IC2 Experimental

  • #21
    Quote from Laskeri

    "Nazi Mods"

    ...
    Do they slaughter other mods? No. If a mod is well made it will become popular. Those mods are popular because they did new stuff first. They have nothing against competitor mods, and Mekanism is a good example of it.

    In my opinion though, Universal Electricity feels fragmented and incomplete, and doesn't really mesh well with most mods besides themselves, and they don't have enough content to fill every niche that other mods do.


    They also dont update very efficiently. Basic Components is still a floppy broken piece of crap, MMMPS still has no 1.6.2, all of UE and NEI didnt get along untill like a week ago. They are very disorganized and VERY bad at keeping on top of glitches or flat out broken builds. They just seem to release without regard as to whether or not they will work.
  • #22
    Quote from l3lackCalamity
    • A lot of the machines now require metal plating instead of refined iron.
    • Plating is made using a forge hammer (80 uses)
    • Macerating an ore gives "crushed ore" instead of dust
    • Nukes don't appear to use any uranium in the recipe o.0
    • UU matter has been renamed Universal Usable Amplifier (I'm guessing it does something else since)
    • Inclusion of new liquid called "uu mater"
    • IC2 now has its own lead

    Plus More


    Nukes now work with plutonium in the middle, and industrial TNT around it.

    In the latest releases (2.0.130 and up) it crashes the game, if I try to blow up an empty nuke (with a dynamite for example) :( Empty nuke activated with a flintstone, turns nuke into some sort of unbreakable box with checkered texture, can be removed - even in creative! (it crashes the game if you try to blow it up with other bomb)... and this goes on and on with the every new release. They don't fix it... anyone else has this problem, or is it just me ?
  • #23
    Quote from ShlohGaming

    They also dont update very efficiently. Basic Components is still a floppy broken piece of crap, MMMPS still has no 1.6.2, all of UE and NEI didnt get along untill like a week ago. They are very disorganized and VERY bad at keeping on top of glitches or flat out broken builds. They just seem to release without regard as to whether or not they will work.


    Actually MPS is being developed in 1.6.2, it's just not stable enough for a release.

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  • #24
    I don't know if you guys realize or not, but all of these mod authors do this work mostly for free so people like you can enjoy them. It takes many weeks or months or years of very hard coding and drawing (texturing), and they get a lot of guff when they should be getting applause and praise for just giving us these things. I know a lot of mods are broken or parts of them don't work, but when these authors get a lot of crap when they're in the process of making them better, it unmotivates them and makes them feel bad they even tried to make a cool mod in the first place. I am ashamed at a lot of people out here who don't know or appreciate what people they don't even know are doing for them. No matter how bad a mod is, it took a lot of hard work.
  • #25
    I love the new content (except the fact that you cant ignit a nuke using redstone) but i hope gregtech will still be 100% compatibel after this update
    Quote from psionic_bgd

    Nukes now work with plutonium in the middle, and industrial TNT around it.

    In the latest releases (2.0.130 and up) it crashes the game, if I try to blow up an empty nuke (with a dynamite for example) :( Empty nuke activated with a flintstone, turns nuke into some sort of unbreakable box with checkered texture, can be removed - even in creative! (it crashes the game if you try to blow it up with other bomb)... and this goes on and on with the every new release. They don't fix it... anyone else has this problem, or is it just me ?

    Quote from psionic_bgd

    Nukes now work with plutonium in the middle, and industrial TNT around it.

    In the latest releases (2.0.130 and up) it crashes the game, if I try to blow up an empty nuke (with a dynamite for example) :( Empty nuke activated with a flintstone, turns nuke into some sort of unbreakable box with checkered texture, can be removed - even in creative! (it crashes the game if you try to blow it up with other bomb)... and this goes on and on with the every new release. They don't fix it... anyone else has this problem, or is it just me ?

    me 2, i tried to blow it up with tnt AAANNNNDD it crashed my game. However, if they would make the explosion even more impressive than it would be worth all the tnt and plutonium
  • #26
    So what will it take for people to start a wiki? I would love to find out how to use the scanner, replicator, and mass fabricator!! I have searched and found no help yet. I have a mass fabricator up and running and it's full of liquid UU matter which I have no clue how to work with.

    I'm playing in survival and I'm trying to resist just OP-ing myself on the in house server to play with it, having fun trying things out the hard way so far! If any one hears of a wiki PLEASE post it!!!
  • #27
    Quote from jasonsaffle13

    So what will it take for people to start a wiki? I would love to find out how to use the scanner, replicator, and mass fabricator!! I have searched and found no help yet. I have a mass fabricator up and running and it's full of liquid UU matter which I have no clue how to work with.

    I'm playing in survival and I'm trying to resist just OP-ing myself on the in house server to play with it, having fun trying things out the hard way so far! If any one hears of a wiki PLEASE post it!!!


    Just need the old wiki updated. Not EVERYTHING has changed. But it would be really really nice.
  • #28
    Anyone actually been able to craft cells in industrial craft nothing seems to work for me.
  • #29
    Surround a piece of glass with 4 tin plates.
  • #30
    Quote from jjjworley

    I don't know if you guys realize or not, but all of these mod authors do this work mostly for free so people like you can enjoy them. It takes many weeks or months or years of very hard coding and drawing (texturing), and they get a lot of guff when they should be getting applause and praise for just giving us these things. I know a lot of mods are broken or parts of them don't work, but when these authors get a lot of crap when they're in the process of making them better, it unmotivates them and makes them feel bad they even tried to make a cool mod in the first place. I am ashamed at a lot of people out here who don't know or appreciate what people they don't even know are doing for them. No matter how bad a mod is, it took a lot of hard work.


    Go look at the UE main page. The donators, donated 3500 + dollar, and thats just the dispalyed once. Free my ass.
  • #31
    Quote from jjjworley

    Surround a piece of glass with 4 tin plates.


    Exactly right. That's how you do it!
    God ain't dead.
    Herobrine ain't dead.
    I, on the other hand, am.
  • #32
    Quote from ShlohGaming

    Go look at the UE main page. The donators, donated 3500 + dollar, and thats just the dispalyed once. Free my ass.


    Why are you so negative ? This is really amazing piece of mod for minecraft! They actually update it daily, if you find some bugs, you go on mantis bugtracker, report, and they fix it in the next few releases. These experimental builds is just WIP (work in progress), they aren't finished yet so expect some glitches - as they've already said on their Jenkins page. I am into that mod a lot, I am watching official forums etc, etc. They intend to make it even more compatible with other mods, like BC for example, liquid UU is just one step towards it. I have functioning BC 4.0.2 side by side with IC2 2.0.176 and so far - so good. Still few recipes missing, but they are working on it. I am extra happy that Sphax (PureBD texture pack) is providing support for them - it lacks a couple of new machines, but I hope he will update soon...

    And yes - donationware IS free. No one asks money from you, hell there isn't a single banner or ad in their mod. If someone feels like supporting their work, he is welcome to do so. I think they are good enough - especially now, when that guy Gregorius is on the dev team. They won't let it out unfinished or buged. Let's see it what happens in the end, then criticise them (if there is any in this game, FFS everything is eternal-beta version - even the game itself)
  • #33
    Hey i jsut wanna say i love ic2 been playing it since 1.4.7 came out.. i host a server for my friends(whitelist) and after all work i put into getting the server with ssh and all that good stuff.. my friends really wanted me to update to 1.6.2 for horses and being able to drag stuff.. well i spent 6 hours getting everything to work(i also have advanced machines) and now i just discoverd that my nano saber wether on or off only does 2+ meaning i do two hearts... thats not very good.... id rather use iron... whats up with this bug?? pelase reply so i know then it gets fixed...i guess for now we will have to kill cows very slowly
  • #34
    They fixed that glitch in the experimental builds (IC2 v2.0.xxx, you probably have IC2 v1.xxx) My nanosaber does "one-shot-kill" for the unarmored mobs. but a lot of stuff is still WIP. You should wait for them to finish V2 or to ignore that bug and not use nanosabers... Or try many other builds 'till you figure out which is right for you. Try link at the top of page 1, that OP gave us... You will enter the whole directory of builds, so you can find one which works best for you...
    Last edited by psionic_bgd: 9/17/2013 7:54:00 AM
  • #35
    Does anyone know what happened with EU-Reader in this version? Right clicking on wire does nothing, no messages. Is it bug or its somehow different now?
  • #36
    there is no packet anymore in the new ic2 experimental. so you wont read anything anymore. their is no way now to have tons of solar panel connected to the same MFSU or any other size of batpacks. it works with the max input value.
  • #37
    Hey all, I'm having some trouble with the Uranium. I only get the blocks when I mine it, and nothing else. I can get crushed Uranium with the macerator but I don't know how to make anything else from it. What am I missing? Thanks

    Also, someone mentioned the "official forums" for IC2 experimental. Is there a link?

    Quote from Barthyroberts

    there is no packet anymore in the new ic2 experimental. so you wont read anything anymore. their is no way now to have tons of solar panel connected to the same MFSU or any other size of batpacks. it works with the max input value.


    Where is this found? Is the max input value on the GUI somewhere when you click the Batbox/MFE/MFSU?
    Last edited by LivingFood: 9/20/2013 12:34:57 PM
  • #38
    Quote from LivingFood

    Hey all, I'm having some trouble with the Uranium. I only get the blocks when I mine it, and nothing else. I can get crushed Uranium with the macerator but I don't know how to make anything else from it. What am I missing? Thanks

    Also, someone mentioned the "official forums" for IC2 experimental. Is there a link?



    Where is this found? Is the max input value on the GUI somewhere when you click the Batbox/MFE/MFSU?

    Have the same trouble, how to get Uranium rods now?
  • #39
    for uranium you gotta macerate em, then wash em, then thermal centrafuse em..(Warning!, ur gonna need a hazmat suit.)

    cells are made in the Hammer machine. hammer tin into plates then extrude(wire mode) them to cells.
    Last edited by dQz3r: 9/29/2013 7:25:20 PM
  • #40
    Quote from dQz3r

    for uranium you gotta macerate em, then wash em, then thermal centrafuse em..(Warning!, ur gonna need a hazmat suit.)

    cells are made in the Hammer machine. hammer tin into plates then extrude(wire mode) them to cells.
    Add your cells to a canning machine and tada lol single uranium cells anyone figured out how to use the replicator yet?



    Want to raise dragons?
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