The all new Realism Modpack! It's only in beta release (so bugs here and there) and has 51 mods! But it aims to make minecraft more challenging and fun! This modpack is officially closed! ;( I have run out of time and I want to develop a new modpack. If anyone would like to continue the modpack then please email me at [email protected] because I have a new curse account and will no longer get this account's pms.
Download: Will Post Manual Download Soon
Technic Platform: http://www.technicpack.net/modpack/bettercraft-realistic.598086
Installation:
Download the latest 1.7.10 minecraft forge
Run forge
Close Minecraft
Open .minecraft
Extract the ZIP file into the .minecraft folder
Close .minecraft
Open Minecraft
Enjoy
If anyone is good at texturing would they like to help? Eventually i would like a texture pack that includes all the mods of this pack. If you can texture and would like to help please pm me.
Starting Off:
Ok imagine you start out with nothing but a shirt on your back(well don't imagine because it happens anyway), what is the first thing we do in minecraft? That's right we walk up to a tree and punch it down! Not anymore, if you are stupid enough to try you will get a message saying: "Ouch! What did you think punching that would do?"
Now before you start asking, "HOW DO WE GET WOOD THEN?!!!!?" I'll tell you,
Simply find some gravel, mine it, try to get 2 flint, if you can't then get 8 gravel and then put 4 in the crafting area the way you would make a crafting bench, Voila, you have made a piece of flint, do it again. Now put your flint in a diagonal pattern and BOOM you get a flint knife!
Alright, start breaking some leaves with this until you get a sapling! Once you have a sapling, put it in the crafting area with the knife(no particular pattern) and once again Viola you have a stick! Now go kill a cow to get leather(be careful and sneaky animals are smarter now and will run away). Once you have leather, yet again put you knife in the crafting area with the leather and you get 3 leather strips. Now put a stick the right hand bottom corner, a leather strip above it and on the leather strips left put a piece if flint! And there you go you have a Flint Hatchet!
Now go get some wood! Make two crafting benches(yes i meant two, you'll see), and a bit more wood! Place the benches next to each other, and what do they do? They merge to make an advance crafting bench, this is needed for anything more complex than basic things like other crafting benches.
Well now what do you do you finally have wood and a crafting bench? You would make wooden tools. Haha...NO! Not anymore, wooden tools have had their crafting recipes removed! "HOW DO I GET STONE?" you ask, quite simple(well not actually) go and kill a skeleton and lots of chickens until you have 1 bone and 2 bone shards, that's right a pickaxe made of BONES!
Now put some leather strips in the bar on the side of the advanced crafting table and put 2 sticks like you would normally in the crafting area, the bone above the sticks and the shards either side of the bone. You have a bone pickaxe! Go get some stone and get started on your survival world!
(Note that you need normal stone not cobblestone to make stone tools!)
Got a Pickaxe!
Modpack Features(Copied from the BetterBeginnings thread):
Furnaces:
The vanilla furnace has been replaced by three new furnaces, each with their own task. No cooking your meat the same place you smelt your gold. That would be gross. Instead, each furnace has its own purpose, with upgraded versions.
Kiln
The Kiln is a basic furnace for smelting simple materials like cobblestone into smooth stone, sand into glass, logs into charcoal, clay into bricks, and overcook your meat. This is the first thing you will make once you have cobblestone. It runs on the usual furnace fuels, except blaze rods and lava, which are too hot for this furnace. It uses the same recipe as the vanilla furnace would (there is a config option for an alternative recipe for the vanilla furnace, for compatibility purposes).
Later in the game, the kiln can be upgraded to an Obsidian Kiln:
This kiln much more efficient and much faster version of the regular Kiln, and can also use advanced fuels, crafted like so:
Brick Oven
The Brick Oven is a furnace for cooking food. It has a 3x3 crafting grid, which you put your ingredients in. Food that used to be made in the crafting grid, such as bread and cake, now is made here. Foods formerly made in the furnace (meat) will be made here in a one-ingredient 'shapeless' recipe. Golden foods are also made here, except speckled melons, since you really shouldn't be cooking watermelon. Also, fermented spider eyes (really, who came up with that idea?) and magma creams are made in the oven.
The brick oven can also be upgraded to the Nether Brick Oven, which runs on hot fluids (lava or pyrotheum for example) instead of solid fuels.
It also cooks a bit faster than the regular brick oven. Hotter fluids (like pyrotheum) last longer than cooler ones. There is a minimum temperature of 500K, so you don't accidentally put water in or anything that has no use. It is crafted like this:
Smelter
The Smelter is for processing ores. All ores, even silk-touched ones can be processed here, with a reasonable output (no more one lapis per lapis ore). The Smelter runs on charcoal and more "refined" fuels. Plain coal is not allowed. It also requires gravel to process these ores, more expensive ores will require more gravel, including silk-touched ones. This furnace is made out of stone bricks:
This can be upgraded with end stone and ender eyes into the Ender Smelter:
The Ender Smelter uses the energy of the end to gain a chance of doubling or tripling how much ore you get, especially out of silk-touched ores. It still uses gravel, but processes much faster and can use ender peals and eyes as efficient fuel sources.
Blaze Rods and Lava Buckets are too hot of fuel sources to be usable in the Kiln and Brick Oven. Only the Smelter and higher-level furnaces can use them. Bedrock can be placed in any furnace as a creative mode "infinite" fuel source.
Repair Infusion Station
I find that the vanilla anvil mechanics are quite grindy. You find yourself using your pickaxe or sword to get just enough xp to repair it, so you can continue to get xp, so you can repair it. If your item is enchanted well enough, no amount of levels can repair it. Instead, this mod adds Repair Infusion, where materials with magical ties to the tool can be infused with it, repairing it. The Repair Infusion Station works by taking the tool's material and enchantments, and then infusing associated items into the tool. You still use the vanilla anvil for making your super-enchanted diamond tools, but repairing them is better suited for the infusion station. It is crafted out of obsidian, diamonds, and a few other things:
Each material of armor and tool has its own item needed. Each enchantment adds additional items, depending on which enchantment and how strong it is. Which items are required and how much will be shown as ghost items in the interface. There is also a minimum level requirement to infuse such materials into your item. Repairing will cost levels, but a lesser amount than the minimum level requirement (much like 1.8 enchanting) For example, an Iron Pickaxe with Efficiency III and Fortune I will require 1 iron ingot (Iron Pickaxe), 12 sugar (4 sugar per level of Efficiency), and 4 Lapis (4 lapis per level of Fortune):
Campfire
The campfire is a very simple, cheap type of furnace, allowing you to cook food and roast marshmallows when you don't have a home yet. It is much cheaper than a brick oven, but can only cook items when supplied with a pan (except marshmallows, which need to be put on a stick). However, in order to start cooking, it must be lit with a flint and steel or a fire bow. Every time it runs out of fuel or finishes its job, a "cooldown" period, where the campfire will start smoking with no flames, will occur, lasting 20 seconds. During this time supplying the campfire with fuel or an item to cook will restart the flames without needing a re-light. Once the cooldown period ends, the campfire will need to be relit. You can see how long the cooldown period has left by looking at the red bar next to the fuel slot. Note that the campfire can only hold 16 of any item at a time.
A campfire is very cheap to craft, requiring only two logs and two cobblestone:
String, Thread, and Twine
String is no longer obtainable from spiders. They drop silk instead. Silk can be crafted into thread, which is very similar to string (and has the same Ore Dictionary entry of "itemString"):
This thread can be crafted into cloth, which will eventually be usable for making cloth armor, a leather armor alternative [WIP].
You can also turn vines into twine with your knife (any knife will do). Twine can be used as string in most recipes.
String is now obtained by crafting wool with a knife. One wool will make four pieces of string.
Rock Hammer
The Rock Hammer allows you to smash blocks by breaking them, as you would with a pickaxe. It grinds stone into cobblestone, cobblestone into gravel, and gravel into sand. There will eventually be more features added to this. It is crafted like so:
Fire Bow
The Fire Bow is a low-cost alternative to the flint and steel. It has only eight uses, however, and is best used for lighting campfires. It is very easy and cheap to craft:
Pan
A pan is a necessary tool for cooking stuff in the campfire. It is a bit costly, but only takes damage when the campfire cooks the item. After 250 uses, it will break.
Other Tweaks:
Most blocks are not breakable without the correct tool. Shovel-based blocks, and 'softer' blocks (like leaves and wool) are excluded from this.
When on peaceful, bones are dropped from all mobs, not just skeletons. Chickens and ocelots will drop bone shards instead because of their size.
All meats cause negative effects when raw, not just chicken. Cooking them in a kiln will turn them into charred meat, which will make the meat safe to eat, but also take away some of the filling value. To properly cook meat, use a Brick Oven.
This pack contains Fastcraft, by Player, enabled by default. Fastcraft enhances Minecraft with increased performance. Bug reports being made directly to Mod Authors should state Fastcraft is enabled.
With nice new villages to explore:
With Villagers Stopping For A Chat
And another villager working in a farm!
And Luscious New Landscapes And Trees:
Autumn Trees, how lovely
A lovely Chaparral!
Modlist:
MAtmos
DamageIndicators
Treecapitator
BetterBeginnings
BiomesOPlenty
CodeChickenCore
Millenaire
NotEnoughItems(in utility mode)
OptiFine
Apple Core
Hunger Overhaul
Pam's Harvest Craft
Pam's Get all the seeds
MC +
Hunger In Piece
Fastcraft
I welcome any suggestions of mods that make minecraft more realistic and/or harder!
This is way better than original Vanilla. I bet it can prevent noobs punching trees and trolling pros XD
edit:I can help you develop this modpack or create a modpack about this on technic launcher since I have so leisure time.
Ok, id welcome some help I just started high school and do not have much topi me on my hands
Yeah can you please post my releases on the technic platform, I would appreciate it and just remember to add me to modpack creators
I would like to recommend some mods for this modpack;
EnviroMine - EnviroMine is an amazing mod that adds four new bars to the game; as well as hunger, you also have to worry about thirst, temperature, sanity, & oxygen. EnviroMine also adds in block physics; no more random platforms in the air!
Minecraft Comes Alive - MCA replaces the regular NPC villagers in Minecraft with people who you can interact with, befriend, marry & even have children with. If you have enough resources, you can even craft a crown & become king of your village.
Mo' Creatures - Mo' Creatures adds many new realistic mobs to the game - bears, elephants, crocodiles, goats, boars, moles, & more! There are also many new monsters in the mod - ogres, wraiths, werewolves, etc.
Pam's HarvestCraft, Hunger Overhaul, & Spice of Life - These three mods make the eating system in Minecraft more realistic; HarvestCraft adds in many new foods to the game that require extensive cooking. Hunger Overhaul changes how much food you get from one piece of food; steak will only give you one hunger bar, where as, say, a bacon mushroom burger (which is a real thing in HarvestCraft ) will fill your entire hunger bar. This makes the player spend a lot of time cooking to make better food. Finally, Spice of Life makes it to where after you eat so much of a food, it doesn't do anything to your hunger; thus, you can't just survive on apples or steak.
Nice idea, but because this is a public modpack (hence you guys looking at it) I need permission from the mod owners and unfortunately mo creatures will not give permission to anyojpne but yogbox, I'll look at the other mods but they may not work with the BB crafting bench which replaces the vanilla one.
Rollback Post to RevisionRollBack
I will make you a custom modpack on request, just PM me, also check out my current modpacks: My CurseForge
yes! thank you so much, can you please transfer ownership to bobman200(because the download link is broken and i can fix it), thank you very much again i really appreciate it
yes! thank you so much, can you please transfer ownership to bobman200(because the download link is broken and i can fix it), thank you very much again i really appreciate it
Yeah I think you should do the download link because my 304MB modpack is taking all my dropbox space XD.
edit:Transfer complete
Okay, I actually have a few mod suggestions. Although, they might make the game a bit too hard. First off, you should add in iguana tweaks: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1295224-1-7-10-iguana-tweaks That adds in a ton of changes to the movement and other parts of minecraft that are all realistic. Lastly, you should add in hunger overhaul, which makes food items less strong (restores less nuggets) and a few other minor changes. Those are just 2 suggestions, and I have many others too.
thank you! of course i will look, i have been looking at hunger overhaul for a while, i probably will add it i will look at the other one now!
and remeber this modpack is all about the difficulty of the pack, if its too hard just turn off certain mods
Rollback Post to RevisionRollBack
I will make you a custom modpack on request, just PM me, also check out my current modpacks: My CurseForge
thankyou all for the mod suggestions,
here is a revised list of mods:
MAtmos
DamageIndicators
Treecapitator
BetterBeginnings
BiomesOPlenty
CodeChickenCore
Millenaire
NotEnoughItems(in utility mode)
OptiFine
Apple Core
Hunger Overhaul
Pam's Harvest Craft
Pam's Get all the seeds
MC +
Hunger In Piece
Fastcraft
The all new Realism Modpack! It's only in beta release (so bugs here and there) and has 51 mods! But it aims to make minecraft more challenging and fun!
This modpack is officially closed! ;( I have run out of time and I want to develop a new modpack. If anyone would like to continue the modpack then please email me at [email protected] because I have a new curse account and will no longer get this account's pms.
Download: Will Post Manual Download Soon
Technic Platform: http://www.technicpack.net/modpack/bettercraft-realistic.598086
Installation:
If anyone is good at texturing would they like to help? Eventually i would like a texture pack that includes all the mods of this pack. If you can texture and would like to help please pm me.
Starting Off:
Now before you start asking, "HOW DO WE GET WOOD THEN?!!!!?" I'll tell you,
Simply find some gravel, mine it, try to get 2 flint, if you can't then get 8 gravel and then put 4 in the crafting area the way you would make a crafting bench, Voila, you have made a piece of flint, do it again. Now put your flint in a diagonal pattern and BOOM you get a flint knife!
Alright, start breaking some leaves with this until you get a sapling! Once you have a sapling, put it in the crafting area with the knife(no particular pattern) and once again Viola you have a stick! Now go kill a cow to get leather(be careful and sneaky animals are smarter now and will run away). Once you have leather, yet again put you knife in the crafting area with the leather and you get 3 leather strips. Now put a stick the right hand bottom corner, a leather strip above it and on the leather strips left put a piece if flint! And there you go you have a Flint Hatchet!
Now go get some wood! Make two crafting benches(yes i meant two, you'll see), and a bit more wood! Place the benches next to each other, and what do they do? They merge to make an advance crafting bench, this is needed for anything more complex than basic things like other crafting benches.
Well now what do you do you finally have wood and a crafting bench? You would make wooden tools. Haha...NO! Not anymore, wooden tools have had their crafting recipes removed! "HOW DO I GET STONE?" you ask, quite simple(well not actually) go and kill a skeleton and lots of chickens until you have 1 bone and 2 bone shards, that's right a pickaxe made of BONES!
Now put some leather strips in the bar on the side of the advanced crafting table and put 2 sticks like you would normally in the crafting area, the bone above the sticks and the shards either side of the bone. You have a bone pickaxe! Go get some stone and get started on your survival world!
(Note that you need normal stone not cobblestone to make stone tools!)
Got a Pickaxe!
Modpack Features(Copied from the BetterBeginnings thread):
The vanilla furnace has been replaced by three new furnaces, each with their own task. No cooking your meat the same place you smelt your gold. That would be gross. Instead, each furnace has its own purpose, with upgraded versions.
Kiln
The Kiln is a basic furnace for smelting simple materials like cobblestone into smooth stone, sand into glass, logs into charcoal, clay into bricks, and overcook your meat. This is the first thing you will make once you have cobblestone. It runs on the usual furnace fuels, except blaze rods and lava, which are too hot for this furnace. It uses the same recipe as the vanilla furnace would (there is a config option for an alternative recipe for the vanilla furnace, for compatibility purposes).
Later in the game, the kiln can be upgraded to an Obsidian Kiln:
This kiln much more efficient and much faster version of the regular Kiln, and can also use advanced fuels, crafted like so:
Brick Oven
The Brick Oven is a furnace for cooking food. It has a 3x3 crafting grid, which you put your ingredients in. Food that used to be made in the crafting grid, such as bread and cake, now is made here. Foods formerly made in the furnace (meat) will be made here in a one-ingredient 'shapeless' recipe. Golden foods are also made here, except speckled melons, since you really shouldn't be cooking watermelon. Also, fermented spider eyes (really, who came up with that idea?) and magma creams are made in the oven.
The brick oven can also be upgraded to the Nether Brick Oven, which runs on hot fluids (lava or pyrotheum for example) instead of solid fuels.
It also cooks a bit faster than the regular brick oven. Hotter fluids (like pyrotheum) last longer than cooler ones. There is a minimum temperature of 500K, so you don't accidentally put water in or anything that has no use. It is crafted like this:
Smelter
The Smelter is for processing ores. All ores, even silk-touched ones can be processed here, with a reasonable output (no more one lapis per lapis ore). The Smelter runs on charcoal and more "refined" fuels. Plain coal is not allowed. It also requires gravel to process these ores, more expensive ores will require more gravel, including silk-touched ones. This furnace is made out of stone bricks:
This can be upgraded with end stone and ender eyes into the Ender Smelter:
The Ender Smelter uses the energy of the end to gain a chance of doubling or tripling how much ore you get, especially out of silk-touched ores. It still uses gravel, but processes much faster and can use ender peals and eyes as efficient fuel sources.
Blaze Rods and Lava Buckets are too hot of fuel sources to be usable in the Kiln and Brick Oven. Only the Smelter and higher-level furnaces can use them. Bedrock can be placed in any furnace as a creative mode "infinite" fuel source.
Repair Infusion Station
I find that the vanilla anvil mechanics are quite grindy. You find yourself using your pickaxe or sword to get just enough xp to repair it, so you can continue to get xp, so you can repair it. If your item is enchanted well enough, no amount of levels can repair it. Instead, this mod adds Repair Infusion, where materials with magical ties to the tool can be infused with it, repairing it. The Repair Infusion Station works by taking the tool's material and enchantments, and then infusing associated items into the tool. You still use the vanilla anvil for making your super-enchanted diamond tools, but repairing them is better suited for the infusion station. It is crafted out of obsidian, diamonds, and a few other things:
Each material of armor and tool has its own item needed. Each enchantment adds additional items, depending on which enchantment and how strong it is. Which items are required and how much will be shown as ghost items in the interface. There is also a minimum level requirement to infuse such materials into your item. Repairing will cost levels, but a lesser amount than the minimum level requirement (much like 1.8 enchanting) For example, an Iron Pickaxe with Efficiency III and Fortune I will require 1 iron ingot (Iron Pickaxe), 12 sugar (4 sugar per level of Efficiency), and 4 Lapis (4 lapis per level of Fortune):
Campfire
The campfire is a very simple, cheap type of furnace, allowing you to cook food and roast marshmallows when you don't have a home yet. It is much cheaper than a brick oven, but can only cook items when supplied with a pan (except marshmallows, which need to be put on a stick). However, in order to start cooking, it must be lit with a flint and steel or a fire bow. Every time it runs out of fuel or finishes its job, a "cooldown" period, where the campfire will start smoking with no flames, will occur, lasting 20 seconds. During this time supplying the campfire with fuel or an item to cook will restart the flames without needing a re-light. Once the cooldown period ends, the campfire will need to be relit. You can see how long the cooldown period has left by looking at the red bar next to the fuel slot. Note that the campfire can only hold 16 of any item at a time.
A campfire is very cheap to craft, requiring only two logs and two cobblestone:
String, Thread, and Twine
String is no longer obtainable from spiders. They drop silk instead. Silk can be crafted into thread, which is very similar to string (and has the same Ore Dictionary entry of "itemString"):
This thread can be crafted into cloth, which will eventually be usable for making cloth armor, a leather armor alternative [WIP].
You can also turn vines into twine with your knife (any knife will do). Twine can be used as string in most recipes.
String is now obtained by crafting wool with a knife. One wool will make four pieces of string.
Rock Hammer
The Rock Hammer allows you to smash blocks by breaking them, as you would with a pickaxe. It grinds stone into cobblestone, cobblestone into gravel, and gravel into sand. There will eventually be more features added to this. It is crafted like so:
Fire Bow
The Fire Bow is a low-cost alternative to the flint and steel. It has only eight uses, however, and is best used for lighting campfires. It is very easy and cheap to craft:
Pan
A pan is a necessary tool for cooking stuff in the campfire. It is a bit costly, but only takes damage when the campfire cooks the item. After 250 uses, it will break.
Other Tweaks:
This pack contains Fastcraft, by Player, enabled by default. Fastcraft enhances Minecraft with increased performance. Bug reports being made directly to Mod Authors should state Fastcraft is enabled.
With nice new villages to explore:
And another villager working in a farm!
And Luscious New Landscapes And Trees:
A lovely Chaparral!
Modlist:
DamageIndicators
Treecapitator
BetterBeginnings
BiomesOPlenty
CodeChickenCore
Millenaire
NotEnoughItems(in utility mode)
OptiFine
Apple Core
Hunger Overhaul
Pam's Harvest Craft
Pam's Get all the seeds
MC +
Hunger In Piece
Fastcraft
I welcome any suggestions of mods that make minecraft more realistic and/or harder!
Credits/Thanks:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2192122-betterbeginnings-mod
rich1051414 - For Damage Indicators!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286538-hit-splat-damage-indicators-v3-3-2-rpg-ui-and
sp614x - For OptiFine!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272953-1-8-1-optifine-hd-c7-fps-boost-hd-textures-aa-af
http://optifine.net/home
chicken_bones - For CCC and NEI!
http://chickenbones.net/
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods
Hurricaaane (Ha3) - For MAtmos!
http://minecraft.ha3.eu/matmos/
Glitchfiend - For Biomes O' Plenty!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286162-biomes-o-plenty-over-75-new-biomes-plants-and-more
Kinniken - For Millenaire!
http://millenaire.org/
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272755-millenaire-npc-village-new-villagers-in-players
bskprs and DaftPVF - For bskprsCore and Treecapitator!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281180-daftpvfs-mods-treecapitator-crystalwing
Mamiya0taru - For VoxelMap!
http://minecraft.curseforge.com/mc-mods/225179-voxelmap
Mumfrey - For LiteLoader!
http://liteloader.com/
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290155-liteloader-for-minecraft-1-7-10
andykuo1 and tobyreed0 - For MC+
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/1289173-mc-mods-satchels-turtles-quivers-and-more
Parker8283 - For Iguana Tweaks
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1295224-1-7-10-iguana-tweaks
progwml, squeek502, parker8283 - For Hunger Overhaul
http://minecraft.curseforge.com/mc-mods/224476-hunger-overhaul
Pam- For Pam's Mods
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294413-pams-mods-feb-24th-harvestcraft-1-7-10g-config
http://minecraft.curseforge.com/mc-mods/221857-pams-harvestcraft
Player - For FastCraft
http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820
I will make you a custom modpack on request, just PM me, also check out my current modpacks: My CurseForge
ImmersiveTechnology,
Evolving Technology(ex dev),Evolving Technology 1.10.2 Alpha(ex dev), Rowan.*Edit* May I beta test? XD
yeah u can beta test if u want, i dont really have a beta testing program
I will make you a custom modpack on request, just PM me, also check out my current modpacks: My CurseForge
ImmersiveTechnology,
Evolving Technology(ex dev),Evolving Technology 1.10.2 Alpha(ex dev), Rowan.Nice! I'll try testing everything I know about those mods and find some minor bugs.
ps* I'm not a noob. This is my second account XD
waiting for my god one to come back from the repair shop
do you have any mod suggestions?
I will make you a custom modpack on request, just PM me, also check out my current modpacks: My CurseForge
ImmersiveTechnology,
Evolving Technology(ex dev),Evolving Technology 1.10.2 Alpha(ex dev), Rowan.I will make you a custom modpack on request, just PM me, also check out my current modpacks: My CurseForge
ImmersiveTechnology,
Evolving Technology(ex dev),Evolving Technology 1.10.2 Alpha(ex dev), Rowan.edit:I can help you develop this modpack or create a modpack about this on technic launcher since I have so leisure time.
Yeah can you please post my releases on the technic platform, I would appreciate it and just remember to add me to modpack creators
I will make you a custom modpack on request, just PM me, also check out my current modpacks: My CurseForge
ImmersiveTechnology,
Evolving Technology(ex dev),Evolving Technology 1.10.2 Alpha(ex dev), Rowan.EnviroMine - EnviroMine is an amazing mod that adds four new bars to the game; as well as hunger, you also have to worry about thirst, temperature, sanity, & oxygen. EnviroMine also adds in block physics; no more random platforms in the air!
Minecraft Comes Alive - MCA replaces the regular NPC villagers in Minecraft with people who you can interact with, befriend, marry & even have children with. If you have enough resources, you can even craft a crown & become king of your village.
Mo' Creatures - Mo' Creatures adds many new realistic mobs to the game - bears, elephants, crocodiles, goats, boars, moles, & more! There are also many new monsters in the mod - ogres, wraiths, werewolves, etc.
Pam's HarvestCraft, Hunger Overhaul, & Spice of Life - These three mods make the eating system in Minecraft more realistic; HarvestCraft adds in many new foods to the game that require extensive cooking. Hunger Overhaul changes how much food you get from one piece of food; steak will only give you one hunger bar, where as, say, a bacon mushroom burger (which is a real thing in HarvestCraft ) will fill your entire hunger bar. This makes the player spend a lot of time cooking to make better food. Finally, Spice of Life makes it to where after you eat so much of a food, it doesn't do anything to your hunger; thus, you can't just survive on apples or steak.
I will make you a custom modpack on request, just PM me, also check out my current modpacks: My CurseForge
ImmersiveTechnology,
Evolving Technology(ex dev),Evolving Technology 1.10.2 Alpha(ex dev), Rowan.I will make you a custom modpack on request, just PM me, also check out my current modpacks: My CurseForge
ImmersiveTechnology,
Evolving Technology(ex dev),Evolving Technology 1.10.2 Alpha(ex dev), Rowan.Yeah I think you should do the download link because my 304MB modpack is taking all my dropbox space XD.
edit:Transfer complete
I will make you a custom modpack on request, just PM me, also check out my current modpacks: My CurseForge
ImmersiveTechnology,
Evolving Technology(ex dev),Evolving Technology 1.10.2 Alpha(ex dev), Rowan.and remeber this modpack is all about the difficulty of the pack, if its too hard just turn off certain mods
I will make you a custom modpack on request, just PM me, also check out my current modpacks: My CurseForge
ImmersiveTechnology,
Evolving Technology(ex dev),Evolving Technology 1.10.2 Alpha(ex dev), Rowan.Adds tons of traps in the overworld, caves and stuff
2.TerraFirmaCraft: http://terrafirmacraft.com/download.html
Makes Survival even more harder
3.Hardcore Ender Expansion: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281889-hardcore-ender-expansion-v1-7-1-200-000-dls
Makes Ender a Deadly World
4.SpecialMobs: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282771-forge-father-toasts-mods-special-mobs-mob
Makes Mobs Stronger
here is a revised list of mods:
DamageIndicators
Treecapitator
BetterBeginnings
BiomesOPlenty
CodeChickenCore
Millenaire
NotEnoughItems(in utility mode)
OptiFine
Apple Core
Hunger Overhaul
Pam's Harvest Craft
Pam's Get all the seeds
MC +
Hunger In Piece
Fastcraft
I will make you a custom modpack on request, just PM me, also check out my current modpacks: My CurseForge
ImmersiveTechnology,
Evolving Technology(ex dev),Evolving Technology 1.10.2 Alpha(ex dev), Rowan.