When I did what you said, the server crashed and closed. With ModLoaderMP Server, it gave this error and crashed:
2011-12-10 11:27:13 [INFO] ModLoader Server 1.0.0 Initializing...
2011-12-10 11:27:13 [SEVERE] Unexpected exception
java.lang.RuntimeException: ModLoader has failed to initialize.
at ModLoader.ThrowException(ModLoader.java:1206)
at ModLoader.init(ModLoader.java:627)
at ModLoader.Init(ModLoader.java:1269)
at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:106)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:323)
at cu.run(SourceFile:457)
Caused by: java.lang.RuntimeException: Exception occured in ModLoader
at ModLoader.ThrowException(ModLoader.java:1206)
at ModLoader.ThrowException(ModLoader.java:1211)
at ModLoader.addMod(ModLoader.java:118)
at ModLoader.readFromClassPath(ModLoader.java:903)
at ModLoader.init(ModLoader.java:604)
... 4 more
Caused by: java.lang.NoClassDefFoundError: Lyy;
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.privateGetPublicFields(Unknown Source)
at java.lang.Class.getFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:133)
at ModLoader.addMod(ModLoader.java:103)
... 6 more
Caused by: java.lang.ClassNotFoundException: yy
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 12 more
People that join the server need this mod in order to play and it may be hard to transfer some of the things over, you may have to recode it or something along the lines of that but it probably wont be as hard because you know what your doing
Rollback Post to RevisionRollBack
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Eons ago, there was only void. Then came the big bang. Voxels colliding with voxels, cubes with cubes. Blocks were forming, each texture unique from the rest. That was when our universe was born.
I don't really know how to do it either but I remember reading this somewhere
Set up MCP with a multiplayer jar (bukkit or MinecraftMP)
Add ModLoaderMP to jar
Decompile
Transfer all modded files over
change anything needed to be changed in Eclipse (EX: instead of BaseMod it's... something else I think)
I don't really know how to do it either but I remember reading this somewhere
Set up MCP with a multiplayer jar (bukkit or MinecraftMP)
Add ModLoaderMP to jar
Decompile
Transfer all modded files over
change anything needed to be changed in Eclipse (EX: instead of BaseMod it's... something else I think)
Hope I was able to help
Thanks, like you said, this is an old thread. Modding compability between singleplayer/multiplayer has changed since then, so right now it's almost as simple as a drag-and-drop into the multiplayer jar. So this thread has been resolved and pointless since 1.3.
The 1.4 update will make it even easier, since now they will act similar to bukkit plugins.
Try not to revive old threads, since they normally are already fixed or abandonned by the time you post.
How to make a mod multiplayer is not such a big deal all you need to do is lets say post your mod on bukkit and download it bukkit will turn it multiplayer for you to play on your server i can help just tell me your server IP and make a me a admin and from there i can do the whole thing.
I would like to transform it into a server mod too, but I couldn't find any tutorials anywhere.
Could some help me / redirect me to a tutorial? Thanks :smile.gif:
You mean just installing it on the server and on all the players' singleplayer? Didn't know that would work. Let me try.
What's wrong with this?
This post helps a lot:
http://www.minecraftforum.net/topic/351017-mcp-making-smp-compatible-blocks-and-items/
Also, if you are using ModLoader, you should NEVER need to install a mod into the JAR file itself, unless you are modifying Minecraft's base classes.
Just zip the CLASS files and put them into both the client's and the server's "mods" directory.
Thank you so much! :biggrin.gif:
still didnt help cant u edit it to multiplayer?
I don't really know how to do it either but I remember reading this somewhere
Set up MCP with a multiplayer jar (bukkit or MinecraftMP)
Add ModLoaderMP to jar
Decompile
Transfer all modded files over
change anything needed to be changed in Eclipse (EX: instead of BaseMod it's... something else I think)
Hope I was able to help
:3
Thanks, like you said, this is an old thread. Modding compability between singleplayer/multiplayer has changed since then, so right now it's almost as simple as a drag-and-drop into the multiplayer jar. So this thread has been resolved and pointless since 1.3.
The 1.4 update will make it even easier, since now they will act similar to bukkit plugins.
Try not to revive old threads, since they normally are already fixed or abandonned by the time you post.
Know the "Dragon mounts" Mod? Well,i wanna play it multiplayer.Yes,i know others will need it.But,it is possible?