Also, forgot to mention, when I got it working on the right verison theres a bug, where sometimes if you posses small mobs it will kill you, and if you press respawn it kills you again, and again, and again.
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"Move along people,nothing to see Here" Quote from a extremely suspicious person.
Fararise, have some of the mobs had their abilities improved since I last posted here? E.g. does the spider climb walls, or the Wither Skeleton inflict Wither, and does the Ghast still have that bug with keeping the flight?
Rollback Post to RevisionRollBack
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
Fararise, have some of the mobs had their abilities improved since I last posted here? E.g. does the spider climb walls, or the Wither Skeleton inflict Wither, and does the Ghast still have that bug with keeping the flight?
Yep! All of those have mentioned been fixed / added since then.
Hey there! Loving this mod so much, but a friend and myself have run into a bit of a problem.
You see, we have a mod running that he made himself, which usually works fine... but for some reason, whenever someone disguises as one of the mobs from the mod, they only gain Pig exp for killing things and over time. Is there any explanation or fix for this? Any help would be appreciated ^^
I understand if you don't want to, but the one thing that would make this mod better IMO would be updating to 1.11.2 and adding support for the new mobs. Also maybe make it so that if you possess an Evoker in the 1.11 version, Vexes that you spawn will be your allies and attack anything that you look at. If this happens than the possession action hotkey for Evokers should switch back and forth between summoning Vexes and Fangs(the beartrap things) in a similar manner to how Evokers switch between the attacks normally. If you update to 1.11 but don't make it so that Vexes obey the Evoker player, then you should disable the Vex summon for players possessing Evokers and simply have the hotkey trigger the Fangs. Either way works, I just want to be able to summon Vexes to fight at my side if at all possible.
Rollback Post to RevisionRollBack
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
1. Asking for backports is considered EXTREMELY rude by most mod devs considering the sheer amount of work it entails.
2. This mod's dev hasn't been on since early last month, and his last public post was several months ago. I'd consider this mod dead.
Rollback Post to RevisionRollBack
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
no this is the only mod I installed
You are using a cracked launcher. That is why your game is crashing. I do not support people using cracked launchers.
This is caused by the fact that you are using a cracked launcher. Both myself and Forge do not support people using cracked launchers.
i really like this mod
1.0.0 has been released!
* Added Possessitite, a rare ore used in replacement of the nether star
* Added Possession Experience, the more you possess a certain
creature, the longer you can possess it for. (Credit to JSM for idea)
* Fix update checker not checking minor version
Oops, hmm, must have gotten some of the changes mixed up.
What version is this for?
Never mind about the crash, turns out I was using the wrong verison!
"Move along people,nothing to see Here" Quote from a extremely suspicious person.
This is for Minecraft 1.10.2.
Also, forgot to mention, when I got it working on the right verison theres a bug, where sometimes if you posses small mobs it will kill you, and if you press respawn it kills you again, and again, and again.
"Move along people,nothing to see Here" Quote from a extremely suspicious person.
Why my camera view always shaking whenever I possessed the mob?
(Except: Villager, Witch)
That's weird, what other mods do you have? Maybe another mod is also changing the camera / eye height?
I love this mod, wish it was for 1.7.10, but I know it easier to update then downgrade, so I still play with it in 1.10.2 because it is AWESOME.
AcademyCraft, RPG Races Mod, Mythicraft, Ben 10 Mod, Minecraft: Omnihero
Fararise, have some of the mobs had their abilities improved since I last posted here? E.g. does the spider climb walls, or the Wither Skeleton inflict Wither, and does the Ghast still have that bug with keeping the flight?
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
seems like a really cool mod, just want to ask if any future feature for the exp system
like is it possible to gain some perks in human form to use after reaching certain level of mobs
say if I maxed horse lv, I gain extra running speed and jump boost even in human form with the hat
Think that would be more rewarding for possessing mobs
I'm just a wanderer.....
Yep! All of those have mentioned been fixed / added since then.
Hmm, that's a nice idea! ^-^
Hey there! Loving this mod so much, but a friend and myself have run into a bit of a problem.
You see, we have a mod running that he made himself, which usually works fine... but for some reason, whenever someone disguises as one of the mobs from the mod, they only gain Pig exp for killing things and over time. Is there any explanation or fix for this? Any help would be appreciated ^^
I understand if you don't want to, but the one thing that would make this mod better IMO would be updating to 1.11.2 and adding support for the new mobs. Also maybe make it so that if you possess an Evoker in the 1.11 version, Vexes that you spawn will be your allies and attack anything that you look at. If this happens than the possession action hotkey for Evokers should switch back and forth between summoning Vexes and Fangs(the beartrap things) in a similar manner to how Evokers switch between the attacks normally. If you update to 1.11 but don't make it so that Vexes obey the Evoker player, then you should disable the Vex summon for players possessing Evokers and simply have the hotkey trigger the Fangs. Either way works, I just want to be able to summon Vexes to fight at my side if at all possible.
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
Can you please do this mod for 1.7.10 ?
1. Asking for backports is considered EXTREMELY rude by most mod devs considering the sheer amount of work it entails.
2. This mod's dev hasn't been on since early last month, and his last public post was several months ago. I'd consider this mod dead.
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.