That one was missing a bracket.
You put this in a mcmod.info file, then package the rest of your mod's classes in a zip/jar (not sure how you ship it as a jar) and it'll allow your mod to, well, load, basically.
When life gives you a potato, wonder why the heck life just gave you a potato. Why not something else? Like money? Or a combustable lemon? No, you get a potato. Nothing else.
The mcmod.info shouldn't be in a package folder. It should be in the base folder of your zip/jar/whatever. Like, when you first open the file up in 7zip, you should see the file right there.
Would this work for modloader? So I could make it have a description in forge but I don't want to code in forge yet. I'm to lazy to learn forge mod coding
If you are using eclipse, right click the Minecraft project, click on new file and use mcmod.info as the name. If not, just put it in the minecraft.jar/the mod zip-file.
What if we are using eclipse?
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I eat creepers for breakfast, lunch, dinner and I have it bacon style!
Would this work for modloader? So I could make it have a description in forge but I don't want to code in forge yet. I'm to lazy to learn forge mod coding
If you are using eclipse, right click the Minecraft project, click on new file and use mcmod.info as the name. If not, just put it in the minecraft.jar/the mod zip-file.
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Mitchellbrine
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I figured it out for Eclipse. You put it in your src\Minecraft folder in your mod folder. For example, if you named your mod folder "MCMOD TEST," the folder directory would be: MCMOD TEST\src\Minecraft to put your mcmod.info in. I hope that explains it all.
Well, I ran it through a JSON parser, and it actually looks like this.
[
{
"modid": "mod_BuildCraftCore",
"name": "BuildCraft 3",
"description": "Extending Minecraft with pipes, auto-crafting, quarries, engines and much more!",
"version": "",
"credits": "Created by SpaceToad",
"logoFile": "/gfx/buildcraft/logo.png",
"mcversion": "",
"url": "http://www.mod-buildcraft.com/",
"updateUrl": "",
"authors": [ "SpaceToad", "Krapht", "SirSengir", "Others" ],
"parent":"",
"screenshots": [],
"dependencies": [
"mod_MinecraftForge"
]
}
]
That one was missing a bracket.
You put this in a mcmod.info file, then package the rest of your mod's classes in a zip/jar (not sure how you ship it as a jar) and it'll allow your mod to, well, load, basically.
What if we are using eclipse?
I eat creepers for breakfast, lunch, dinner and I have it bacon style!
But not yet
Yup, I'm an Age Craft dev, check out the mod!
Check out my Mods! TGame's Death Sticks || TGame's Currency(W.I.P)
Works.
get rid of the caps
Its important to note that "authors" part needs to be in the list form like it is now. Don't get rid of the brackets or fml will ignore your mod.
That wouldn't work. I ran it through a JSON parser. It would look like this:
You had one bracket turned the wrong direction.
gfx is the first folder in the path to the logo.