Minecraft Forge, won't work with 1.7.2?

  • #48
    Quote from jadeaudrey

    If anyone gets any new information about when Minecraft Forge 1.7.2 is available, can you please let me know/reply to me? I'm new to Minecraft, I just bought it yesterday and I wanted to install some mods that require Forge to download. :'(

    Thanks in advance!

    If you want, you can downgrade to Minecraft 1.6.4 using the profile selector in the bottom left corner of the launcher. There are a lot of Forge mods for 1.6.4 :)
    ChatLog is a mod updated for Minecraft 1.7.10.
    Click here to check it out: http://bit.ly/clmcmod

    Do you have a mod pack? If you do, I'd be humbled if you checked out my collaboration project, YAMPST. It's designed for mod pack creators, made to keep track of statistics for your pack, just by adding a mod to it. Check it out!
  • #49
    November = No Mods :(
    (Insert Signature Here)
  • #50
    What I am doing is using version 1.6.4 for mods but using version 1.7 for the game. That way I can switch whenever I want. But for forge on 1.7, when it will come out for 1.7, get it, and the next day there should be at least 64 mods out there. Well, there will be 64 the day after forge is updated.
  • #51
    Quote from Ripster

    Why isnt there any forge 1.7 i really want mods but i cant i need forge

    come to this youtube channel http://www.youtube.c...THETJVIDCHANNEL


    Because:
    -MCP isnt updated
    -Forge will take a long time to update after MCP does
    -TONS of network code was changed, therefore causing massive amounts of forge and MCP code to be rewritten


    Quote from jadeaudrey

    If anyone gets any new information about when Minecraft Forge 1.7.2 is available, can you please let me know/reply to me? I'm new to Minecraft, I just bought it yesterday and I wanted to install some mods that require Forge to download. :'(

    Thanks in advance!


    I personally would just stay vanilla for a while, find a nice community server and play on there for a while before installing mods. Early days on MC are the best.

    Forge wont be updated for quite a long time, larger mods should start popping up around late December, so it'll be a while before we have any real mods on 1.7.2. When December does roll around, visit here:
    http://files.minecraftforge.net/
    Find the 1.7.2 version, and hit the installer, then browse the forums for mods
    Last edited by Goldenspacebiker: 11/4/2013 3:14:52 PM
    There are 3 things we must do in life
    1: Dream
    2: Strive towards our dreams
    3: Achieve, or die trying
  • #52
    Plugin API sounds like it's server only and a replacement for Bukkit, while the old name, Mod API is more Forge-ish.
  • #53
    Can't the forge guy's release like snapshots of forge where it takes the new unadapted things from the update and acts as if it is a mod, Until they adapt the things to forge? Is that Possible?
  • #54
    If you are trying to attempt to find Forge 1.7.2, actually Forge is being released yet, or is now abandoned.

    All the mods will take more longer that if Forge is released just now. It's because of Many Many Updates, and related to things that you might don't know that creators should start coding Mods from the scratch. Because of Biome, new Mobs, anything.

    If the update isn't larger, Forge takes a while to update.

    Bukkit isn't also updated, but other resource packs like Sphax PureBDcraft, is very easy to update. But because of lack of developers active/in there, it might be taking much more longer.

    Forge also requires MCP to update, which might take more longer.

    You can still try playing 1.6.4 with your Mods or play 1.7.2 just with Vanilla while Forge and Mods are still updating, but others servers that are Spigot or Vanilla, is updated to 1.7.2, also 1.7.2 has more bugs fixed.

    Forge quickly released when 1.6.4, because of not too much of update, just a bug fix when loading your 1.6.2/older world into 1.7.2...

    Also Forge and other Mods, will be changed when 1.7.2, caused of New Biome, new User Interface (UI), also new Controls, Commands, ETC. So because of these new things, everything won't be so quick.

    So be patient for awhile, every mods aren't easy to make, while resource packs are.
    - jd434
    Last edited by jd434: 11/5/2013 8:05:29 AM
    [SSSS]
  • #55
    =======================================================
    Quote from jadeaudrey

    If anyone gets any new information about when Minecraft Forge 1.7.2 is available, can you please let me know/reply to me? I'm new to Minecraft, I just bought it yesterday and I wanted to install some mods that require Forge to download. :'(

    Thanks in advance!

    Thanks for joining us in Minecraft. We all understand that you want to play Minecraft with Mods. You can also try playing Minecraft without Mods or go back to 1.6.4 until the Mods update.

    Thanks for understanding and enjoy playing Minecraft!
    - jd434
    [SSSS]
  • #56
    follow this thread for news. http://www.minecraftforge.net/forum/index.php/topic,13353.0.html

    but as stated by lexmanos, and reitterated above... don't expect anything before december....

    Quote from pipoliviero

    Can't the forge guy's release like snapshots of forge where it takes the new unadapted things from the update and acts as if it is a mod, Until they adapt the things to forge? Is that Possible?


    you can follow their github here: https://github.com/MinecraftForge

    but to answer your final question, sadly no... it 100% relies on MCP http://mcpold.ocean-labs.de/index.php/Main_Page ] being updated by searge [ who started MCP - and to an extent modding we could say, and has just been hired by Mojang ] et al... so that the Forge API can use the deobfuscated class names...
    - if this doesn't make sense if you're non techy, just take it as a "it's a bit tricky" :)

    think of it as this:

    mojang make minecraft... and minecraft has a function which for the sake of example we'll just call "takeDamage" - which allows an entity in the game to take damage...
    mojang compile and release minecraft, and as part of this process "obfuscate" the code... - this changes our call "takeDamage" to function_b12332 or something....
    this new name isn't informative nor is it useful to code against... as your code would be as unreadable...
    soooo.... MCP came along and is designed to change those names back and output what is closer to the original minecraft source [ searge has stated that he - prior to his new mojang job - would get info from mojang about what they should be ]

    ... so, once MCP has done its job, then LexManos et al can then start the work of changing forge to use any new functions, remove any removed functions, fix everything that's broken... etc etc...

    THEN, and realistically only then* can modders then start updating their mods.

    * sure, there are ways you can mod or start updating based on /what you think you are likely to use/ but that's rarely fun :)

    so... hope that helps explain the wait..

    plus it'll take them weeks to recover from minecon yet ;)

    edit: just to underline, my deobfuscation example above isn't a real example with true names, it's just an example of the pattern.

    edit edit: you could also think of it as being a waiting for minecraft's rosetta stone http://en.wikipedia.org/wiki/Rosetta_Stone#Idiomatic_use ... and only then can modders make sense of the changes...
    Last edited by ingiethingie: 11/5/2013 8:37:00 AM
  • #57
    Quote from ingiethingie

    follow this thread for news. http://www.minecraftforge.net/forum/index.php/topic,13353.0.html

    but as stated by lexmanos, and reitterated above... don't expect anything before december....



    you can follow their github here: https://github.com/MinecraftForge

    but to answer your final question, sadly no... it 100% relies on MCP http://mcpold.ocean-labs.de/index.php/Main_Page ] being updated by searge [ who started MCP - and to an extent modding we could say, and has just been hired by Mojang ] et al... so that the Forge API can use the deobfuscated class names...
    - if this doesn't make sense if you're non techy, just take it as a "it's a bit tricky" :)

    think of it as this:

    mojang make minecraft... and minecraft has a function which for the sake of example we'll just call "takeDamage" - which allows an entity in the game to take damage...
    mojang compile and release minecraft, and as part of this process "obfuscate" the code... - this changes our call "takeDamage" to function_b12332 or something....
    this new name isn't informative nor is it useful to code against... as your code would be as unreadable...
    soooo.... MCP came along and is designed to change those names back and output what is closer to the original minecraft source [ searge has stated that he - prior to his new mojang job - would get info from mojang about what they should be ]

    ... so, once MCP has done its job, then LexManos et al can then start the work of changing forge to use any new functions, remove any removed functions, fix everything that's broken... etc etc...

    THEN, and realistically only then* can modders then start updating their mods.

    * sure, there are ways you can mod or start updating based on /what you think you are likely to use/ but that's rarely fun :)

    so... hope that helps explain the wait..

    plus it'll take them weeks to recover from minecon yet ;)

    edit: just to underline, my deobfuscation example above isn't a real example with true names, it's just an example of the pattern.

    edit edit: you could also think of it as being a waiting for minecraft's rosetta stone http://en.wikipedia.org/wiki/Rosetta_Stone#Idiomatic_use ... and only then can modders make sense of the changes...


    Wow. I knew this was complicated, but not quite THAT complicated! :P
    God ain't dead.
    Herobrine ain't dead.
    I, on the other hand, am.
  • #58
    On the plus side, there are some mods somewhere (non forge mods :)) that HAVE updated to 1.7.2.

    I'm going to go see if I can find those.
    The Darkness will win one day, and light's time being the winner is nearing it's end. Because light is overrated.
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    My heavily work in progress MPI: https://github.com/Niadel/N-API
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  • #59
    Quote from Puredarkness

    On the plus side, there are some mods somewhere (non forge mods :)) that HAVE updated to 1.7.2.

    I'm going to go see if I can find those.


    Well, there are a couple, but not enough to satisfy a serious mod user. We betta wait 'til MCP comes out before we try anything too crazy on 1.7.2!
    God ain't dead.
    Herobrine ain't dead.
    I, on the other hand, am.
  • #60
    Quote from Puredarkness

    On the plus side, there are some mods somewhere (non forge mods :)) that HAVE updated to 1.7.2.

    I'm going to go see if I can find those.

    I maintain a list of them. In order of updating:

    1. MorePotionTypes (this one actually updated before 1.7.2 was released)
    2. ChatLog (http://bit.ly/clmcmod)
    3. TooManyItems (http://www.minecraft...t/topic/140684-)
    4. Podzol to Diamonds mod (http://www.minecraft.../topic/2067894-)
    5. Endermen don't pick up blocks mod (http://www.minecraft...t/topic/631622-)
    6. Pointless Button Mod (http://www.minecraft.../topic/2086377-)
    7. Quick Quit (http://www.minecraft.../topic/2086821-)
    8. No Creeper Explosions (http://www.minecraft.../topic/2089872-)
    Last edited by bilde2910: 11/5/2013 3:56:32 PM
    ChatLog is a mod updated for Minecraft 1.7.10.
    Click here to check it out: http://bit.ly/clmcmod

    Do you have a mod pack? If you do, I'd be humbled if you checked out my collaboration project, YAMPST. It's designed for mod pack creators, made to keep track of statistics for your pack, just by adding a mod to it. Check it out!
  • #61
    QuickQuit and No Creeper Explosions both look good. I'll chack 'em out.

    NOTIFICATION: This is my 700th post! +1 me to celebrate! :D
    God ain't dead.
    Herobrine ain't dead.
    I, on the other hand, am.
  • #62
    Quote from Airwick_Eric

    There is a huge change to minecraft 1.7. Over 15,000 lines of code were changed plus all the migration from ids to minecraft:name of item. I am a modder and I understand why its taking then so long.

    Also the sound system and graphics system have been rewritten from scratch.
    That's a lot of code.

    I think you will find it was more like half a million
    https://mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world/
  • #63
    If the forge api didn't change too much it would basicly just be to recompile your mod to get 1.7.2 so some mods will probably be updated within a few days after forge comes out
    "Did you mean for all those words to come out like that or did they just fall out randomly?"-H.H.
  • #64
    Quote from Danteland

    If the forge api didn't change too much it would basicly just be to recompile your mod to get 1.7.2 so some mods will probably be updated within a few days after forge comes out


    to quote Sparta

    "if"

    :)

    but yeah... so long as the mod doesn't use any networking [new engine], rendering [new engine] or ID numbers [no longer used], it should compile straight away ;)

    however, that being said; your point still stands - i'm not a modder [i've modded, for my own "fun"] - but i think there's many a fprge modder out there that once the API is out will spend every hour they breathe getting them out as soon as possible...

    Iron Chests will be first, of course... *



    * or not, but i'd wager.
  • #65
    Quote from ingiethingie

    Iron Chests will be first, of course... *



    * or not, but i'd wager.


    I hope you's right... Iron Chest = AwesomeSauce.exe!
    God ain't dead.
    Herobrine ain't dead.
    I, on the other hand, am.
  • #66
    Quote from theminerforlife3

    I hope you's right... Iron Chest = AwesomeSauce.exe!


    it was sorta tongue-in-cheek really... as cpw is the main author of fml and iron chests... so by the time he's got forge/fml working with lex' et al - it's probably a test-mod for them... since it's a trivial mod, in real terms - i.e. just a new texture and a change to the number of slots in the inventory... to the point that i imagine he could adapt iron chests for 1.7 now if he wanted, without mcp... :) ]

    all of this is my own assumption of course, but a vaguely educated one methinks.
  • #67
    VAGUELY educated? CENSORED BEFORE INFRACTION ISSUE
    Last edited by theminerforlife3: 11/6/2013 3:41:19 PM
    God ain't dead.
    Herobrine ain't dead.
    I, on the other hand, am.
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