::WARNING::
I am no longer maintaining this texture pack. 1.8's colored lighting and the GLSL Shader project's decision to discontinue until release has completely trumped the last of my will power to continue.
When and if the shader project is revived, I will redesign my texture pack from scratch to work with a new, revised gameboy shader.
Here it is, the fruit of my labor!
This is a quick, hacky version of the greyscale glsl shader, it's written like crap, but it runs fast, and it does what I intended it to, dropping down the colors displayed on the screen at any given time to the four colors in the craftboy palette. The result is slightly problematic, but can be fixed in time by editing the texture packs to be compatible. The beauty of this shader, however, is that you don't need to be using 2 bit textures for it to work. We can make highly detailed textures that will be affected by the lighting and have their color depth reduced on the fly.
final.fsh
This is the only extra file you will need.
Go to this thread and download the GLSL Shader kit. Extract it, and then navigate to */mods/shaders/contents/files/shaders/ . Remove the files that already exist in the directory, and add in my final.fsh. Run the patcher, and enjoy your genuine Craftboy Experience!
ATTENTION: I HAVE NOT YET UPDATED THE TEXTURE PACK
Until I have the time/willpower to update, go here and get the update by Maligree who has been kind enough to update the pack for me. For the time being, his version will be the official version of CraftBoy.
CraftBoy is a complete overhaul skin designed to take you way, way back, to a simpler time when instead of portable Playstations and Nintendos, we had a big bulky box that only displayed graphics in 4 shades of green, and the quality of a game was decided by it's level of fun, not it's graphics. My palette is not dead on to the original display, but my ground rule is that all of the textures are done in 2 bit 'grey' using the same palette throughout.
It's obviously impossible to play MineCraft with only 2 bit color, but this is as close as we are going to get. :smile.gif:
Updated 11/1 for Minecraft 1.2!
Minor Update including all of the boo textures, ghasts, pigmens, etc.
New Furnace, Record Player, and Doors.
Updated 10/18
All blocks and new mobs included, and custom sprites for elemental arrows, fried eggs, and cheese!
The next update will likely introduce some major style changes.
I recommend using the high resolution texture fix to add in custom water and lava, but I honestly have no idea how to do that yet. :biggrin.gif:
10/18 Alpha download(180kb) via Filesmelt
Install by extracting the files from the archive, and then injecting them into minecraft.jar, or use one of the modern texture managers. Install this AFTER your modifications. I will try to include textures for all mods. If yours is not included, let me know.
For added effect, edit your levels in NBT Forge or Omen to have:
Sky Color: Red-132 Green-195 Blue-115
Fog Color: Red-45 Green-109 Blue-82
Palette 2
Sky: R-155 G-18 B-15
Fog: R-15 G-56 B-15
And what would a gameboy theme be without 8 bit music? Try my grooveshark playlist. :smile.gif:
Since the idea was to only use 4 shades of grey (green) as the palette like in classic gameboy, I had to make changes in other areas. Wooden tools and stone tools are very similar, but the stone are slightly larger/sharper, which might be tough to notice without picking up, but I didn't think it would be too important since wood is usually last resort or just starting out, the stone sword, however, is a hammer. Silver/Iron use an extra layer of shading, and have thicker blades. Diamond tools have no outline across the blade, and the largest blades. Gold also have no outline, however, they are hollow-ish to signify the reduced durability, it also makes them look kind of cool. Same general rules apply to the armor.
For the ores, Iron is represented by white, Coal is represented by black, Diamond is drawn out, and Gold are circles. Red Mushrooms have the white specs, Brown do not. Everything else should be fine.
It causes problems because the engine depends on the white for tinting. If I change the color of the text to anything other than white, it will all stay that color, shadows inclusive. Makes it unreadable. :sad.gif:
The only request I could think of is to made a separate pack that uses the Link's Awakening DX colours.
Oh if only we could change the skeleton model to a moblin, lol.
The Idea was that enough people were interested in this, I would go through and palettize it gameboy color style, with no more than 4 colors per tile.
It's also not really supposed to be a full zelda theme. If that idea catches on, might do an oracle or past style later, but I'll need a slight break for the time being, this took a lot of energy out of me, and I just got back up after being crashed for 12 hours. :smile.gif:
Added a preview of the tools. Thinking about re-doing the crafting menus in an update after I noticed the crafting arrow isn't transparent. Going to style them like the quickbar rather than the originals.
To anyone who cares, I am in the middle of updating my terrain file for 1.0.5. There is an awesome bug that should make things more enjoyable for you guys. :smile.gif:
Everything that can be is, though technically 4 bit. I put an alpha on the water and the ice. I didn't think it would hurt since it can't be pure 2 bit anyway, with the lighting and such.
Also, I noticed the fire texture is broken, but I'm not sure where it goes on the terrain file.
Everything that can be is, though technically 4 bit. I put an alpha on the water and the ice. I didn't think it would hurt since it can't be pure 2 bit anyway, with the lighting and such.
Also, I noticed the fire texture is broken, but I'm not sure where it goes on the terrain file.
It goes under the "FIRE TEX HNST" red square.
That one and the one below it are the fire textures.
Here it is, the fruit of my labor!
This is a quick, hacky version of the greyscale glsl shader, it's written like crap, but it runs fast, and it does what I intended it to, dropping down the colors displayed on the screen at any given time to the four colors in the craftboy palette. The result is slightly problematic, but can be fixed in time by editing the texture packs to be compatible. The beauty of this shader, however, is that you don't need to be using 2 bit textures for it to work. We can make highly detailed textures that will be affected by the lighting and have their color depth reduced on the fly.
final.fsh
This is the only extra file you will need.
Go to this thread and download the GLSL Shader kit. Extract it, and then navigate to */mods/shaders/contents/files/shaders/ . Remove the files that already exist in the directory, and add in my final.fsh. Run the patcher, and enjoy your genuine Craftboy Experience!
ATTENTION: I HAVE NOT YET UPDATED THE TEXTURE PACK
Until I have the time/willpower to update, go here and get the update by Maligree who has been kind enough to update the pack for me. For the time being, his version will be the official version of CraftBoy.
Other Previews:
Bridge Over A River
Crops In A Greenhouse
Entering The Nether
CraftBoy is a complete overhaul skin designed to take you way, way back, to a simpler time when instead of portable Playstations and Nintendos, we had a big bulky box that only displayed graphics in 4 shades of green, and the quality of a game was decided by it's level of fun, not it's graphics. My palette is not dead on to the original display, but my ground rule is that all of the textures are done in 2 bit 'grey' using the same palette throughout.
It's obviously impossible to play MineCraft with only 2 bit color, but this is as close as we are going to get. :smile.gif:
Updated 11/1 for Minecraft 1.2!
Minor Update including all of the boo textures, ghasts, pigmens, etc.
New Furnace, Record Player, and Doors.
11/1 Alpha download(180kb)
via 4shared
Updated 10/18
All blocks and new mobs included, and custom sprites for elemental arrows, fried eggs, and cheese!
The next update will likely introduce some major style changes.
I recommend using the high resolution texture fix to add in custom water and lava, but I honestly have no idea how to do that yet. :biggrin.gif:
10/18 Alpha download(180kb)
via Filesmelt
Install by extracting the files from the archive, and then injecting them into minecraft.jar, or use one of the modern texture managers. Install this AFTER your modifications. I will try to include textures for all mods. If yours is not included, let me know.
Old /indev/ Download (63.8kb)
via 4shared
via Filesmelt
Download Palette 2
via Filesmelt
For added effect, edit your levels in NBT Forge or Omen to have:
Sky Color: Red-132 Green-195 Blue-115
Fog Color: Red-45 Green-109 Blue-82
Palette 2
Sky: R-155 G-18 B-15
Fog: R-15 G-56 B-15
And what would a gameboy theme be without 8 bit music? Try my grooveshark playlist. :smile.gif:
8-Bit Digging Music
My other stuff via 4shared
For the ores, Iron is represented by white, Coal is represented by black, Diamond is drawn out, and Gold are circles. Red Mushrooms have the white specs, Brown do not. Everything else should be fine.
You have good taste in chiptunes by the way.
- Niall Slater, Minecraft and Emergent Storytelling
The Idea was that enough people were interested in this, I would go through and palettize it gameboy color style, with no more than 4 colors per tile.
It's also not really supposed to be a full zelda theme. If that idea catches on, might do an oracle or past style later, but I'll need a slight break for the time being, this took a lot of energy out of me, and I just got back up after being crashed for 12 hours. :smile.gif:
Don't forget Trash80!
- Niall Slater, Minecraft and Emergent Storytelling
But I have a question: Did you reskin the mobs?
Also, I noticed the fire texture is broken, but I'm not sure where it goes on the terrain file.
It goes under the "FIRE TEX HNST" red square.
That one and the one below it are the fire textures.
I approve of this skin.