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But when the player stops punching the block, then the block turns to its original pristine (no damage) state.
Is this change in texture based on some EntityPlayer method?
i've been experimenting on the method isSwinging, would that define that the player is punching?
OR is there another method (within EntityPlayer.class or Other Classes) that shows/gives such function
Thanks
link: The Dragon Ball Mod Alpha 1.1
..or the onDamage()..
Mjölnir Hammer Mod
where could i find this methods?
Block.class
EntityPlayer.Class
EntityLiving.class
link: The Dragon Ball Mod Alpha 1.1
So i may still need suggestions on this
thanks for the people above
link: The Dragon Ball Mod Alpha 1.1