Realistic Armor Tiers is a minecraft 1.12.2 mod, making wear armor feel more RPG-like.
The different armor types modifies the players speed when worn, leather will make you run slightly faster, while diamond makes you slightly slower.
Wearing full sets will apply different amplitudes of potion effects for as long as the player wears the full armor. Everything if fully customisable from the armor affected, to the speed modifiers, and even the potion effects and their amplitude (if you want any) when wearing a full set.
Support for other mods has been added and should be working.
Downloads
Important
When upgrading from 1.0.x to 1.1.x: Backup/delete config files, the json files have changed!
Only the first set that the player's equipment match is activated, all further sets that might match will not be loaded. The higher up the set is in the file, the higher it's priority! There is an exploit where players can keep potion effects by either logging out and then in again, or by dying, this has been fixed in version 1.1.1, so please use the latest version possible!
Current Features
Worn armor affects the players movement speed
Wearing a full set applies potions effects depending on set
Added a config file where you can change potion effects and speed modifiers
Added support for other mods that add in armor
Make tiers composed of different slots and let sets use tier slot instead of specific item
Fixed exploit where players could keep potion effects by logging out and in, or by dying.
v1.1.0 (1.12.2)
Mod completely rewritten and works with server!!
v1.0.4 (1.10.2 & 1.12.2)
Fixed issue with cross-mod behaviour.
v1.0.3 (1.12.2)
Working release for minecraft 1.12.2
v1.0.3 (1.10.2)
Fixed mod support!
v1.0.2 (1.10.2)
Added support for sets that aren't 4 pieces!
v1.0.1 (1.10.2)
Preparing for release 1.1.0
Changed old JSON file into 2 seperate files, one to define tiers (name, weight and speed modifiers) and the other to define the sets (name, modid, pieces, effects)
The file "equipment_list.json" is now obselete, you can delete it!
Hello I'm trying to use your mod In a personal mod pack right now and It doesn't seem to be working. I was attempting to remove the potion effects and add modded armor however upon equipping the armor (both vanilla sets and modded) nothing happened no speed debuffs.
The Meaning of Life, the Universe, and Everything.
Location:
Friendship, NY
Join Date:
12/26/2010
Posts:
639
Minecraft:
LunariusH
Member Details
This mod is intriguing, how does one configure the potion effect one receives when wearing a full set? How about speed reduction? Both of these would be features of great interest to me.
Rollback Post to RevisionRollBack
"Compatability is King, but configuratiblity is Queen" - InfinityRaider
This mod creates 2 config files in the standard minecraft config folder: "equipment_sets.json" and "equipment_tiers.json"
➢ equipment_sets allow you to create sets, where you define the pieces of the set, it's tier and the potion effects (if any).
The pieces are defined using the modid it's from ('minecraft' for vanilla items) and the name id (check here for vanilla items).
The potion effects are defined by their potion effect id (see table) and their efficiency (how powerful the effect is).
➢ equipment_tiers allow you to create different tiers of clothing, where you define the name of the tier, the weight of the item (not used yet, will be used by a different mod I'm creating: Realistic Weight Modifiers), and the speed modifier that affects the player speed for each item worn (The speed modifier does not apply for whole sets, but checks each of the 4 item worn: helmet, chestplate, leggings, shoes, and affects the players speed for each, even from different tiers).
The ID of the item, I was exporting with NEI, this item ID is
【customnpcs:npcCowleatherHead】
modId should also be true, the following is the module mcmod.info content:
[
{
"modid": "customnpcs",
"name": "CustomNPCs",
"version": "1.10.2_beta",
"mcversion": "1.10.2",
"description": "The Custom Npcs mod lets you create your own npcs and lets you customize them how you want",
"credits": "A lot of people, see the list at the forum",
"logoFile": "customnpcs:textures/gui/logo.png",
"url": "http://tinyurl.com/customnpcs",
"updateUrl": "",
"authorList": ["Noppes"],
"parent":"",
"screenshots": [],
"dependencies": []
}
]
Hey, I looked at the code yesterday, and I believe I found the issue. If I'm correct it's due to the id of the pieces being case sensitive, which I did not take into account.
I have uploaded a new version: 1.0.3, it should work now!
! You will have to delete your equipment_sets.json to let it recreate itself, then paste back into the new one, the changes you made !
Information
Realistic Armor Tiers is a minecraft 1.12.2 mod, making wear armor feel more RPG-like.
The different armor types modifies the players speed when worn, leather will make you run slightly faster, while diamond makes you slightly slower.
Wearing full sets will apply different amplitudes of potion effects for as long as the player wears the full armor. Everything if fully customisable from the armor affected, to the speed modifiers, and even the potion effects and their amplitude (if you want any) when wearing a full set.
Support for other mods has been added and should be working.
Downloads
Important
When upgrading from 1.0.x to 1.1.x: Backup/delete config files, the json files have changed!
Only the first set that the player's equipment match is activated, all further sets that might match will not be loaded. The higher up the set is in the file, the higher it's priority! There is an exploit where players can keep potion effects by either logging out and then in again, or by dying, this has been fixed in version 1.1.1, so please use the latest version possible!
Current Features
Planned Features
Links
ChangeLog
v1.1.1 (1.12.2)
Fixed exploit where players could keep potion effects by logging out and in, or by dying.
v1.1.0 (1.12.2)
Mod completely rewritten and works with server!!
v1.0.4 (1.10.2 & 1.12.2)
Fixed issue with cross-mod behaviour.
v1.0.3 (1.12.2)
Working release for minecraft 1.12.2
v1.0.3 (1.10.2)
Fixed mod support!
v1.0.2 (1.10.2)
Added support for sets that aren't 4 pieces!
v1.0.1 (1.10.2)
Preparing for release 1.1.0
Changed old JSON file into 2 seperate files, one to define tiers (name, weight and speed modifiers) and the other to define the sets (name, modid, pieces, effects)
The file "equipment_list.json" is now obselete, you can delete it!
Hello I'm trying to use your mod In a personal mod pack right now and It doesn't seem to be working. I was attempting to remove the potion effects and add modded armor however upon equipping the armor (both vanilla sets and modded) nothing happened no speed debuffs.
Here are my config files
[
{
set: "LEATHER",
modId: "minecraft",
pieces: [
"LEATHER_HELMET",
"LEATHER_CHESTPLATE",
"LEATHER_LEGGINGS",
"LEATHER_BOOTS"
],
},
{
set: "MAIL",
modId: "minecraft",
pieces: [
"CHAINMAIL_HELMET",
"CHAINMAIL_CHESTPLATE",
"CHAINMAIL_LEGGINGS",
"CHAINMAIL_BOOTS"
],
},
{
set: "PLATE",
modId: "aquaculture",
pieces: [
"NEPTUNIUM_HELMET",
"NEPTUNIUM_CHESTPLATE",
"NEPTUNIUM_LEGGINGS",
"NEPTUNIUM_BOOTS"
],
},
{
set: "LEATHER",
modId: "mw",
pieces: [
"MARINE_HELMET",
"MARINE_CHESTPLATE",
"MARINE_LEGGINGS",
"MARINE_BOOTS"
],
},
{
set: "CLOTH",
modId: "mw",
pieces: [
"TACTICAL_HELMET",
"TACTICAL_CHESTPLATE",
"TACTICAL_LEGGINGS",
"TACTICAL_BOOTS"
],
},
{
set: "LEATHER",
modId: "mw",
pieces: [
"SWAT_HELMET",
"SWAT_CHESTPLATE",
"SWAT_LEGGINGS",
"SWAT_BOOTS"
],
},
{
set: "LEATHER",
modId: "mw",
pieces: [
"SPETZNAZ_HELMET",
"SPETZNAZ_CHESTPLATE",
"SPETZNAZ_LEGGINGS",
"SPETZNAZ_BOOTS"
],
},
{
set: "PLATE",
modId: "minecraft",
pieces: [
"IRON_HELMET",
"IRON_CHESTPLATE",
"IRON_LEGGINGS",
"IRON_BOOTS"
],
},
{
set: "LEATHER",
modId: "dungeontactics",
pieces: [
"STUDDED_HELMET",
"STUDDED_CHESTPLATE",
"STUDDED_LEGGINGS",
"STUDDED_BOOTS"
],
},
{
set: "PLATE",
modId: "dungeontactics",
pieces: [
"GILDED_HELMET",
"GILDED_CHESTPLATE",
"GILDED_LEGGINGS",
"GILDED_BOOTS"
],
},
{
set: "PLATE",
modId: "dungeontactics",
pieces: [
"JEWELLED_HELMET",
"JEWELLED_CHESTPLATE",
"JEWELLED_LEGGINGS",
"JEWELLED_BOOTS"
],
},
{
set: "CLOTH",
modId: "toughasnails",
pieces: [
"JELLED_SLIME_HELMET",
"JELLED_SLIME_CHESTPLATE",
"JELLED_SLIME_LEGGINGS",
"JELLED_SLIME_BOOTS"
],
},
{
set: "LEATHER",
modId: "toughasnails",
pieces: [
"WOOL_HELMET",
"WOOL_CHESTPLATE",
"WOOL_LEGGINGS",
"WOOL_BOOTS"
],
},
{
set: "MAIL",
modId: "minecraft",
pieces: [
"GOLDEN_HELMET",
"GOLDEN_CHESTPLATE",
"GOLDEN_LEGGINGS",
"GOLDEN_BOOTS"
],
},
{
set: "PLATE",
modId: "minecraft",
pieces: [
"DIAMOND_HELMET",
"DIAMOND_CHESTPLATE",
"DIAMOND_LEGGINGS",
"DIAMOND_BOOTS"
],
}
]
[
{
set: "CLOTH",
weight: 1,
speed: -0.005
},
{
set: "LEATHER",
weight: 2,
speed: -0.007
},
{
set: "MAIL",
weight: 4,
speed: -0.010
},
{
set: "PLATE",
weight: 8,
speed: -0.020
}
]
Hey, sorry for the late reply, I've been on vacation with no internet.
At the end of each '[ ]' from pieces in the first config, you add a comma even though there is no '[ ]' after, remove that comma each time:
Example:
[
{
set: "LEATHER",
modId: "minecraft",
pieces: [
"LEATHER_HELMET",
"LEATHER_CHESTPLATE",
"LEATHER_LEGGINGS",
"LEATHER_BOOTS"
]
},
{
set: "MAIL",
modId: "minecraft",
pieces: [
"CHAINMAIL_HELMET",
"CHAINMAIL_CHESTPLATE",
"CHAINMAIL_LEGGINGS",
"CHAINMAIL_BOOTS"
]
},
{
set: "PLATE",
modId: "aquaculture",
pieces: [
"NEPTUNIUM_HELMET",
"NEPTUNIUM_CHESTPLATE",
"NEPTUNIUM_LEGGINGS",
"NEPTUNIUM_BOOTS"
]
}
]
Thanks for the help.
This mod is intriguing, how does one configure the potion effect one receives when wearing a full set? How about speed reduction? Both of these would be features of great interest to me.
This mod creates 2 config files in the standard minecraft config folder: "equipment_sets.json" and "equipment_tiers.json"
➢ equipment_sets allow you to create sets, where you define the pieces of the set, it's tier and the potion effects (if any).
The pieces are defined using the modid it's from ('minecraft' for vanilla items) and the name id (check here for vanilla items).
The potion effects are defined by their potion effect id (see table) and their efficiency (how powerful the effect is).
➢ equipment_tiers allow you to create different tiers of clothing, where you define the name of the tier, the weight of the item (not used yet, will be used by a different mod I'm creating: Realistic Weight Modifiers), and the speed modifier that affects the player speed for each item worn (The speed modifier does not apply for whole sets, but checks each of the 4 item worn: helmet, chestplate, leggings, shoes, and affects the players speed for each, even from different tiers).
⚠︎ The standard vanilla speed is 0.1f
For help, I use the following syntax in [equipment_sets.json], but it does not have any effect
May I ask where is wrong?
I'm not sure, the syntax looks good, no problem there.
The only thing I can think of, is that maybe the modId is wrong? or the name of the piece is wrong?
How about the other file, [equipment_tiers.json] do you have the tier "PLATE" defined there? If not that could also be the issue!
If neither is the issue, please send both files so I can have a look at it.
First of all, thanks to the author's reply, this is really a good module
A custom module can be quite rare, your module is very good I really like
In fact, I tested the other modules of the items, in the file are no effect
I also tried to replace the English case, the result is only Minecraft items effective
It is possible to function in the support module is invalid
The following is a complete document
equipment_sets.json:
equipment_tiers.json:
The ID of the item, I was exporting with NEI, this item ID is
【customnpcs:npcCowleatherHead】
modId should also be true, the following is the module mcmod.info content:
[
{
"modid": "customnpcs",
"name": "CustomNPCs",
"version": "1.10.2_beta",
"mcversion": "1.10.2",
"description": "The Custom Npcs mod lets you create your own npcs and lets you customize them how you want",
"credits": "A lot of people, see the list at the forum",
"logoFile": "customnpcs:textures/gui/logo.png",
"url": "http://tinyurl.com/customnpcs",
"updateUrl": "",
"authorList": ["Noppes"],
"parent":"",
"screenshots": [],
"dependencies": []
}
]
Thank you again for your response
Hey, I looked at the code yesterday, and I believe I found the issue. If I'm correct it's due to the id of the pieces being case sensitive, which I did not take into account.
I have uploaded a new version: 1.0.3, it should work now!
! You will have to delete your equipment_sets.json to let it recreate itself, then paste back into the new one, the changes you made !
Hello, thanks for your reply, I am using the latest version v1.0.3 and producing a new equipment_sets.json and equipment_tiers.json
But still not, only support vanilla items, the following is the contents of the file
equipment_sets.json:
equipment_tiers.json:
equipment_tiers.jsoninside the change is no problem, but also only support vanilla items
Hmmm, that is weird, your files looks good.
I'm not sure what could be the issue here...
Could you send me your minecraft log?
It should be "fml-client-latest.log" inside the log folder
I am very sorry, I have found the reason later
Because i renamed your mod.jar
So it will fail
I use the original name [realisticarmortiers-1.0.3] function to return to normal
Thank you very much for your help and apologize for disturbing your time
Hey, no worries, I'm just happy you got it to work!
+ I found an issue that would be a pain in the ass later on, so you know, something good came out of it too