For Magic Launcher just install the mods on any jar file then use that same jar file as a basis for a new setup.
From there you should be good to go.
Also is there any ETA on when World Edit CUI will be re-implemented?
Just tried that. The default Minecraft laucher seems to work fine, but I added mods to the configuration after installing Voxel Modpack and it still doesn't seem to work. Even without mods in the config and/or using the default minecraft.jar. Typically I try not install mods directly into the .jar with the exception of the modpack. I'd rather not have to drag everything in. Any help appreciated. Thanks!
Just tried that. The default Minecraft laucher seems to work fine, but I added mods to the configuration after installing Voxel Modpack and it still doesn't seem to work. Even without mods in the config and/or using the default minecraft.jar. Typically I try not install mods directly into the .jar with the exception of the modpack. I'd rather not have to drag everything in. Any help appreciated. Thanks!
The mods you are using are most likely in-compatible with the modpack
The mods you are using are most likely in-compatible with the modpack
I tried doing it without any mods. The only mods I used before were Optifine (I didn't install MCPatcher) and InvTweaks.
I will wipe my .minecraft and see if that does anything with just the modpack using default setup.
i just got this mod using the Technic pack installer and wanted to know what it did. I flew around the skyline, snooped in some caves, and tried to survive for a while and found something rather irritating: this mod adds NO NEW CONTENT besides some better graphics, a version of tmi that doesn't work, and some other stuff that could be easily called "smoke and mirrors." The high expectations of a mod that got to share an installer with the amazing technic pack that never got met, coupled with the intense lag spike that consumed my game play with things like double tapping space bar about 30 times to start flying, has made me draw this conclusion: you have successfully made minecraft in all it's glory less fun to play, by adding no new features that actually mattered. you have taken your smoke and mirrors and ruined a perfectly good game by making it nearly unplayable as its ONLY FEATURE. i would suggest adding some mods to 1.3.2 before you release it within the Technic launcher. it already has the ability to backdate minecraft, use it! and if it turns out that the technic launcher is at fault, please try submitting your mod pack to technic on something other than a cerial box.
screw this everyone, get the technic pack. here are just some of it's features: flatten areas quickly with dark matter tools, turn 256 sugar cane into a diamond and use it for your automated diamond farm, use a nuclear reactor to make UU matter that can be crafted into just about anything, turn almost any item in the game into something of similar value, make just about any redstone contraption 4 time smaller with RedPower, and cross breed crops to make things like coffee beans and overworld-compatible nether warts.
i also have noticed a bug you should deal with: doing anything with the TMI thing, the debugger tool, or the clear inv button results in nothing happening except the chat saying "command not recognized. type "/help" for a list of commands"
i just got this mod using the Technic pack installer and wanted to know what it did. I flew around the skyline, snooped in some caves, and tried to survive for a while and found something rather irritating: this mod adds NO NEW CONTENT besides some better graphics, a version of tmi that doesn't work, and some other stuff that could be easily called "smoke and mirrors." The high expectations of a mod that got to share an installer with the amazing technic pack that never got met, coupled with the intense lag spike that consumed my game play with things like double tapping space bar about 30 times to start flying, has made me draw this conclusion: you have successfully made minecraft in all it's glory less fun to play, by adding no new features that actually mattered. you have taken your smoke and mirrors and ruined a perfectly good game by making it nearly unplayable as its ONLY FEATURE. i would suggest adding some mods to 1.3.2 before you release it within the Technic launcher. it already has the ability to backdate minecraft, use it! and if it turns out that the technic launcher is at fault, please try submitting your mod pack to technic on something other than a cerial box.
screw this everyone, get the technic pack. here are just some of it's features: flatten areas quickly with dark matter tools, turn 256 sugar cane into a diamond and use it for your automated diamond farm, use a nuclear reactor to make UU matter that can be crafted into just about anything, turn almost any item in the game into something of similar value, make just about any redstone contraption 4 time smaller with RedPower, and cross breed crops to make things like coffee beans and overworld-compatible nether warts.
It adds quite a lot of stuff. You just didn't find them or use them.
VoxelSniper, a minimap, a keybinding mod, WorldEditCUI, etc. The VoxelModpack is more geared towards multiplayer.
And Technic is very restricting, even if it adds items. Voxelmodpack can be used on any vanilla server and singleplayer game, while Technic / Tekkit can only be used on Technic / Tekkit worlds.
The Meaning of Life, the Universe, and Everything.
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Minecraft:
MehStrongBadMeh
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Now that we have finished updating and patching all of the mods for multiplayer environment in Minecraft 1.3. We will be able to start adding support for single player in mods like VoxelGet and VoxelFlight that lost single-player support when MInecraft transitioned over to the new server-based single-player.
Unlike the other packs in the Technic launcher, The VoxelModPack does not focus on adding new blocks and items to the game, but enhancing what you can do with the blocks and items that are already there. Also, its main focus is to be used in creative-multiplayer environment where plugins like VoxelTextures and VoxelPlayer can further enhance the player's experience on the server.
VoxelFlight seems to be very broken for me.
I tried rebinding some of the keys, so the Speed booster was R, Fly Up was the spacebar, and Fly down was Shift.
After doing this though i can't fly at all. When i press F the camera zooms out slightly, like during creative flight, then instantly goes back to normal. If i spam the spacebar i can sometimes get myself to fly, but then once i land it stops again.
And the speed booster seems to have no effect, flying or running.
It sounds like you were trying to use it in singleplayer. VoxelFlight currently does not support singleplayer. Singleplayer support is coming in the next update.
The Meaning of Life, the Universe, and Everything.
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MehStrongBadMeh
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OptiFine was never officially included in a VoxelModPack. Incompatibility, bugginess, and inconsistent results between users make supporting OptiFine a stress that my team does not have the time or energy to handle while continuing to add new features to our mods.
so is this for only smp? and does there need to be anything on the server you join?
As someone who's used components of VoxelModPack since 1.3.2, I can tell you that it works on both Single Player (survival and creative) and Multi Player. Give it a download (the 1.4.2 version, that is), and you'll wonder why you weren't using it before now.
All good things come to those who wait. I'm sure we'll be seeing an update notice within the end of the week. Remember, this is the week of Thanksgiving in the states, ~and~ there's two updates to work on releasing... a 1.4.4 and 1.4.5pre-release update. Hopefully we won't have to wait for 1.4.5 (full), before the update, but if we do, that's just how it'll be.
Also, taking a moment to stop in, and say "Thanks!" for the VoxelModPack. I've been using many of the individual mods in this pack for months now, and while I've expressed gratitude in the individual mod threads, I somehow forgot to do so here. So, again, thanks.
The Meaning of Life, the Universe, and Everything.
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MehStrongBadMeh
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We traditionally wait until The Voxel Box has updated to release the updated VoxelModPack. But demand a 1.4.4 ModPack is exceptionally high. I will discuss releasing VoxelModPack v9.3 for 1.4.4 early with my team and few other people of importance.
We traditionally wait until The Voxel Box has updated to release the updated VoxelModPack. But demand a 1.4.4 ModPack is exceptionally high. I will discuss releasing VoxelModPack v9.3 for 1.4.4 early with my team and few other people of importance.
That sounds awesome to me. I can't get enough of VoxelMods, and have been missing VoxelWorld a little more than I should admit.
We traditionally wait until The Voxel Box has updated to release the updated VoxelModPack. But demand a 1.4.4 ModPack is exceptionally high. I will discuss releasing VoxelModPack v9.3 for 1.4.4 early with my team and few other people of importance.
im just waiting for Worldedit CUI Keep the good work
MehStrongBadMeh
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MagicLauncher is the best launcher I ever used! Hoping the developer would update for 1.13.x and 1.14.x
For Magic Launcher just install the mods on any jar file then use that same jar file as a basis for a new setup.
From there you should be good to go.
Also is there any ETA on when World Edit CUI will be re-implemented?
Just tried that. The default Minecraft laucher seems to work fine, but I added mods to the configuration after installing Voxel Modpack and it still doesn't seem to work. Even without mods in the config and/or using the default minecraft.jar. Typically I try not install mods directly into the .jar with the exception of the modpack. I'd rather not have to drag everything in. Any help appreciated. Thanks!
The mods you are using are most likely in-compatible with the modpack
I tried doing it without any mods. The only mods I used before were Optifine (I didn't install MCPatcher) and InvTweaks.
I will wipe my .minecraft and see if that does anything with just the modpack using default setup.
Try opening F6 (I believe) to change flight speed for Voxel Flight. It might be F9 tho.
F7 opens the VoxelFlight menu for adjusting flight speed and keys.
screw this everyone, get the technic pack. here are just some of it's features: flatten areas quickly with dark matter tools, turn 256 sugar cane into a diamond and use it for your automated diamond farm, use a nuclear reactor to make UU matter that can be crafted into just about anything, turn almost any item in the game into something of similar value, make just about any redstone contraption 4 time smaller with RedPower, and cross breed crops to make things like coffee beans and overworld-compatible nether warts.
It adds quite a lot of stuff. You just didn't find them or use them.
VoxelSniper, a minimap, a keybinding mod, WorldEditCUI, etc. The VoxelModpack is more geared towards multiplayer.
And Technic is very restricting, even if it adds items. Voxelmodpack can be used on any vanilla server and singleplayer game, while Technic / Tekkit can only be used on Technic / Tekkit worlds.
Unlike the other packs in the Technic launcher, The VoxelModPack does not focus on adding new blocks and items to the game, but enhancing what you can do with the blocks and items that are already there. Also, its main focus is to be used in creative-multiplayer environment where plugins like VoxelTextures and VoxelPlayer can further enhance the player's experience on the server.
It sounds like you were trying to use it in singleplayer. VoxelFlight currently does not support singleplayer. Singleplayer support is coming in the next update.
A cube is a voxel, its a space that contains information, how do you think cgi explosions work, made up a grid of voxels, cubes.
thanks
All good things come to those who wait. I'm sure we'll be seeing an update notice within the end of the week. Remember, this is the week of Thanksgiving in the states, ~and~ there's two updates to work on releasing... a 1.4.4 and 1.4.5pre-release update. Hopefully we won't have to wait for 1.4.5 (full), before the update, but if we do, that's just how it'll be.
Also, taking a moment to stop in, and say "Thanks!" for the VoxelModPack. I've been using many of the individual mods in this pack for months now, and while I've expressed gratitude in the individual mod threads, I somehow forgot to do so here. So, again, thanks.
im just waiting for Worldedit CUI Keep the good work