My favorite Minecraft LPer is Ethoslab ( http://www.youtube.c...b?feature=watch ) and he has started a new Feed the Beast series that I am quite interested in. It got me motivated into looking for a mod pack. I tried to play Technic in the past but my old computer could not handle it. My new computer will be able to handle anything with flying colors. I have been doing a little comparing and contrasting but i cannot come up with a solid answer. I'm looking for something that will have nothing that is too OP and doesn't dramatically change how you play Minecraft like something like Adventure Craft would do (yes i know that is a whole different thing).
Well both mod packs have Equivelent Exchange which is so OP it will make your head swim. Basically just in case you don't know what it is, it allows you turn stuff into other stuff, turning useless, abundant (renewable) stuff into something like a diamond.
So either one you go with will be OP, but of course you can just ignore EE, I don't think it is necessary.
I would suggest using feed the beast since you watch Etho play it, that way you could watch his videos to learn how to play, not like you couldn't figure out technic by watching his videos, they are like, the same thing.
OH and BTW, technic just uses the mods without the mod makers permissions, feed the beast actually gets permission, so it is nicer to the mod makers to use feed the beast.
Private Mod Note
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ragnarock200: awesome, are those things with the creeper faces pistons or furnaces
Snowey1994: There dispensers
We know tekkit didn't get permissions. However, some activity by the FTB team seems immature and hostile. Such as slowpoke's insulting of the creator of technic/tekkit on the technic pack forms. I prefer tekkit, but FTB is of similar quality. It more so has to do with your trust and respect for the creators.
Let's all keep this civil here. Do NOT talk about permissions here. We are simply advising the OP on which to use based on their content. Technic has more a informal, more classic Minecraft feel, while Feed the Beast has a more "It's a whole new game" kind of feeling to it.
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Great modder relations
11 pack to pick from
easy server set up
Easy to use an fluid+ launcher can be easly customized
Private pack support
Easy texture pack support for certain modpack
Built in Map download
Easy bug find+ crash reporter Via the 2nd window (Console)
Well at this time i can't think of any due to the fact that it is to new for any real problems to surface during my experience of it
From what i know of it, it started out being a modpack that you downloaded then installed then turned into a launcher (dont know the full history though)
Larger selection of mine craft version to pick from
7 packs to pick from
Large community of servers+ forums
Has direct links to donate to modders
Private pack support
Rather interesting modder relations
Comparing to Feed the Beast launcher not as customization
Both are essentially launchers that provide for you a one click solution to easily download mods, based on your need i would go with Feed the Beast since it has a built in ability to disable mods that may change the game play too much for you. What i use is the DireWolf20 pack exported to MultiMC to allow me to have more options and easy block ID resolver when I add new mods.
Both of them are almost exclusively tech mods where the main goal has shifted from exploring, fighting and building to standing inside of a box where crafting various super furnaces with the eventual goal being to automate your super furnace crafting. You are much better off putting together your own pack rather than be limited to that particular genre.
Tekkit is for people who are looking for an easy modpack to play. FTB on the other hand, is much more of a challenge for previous tekkit players. I have a multiple friends who previously played tekkit and they are struggling without condensers and yet they are amazed at the bigger amount of pack launchers and mods in FTB. I previously played tekkit, got bored and went over to FTB. It was a much bigger challenge and a whole iron tank of fun. ;D
Both are very similar. One of their modpacks is even exactly the same, Universal Electricty modpack (called Voltz on technic launcher). Techy, crafting in your base, not much reason to explore.
So I don't see any reason to chose one above the other. Technic launcher supports private modpacks though, which could be interesting to some ppl. But apart from that, creating your own modpack and learning how to maintain it, is far more rewarding. Especially if you are bored with the techy 'hide in your base' kind of modpacks.
I use FTB just because it has a bit more mods. The launcher is easier to use. Doesn't take up my Disk C, while you'll have to use batch files to make the Technic Launcher run on D or E or any other disks. Meanwhile, Technic had been around for longer and they support custom packs.