Bunny Mod V2 For Beta 1.1_02 by KodaichiZero Compatible with almost anything, and is currently included with DrZhark's Mo' Creatures mod.
I updated it here in case anyone just wanted the bunnies seperately.
This mod does exactly what you thought it did, it adds bunnies to the game! They hop to move around and are very friendly. With only 4 HP and no drops however, they sure are fragile. You can pet one if you want.
To pick up a bunny, just right-click it. It will wait patiently on top of your head. To throw it, right click it again. You can throw a bunny further if you run or jump while throwing it. Don't worry, these guys don't take damage from falls because of their strong, padded feet. They attract any mean monsters near them when they land, so you can use one to escape if you are in trouble.
Bunnies can also multiply, of course. It's what they're famous for! If two or more bunnies are left in a small space for a while, they will slowly make more bunnies appear. You'll know that a bunny has spawned when you hear a POP noise. Don't worry, the maximum population of bunnies in a close proximity is 12, so they won't completely overflow your house.
Instructions:
You must first install Risugami's Mod Loader and Audio Mod before this mod will work. If you don't install the Mod loader, it won't work at all, and if you don't install the audio mod, bunnies will make no noise (yes I did some research, they CAN make sounds).
Bugs:
- Bunnies may exceed the population limit by a small amount.
- Bunnies do not swim very well in deep water.
If anything goes wrong, like a black screen or other problems like MAC errors, check out this thread: viewtopic.php?f=25&t=98383
A lot of the same issues are addressed here, so look over the topic. There's even MAC instructions in there somewhere.
But seriously good work. I do believe this is the first step into a swarm of mods that add mobs to the game.
Bravo for being in the first inevitable wave.
Lol I guess so, but the model format and stuff was really tricky to figure out. I started off with the chicken and typed in random values. You wouldn't believe some of the mutants that came out of it.
This is the most adorable mod I have seen since I started playing Minecraft.
Need more adorable, useless creatures. Maybe I'll stop punching them all off of my property if they're cuter.
Rollback Post to RevisionRollBack
Quote from VIROS »
It is the equivalent of saying
"We should add drug trafficking to the game to attract more Mexicans. I'm not saying that I'm racist, it is just that most Mexicans traffic drugs."
But seriously good work. I do believe this is the first step into a swarm of mods that add mobs to the game.
Bravo for being in the first inevitable wave.
Lol I guess so, but the model format and stuff was really tricky to figure out. I started off with the chicken and typed in random values. You wouldn't believe some of the mutants that came out of it.
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 12/9/10 6:33 PM
Minecraft: Minecraft Alpha v1.2.6
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_21, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8200M G/PCI/SSE2/3DNOW! version 3.0.0, NVIDIA Corporation
java.lang.NullPointerException
at bw.a(SourceFile:157)
at f.a(SourceFile:978)
at kb.c(SourceFile:372)
at kb.b(SourceFile:312)
at net.minecraft.client.Minecraft.run(SourceFile:622)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 47928257 ----------
Yay, a new creature. Does the hunter AI in DrZharks mod recognize the bunny?
it should, the way the hunter AI works, it looks for every creature around, and ignores only instances of explicit mobs. So new mobs should be attacked as well.
Compatible with almost anything, and is currently included with DrZhark's Mo' Creatures mod.
I updated it here in case anyone just wanted the bunnies seperately.
This mod does exactly what you thought it did, it adds bunnies to the game! They hop to move around and are very friendly. With only 4 HP and no drops however, they sure are fragile. You can pet one if you want.
To pick up a bunny, just right-click it. It will wait patiently on top of your head. To throw it, right click it again. You can throw a bunny further if you run or jump while throwing it. Don't worry, these guys don't take damage from falls because of their strong, padded feet. They attract any mean monsters near them when they land, so you can use one to escape if you are in trouble.
Bunnies can also multiply, of course. It's what they're famous for! If two or more bunnies are left in a small space for a while, they will slowly make more bunnies appear. You'll know that a bunny has spawned when you hear a POP noise. Don't worry, the maximum population of bunnies in a close proximity is 12, so they won't completely overflow your house.
Instructions:
You must first install Risugami's Mod Loader and Audio Mod before this mod will work. If you don't install the Mod loader, it won't work at all, and if you don't install the audio mod, bunnies will make no noise (yes I did some research, they CAN make sounds).
Bugs:
- Bunnies may exceed the population limit by a small amount.
- Bunnies do not swim very well in deep water.
Downloads:
Risugami's Mod Loader 1.2.6 - needed.
Risugami's Audio Mod 1.2.6 - use this link if the one on Risu's thread doesn't work.
Bunny Mod V2 (for Beta 1.1_02)
Bunny Mod V1 (outdated for 1.2.6)
If anything goes wrong, like a black screen or other problems like MAC errors, check out this thread:
viewtopic.php?f=25&t=98383
A lot of the same issues are addressed here, so look over the topic. There's even MAC instructions in there somewhere.
Now go find some bunnies!
Bunnies are ftw
But seriously good work. I do believe this is the first step into a swarm of mods that add mobs to the game.
Bravo for being in the first inevitable wave.
Lol I guess so, but the model format and stuff was really tricky to figure out. I started off with the chicken and typed in random values. You wouldn't believe some of the mutants that came out of it.
http://imgur.com/hWLOg&GdkSyl?full
Need more adorable, useless creatures. Maybe I'll stop punching them all off of my property if they're cuter.
They are kind of rare. If you searched for a whole day and didn't find one, that's kind of fishy. Although it's happened to me with chickens.
I wanted my fortress to fill with the adorable little guys :sad.gif:
Crazycraft II '99 Deluxe : 1.2.5DEPRECATEDProsdod's Pack '77 Arcade Turbo Deluxury 8 Cylinder 1.5 for Minecraft version 1.8.X: The spiritual successor to Crazycraft II '99 Deluxe.
Close Proximity = 16 meters. You can fill a large building up fairly well if they have room to wander.
So now we know how notch made creepers....
Remember: cannibalism is always an option.
PS.: Don't forget your spider mod! haha
Sorry about that one, I'll try to revive it later. I think I'll change it to get rid of the block usage.
Sleekcraft! Check it out!
it seems to most of the time. it might not. i dont know. i had some bugs with the pet mod and stuff... I tried my best to make it compatible.
Sleekcraft! Check it out!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 12/9/10 6:33 PM
Minecraft: Minecraft Alpha v1.2.6
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_21, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8200M G/PCI/SSE2/3DNOW! version 3.0.0, NVIDIA Corporation
java.lang.NullPointerException
at bw.a(SourceFile:157)
at f.a(SourceFile:978)
at kb.c(SourceFile:372)
at kb.b(SourceFile:312)
at net.minecraft.client.Minecraft.run(SourceFile:622)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 47928257 ----------
Errr... >.>
____________________________________________________________________________
BOOMP!
it should, the way the hunter AI works, it looks for every creature around, and ignores only instances of explicit mobs. So new mobs should be attacked as well.
Great job with the Bunny!!!