Let's start by saying I'm very new to trying to get mods functional, and kind of suck at it.
I went and downloaded "minecraftforge-universal-220.127.116.11" since I was told to use the most updated one with a star next to it. I have no idea what the difference between "universal" and "src" is.
started fresh 1.3.2, deleted meta-INF, stuck the mod's contents into the minecraft.jar as with every other mod and, drumroll please...
Their thread isn't helping at all, one youtube "guide" was full of gibberish and mentioned folders I don't have, the other I followed to the letter and lead me here.
what the hell did I do wrong this time?
edit: I just get a black screen. Also what's a minecraft directory? As I said I have no idea what I'm doing. Hours later I haven't gotten anywhere.
In the meantime in my adventures of failure (Forge+Twlight Forest on hold until I get more info on them. starting from scratch again), I'm trying to get animal bikes to work. I had TMI and optifine, attempted to add modloader and...crashed. Then attempted animal bikes without modloader and crashed again. I also notice there's no way to back up my modded jar that I can find, so I'm having to re-apply these mods every single time. My end goal is either:
-The Twilight Forest
-any of the above that work
UberHaxorNova does lets plays where he has something like 50 mods on the same minecraft world, yet I can't manage more than two on a good day. I must be doing something wrong here.
edit2: currently experimenting with magic launcher since someone said they got the forge/twilight forest combo working with it. Getting "No Mods Found" for twilight forest. Stuck again. still routinely checking up on this thread here.
edit3: Magic Launcher eventually solved everything. Thread closed.
"src" is "source" is what you need if you want to develop your own mods with Forge.
Your installation method sounds right -- are you sure that all of the files from the universal package went into the minecraft.jar? Is there any error report you can post? (check your minecraft directory for ForgeModLoader-client-0.log.)