maybe also make it so not only there are less rainy episodes overall, but that if you get some rain, there is at least some more sizeable interval before it rains again. Having it rain one day every 2 days for an entire 8 days month, that feels a bit heavy. Maybe 2 days of sunny weather before it can rain again, instead of only 1?
Max duration is okay, but average duration could handle being shorter. i.e. not only "day long rains" but also showers or drizzles. Basically, some rainy episodes that last the entire day but other rainy episodes that don't ruin the entire day but are more like short showers. Some even quite short. More random rains.
27 copper bloody nuggets that is.... on Day 40!! Spent about 3 days out in a boat desperately trying to get past all the Desert and Beaches between the Taiga Forest/Extreme Hills that I am in and the (you guessed it) Taiga forest on the other side of the desert. I'm HUNGRY!! I go through 3 to 4 pork chops just to get from 1 Taiga to the other (as I have NO seeds to satiate myself). That's with stopping to harvest the occasional sugarcane on the shore of the desert. Can I slap an 25hp Evinrude motor on the back of this thing so I don't have to row it everywhere? I'll be sitting off shore in the rain at night doing nothing because I can't fish because I have no string. The base I am in backs up against a large overhang and at night lots of spiders, zombies and skeletons spawn in the overhang but as a result I only get the occasional zombie coming to my door and never spiders. They tend to run away rather than being killed anyway.
Decided to head out to sea for the Storm and first Blood Moon. Well that went well. Needed someone to point out that there was apparently a 100% chance of being blown out of boat by a lightening bolt! Argghh!
I really want to make my base in the desert and mine in the extreme hills but I may have to abandon it for now and move elsewhere. Problem is I need 3 to 4 pork chops for each crossing off the taigas by boat. I could be royally screwed. I have only ever spotted 2 pumpkins that I have harvested and can now plant (probably should do that in the desert). But they will take forever before they can be counted on as a food source.
I think I have spotted about 6 brown mushrooms in my 40 days. Can that count as an Epic Mushroom cave?
27 copper bloody nuggets that is.... on Day 40!! Spent about 3 days out in a boat desperately trying to get past all the Desert and Beaches between the Taiga Forest/Extreme Hills that I am in and the (you guessed it) Taiga forest on the other side of the desert. I'm HUNGRY!! I go through 3 to 4 pork chops just to get from 1 Taiga to the other (as I have NO seeds to satiate myself). That's with stopping to harvest the occasional sugarcane on the shore of the desert. Can I slap a 25hp Evinrude motor on the back of this thing so I don't have to row it everywhere? I'll be sitting off shore in the rain at night doing nothing because I can't fish because as I have no string. The base I am in backs up against a large overhang and at night lots of spiders, zombies and skeletons spawn in the overhang but as a result I only get the occasional zombie coming to my door and never spiders. They tend to run away anyway rather than being killed.
Decided to head out to sea for the Storm and first Blood Moon. Well that went well didn't it?. Needed someone to point out that there was apparently a 100% chance of being blown out of boat by a lightening bolt! Argghh!
I really want to make my base in the desert and mine in the extreme hills but I may have to abandon it for now and move elsewhere. Problem is I need 3 to 4 pork chops for each crossing off the taigas by boat. I could be royally screwed. I have only ever spotted 2 pumpkins that I have harvested and can now plant once I make a hoe (probably should do that in the desert). But they will take forever before they can be counted on as a food source.
I think I have spotted about 6 brown mushrooms in my 40 days. Can that count as an Epic Mushroom cave?
Haha "lightening" bolt. You're starting to remind me of myself.
I was sure that by '"finally found it" you meant an Epic Mushroom Cave lol
You seem to suffer from "not enough shelters" syndrome, where distance between bases and resources increases and increases, until you reach a point of diminishing returns. Bad.
Try this:
Pass the night offshore in front of Taiga. During the day, go inland (carry boat with you don't leave it at the shore) concentrating SOLELY on Tall Grass aka getting all the Tall Grass for Seeds by overall moving the least amount possible. Then the second day, you ignore Tall Grass and move about one half day inland, hunting as many animals as possible and grabbing dandelions. Because doing Tall Grass + Hunting together just means you don't even go half as far inland. Near noon, you "shift" about 150 blocks to the side and start coming back, still hunting. Think of it like making a very elongated U shape with both ends of the U at the shore (morning and evening) and the curved part of the U far inland near noon.
Again you spend the night on the boat offshore, again moving about 150 blocks to the side. So that the next pairs of days, you can lather, rinse, repeat: one day of tall grass, one day of almost pure hunting. Basically, you slowly "clear" the Taiga of it's food resources in order to build up a solid food reserve. Every once in a while you "insert" between such day pairs some "doing local stuff" days, like breaking tree canopies or cutting wood, or getting clay, or gravel grinding, etc.
You DON'T fully come back home every time. Instead, you grab sand and make tiny offshore 1x1 "sand pillar islands" every once in a while. Additionnal chests go to such tiny islands, not fully back home. Basically you tradeoff boring "nothing to do'" night times with saving up tons on movement overhead. The important thing is that whether you pass the night in the boat or on a tiny artificial island, the ocean needs to be deep enough everywhere so that mobs won't spawn (4 deeop seems sufficient to avoid even the worst weird-bug ocean spawning) or that they random-roam to within aggro range (so yeah being 120 blocks away from shore helps making sure going AFK for 5 minutes won't result in death). Also, selecting spots where ocean at least 4 deep but not TOO deep also helps in case you DO die and have to swim down.
As soon as you can, you start peppering all those tiny bases chests with foodstuff, and extras boats near your spawn. Basically, "developping" that road.
Deserts become good only once you can start farming seriously. Otherwise they are pure resource drains as they contain zero food, and not much in terms of visible gravel. The only thing they are good for is for killing spiders with cactus for the early string. Also, count the hits you do against spiders then when they have 9 damage, once well past midnight finish them off with a Club so they go straight to 12 damage which kills them and thus they won't run away and even if the drops fall out of your shelter's reach, the items won't despawn before morning (spiders tend to run away when reaching some random number of low hit points -- I find a jumping club attack thus dealing +50% damage is a suerefire way to finish off a fleeing spider even if it has had enough time to regenerate 1 health). It's even worth it to climb up a hill to run after it. If you are full health, you can even take a bite, so you actually have time for 2 club attacks.
Seriously, make more shelters, or at least safe stopping points along the way. And as soon as you got a bed, just MOVE THE HECK OUT bringing only the most vital equipment. You can always come back later for the rest of your stuff.
Also, did you explore BOTH ways along the shore?
Another option is to slowly make a string of very simple shelters along the line between starting biomes (i.e. along the border between two biomes but not going along the shore), and explore in that direction. Think of this as other "pristine directions" you can explore and develop. Who knows, maybe along the shore there is only Taiga, but on the other side of Desert/Taiga/X-hills going inland instead, you might find something else.
The important thing is stopping the constant back and forths. Make tiny extra shelters, and when you" go out on a resource hunt", you bring with you enough to actually "prolong" your reach by several tiny shelters and turn that trip into a multi-days resource gathering expedition. Don't turn back as soon as your inventory is filled. Pepper the tiny shelters with single chests, drop the excess stuff (and some food to be able to travel the "road" again in case of emergencies), and move onward and onward. Turn back only when you have so many stacks of foodstuff than once you factor in not only coming back, but all the trips needing to "repatriate" all these peppered chests, you'll still have tons of food left.
Another trick: If the only missing thing you need for fishing is String, put all your XP in coins, and sacrifice a few lives to kill Spiders (ideally right before dying of starvation anyway lol). The XP you gain back from a single fishing rod (fishing + cooking the fish) will compensate for the XP loss from the deaths.
When fishing, if you are at or near level 5 or more, then try fishing in very deep ocean, only "throw" the line when both the boat AND the mouse crosshairs are both fully immobile. If you catch a red fish, note the place and continue fishing there. If not, move a bit, stop again, immobilize your crosshair, and throw again. Eventually you'll find one of those mystery spots with red fishes.
You reached pickaxe. You probably emptied the shores a lot already. Time to stick to an inland direction, I'd definitely go first with Extreme-Hills + Taiga before doing Extreme-hills + Desert, because it gives animals to hunt and Tall Grass patches all around each tiny shelter, instead of only on one side. You'll probably find easy ores in X-Hills are you explore, once you have some food and ores you can start real farming in the desert.
Though spawn you got there but hang on you're nearly out of your hell !
Well my lot in life has improved..... marginally. Got the Copper Pickaxe on Day 40 and Copper War Hammer on Day 43. The ability to make a suitable quick shelter using the Warhammer if necessary made it a bit easier to branch out. I planted out 9 Pumpkin plants but they are growing really slowly. 20 days and the stems are about mid way in their growth. Found a small unexplored section in the Extreme Hills that I missed so I have quite a lot of meat but I am often malnourished when it comes to veggies. Found a Skelton Spawner on Day 60. Nice big room with NO CHESTS. Oh WOW didn't that SUCK.
Decided for the first time ever to not only bail out on the 1st blood moon but also the second. Still had no armor and not enough silver nuggets to get me a sword. Didn't feel up to it. After the first fiasco of being blown out of the boat I decided to create a shelter in deep water with a cobblestone slab roof.
This is the point where something finally went right in this world where I headed off shore and discovered a small 8 x 8 block island saving me from having to dive to the bottom and pile up sand to the surface.
Here is a picture of me enjoying fishing by the beautiful blood moon and a snap of my fishing shelter. Got lots of protein now. Now I need to get some pumpkin growing and find those vegetables.....
For me.... pretty slow. Got my Iron War Hammer on Day 81 but here it is Day 120 and I am still looking to find enough copper or Iron to make my first Anvil of whichever I get to first. Not finding many ores and keep having to fallback to searching out food. Broke down an Iron Ingot into nuggets to use for fishing rods. First time I have ever had to do that before in a world but there so little food around I have no choice.
Finally setup a base on the edge of a desert so that I can plant there and hopefully get some faster food production. I have enough food reserves now to build a base in the desert with a drop to cactus to kill prey. That should leap me forward a little quicker as I starting getting drops from Zombies and Skeles and the xp that brings. Good supply of bones, arrows, and bows will be gratefully received and hopefully I can score some vegetables at some point. If not I have the pumpkins planted in the desert and can rely on raw flesh for my protein. Save wasting time fishing.
I have discovered that evening fishing is really more like late afternoon fishing. By the time the sun gets near the horizon they seem to slow down.
Should find the epic mushroom cavern by Day 400!
Avernite.... Will an Iron War Hammer unlock villages or will I need to make a pickaxe at some point?
Oh. I didn't know you can use them to buffer a fall, but it makes sense since you should get stuck in it. Good to know!
1:26
That tactic also works quite well when standing besides lava too.
Found a seed with a little bit of epic caves right at spawn (no mycelium though): Seed name is:
R139-001
You start in extreme hills and the topside of the hill you are on has a deep squarish valley with this right underneath.
I don't think that's an Epic Cave, just a fortunate outcome of vanilla tunnel and cavern generation. #NotAnEpicCave
Finally made my copper pickaxe, on Day 32 which isn't all that great for me. I had really bad trouble from around days 8 to 16, where I went from level +3 down to level -7, and perma-lost some stuff. A string of bad luck and in particular a quite stealthy zombie that grabbed my first Flint Axe in the morning right when I was going for wood, knockbacked most of my stuff in water, making me lose a lot of salad and other bowl foods (that I had forgotten to safely put in my only small chest at that time), and then the zombie died burning, with the Axe going along with it to undead paradise. That slowed my progress down a lot. I usually have my first pickaxe several days before the first Blood Moon. Sigh. Also, in 32 days I must have had 12 days or so of bad weather. Gah. Shouldn't the average bad weather be 1 out of 7 days? 1 rainy or stormy day out of every 3 days average, that really seems to defy the statistics for average deviation.
Also, the local area seems devoid of large tunnel complexes, but at least I found a ravine with two exposed iron veins in it so I'll soon have an iron warhammer.
For those interested, the seed name is
Epic Mushroom Cave Hunt
It is a spawn right at the junction of Plains and Icy Plains (actually with the Icy Plains on almost 3 sides because the Plains is like a peninsula going a bit inside the Icy Plains at that spawn spot). There is also a tiny "loop" cave right at spawn, but I setup under some ice pond instead. A bit southward there is a jungle, and somewhat westward, there are some extreme hills. Found a few rather shallow rivers so no real fishing spot yet. The local plains area is filled with medium lakes so eventually starting a crops farm will be very easy. Quite an interesting spawn area!
Now why would anyone want to use that seed if they know it comes with Zombies that mug you from behind?
Oh yeah, R139 comes with Ninja Zombies that can hide in shadows and sneak around without making a sound. I forgot to put them in the release notes (along with the new spider fish).
So is Ouatcheur just really bad at boating or did you do some fixing in R139? I have been using a boat and have had no problem disembarking on to shore. Just point the crosshairs at the ground and click. Not so hard.
No changes that I remember. Maybe he just needs a new mouse?
Wow a copper anvil that's impressive. The sunken crafting table is a real space-saver.
I don't recall changing the frequency of animals, gravel, or mobs. Been getting comments about too much rain. I redid the weather system (rain and storms) when I made sleeping not automatically stop precipitation. Maybe I'll decrease either the frequency or max duration of rainy weather.
I'm not talking about disembarking when the boat is fully stopped and you point the cross-hair at the ground.
I'm talking about disembarking when the boat is still in movement (albeit not accelerating forward nor still moving anywhere near top speed, more like "inertially" slowing down but still not at a dead stop), and the cross-hair is merely "right in front of you" simply looking forward instead of deliberately making it "pointing downward to the ground". In that case, the player ALWAYS disembarks BACKWARDS. That feels really weird.
This bug is little a bit like if you would hit JUMP while walking, you would jump forward, as expected, but if you did hit jump while sprinting instead, then you'd jump backwards instead. That kind of disembark behavior was merely an annoyance before, but now that bowl recipes get ruined by being immersed in water, it has become a real problem IMHO.
Frequency, definitely. Maybe also make it so not only there are less rainy episodes overall, but that if you get some rain, there is at least some more sizeable interval before it rains again. Having it rain one day every 2 days for an entire 8 days month, that feels a bit heavy. Maybe 2 days of sunny weather before it can rain again, instead of only 1?
Max duration is okay, but average duration could handle being shorter. i.e. not only "day long rains" but also showers or drizzles. Basically, some rainy episodes that last the entire day but other rainy episodes that don't ruin the entire day but are more like short showers. Some even quite short. More random rains.
This thread is starting to sound like the main one. Request for more R139-related epicness
Ha! Ha! I finally found it!
27 copper bloody nuggets that is.... on Day 40!! Spent about 3 days out in a boat desperately trying to get past all the Desert and Beaches between the Taiga Forest/Extreme Hills that I am in and the (you guessed it) Taiga forest on the other side of the desert. I'm HUNGRY!! I go through 3 to 4 pork chops just to get from 1 Taiga to the other (as I have NO seeds to satiate myself). That's with stopping to harvest the occasional sugarcane on the shore of the desert. Can I slap an 25hp Evinrude motor on the back of this thing so I don't have to row it everywhere? I'll be sitting off shore in the rain at night doing nothing because I can't fish because I have no string. The base I am in backs up against a large overhang and at night lots of spiders, zombies and skeletons spawn in the overhang but as a result I only get the occasional zombie coming to my door and never spiders. They tend to run away rather than being killed anyway.
Decided to head out to sea for the Storm and first Blood Moon. Well that went well. Needed someone to point out that there was apparently a 100% chance of being blown out of boat by a lightening bolt! Argghh!
I really want to make my base in the desert and mine in the extreme hills but I may have to abandon it for now and move elsewhere. Problem is I need 3 to 4 pork chops for each crossing off the taigas by boat. I could be royally screwed. I have only ever spotted 2 pumpkins that I have harvested and can now plant (probably should do that in the desert). But they will take forever before they can be counted on as a food source.
I think I have spotted about 6 brown mushrooms in my 40 days. Can that count as an Epic Mushroom cave?
Haha "lightening" bolt. You're starting to remind me of myself.
Poor Pura is getting pureed!
I was sure that by '"finally found it" you meant an Epic Mushroom Cave lol
You seem to suffer from "not enough shelters" syndrome, where distance between bases and resources increases and increases, until you reach a point of diminishing returns. Bad.
Try this:
Pass the night offshore in front of Taiga. During the day, go inland (carry boat with you don't leave it at the shore) concentrating SOLELY on Tall Grass aka getting all the Tall Grass for Seeds by overall moving the least amount possible. Then the second day, you ignore Tall Grass and move about one half day inland, hunting as many animals as possible and grabbing dandelions. Because doing Tall Grass + Hunting together just means you don't even go half as far inland. Near noon, you "shift" about 150 blocks to the side and start coming back, still hunting. Think of it like making a very elongated U shape with both ends of the U at the shore (morning and evening) and the curved part of the U far inland near noon.
Again you spend the night on the boat offshore, again moving about 150 blocks to the side. So that the next pairs of days, you can lather, rinse, repeat: one day of tall grass, one day of almost pure hunting. Basically, you slowly "clear" the Taiga of it's food resources in order to build up a solid food reserve. Every once in a while you "insert" between such day pairs some "doing local stuff" days, like breaking tree canopies or cutting wood, or getting clay, or gravel grinding, etc.
You DON'T fully come back home every time. Instead, you grab sand and make tiny offshore 1x1 "sand pillar islands" every once in a while. Additionnal chests go to such tiny islands, not fully back home. Basically you tradeoff boring "nothing to do'" night times with saving up tons on movement overhead. The important thing is that whether you pass the night in the boat or on a tiny artificial island, the ocean needs to be deep enough everywhere so that mobs won't spawn (4 deeop seems sufficient to avoid even the worst weird-bug ocean spawning) or that they random-roam to within aggro range (so yeah being 120 blocks away from shore helps making sure going AFK for 5 minutes won't result in death). Also, selecting spots where ocean at least 4 deep but not TOO deep also helps in case you DO die and have to swim down.
As soon as you can, you start peppering all those tiny bases chests with foodstuff, and extras boats near your spawn. Basically, "developping" that road.
Deserts become good only once you can start farming seriously. Otherwise they are pure resource drains as they contain zero food, and not much in terms of visible gravel. The only thing they are good for is for killing spiders with cactus for the early string. Also, count the hits you do against spiders then when they have 9 damage, once well past midnight finish them off with a Club so they go straight to 12 damage which kills them and thus they won't run away and even if the drops fall out of your shelter's reach, the items won't despawn before morning (spiders tend to run away when reaching some random number of low hit points -- I find a jumping club attack thus dealing +50% damage is a suerefire way to finish off a fleeing spider even if it has had enough time to regenerate 1 health). It's even worth it to climb up a hill to run after it. If you are full health, you can even take a bite, so you actually have time for 2 club attacks.
Seriously, make more shelters, or at least safe stopping points along the way. And as soon as you got a bed, just MOVE THE HECK OUT bringing only the most vital equipment. You can always come back later for the rest of your stuff.
Also, did you explore BOTH ways along the shore?
Another option is to slowly make a string of very simple shelters along the line between starting biomes (i.e. along the border between two biomes but not going along the shore), and explore in that direction. Think of this as other "pristine directions" you can explore and develop. Who knows, maybe along the shore there is only Taiga, but on the other side of Desert/Taiga/X-hills going inland instead, you might find something else.
The important thing is stopping the constant back and forths. Make tiny extra shelters, and when you" go out on a resource hunt", you bring with you enough to actually "prolong" your reach by several tiny shelters and turn that trip into a multi-days resource gathering expedition. Don't turn back as soon as your inventory is filled. Pepper the tiny shelters with single chests, drop the excess stuff (and some food to be able to travel the "road" again in case of emergencies), and move onward and onward. Turn back only when you have so many stacks of foodstuff than once you factor in not only coming back, but all the trips needing to "repatriate" all these peppered chests, you'll still have tons of food left.
Another trick: If the only missing thing you need for fishing is String, put all your XP in coins, and sacrifice a few lives to kill Spiders (ideally right before dying of starvation anyway lol). The XP you gain back from a single fishing rod (fishing + cooking the fish) will compensate for the XP loss from the deaths.
When fishing, if you are at or near level 5 or more, then try fishing in very deep ocean, only "throw" the line when both the boat AND the mouse crosshairs are both fully immobile. If you catch a red fish, note the place and continue fishing there. If not, move a bit, stop again, immobilize your crosshair, and throw again. Eventually you'll find one of those mystery spots with red fishes.
You reached pickaxe. You probably emptied the shores a lot already. Time to stick to an inland direction, I'd definitely go first with Extreme-Hills + Taiga before doing Extreme-hills + Desert, because it gives animals to hunt and Tall Grass patches all around each tiny shelter, instead of only on one side. You'll probably find easy ores in X-Hills are you explore, once you have some food and ores you can start real farming in the desert.
Though spawn you got there but hang on you're nearly out of your hell !
Well my lot in life has improved..... marginally. Got the Copper Pickaxe on Day 40 and Copper War Hammer on Day 43. The ability to make a suitable quick shelter using the Warhammer if necessary made it a bit easier to branch out. I planted out 9 Pumpkin plants but they are growing really slowly. 20 days and the stems are about mid way in their growth. Found a small unexplored section in the Extreme Hills that I missed so I have quite a lot of meat but I am often malnourished when it comes to veggies. Found a Skelton Spawner on Day 60. Nice big room with NO CHESTS. Oh WOW didn't that SUCK.
Decided for the first time ever to not only bail out on the 1st blood moon but also the second. Still had no armor and not enough silver nuggets to get me a sword. Didn't feel up to it. After the first fiasco of being blown out of the boat I decided to create a shelter in deep water with a cobblestone slab roof.
This is the point where something finally went right in this world where I headed off shore and discovered a small 8 x 8 block island saving me from having to dive to the bottom and pile up sand to the surface.
Here is a picture of me enjoying fishing by the beautiful blood moon and a snap of my fishing shelter. Got lots of protein now. Now I need to get some pumpkin growing and find those vegetables.....
It's been a while, how is your progress? can we get some screen shots?
I ask since I just lost all of my good tools and amour. It'll take a month or longer to recover
For me.... pretty slow. Got my Iron War Hammer on Day 81 but here it is Day 120 and I am still looking to find enough copper or Iron to make my first Anvil of whichever I get to first. Not finding many ores and keep having to fallback to searching out food. Broke down an Iron Ingot into nuggets to use for fishing rods. First time I have ever had to do that before in a world but there so little food around I have no choice.
Finally setup a base on the edge of a desert so that I can plant there and hopefully get some faster food production. I have enough food reserves now to build a base in the desert with a drop to cactus to kill prey. That should leap me forward a little quicker as I starting getting drops from Zombies and Skeles and the xp that brings. Good supply of bones, arrows, and bows will be gratefully received and hopefully I can score some vegetables at some point. If not I have the pumpkins planted in the desert and can rely on raw flesh for my protein. Save wasting time fishing.
I have discovered that evening fishing is really more like late afternoon fishing. By the time the sun gets near the horizon they seem to slow down.
Should find the epic mushroom cavern by Day 400!
Avernite.... Will an Iron War Hammer unlock villages or will I need to make a pickaxe at some point?