I've loaded a new mod (currently only available at planet minecraft, but that's currently under maintenance so I can't post there), and it's giving me an error. I'm not going to even give my two pence, because I can't read this at all, so maybe you guys can understand it and help me to fix it. This is not my mod, btw. I just want it to work with the mods I have installed.
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT df1f3737 --------
Generated 3/29/12 1:07 AM
Minecraft: Minecraft 1.2.4
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 5730 version 3.1.9210, ATI Technologies Inc.
java.lang.Exception: No more empty terrain sprite indices left!
at ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:738)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:721)
at ModLoader.addOverride(ModLoader.java:357)
at mod_UltraCompressing.load(mod_UltraCompressing.java:27)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:79)
at ahu.<clinit>(ahu.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:395)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 78598f21 ----------
You have too many items loaded. Each item/block has an individual indice for their texture. This is why Notch uses his terrain.png and his items.png, because that takes up one for hundreds of items, not hundreds of indices. That's the modder's issue. The only way this can be fixed is either
1. You somehow get a mod to increase sprite indices
2. The creator(s) make the mod(s) use Forge's one-file-texture system, just like Notch uses
3. You use less mods; some with not as many items
Hopefully the creators switch to Forge
Just to clarify, this is not your fault. You're not installing it wrong or anything, it's the system's fault.
Hmm...know of any mod that'll add to the indices? I know of a 4096ID mod, but I don't know if that's what I'd be looking for...it's not updated to 1.2.4 yet I don't think so it wouldn't matter.
Hmm...know of any mod that'll add to the indices? I know of a 4096ID mod, but I don't know if that's what I'd be looking for...it's not updated to 1.2.4 yet I don't think so it wouldn't matter.
ID's and indices are different.
Minecraft will be upgrading to 4,096 block ID's soon, but I've seen a sprite indice increaser topic somewhere... I'll try to do some research
Hey Matakor, I was just checking out your profile and I saw this. I'd like to provide some simple 2 minute help in reading crash reports. It's the most basic part and will give you a general idea of what went wrong.
java.lang.Exception: No more empty terrain sprite indices left!
at ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:738)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:721)
at ModLoader.addOverride(ModLoader.java:357)
at mod_UltraCompressing.load(mod_UltraCompressing.java:27)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:79)
at ahu.<clinit>(ahu.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:395)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 78598f21 ----------
Where it starts to say all the "at <whatever>" a bunch of times, thats the most important place. The other stuff is mostly junk. The importance is the top few lines of this section, especially the very top line. The very top line is the name of the error, in this case just a generic 'Exception', and then sometimes a description of the error, in this case "No more empty terrain sprite indices left!" Some more of these errors could be something like an ArrayIndexOutOfBoundsException, generally referring to an invalid block or item ID. The rest of the lines in this section of the crash report are where the error occured. Here it ocurred when ModLoader tried to 'getUniqueTerrainSpriteIndex', so this gives you an idea of what mod actually caused the problem. In this case it actually is ModLoader, because of its stupid way of inserting new textures.
I hope I helped you. With this knowledge you should be able to figure out what the problem is and what mod caused the problem whenever your Minecraft crashes.
Hi, this really has nothing to do with this post, but I don't know where to put it. After I install forge I get a black screen... I checked all of the noob mistakes and I did nothing wrong.... Can anyone help me? Or at least tell me where to post this?
Then you should post it in the Forge thread, where the modders of forge are answering questions and fixes errors with THEIR mod, this is the forum for programming and creating mods
Anyways check your inbox/PM
ModLoader 1.2.4
mod_ModLoaderMp 1.2.4v1
mod_MinecraftForge 2.0.0.67
mod_TooManyItems 1.2.4 2012-03-22
mod_AutoSwitch AutoSwitch v1.8.0 for Minecraft 1.2.4
mod_SpawnerGUI 1.2.4
mod_Shelf 1.2.4
mod_BetterFurnaces null
mod_MorePaintings 1.2.4 Insane ML
mod_UltraCompressing 1.2.4
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT df1f3737 --------
Generated 3/29/12 1:07 AM
Minecraft: Minecraft 1.2.4
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 5730 version 3.1.9210, ATI Technologies Inc.
java.lang.Exception: No more empty terrain sprite indices left!
at ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:738)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:721)
at ModLoader.addOverride(ModLoader.java:357)
at mod_UltraCompressing.load(mod_UltraCompressing.java:27)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:79)
at ahu.<clinit>(ahu.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:395)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 78598f21 ----------
1. You somehow get a mod to increase sprite indices
2. The creator(s) make the mod(s) use Forge's one-file-texture system, just like Notch uses
3. You use less mods; some with not as many items
Hopefully the creators switch to Forge
Just to clarify, this is not your fault. You're not installing it wrong or anything, it's the system's fault.
ID's and indices are different.
Minecraft will be upgrading to 4,096 block ID's soon, but I've seen a sprite indice increaser topic somewhere... I'll try to do some research
Where it starts to say all the "at <whatever>" a bunch of times, thats the most important place. The other stuff is mostly junk. The importance is the top few lines of this section, especially the very top line. The very top line is the name of the error, in this case just a generic 'Exception', and then sometimes a description of the error, in this case "No more empty terrain sprite indices left!" Some more of these errors could be something like an ArrayIndexOutOfBoundsException, generally referring to an invalid block or item ID. The rest of the lines in this section of the crash report are where the error occured. Here it ocurred when ModLoader tried to 'getUniqueTerrainSpriteIndex', so this gives you an idea of what mod actually caused the problem. In this case it actually is ModLoader, because of its stupid way of inserting new textures.
I hope I helped you. With this knowledge you should be able to figure out what the problem is and what mod caused the problem whenever your Minecraft crashes.
Then you should post it in the Forge thread, where the modders of forge are answering questions and fixes errors with THEIR mod, this is the forum for programming and creating mods
Anyways check your inbox/PM