After hearing from a few people that there was still interest to see what this pack looked like today, I've decided to upload what I had finished up until I decided to take a break.
Thank you all for the kind words and the encouragement. It's much appreciated. I hope what I had completed previously helps at least a few of you experience what I had intended to finish.
I've replaced the phasing progression of block destruction with the default pixelated cracking. It's a better scale so it will look right while you're doing it. I've added the Jukebox in, much to my chagrin. I think it looks good but my opinion isn't the only one that matters. The redstone wire is a temporary graphic. It's ugly and will not look like this in the final version.
No work this weekend so we'll see if I can bang out the rest of this nonsense! Thanks for the support thus far, I appreciate it!
I've gone back and have taken the default textures through photoshop again, this time with the image re-size using nearest neighbor (to preserve hard edges) which gave all of the graphics used in vanilla a nice clean up-res. I've replaced all of the default textures in my pack that have not received higher res versions with the cleaner versions. This gets rid of the poor water and lava textures having pink edges, clears up tracks, ladders, cacti, wheat, and re-adds the jukebox that I had previously not given and attention to.
I plan on completing more high res version of these this week, I just need some time to do so.
I've also uploaded a newer video (last night before this mornings work) showcasing a little of what the textures look like in game. You can view the video here:
I've been working on a texture pack for the past week or so. My goal is to bring near photo realism to Minecraft. Currently, I'm pretty far into the main texture.png file, I've finished the art graphics, and nearly everything else remains untouched.
Here is a video of my most recent update:
- Please forgive the blurry render, I'm great in Photoshop, but apparently pretty stupid with video rendering.
Items left to texture in Terrain.png:
Spiderweb
Red and Brown Mushrooms
Jukebox
Wheat Growth Stages
Cactus
Snow Covered Dirt (update from the current which I do not like)
Redstone dust
Cactus
Creature Spawner
Ladder
Tracks
Iron Door
Not Torch
Torch (this and the mushrooms were taken from another HD texture pack, I do not like these)
Ice
Water / Lava
Iron / Gold / Diamond full blocks (still unsure of what I'm going to do with these)
- I won't be updating Sponge until it is either turned into something else or implemented into the game
The texture file size is 4098x4098 so each texture is at 256x256.
If you're interested I can upload what is currently ready. Just remember this is still a ways off from completion so any graphic inconsistencies you may see should be finished by completion.
Same problem I had with another texture pack, after login screen just goes black.
Any particular setting I need on/off?
*edit* do I need to modify one of the class files?
You need to do the following:
Delete the folder META-INF
Make sure you have a patched version of er.classs (or download one here: http://www.mediafire.com/file/th3j9loyh2dn2rv/er.class)
Overwrite the existing eq.class in the archive with the patched version
That should be all you need to do.
Thanks for the kudos thus far :smile.gif:
I ran into an issue with up-ressing items. They have crazy artifacts around the outline of each item. I'm definitely sad about that.
Excellent texture pack I created an account just to say that.
Unfortunately I can't get it to work. I deleted that META-INF like you suggested. I download the er.class from the link you threw up there but for the life of me I just can't find that annoying eq.class. I opened every single pathway in the minecraft.jar archieve but I just can't find that file! Most of the folders have a .class file in them but never one with more then one letter before the .class, like a.class or f.class. Any help (especially in layman's terms) would be much appreciated.
I'm still working on this pack, the progress has slowed due to work and other obligations. Aside from the railroad tracks, ladder, and ice nearly everything else is done.
The items and such were proving problematic to adjust as I'd update with a higher res model and try to play only to find ridiculous looking edges to all of the items I've used. It was unplayable like that.
I'm sorry but it looks like a deformed version of manic digger, that had a inbred son, that puked then had a baby in the puke! I'm sorry but high resolution textures just look hideous...
Thanks for the criticism. I'm going to keep working on this pack and hope you find some textures you enjoy using in your gaming experience.
The grass makes me pretty sad. I use this pack exclusively and know that this pack would look much nicer without seeing a techno skyline of grass containing fire and water graphics.
The water and lava will be re-textured. I hope he gets the bugs out of the texture re-skinning at some point.
I'm curious as to whether the default textures would have any graphical glitching if every 16x16 tile were used for a block. Right now it seems like scaling up shows that problem in a different block for each size you go up. It'd be funny if he added a new item and found that his own texture size has graphic glitches in it.
Does anyone know which file contains these animations that are in each grass tile? I don't see a graphic for the animated fire anywhere.
I've uploaded a video of me touring the first house I built on my current world save. It's up at 720p and gives a pretty good showing of what the game looks like with this pack in motion. I plan on uploading more videos later, displaying the textures in caves and other environments.
That pad is pretty chillin looking. Forgot to reply awhile back your instructions worked got the textures working just for some reason the art refused to show up.
After hearing from a few people that there was still interest to see what this pack looked like today, I've decided to upload what I had finished up until I decided to take a break.
Thank you all for the kind words and the encouragement. It's much appreciated. I hope what I had completed previously helps at least a few of you experience what I had intended to finish.
http://www.mediafire.com/?sbu0dlzbw716idn
Update: 8/13
I've replaced the phasing progression of block destruction with the default pixelated cracking. It's a better scale so it will look right while you're doing it. I've added the Jukebox in, much to my chagrin. I think it looks good but my opinion isn't the only one that matters. The redstone wire is a temporary graphic. It's ugly and will not look like this in the final version.
No work this weekend so we'll see if I can bang out the rest of this nonsense! Thanks for the support thus far, I appreciate it!
Link to the updated Texture.png file: http://www.mediafire.com/file/3h7hycddb ... terrain.7z
Update: 8/11/10
I've gone back and have taken the default textures through photoshop again, this time with the image re-size using nearest neighbor (to preserve hard edges) which gave all of the graphics used in vanilla a nice clean up-res. I've replaced all of the default textures in my pack that have not received higher res versions with the cleaner versions. This gets rid of the poor water and lava textures having pink edges, clears up tracks, ladders, cacti, wheat, and re-adds the jukebox that I had previously not given and attention to.
I plan on completing more high res version of these this week, I just need some time to do so.
I've also uploaded a newer video (last night before this mornings work) showcasing a little of what the textures look like in game. You can view the video here:
Edit: Here is a link to the updated texture file. http://www.mediafire.com/?t8lx7d3t94xj8fx
I've been working on a texture pack for the past week or so. My goal is to bring near photo realism to Minecraft. Currently, I'm pretty far into the main texture.png file, I've finished the art graphics, and nearly everything else remains untouched.
Here is a video of my most recent update:
- Please forgive the blurry render, I'm great in Photoshop, but apparently pretty stupid with video rendering.
Items left to texture in Terrain.png:
Spiderweb
Red and Brown Mushrooms
Jukebox
Wheat Growth Stages
Cactus
Snow Covered Dirt (update from the current which I do not like)
Redstone dust
Cactus
Creature Spawner
Ladder
Tracks
Iron Door
Not Torch
Torch (this and the mushrooms were taken from another HD texture pack, I do not like these)
Ice
Water / Lava
Iron / Gold / Diamond full blocks (still unsure of what I'm going to do with these)
- I won't be updating Sponge until it is either turned into something else or implemented into the game
The texture file size is 4098x4098 so each texture is at 256x256.
http://www.mediafire.com/file/52z7532jk ... urepack.7z
Any particular setting I need on/off?
*edit* do I need to modify one of the class files?
You need to do the following:
Delete the folder META-INF
Make sure you have a patched version of er.classs (or download one here: http://www.mediafire.com/file/th3j9loyh2dn2rv/er.class)
Overwrite the existing eq.class in the archive with the patched version
That should be all you need to do.
Thanks for the kudos thus far :smile.gif:
I ran into an issue with up-ressing items. They have crazy artifacts around the outline of each item. I'm definitely sad about that.
Unfortunately I can't get it to work. I deleted that META-INF like you suggested. I download the er.class from the link you threw up there but for the life of me I just can't find that annoying eq.class. I opened every single pathway in the minecraft.jar archieve but I just can't find that file! Most of the folders have a .class file in them but never one with more then one letter before the .class, like a.class or f.class. Any help (especially in layman's terms) would be much appreciated.
D3 Server! [Advanced, Custom physics / Anti-Greif / RP]
Server Status:
The items and such were proving problematic to adjust as I'd update with a higher res model and try to play only to find ridiculous looking edges to all of the items I've used. It was unplayable like that.
Thanks for the criticism. I'm going to keep working on this pack and hope you find some textures you enjoy using in your gaming experience.
The water and lava will be re-textured. I hope he gets the bugs out of the texture re-skinning at some point.
I'm curious as to whether the default textures would have any graphical glitching if every 16x16 tile were used for a block. Right now it seems like scaling up shows that problem in a different block for each size you go up. It'd be funny if he added a new item and found that his own texture size has graphic glitches in it.
Does anyone know which file contains these animations that are in each grass tile? I don't see a graphic for the animated fire anywhere.
I've uploaded a video of me touring the first house I built on my current world save. It's up at 720p and gives a pretty good showing of what the game looks like with this pack in motion. I plan on uploading more videos later, displaying the textures in caves and other environments.