The damage and armor values seen on the weapons and armor on the wiki page, what are they in reference to? For example a realimite sword has an attack power of 6, whats that compared to and iron or diamond sword?
Well basically for every two damage it deals 1 heart a diamond sword does 3.5 hearts so it has a damage rating of 7. The realmite sword is slightly weaker than the diamond, but it will never break, so that's a big plus. But personally i don't reccomend the realmite sword because a bloodgem sword is stronger, and the components are found quite easily in the nether, Realmite is better used for armour, because it is stronger than diamond.
Anyone else point out how all the dimensions in that mod are basically just the same thing but in different colours with sort of different enemies?
Anyone but me? Eh.
Actually, the five twilight dimensions (I think thats what they're called) are exactly the same. Literally. Every block will be in the same place. The only difference I noticed is that augite ore is a bit rarer, but when it does spawn its in the exact spot that an ore was in in one of the other dimensions. Its the same dimension, just in 5 increasingly op flavors
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^^Thread is very outdated, but the mod is coming soon^^
I find it amusing that there is so much controversy over this mod. It's a hard mod, yes, and I absolutely love that part. Personally, I hate how the mod is balanced, but that's a personal preference kind of thing and not any fault of the mod creators. They're balancing their mod the way they like.
Surviving in DivineRPG for utter n00bs:
So you're brand new to DivineRPG, and you're getting the everloving daylights kicked out of you every time you try to do... well, anything? Here's an idiot's guide of what to do and, more importantly, what not to do.
DivineRPG added a lot of new mobs to a lot of biomes in the overworld. In particular, there are some fairly mean and aggressive mobs in desert, jungle, and snow biomes. For any new player starting out I would recommend avoiding starting off in those biomes, because that just adds an additional level of difficulty to an already difficult mod.
The vanilla armors are not going to cut it in the twilight dimensions. Don't even try to use them. If you think diamond armor is going to protect you when you head into a new dimension, you're in for quite a rude awakening. DivineRPG has added a whole slew of new armors to the game, and you'll want to use those armors to survive. In addition to armors, you're going to want a decent weapon. DivineRPG mobs have a LOT of health, and the vanilla weapons will not even come close to doing enough damage to bring them down in any reasonable amount of time.
Don't mine in wide open caves deep in the ground. Just... don't. For one thing, it's a particularly inefficient method of mining. You spend your time stripping down entire walls of cobblestone, when a more efficient method of mining can save you a lot of time and generate less trash in your inventory. You'll get more ore and less cobblestone by corridor mining than just stripping everything out of the ground. Don't know what I mean by corridor mining? Mine a 1 wide, 4-5 high corridor in a single direction, for 16 blocks. Go back to your start point and then do it again, mining parallel to your first corridor with a 2 block thick wall between. Then go back and do it again. And again. And once more. Congratulations, you just mined almost an entire chunk. You can now go through and cherry pick any of the ores you're interested in that you can see in the walls. That took a lot less time than mining out a 16x16x5 room, didn't it?
This method of mining has two advantages. The first one is the time you save, not having to mine out anything you don't want except in the corridors you're using. The second, more important advantage is that it doesn't prompt the spawning of rooms full of divineRPG nasties. If you're mining below level 35, you can expect that there are things that spawn there in full light levels. It starts with the cave crawlers around level 35, and progresses to things like caveclopses and the dreaded enthralled dramcryx by the time you reach bedrock. If you're mining a wide open cavern, you're basically creating a spawning room for these things... and they are very eager to spawn in such rooms. The corridor mining system gives them less area to spawn in and also allows you to take them on one on one, rather than dealing with an entire swarm of them.
I will repeat it here, in case you missed it in the last paragraph. The divineRPG nasties that spawn in levels 5-35 will spawn in full light levels. Keeping your mining area well lit is not a deterrent to the spawning of divineRPG mobs. Corridor mining will drastically reduce the number of divineRPG mobs you'll have to deal with when mining.
So, to recap
Avoid Desert, Jungle, and snowy biomes
Get a decent DivineRPG armor and weapon
DRPG mobs spawn in full light
Don't mine in open caves; do corridor mining
So there you have it, a guide from an idiot on how to survive in DRPG. There's probably a lot that I could add here, from recommended armors and weapons, to how-tos on surviving in places like The End or The Nether, which have also had the DRPG developers add their personal touches to them. I'm not going to, though. As of DRPG 1.2.5, there's enough information in the tooltips in NEI for a player to make their own judgements on which armors and weapons to go for. Type 'armor' in NEI's search bar. Or 'sword'. You'll get a list of items, and clicking on them will provide their recipes. The only thing I'm willing to say here, is Elite Realmite is the bare minimum of armor that I would use to survive in the deepest layers of the overworld, or The End, and only if it has good enchantments on it.
I run a server that features DivineRPG as one of its core mods, and the group of players that frequent the server have been diligently working on opening portals. Since the armor fix in 1.2.5, I've seen another two portals go up. I don't know what the players are using for armor, but whatever it is is working for them. For my part, having spent the time raiding The End for ender shards and building a suit of ender armor has been well worth the time spent. Recently, some of the players, including myself, have spent some time running around in the Arcana dungeon. From the last console logs I've looked at, it seems some of the players made some pretty good progress in it, too.
Actually, the five twilight dimensions (I think thats what they're called) are exactly the same. Literally. Every block will be in the same place. The only difference I noticed is that augite ore is a bit rarer, but when it does spawn its in the exact spot that an ore was in in one of the other dimensions. Its the same dimension, just in 5 increasingly op flavors
Oh come the heck on
I mean, if you have a biome called "Mithril Mountains" I expect a bloody mountain biome lookalike, maybe an infinite mountain. Not just another god damn Skylands
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The Emperor's Rage echoes through the hills. The Emperor's Strength grips this land with fists of iron. The Emperor's Courage burns everlasting. The Endless Army will crush the Emperor's foes.
This mod is what got me back into minecraft. I had beaten the enderdragon and had stacks full of diamonds, fully enchanted armours, fully enchanted weapons. I had saved up about 500 levels so the anvil was no use, i got them all up to X pretty quickly. It just got boring, but then i got this mod, started a new world, I haven't even gotten to the nether yet, I'm too busy looking for realmite. I mean a pick with 4000 uses, unbreaking 1, sil touch and efficiency 3. Along with fortune 3. The anvil makes things easier. I can't get enough of this mod. Along with the other 20 that i have.
500 leves is like you more than 30 days in a exp farm.Nonstoping punching monsters.As said before,level X doesn't exist, so you lied probably almost everything.20 mods ?What kind of PC is that ?I need it
I, personally really like this mod. As many have said before, it is an end game mod, and as many have replied to that, if you can even get to the end. I see this as refreshing, because i've probably beaten the enderdragon about 57 times, and after that there not much to do. Sure you can keep building, but the only reason you upgrade stuff in any game is so you can try it out against something that could kill you. I do, however agree that a large amount of the monsters are op. It takes about 30 hits from a serenade striker to kill a cyclops, and apparently the serenade striker does 100 damage, how thats measured i dont know. moreover, the cyclopes spawn on the regular world, and tend to spawn in groups. Another thing is, you shouldnt even try and enter the jungle until you have diamond armour cause you'll be destroyed by these op jungle creatures. I died 6 times in a row, and any managed to get away cause he ended up hitting a cactus. And another thing is the monsters agro range. I hit a giant crab, it hit me took about half my health, so i ran, 100 blocks later it was still chasing me. I really believe they need to tweak this mod by making the monster less op, and INCREASE ORE SPAWN RATES! I was mining in the nether for over an hour and only got 11 netherite ore and about 20 blood gems. nonetheless i see this mod as a very good end game mod for anyone who wants a challenge.
are u serious? i found like 20 blood gem in like 3 min. i thought there was too much bloodgem, since it doesnt have much use. as for netherite, its not that hard to find. this mod is meant to challenge mc veterans. and it is very challenging, but you are supposed to have killed the enderdragon first. its meant to make it so you use the all new armor instead of diamond. diamond is nothing in this mod.
This mod takes game design theory and kicks it in the balls... and not in a good way. The weapons and armors are almost entirely useless even with high level enchants. As stated before, the other dimensions are boring copies of each other, crafting recipes are convoluted and non-sensical. If, "collect a bunch of this item from a mob that drops its 5% of the time to make this item to fight this op, poorly balanced boss with no strategy to defeating them other than left click real fast" sounds like a good time to you, gtfo. On that subject, mob health is not a difficulty meter. Just 'cause it takes more hit to kill something, doesn't mean it's gonna be more fun to fight, or more challenging. It just makes everything annoying. Why should I get killed in two hits by a CRAB when I'm wearing a full set of Arlemite armor with level 30 enchants, but if I left click fast enough for 3 straight minutes I can kill it with little to no effort? And I'd get it if I was under-equipped fighting a tough mob, but so far, all mobs are like this, and after advancing from full diamond, to full realmite, to full arlemite armor, I found almost no reduction in damage taken from mobs.
Also, I'm fairly certain the game code is broken. Although it says certain armors reduce damage taken by certain percentages, as stated before, there is only a slightly noticeable reduction in damage.
Oh, and the weapon and armor designs are so very ugly.
I just downloaded this mod and i have to agree with you, it is very difficult to understand. NEI dose'nt want to work for me and the craft guide mod is really a waste of time. However, i still think the mod is very cool.
This mod takes game design theory and kicks it in the balls... and not in a good way. The weapons and armors are almost entirely useless even with high level enchants. As stated before, the other dimensions are boring copies of each other, crafting recipes are convoluted and non-sensical. If, "collect a bunch of this item from a mob that drops its 5% of the time to make this item to fight this op, poorly balanced boss with no strategy to defeating them other than left click real fast" sounds like a good time to you, gtfo. On that subject, mob health is not a difficulty meter. Just 'cause it takes more hit to kill something, doesn't mean it's gonna be more fun to fight, or more challenging. It just makes everything annoying. Why should I get killed in two hits by a CRAB when I'm wearing a full set of Arlemite armor with level 30 enchants, but if I left click fast enough for 3 straight minutes I can kill it with little to no effort? And I'd get it if I was under-equipped fighting a tough mob, but so far, all mobs are like this, and after advancing from full diamond, to full realmite, to full arlemite armor, I found almost no reduction in damage taken from mobs.
Also, I'm fairly certain the game code is broken. Although it says certain armors reduce damage taken by certain percentages, as stated before, there is only a slightly noticeable reduction in damage.
Oh, and the weapon and armor designs are so very ugly.
This mod is a joke.
So what are good mods for you? I'm really enjoying this mod and there are'nt many mods that are adventurous and this is by me one of the best.
All the dimensions in this mod are the Aether, except less mobs, no bosses, poor design, and worst of all, it cranks everything in your game up to 11, making it impossible to start a new world.
So what are good mods for you? I'm really enjoying this mod and there are'nt many mods that are adventurous and this is by me one of the best.
Let's compare this to some other adventure mods, shall we?
Mystcraft allows you to custom create your own dimensions based on a specified set of instructions. I could easily outdo the "Mythril Mountains" in DivineRPG (Which are not mountains, they are floating islands) by making an all mountain biome area, possibly with some ravines for deep cracks, and making it so good ol' Metalorgy mythril spawns there
Twilight Forest adds a dimension which, despite using mostly vanilla blocks, still keeps its own feel just due to how it uses them and the atmosphere. It also doesn't spawn things into the regular game that kill me. The boss mobs it spawns are also visually unique and distinct from each other. You're not going to confuse a Lich with a Naga or a Hydra. And, here's the kicker for someone who wants adventurous mods: You can actually explore in it. The Divine RPG dimensions are just all the one biomes with no structures or anything, how can you explore them short of going Sliders on it (Which Mystcraft is a better mod for anyway)
Dungeon Mobs does add things that will horribly kill you. But, you can actually start a game because, gasp shock and horror, they spawn underground rather than on the surface. They also require different tactics than "Just hit them with a sword"
Divine RPG is not an adventure mod, it is a "Add mobs with stupid amounts of HP and damage" mod. And guess what? Doesn't matter how much HP you have, you're not going to survive getting stuck in an obsidian box and me dropping sand on your head
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The Emperor's Rage echoes through the hills. The Emperor's Strength grips this land with fists of iron. The Emperor's Courage burns everlasting. The Endless Army will crush the Emperor's foes.
I gotta chime in here as well. I tried and tried to like this MOD. I desperately wanted an end-game mod to add to my main world that added cool boss fights and a new dimension with weapons and such. When I read the description for it, I thought I had finally struck gold. But after months fighting with this thing, it's time to throw in the towel. I just ripped the mod outta my folder and reloaded my main world without it. I clicked YES on the missing objects warning and powered through it. I have no idea what will happen to the old ore generation in the world. And honestly.....I don't care.
The mod is an absolute mess from balance and design standpoints. Obviously the community is dying for an end-game mod like this one, but we need one that makes just a tiny bit of sense. Absolutely NONE of the crafting recipes make any logical sense at all. You create some swords by stacking other swords on top of each other. You create "boss spawners" from items that have no connection to each other. You create new "ores" (like the "shadow bar") from just plopping down some other ores into a crafting table. Last time I checked, you had to actually smelt metals together to make new ones. The objects it adds are all over the board. You've got tons of lamps (just use RedPower folks) that make no sense to craft. There's flint blocks that won't convert back to flint. You've got tomatoes - Yes tomatoes.....just so you can make pizza. No, I'm not kidding. It's supposed to be a RPG themed mod, but it places focus on "guns". Or cannons. Whatever you want to call them. All traditional RPG enemy type bad guys (as well as ANY connection to the actual Minecraft game) are thrown out the window. Some of them look like Dinosaurs (or pigs with fins). Some of them look like.....robots with crazy stuff sticking out of their head. One boss is just made up of 10 other mobs stacked on top of each other like a pyramid. Another mob is just a flying spider web in the winter biomes. And he will two-shot you....with a full set of Diamond armor. These guys desperately need somebody with a little design background to help with mod/balance design. And I'm not volunteering. You have a mob called "The Eye" that PERMANENTLY BLINDS YOU if you hit him. If you don't kill him, you stay blinded. Heaven forbid you fall off a block while trying to fight him and can't relocate his position. The entire first "chunk" of the mod is spent strip-mining for this one particular green ore that spawns 1 ore per chunk. And you need it for armor, weapons and to spawn bosses. And they expected you to fight these bosses more than once as they don't drop enough of what you need to continue. So prepare for a LOT of strip mining.
The mod completely fubars the overworld. Well....any world. It destroys the armor value of iron and diamond armor to the point where it's useless. No, I'm not referring to their new mobs hitting you. They actually CHANGE the values of the existing iron and diamond armor. And there's no way to change it back with a config. Then you're expected to mine in the lower levels to find "Realmite" to craft their version of "starter armor". Which doesn't matter. Any mob they have in the game will two-shot you. And they all require at least 20 whacks with a weapon to kill. You just kite forever. They added gigantic (and noisy) Cyclops mobs to the overworld that will spawn right in the middle of your house.....no matter what light level you're using. The "boss" battles are hysterical. Most can be killed by simply hiding behind a wall and using some form of griefing. If you attempt an actual straight up fight, you're dead. Well, if the boss has ranged attacks. Some of the bosses I fought never hit me even though I was standing in front of them. They are also gigantic and will get stuck on any terrain nearby. If the battle occurs anywhere near water, it's gonna get pretty funny as the bosses get VERY confused. Oh, and if you thought the other mobs took a while to kill? The bosses are kinda like a World of Warcraft raid boss (with no A.I. or cool abilities) possessing four billion hit points. You might want to bring a snack with you while you keep spamming the attack button. They added a SECOND mod (in the overworld) that can move blocks like the Enderman. After a few weeks of playing, your world will end up looking like swiss cheese. Oh, speaking of Ender-stuff....
They ruined "The End". They added flying mobs that cannot be damaged with ranged weapons and continually shoot fireballs at you (with the ghast sound effects). And they have insane range. You simply cannot walk around in the end without constant harassment from them. They also sometimes drop ender portal blocks if you manage to kill one (I used a fishing rod to pull one down). I suppose this is so you can build an end portal in your house. But I hope you don't lay a block down incorrectly, or you'll be cheating to get rid of that. They also slaughtered the Nether. Three new mobs were added and two of them are almost impossible to even see as they are the exact same colors as the netherbrick. And of course they will all two shot you. And two of them use ranged attacks that are so fast, there's very little change to dodge. Prepare to die a lot. And you won't see half of them even coming.
But it gets better once you get to the new "dimensions", right? Um, no. When we say "dimensions", we're talking about re-colored dirt and trees. And some floating land. That's it. With lots of new f'ed up looking mobs that make no sense in relation to one another. The Twilight Forest crushes these so-called dimensions. Even Mystcraft - which randomly spawns it's dimensions on the fly - crushes the design of these "locations". None of it makes any sense. And prepare to spend some time just doing research in your browser to figure out how to get to one of these dimensions. Even the mod's own wiki is nearly impossible to comprehend.
There's no book to craft in the beginning (like Thaumcraft) to help you along. You either crawl through their WIKI or their thread on these forums to figure out anything. Nothing is connected or makes any logical sense using progression. There are a massive amount of weapons added, but good luck trying to figure out what is better than anything else. You have no idea what armor to wear or what weapon you should be using as an upgrade. Without a damage indicators mod running, you have no idea how many hundred hitpoints a mob has as you whack on it for 10 mins hoping it will finally die. Let's put it this way: One armor set just let's you fly. Yup, you slap it on and fly around. Nothing broken about that huh?
And finally, these guys apparently have NO idea that other popular Forge mods even exist. They use an obscene amount of IDs (we're talking way over 500) which are spread out all over the place. Even using a utility like ID resolver will be tricky to get it working. They literally use ID ranges right down the middle of RedPower2, Railcraft and every other popular mod you can think of. And you will have to edit config files to get it working with Twilight Forest, Mystcraft or anything else that uses other dimensions. There is a "dungeon" added to the mod that can take up to 10 mins to generate. Let me repeat that part: 10 mins to generate. I don't know if this is due to bad code or what.....but I can tell you this much: As SOON as I uninstalled the mod in my main world, I gained around 10 FPS instantly. I'm using a QuadCore PC with a GeForce GTX580. And 16 gigs of ram. I thought my MC performance problems had been related to Optifine for months. Turns out it had nothing to do with Optifine at all.
So yes, this is a wall o' text. But this mod has aggravated the #$%# outta me. When I look at these other brilliant mods like Thermal Expansion, RedPower, Buildcraft, Thaumcraft, ExtraBiomesXL, Minefactory Reloaded (there are plenty).....I just don't understand how this particular mod could be as popular as it is. I REALLY wish Direwolf20 would do a review of it. The problem is, he doesn't really do reviews on mods that are problematic. So don't expect this thing in the FTB pack anytime soon folks. You've been warned. The only epic battle experience from installing this mod will be getting it to work with anything else.
No, divine rpg is just terrible compared to other mods, such as the cubed mod thats coming out. i was exited to find out there were new bosses, hoping there was some cool way of finding them, but instead you just make an item and spawn them in, only to kill them...
this mod was made by a overgrown toddler, and like I said, check out Cubed http://cubedmod.com/about
No, divine rpg is just terrible compared to other mods, such as the cubed mod thats coming out. i was exited to find out there were new bosses, hoping there was some cool way of finding them, but instead you just make an item and spawn them in, only to kill them...
this mod was made by a overgrown toddler, and like I said, check out Cubed http://cubedmod.com/about
In some of the later dimensions you actually DO find the bosses in cool ways.
Well In my very biased opinion i think that this mod is not what it says it is. It makes the game harder, longer and many more wrong sounding words. People who say the mobs and stuff are overpowered, well the mobs in vanilla are way under-powered you can kill any of them in a few hits from a sword. The Enderdragon is a weak mob in it does hardly any damage, but because it fly's around the place it takes ages to kill him. The wither is quite hard but you can just hit it at range with an enchanted bow and it's damage is low and health high to it again takes an annoying amount of time to kill it. This mod adds more dimensions to explore and harder mobs to kill, its different to other mobs in that you don't sit in your workshop making stuff with insanely complicated recipes you just kill mobs, go mining and build bases that make sure that no unfriendly mobs spawn.
Divine RPG is a very good mod you just need to understand that it is for players who get bored with killing creepers with one hit from a bow.
In my opinion you want to play with keep inventory on. It's annoying to chase your stuff through an Iceika dungeon. I'm glad they improved world generation, all the dimensions looked alike. THAT was lame. And for n00bs, yeah, it's hard, but I just try to stay in less dangerous biomes, like forests. But Jungles and Taigas are downright hazardous (Poor CaptainSparklez) Stay outta those. Deserts aren't fun either.
Well basically for every two damage it deals 1 heart a diamond sword does 3.5 hearts so it has a damage rating of 7. The realmite sword is slightly weaker than the diamond, but it will never break, so that's a big plus. But personally i don't reccomend the realmite sword because a bloodgem sword is stronger, and the components are found quite easily in the nether, Realmite is better used for armour, because it is stronger than diamond.
Actually, the five twilight dimensions (I think thats what they're called) are exactly the same. Literally. Every block will be in the same place. The only difference I noticed is that augite ore is a bit rarer, but when it does spawn its in the exact spot that an ore was in in one of the other dimensions. Its the same dimension, just in 5 increasingly op flavors
^^Thread is very outdated, but the mod is coming soon^^
Surviving in DivineRPG for utter n00bs:
So you're brand new to DivineRPG, and you're getting the everloving daylights kicked out of you every time you try to do... well, anything? Here's an idiot's guide of what to do and, more importantly, what not to do.
DivineRPG added a lot of new mobs to a lot of biomes in the overworld. In particular, there are some fairly mean and aggressive mobs in desert, jungle, and snow biomes. For any new player starting out I would recommend avoiding starting off in those biomes, because that just adds an additional level of difficulty to an already difficult mod.
The vanilla armors are not going to cut it in the twilight dimensions. Don't even try to use them. If you think diamond armor is going to protect you when you head into a new dimension, you're in for quite a rude awakening. DivineRPG has added a whole slew of new armors to the game, and you'll want to use those armors to survive. In addition to armors, you're going to want a decent weapon. DivineRPG mobs have a LOT of health, and the vanilla weapons will not even come close to doing enough damage to bring them down in any reasonable amount of time.
Don't mine in wide open caves deep in the ground. Just... don't. For one thing, it's a particularly inefficient method of mining. You spend your time stripping down entire walls of cobblestone, when a more efficient method of mining can save you a lot of time and generate less trash in your inventory. You'll get more ore and less cobblestone by corridor mining than just stripping everything out of the ground. Don't know what I mean by corridor mining? Mine a 1 wide, 4-5 high corridor in a single direction, for 16 blocks. Go back to your start point and then do it again, mining parallel to your first corridor with a 2 block thick wall between. Then go back and do it again. And again. And once more. Congratulations, you just mined almost an entire chunk. You can now go through and cherry pick any of the ores you're interested in that you can see in the walls. That took a lot less time than mining out a 16x16x5 room, didn't it?
This method of mining has two advantages. The first one is the time you save, not having to mine out anything you don't want except in the corridors you're using. The second, more important advantage is that it doesn't prompt the spawning of rooms full of divineRPG nasties. If you're mining below level 35, you can expect that there are things that spawn there in full light levels. It starts with the cave crawlers around level 35, and progresses to things like caveclopses and the dreaded enthralled dramcryx by the time you reach bedrock. If you're mining a wide open cavern, you're basically creating a spawning room for these things... and they are very eager to spawn in such rooms. The corridor mining system gives them less area to spawn in and also allows you to take them on one on one, rather than dealing with an entire swarm of them.
I will repeat it here, in case you missed it in the last paragraph. The divineRPG nasties that spawn in levels 5-35 will spawn in full light levels. Keeping your mining area well lit is not a deterrent to the spawning of divineRPG mobs. Corridor mining will drastically reduce the number of divineRPG mobs you'll have to deal with when mining.
So, to recap
Avoid Desert, Jungle, and snowy biomes
Get a decent DivineRPG armor and weapon
DRPG mobs spawn in full light
Don't mine in open caves; do corridor mining
So there you have it, a guide from an idiot on how to survive in DRPG. There's probably a lot that I could add here, from recommended armors and weapons, to how-tos on surviving in places like The End or The Nether, which have also had the DRPG developers add their personal touches to them. I'm not going to, though. As of DRPG 1.2.5, there's enough information in the tooltips in NEI for a player to make their own judgements on which armors and weapons to go for. Type 'armor' in NEI's search bar. Or 'sword'. You'll get a list of items, and clicking on them will provide their recipes. The only thing I'm willing to say here, is Elite Realmite is the bare minimum of armor that I would use to survive in the deepest layers of the overworld, or The End, and only if it has good enchantments on it.
I run a server that features DivineRPG as one of its core mods, and the group of players that frequent the server have been diligently working on opening portals. Since the armor fix in 1.2.5, I've seen another two portals go up. I don't know what the players are using for armor, but whatever it is is working for them. For my part, having spent the time raiding The End for ender shards and building a suit of ender armor has been well worth the time spent. Recently, some of the players, including myself, have spent some time running around in the Arcana dungeon. From the last console logs I've looked at, it seems some of the players made some pretty good progress in it, too.
Oh come the heck on
I mean, if you have a biome called "Mithril Mountains" I expect a bloody mountain biome lookalike, maybe an infinite mountain. Not just another god damn Skylands
500 leves is like you more than 30 days in a exp farm.Nonstoping punching monsters.As said before,level X doesn't exist, so you lied probably almost everything.20 mods ?What kind of PC is that ?I need it
Also, I'm fairly certain the game code is broken. Although it says certain armors reduce damage taken by certain percentages, as stated before, there is only a slightly noticeable reduction in damage.
Oh, and the weapon and armor designs are so very ugly.
This mod is a joke.
So what are good mods for you? I'm really enjoying this mod and there are'nt many mods that are adventurous and this is by me one of the best.
Let's compare this to some other adventure mods, shall we?
Mystcraft allows you to custom create your own dimensions based on a specified set of instructions. I could easily outdo the "Mythril Mountains" in DivineRPG (Which are not mountains, they are floating islands) by making an all mountain biome area, possibly with some ravines for deep cracks, and making it so good ol' Metalorgy mythril spawns there
Twilight Forest adds a dimension which, despite using mostly vanilla blocks, still keeps its own feel just due to how it uses them and the atmosphere. It also doesn't spawn things into the regular game that kill me. The boss mobs it spawns are also visually unique and distinct from each other. You're not going to confuse a Lich with a Naga or a Hydra. And, here's the kicker for someone who wants adventurous mods: You can actually explore in it. The Divine RPG dimensions are just all the one biomes with no structures or anything, how can you explore them short of going Sliders on it (Which Mystcraft is a better mod for anyway)
Dungeon Mobs does add things that will horribly kill you. But, you can actually start a game because, gasp shock and horror, they spawn underground rather than on the surface. They also require different tactics than "Just hit them with a sword"
Divine RPG is not an adventure mod, it is a "Add mobs with stupid amounts of HP and damage" mod. And guess what? Doesn't matter how much HP you have, you're not going to survive getting stuck in an obsidian box and me dropping sand on your head
The mod is an absolute mess from balance and design standpoints. Obviously the community is dying for an end-game mod like this one, but we need one that makes just a tiny bit of sense. Absolutely NONE of the crafting recipes make any logical sense at all. You create some swords by stacking other swords on top of each other. You create "boss spawners" from items that have no connection to each other. You create new "ores" (like the "shadow bar") from just plopping down some other ores into a crafting table. Last time I checked, you had to actually smelt metals together to make new ones. The objects it adds are all over the board. You've got tons of lamps (just use RedPower folks) that make no sense to craft. There's flint blocks that won't convert back to flint. You've got tomatoes - Yes tomatoes.....just so you can make pizza. No, I'm not kidding. It's supposed to be a RPG themed mod, but it places focus on "guns". Or cannons. Whatever you want to call them. All traditional RPG enemy type bad guys (as well as ANY connection to the actual Minecraft game) are thrown out the window. Some of them look like Dinosaurs (or pigs with fins). Some of them look like.....robots with crazy stuff sticking out of their head. One boss is just made up of 10 other mobs stacked on top of each other like a pyramid. Another mob is just a flying spider web in the winter biomes. And he will two-shot you....with a full set of Diamond armor. These guys desperately need somebody with a little design background to help with mod/balance design. And I'm not volunteering. You have a mob called "The Eye" that PERMANENTLY BLINDS YOU if you hit him. If you don't kill him, you stay blinded. Heaven forbid you fall off a block while trying to fight him and can't relocate his position. The entire first "chunk" of the mod is spent strip-mining for this one particular green ore that spawns 1 ore per chunk. And you need it for armor, weapons and to spawn bosses. And they expected you to fight these bosses more than once as they don't drop enough of what you need to continue. So prepare for a LOT of strip mining.
The mod completely fubars the overworld. Well....any world. It destroys the armor value of iron and diamond armor to the point where it's useless. No, I'm not referring to their new mobs hitting you. They actually CHANGE the values of the existing iron and diamond armor. And there's no way to change it back with a config. Then you're expected to mine in the lower levels to find "Realmite" to craft their version of "starter armor". Which doesn't matter. Any mob they have in the game will two-shot you. And they all require at least 20 whacks with a weapon to kill. You just kite forever. They added gigantic (and noisy) Cyclops mobs to the overworld that will spawn right in the middle of your house.....no matter what light level you're using. The "boss" battles are hysterical. Most can be killed by simply hiding behind a wall and using some form of griefing. If you attempt an actual straight up fight, you're dead. Well, if the boss has ranged attacks. Some of the bosses I fought never hit me even though I was standing in front of them. They are also gigantic and will get stuck on any terrain nearby. If the battle occurs anywhere near water, it's gonna get pretty funny as the bosses get VERY confused. Oh, and if you thought the other mobs took a while to kill? The bosses are kinda like a World of Warcraft raid boss (with no A.I. or cool abilities) possessing four billion hit points. You might want to bring a snack with you while you keep spamming the attack button. They added a SECOND mod (in the overworld) that can move blocks like the Enderman. After a few weeks of playing, your world will end up looking like swiss cheese. Oh, speaking of Ender-stuff....
They ruined "The End". They added flying mobs that cannot be damaged with ranged weapons and continually shoot fireballs at you (with the ghast sound effects). And they have insane range. You simply cannot walk around in the end without constant harassment from them. They also sometimes drop ender portal blocks if you manage to kill one (I used a fishing rod to pull one down). I suppose this is so you can build an end portal in your house. But I hope you don't lay a block down incorrectly, or you'll be cheating to get rid of that. They also slaughtered the Nether. Three new mobs were added and two of them are almost impossible to even see as they are the exact same colors as the netherbrick. And of course they will all two shot you. And two of them use ranged attacks that are so fast, there's very little change to dodge. Prepare to die a lot. And you won't see half of them even coming.
But it gets better once you get to the new "dimensions", right? Um, no. When we say "dimensions", we're talking about re-colored dirt and trees. And some floating land. That's it. With lots of new f'ed up looking mobs that make no sense in relation to one another. The Twilight Forest crushes these so-called dimensions. Even Mystcraft - which randomly spawns it's dimensions on the fly - crushes the design of these "locations". None of it makes any sense. And prepare to spend some time just doing research in your browser to figure out how to get to one of these dimensions. Even the mod's own wiki is nearly impossible to comprehend.
There's no book to craft in the beginning (like Thaumcraft) to help you along. You either crawl through their WIKI or their thread on these forums to figure out anything. Nothing is connected or makes any logical sense using progression. There are a massive amount of weapons added, but good luck trying to figure out what is better than anything else. You have no idea what armor to wear or what weapon you should be using as an upgrade. Without a damage indicators mod running, you have no idea how many hundred hitpoints a mob has as you whack on it for 10 mins hoping it will finally die. Let's put it this way: One armor set just let's you fly. Yup, you slap it on and fly around. Nothing broken about that huh?
And finally, these guys apparently have NO idea that other popular Forge mods even exist. They use an obscene amount of IDs (we're talking way over 500) which are spread out all over the place. Even using a utility like ID resolver will be tricky to get it working. They literally use ID ranges right down the middle of RedPower2, Railcraft and every other popular mod you can think of. And you will have to edit config files to get it working with Twilight Forest, Mystcraft or anything else that uses other dimensions. There is a "dungeon" added to the mod that can take up to 10 mins to generate. Let me repeat that part: 10 mins to generate. I don't know if this is due to bad code or what.....but I can tell you this much: As SOON as I uninstalled the mod in my main world, I gained around 10 FPS instantly. I'm using a QuadCore PC with a GeForce GTX580. And 16 gigs of ram. I thought my MC performance problems had been related to Optifine for months. Turns out it had nothing to do with Optifine at all.
So yes, this is a wall o' text. But this mod has aggravated the #$%# outta me. When I look at these other brilliant mods like Thermal Expansion, RedPower, Buildcraft, Thaumcraft, ExtraBiomesXL, Minefactory Reloaded (there are plenty).....I just don't understand how this particular mod could be as popular as it is. I REALLY wish Direwolf20 would do a review of it. The problem is, he doesn't really do reviews on mods that are problematic. So don't expect this thing in the FTB pack anytime soon folks. You've been warned. The only epic battle experience from installing this mod will be getting it to work with anything else.
this mod was made by a overgrown toddler, and like I said, check out Cubed http://cubedmod.com/about
In some of the later dimensions you actually DO find the bosses in cool ways.
Divine RPG is a very good mod you just need to understand that it is for players who get bored with killing creepers with one hit from a bow.