The Meaning of Life, the Universe, and Everything.
Location:
Friendship, NY
Join Date:
12/26/2010
Posts:
639
Minecraft:
LunariusH
Member Details
Amazing update, am super excited about this mod and where it's going. While you're adding amazing animals in the wild, can you add Sugar Gliders to Tropical/Warm biomes?
Alright, fluff-feature request out of the way. Can you add configurations for where animals spawn, and how large the family groups are? Just in case we want to alter the biomes they spawn in, increase or decrease family unit size, etc.
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"Compatability is King, but configuratiblity is Queen" - InfinityRaider
Alright, fluff-feature request out of the way. Can you add configurations for where animals spawn, and how large the family groups are? Just in case we want to alter the biomes they spawn in, increase or decrease family unit size, etc.
Oh, I like this biome configuration idea, thx.
You can already increase/decrease the family size
Note that 1.11.x and 1.12.x requires the CraftStudioAPI mod, also found on Curse.
Highly recommend that you also use the Carry On mod to easly move animals and blocks, as well as WAILA or The One Probe for 1.11+ to better see what’s happening with your animals.
Major Updates:
Added Rabbits
Chinchilla, Cottontail, Dutch, Havana, Jack, Lop, New Zealand, Rex
All breed and cross breed
Replace vanilla rabbits (biome-based)
Added Goats
Alpine, Angora, Fainting, Kiko, Kinder, Pygmy
Angora Goats can be Sheared
Does can give milk, which can be made into cheese
Bucks will occasionally spar with each other
Goats eat all sorts of strange things (e.g., string, sticks, the occasional fencepost)
Added Sheep (6 Breeds)
Dorper, Dorset, Friesian, Jacob, Merino, Suffolk
All can be Sheared, and some have Custom Wools
Ewes give milk, which can be made into cheese
Friesian and Dorsets replace Vanilla Sheep
Rams will occasionally spar with each other
Added 5 new Peacock colors
Major optimization throughout the mod, including Spawning and AI Tasks, such as Mating and Following.
Added Salt Lick (for Horses, Goats, Sheep, Pigs, Cows), which can help heal an animal when they are low on health
[1.11, 1.12] Added increased support for WAILA and The One Probe to see what’s happening with the animals and blocks (e.g., Wool Regrowth Timer, Pregnanacy Timer)
[1.11, 1.12] Troughs can be custom filled with any item you want via the config
[1.11, 1.12] Animals can be assigned any custom food, which will automatically work in the Trough as well (credit: Guinaro, BeardedFlea)
Other Updates:
Modified the mating process for mammals. Males now initiate the process. Pregnancy is only successful if they are within very close proximity. After giving birth, the female cannot be pregant until after a small period of time. (credit: Deshiba, Kyrislian)
Female milk providers (Cows, Goats, Sheep) will only provide milk if they have given birth.
Mates (of any animal type) can be ‘broken up’ if moved more than 30 blocks apart from each other
Greatly improved Horse Riding controls. Horses stop and turn much more easily, and can finally jump. (credit: RaliaTheWolf)
Peacock Feathers can now be used in all Feather recipes
Only adult pigs on leads can find Truffles (credit: scotty9090)
[1.11, 1.12] Cheese Blocks can be placed on the ground and shared
Recalibrated the health of all animals, to be more fitting for their relative sizes
Updated the 1.10 version to use Java 8
Roosters must be in very close proximity to the nest to fertilize eggs (credit: katabug)
Bug Fixes:
Fixed bug where certain baby animals continued to grow to many times their normal size (credit: Ice Kold)
Changed all mates and children to use a different ID system that persists over reboots
Cows and other animals run after being attacked
Fixed bug where if a female mammal was pregnant but her mate was missing, she never gave birth and could not become pregnant again
Achievements now working again in 1.11.2 (credit: RaliaTheWolf)
Amphibians are now permanent and will not die of old age (credit: IceKold)
Fixed bug where console occasionally spammed “Missing passenger for entity”
Fixed the body rotation on the Rhode Isladn Red Hen and Rooster
Fixed bug where Plymouth Rock Chicks changed colors on reboots (credit: Gerbil12)
[1.10] Fixed issue where pets carried on shoulders were despawning after carrying short distances (credit: RosemonkeyCT)
You can no longer feed an angry bull (credit: Gerbil12)
[1.11.2] Updated how entities are spawned to reduce the spamming of ‘Keeping entity animania’ entries (credit: roulito, VallenFrostweaver)
Fixed issue with Hamster showing a tick error which could eventually cause server crash (credit: nmarshall23)
Fixed issue where certain pets were teleporting with you even when sitting (credit: mossylungs)
Entity lagging from AI, especially FollowMate, Mating, FollowParent and others has been greatly reduced (credit: Eufranio)
Entity Spawning performance has been greatly optimized to reduce slowdown when entering new chunks (credit: Sunconure11)
Compat:
Added compatibility with Astikoor (Horse Carts, only on 1.11 and 1.12)
Fixed crash issue with Forestry (credit: SybilGlendevon)
Fixed error showing with TOP on server worlds (credit: Starza4TW)
Fixed Truffle Soup eating crash when Apple Core is installed (credit: Emraldilian)
[1.11.2] Fixed Server Crash with Mekanism installed (credit: VallenFrostweaver)
The Meaning of Life, the Universe, and Everything.
Join Date:
12/2/2013
Posts:
52
Member Details
Loving the 1.12 update! This mod is amazing, don't know how I played MC without it, lol. I have a suggestion for when you add dogs. (hopefully posting this here is okay!)
Along with herding dogs, such as Border Collies and Australian Cattle Dogs, livestock guardian dogs are extremely important to running a successful farm, they protect the herd/flock from predators such as wolves, coyotes, bobcats, and mountain lions.
Some ideas:
The guardian dogs would patrol/wander around the area where the livestock is kept, but stay within a certain block radius to the stock, probably something along the lines of the nearest animal to them.
Since livestock guardians do not normally attack unless there is no other option, it could be made so when a predator came within a certain amount of blocks from them, they would start barking and this would make the predator move away. Perhaps the dog could chase them a short ways until they came to the end of the block radius from the stock.
The predators would come out at night/as the sun goes down like MC monsters do, or maybe randomly approach the stock during the day if they are close enough to be attracted.
The main breeds of dogs used for this work are, Great Pyrenees,Anatolian Shepherd Dog, Kuvasz, and the Akbash.
I would love to see something like this implemented into the mod, it would add more realism to animal raising in MC and I personally love these dog breeds and the work that they do. Thank you for considering my suggestion!
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Dogs are not our whole life, but they make our lives whole.
Roger A. Caras
The Meaning of Life, the Universe, and Everything.
Join Date:
10/6/2016
Posts:
46
Member Details
I know dogs are on your todo list so I cant wait to see them all. Guard dogs, sheep dogs, hunting dogs, and so on. I know I ask a lot and I also know you don't have to at all but I would really love to see deer, bears, boar, and other animals to hunt. I would just make minecraft a more complete world and I just love the way you do all the mobs in this mod.
I know dogs are on your todo list so I cant wait to see them all. Guard dogs, sheep dogs, hunting dogs, and so on. I know I ask a lot and I also know you don't have to at all but I would really love to see deer, bears, boar, and other animals to hunt. I would just make minecraft a more complete world and I just love the way you do all the mobs in this mod.
Thanks seraphimrock1!
We actually have deer and a boar on the list... and we'll have to replace the bears at some point. Thanks for your support!
Loving the 1.12 update! This mod is amazing, don't know how I played MC without it, lol. I have a suggestion for when you add dogs. (hopefully posting this here is okay!)
Along with herding dogs, such as Border Collies and Australian Cattle Dogs, livestock guardian dogs are extremely important to running a successful farm, they protect the herd/flock from predators such as wolves, coyotes, bobcats, and mountain lions.
Some ideas:
The guardian dogs would patrol/wander around the area where the livestock is kept, but stay within a certain block radius to the stock, probably something along the lines of the nearest animal to them.
Since livestock guardians do not normally attack unless there is no other option, it could be made so when a predator came within a certain amount of blocks from them, they would start barking and this would make the predator move away. Perhaps the dog could chase them a short ways until they came to the end of the block radius from the stock.
The predators would come out at night/as the sun goes down like MC monsters do, or maybe randomly approach the stock during the day if they are close enough to be attracted.
The main breeds of dogs used for this work are, Great Pyrenees, Anatolian Shepherd Dog, Kuvasz, and the Akbash.
I would love to see something like this implemented into the mod, it would add more realism to animal raising in MC and I personally love these dog breeds and the work that they do. Thank you for considering my suggestion!
Great suggestions! WE have both herding and guard dogs on the list. Thanks for the research, this definitely helps!
The Meaning of Life, the Universe, and Everything.
Join Date:
2/28/2013
Posts:
74
Xbox:
GingerNo7
Member Details
I absolutely love the models for the animals ( I found a rabbit the other day and it is just so adorable). It feels more immersive when you actually have to take care of your animals. Keep up the good work
I absolutely love the models for the animals ( I found a rabbit the other day and it is just so adorable). It feels more immersive when you actually have to take care of your animals. Keep up the good work
Note that 1.11.x and 1.12.x versions of Animania requires CraftStudioAPI mod
Updates:
Added new ‘Ambient Mode’ in the config. Set this to true and the animals will no longer be required to eat or drink.
The AI for Water drinking from fresh water lakes and rivers has been greatly improved for all animals. Animals recognize nearby water better and don’t necessary have to be standing in or right over the block to drink.
Amazing update, am super excited about this mod and where it's going. While you're adding amazing animals in the wild, can you add Sugar Gliders to Tropical/Warm biomes?
Alright, fluff-feature request out of the way. Can you add configurations for where animals spawn, and how large the family groups are? Just in case we want to alter the biomes they spawn in, increase or decrease family unit size, etc.
It's up for download on the Curseforge page.
Avatar: "Badass" playermodel from Garry's Mod addon Metropolice Pack
corgiorgy.com
Oh, I like this biome configuration idea, thx.
You can already increase/decrease the family size
Animania
Release Notes 1.3.1 (for 1.12.1)
“Cornucopia”
Note that 1.11.x and 1.12.x requires the CraftStudioAPI mod, also found on Curse.
Highly recommend that you also use the Carry On mod to easly move animals and blocks, as well as WAILA or The One Probe for 1.11+ to better see what’s happening with your animals.
Major Updates:
Other Updates:
Bug Fixes:
Compat:
Loving the 1.12 update! This mod is amazing, don't know how I played MC without it, lol. I have a suggestion for when you add dogs. (hopefully posting this here is okay!)
Along with herding dogs, such as Border Collies and Australian Cattle Dogs, livestock guardian dogs are extremely important to running a successful farm, they protect the herd/flock from predators such as wolves, coyotes, bobcats, and mountain lions.
Some ideas:
I would love to see something like this implemented into the mod, it would add more realism to animal raising in MC and I personally love these dog breeds and the work that they do. Thank you for considering my suggestion!
Roger A. Caras
I know dogs are on your todo list so I cant wait to see them all. Guard dogs, sheep dogs, hunting dogs, and so on. I know I ask a lot and I also know you don't have to at all but I would really love to see deer, bears, boar, and other animals to hunt. I would just make minecraft a more complete world and I just love the way you do all the mobs in this mod.
hey is it ok to post your twitter teasers here with links to twitter to get you more followers?
The time has come
Thanks seraphimrock1!
We actually have deer and a boar on the list... and we'll have to replace the bears at some point. Thanks for your support!
Great suggestions! WE have both herding and guard dogs on the list. Thanks for the research, this definitely helps!
Yay! I know it will be awhile yet, but I am already so excited for when dogs are added to this awesome mod! Always glad to help out.
Roger A. Caras
hey seeing you said its on your list here is some info in case you wanted it https://www.bds.org.uk/index.php/advice-education/species
How do the Bucks and Rams like to fight?
I absolutely love the models for the animals ( I found a rabbit the other day and it is just so adorable). It feels more immersive when you actually have to take care of your animals. Keep up the good work
Thank you, will do!
Excellent, thanks!
Mmmm... they just kind of randomly pair off and spar each other. Every few minutes. Note bucks only fight other bucks, and rams only fight other rams.
quick question. how well will this mod work with DR. Zarks mo' creachers mod?
Haven't tested it since the 1.1 version, where it worked just fine.
Animania
Release Notes 1.3.3 (1.10.x, 1.11.x, 1.12.x)
“Cold Wet Animanian Summer”
Note that 1.11.x and 1.12.x versions of Animania requires CraftStudioAPI mod
Updates:
Bug Fixes: