The Meaning of Life, the Universe, and Everything.
Join Date:
4/22/2011
Posts:
171
Minecraft:
Lover
Member Details
This mod is wonderful, thank you for updating to 1.9! I'd like to suggest that the sounds of the biome you're in are removed or muted when you go underwater.
This mod is wonderful, thank you for updating to 1.9! I'd like to suggest that the sounds of the biome you're in are removed or muted when you go underwater.
Would someone please explain to me how to install this? I haven't played Minecraft since way back in 1.2, and the way mods are installed seems to have changed drastically.
Someone should take this mod and update it to 1.9. Seems to be the best ambient sound mod there has been, but sadly hasn't been updated in a long time.
Thanks for the mod though, much better than nothing!
Ok, heres a second question. I've installed optifine, and with optifine I've got mr meeps shaders installed, Now my question to you is how do I get the shaders and optifine to work with forge and ambient sounds? Under the profiles I can only have one or the other :/
Ok, heres a second question. I've installed optifine, and with optifine I've got mr meeps shaders installed, Now my question to you is how do I get the shaders and optifine to work with forge and ambient sounds? Under the profiles I can only have one or the other :/
Download Optifine and copy the downloaded file into your mods folder. Select your Forge profile and launch it.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/6/2011
Posts:
54
Member Details
It's awesome someone has brought us another mod like this! Makes minecraft so much more fun to play, when you have a world with sound!
I have found a rather annoying bug though. inside jungle biomes I always end up hearing the cave sounds when under the large trees. I'm sure this has something to do with the lighting level under the tree. But I was wondering if you could some how add in an exception that would over rule the lighting level rule into the mod, so that when your under any block with the word "leaves" in it that it would play the normal biome sounds. This would also add in support for modded trees as 90% of all the major biome/worldgen/any mod that adds more trees call the foliage blocks "birch leaves" "red wood leaves" etc etc.
Not sure how practical this would be when dealing with ram. I'm sure this would mean checking every block that fell under the said lighting limit, all the way from bedrock to sky level. 65,536 blocks per chunk is no small apple I'm sure.
Something else I was wondering is how hard would it be to add in a config file for us to add in our own biomes? I like to play with the biomes O' plenty mod and you don't have many normal biomes spawning around as they are out numberd by the shear number of Modded biomes. I would like some of these plains like biomes to have some sound. (most of the forest seem to have the forest sound working already)
And thank you for putting in the time you already have into making this mod! It means a lot to the community to have Modders who make mods that are not mainstream!
Is there a way to make it where this mod plays sounds in different biomes? I have the Biomes O Plenty mod and when I'm in a non-vanilla biome, I don't really get much sound other than the cave-dripping sound or the underwater sound (if I'm underwater)
It's awesome someone has brought us another mod like this! Makes minecraft so much more fun to play, when you have a world with sound!
I have found a rather annoying bug though. inside jungle biomes I always end up hearing the cave sounds when under the large trees. I'm sure this has something to do with the lighting level under the tree. But I was wondering if you could some how add in an exception that would over rule the lighting level rule into the mod, so that when your under any block with the word "leaves" in it that it would play the normal biome sounds. This would also add in support for modded trees as 90% of all the major biome/worldgen/any mod that adds more trees call the foliage blocks "birch leaves" "red wood leaves" etc etc.
Not sure how practical this would be when dealing with ram. I'm sure this would mean checking every block that fell under the said lighting limit, all the way from bedrock to sky level. 65,536 blocks per chunk is no small apple I'm sure.
Something else I was wondering is how hard would it be to add in a config file for us to add in our own biomes? I like to play with the biomes O' plenty mod and you don't have many normal biomes spawning around as they are out numberd by the shear number of Modded biomes. I would like some of these plains like biomes to have some sound. (most of the forest seem to have the forest sound working already)
And thank you for putting in the time you already have into making this mod! It means a lot to the community to have Modders who make mods that are not mainstream!
Is there a way to make it where this mod plays sounds in different biomes? I have the Biomes O Plenty mod and when I'm in a non-vanilla biome, I don't really get much sound other than the cave-dripping sound or the underwater sound (if I'm underwater)
About biomes:
The system behind it is rather easy. There is a config file. Each sound is represented by one entry. It's value is a list of all names. If one of those name is contained by the name of your current biome it will play the sound.
"S:forest=forest;taiga;"
Will be played for every biome which name contains "forest" or "taiga". You can add as many names as you want to.
If you add support for all Biomes of Biomes O Plenty you can send it to me. I would love to add those to the default list.
Well, I'd say only in daytime, but if you just generally tell the crickets to chill out a bit, that'd be great!
Thanks, made it way back when I was playing around with some GIF making program!
I don't think the crickets were the problem but the bees. It should be better in v1.0
Released v1.0 for Minecraft 1.9 & 1.8.9
This mod is wonderful, thank you for updating to 1.9! I'd like to suggest that the sounds of the biome you're in are removed or muted when you go underwater.
Hello.
I added it to my TODO list
Just drag the zip file into your mod folder.
Would someone please explain to me how to install this? I haven't played Minecraft since way back in 1.2, and the way mods are installed seems to have changed drastically.
Thanks
Thanks
Cheers ^-^
Ok, heres a second question. I've installed optifine, and with optifine I've got mr meeps shaders installed, Now my question to you is how do I get the shaders and optifine to work with forge and ambient sounds? Under the profiles I can only have one or the other :/
Download Optifine and copy the downloaded file into your mods folder. Select your Forge profile and launch it.
That's got things sorted. Thanks
It's awesome someone has brought us another mod like this! Makes minecraft so much more fun to play, when you have a world with sound!
I have found a rather annoying bug though. inside jungle biomes I always end up hearing the cave sounds when under the large trees. I'm sure this has something to do with the lighting level under the tree. But I was wondering if you could some how add in an exception that would over rule the lighting level rule into the mod, so that when your under any block with the word "leaves" in it that it would play the normal biome sounds. This would also add in support for modded trees as 90% of all the major biome/worldgen/any mod that adds more trees call the foliage blocks "birch leaves" "red wood leaves" etc etc.
Not sure how practical this would be when dealing with ram. I'm sure this would mean checking every block that fell under the said lighting limit, all the way from bedrock to sky level. 65,536 blocks per chunk is no small apple I'm sure.
Something else I was wondering is how hard would it be to add in a config file for us to add in our own biomes? I like to play with the biomes O' plenty mod and you don't have many normal biomes spawning around as they are out numberd by the shear number of Modded biomes. I would like some of these plains like biomes to have some sound. (most of the forest seem to have the forest sound working already)
And thank you for putting in the time you already have into making this mod! It means a lot to the community to have Modders who make mods that are not mainstream!
-633447
Is there a way to make it where this mod plays sounds in different biomes? I have the Biomes O Plenty mod and when I'm in a non-vanilla biome, I don't really get much sound other than the cave-dripping sound or the underwater sound (if I'm underwater)
The first thing is added to my todo list.
Second problem addressed below...
About biomes:
The system behind it is rather easy. There is a config file. Each sound is represented by one entry. It's value is a list of all names. If one of those name is contained by the name of your current biome it will play the sound.
"S:forest=forest;taiga;"
Will be played for every biome which name contains "forest" or "taiga". You can add as many names as you want to.
If you add support for all Biomes of Biomes O Plenty you can send it to me. I would love to add those to the default list.
I'm working on that now. I'll send you the config to see what you think.
[Idea]
It's not about ideas, the problem is to found usable sounds. So if you have an idea, you should look for a sounds as well .
If you need more sounds I can try to dig some free sounds up. Tell me what your looking for
I miss sounds for
it can be anything as long as it matches the situation and is free to use.
Released v1.1.0 for 1.9.4
It's lovely; than you for sharing this mod with us. Makes such a difference to me, for making a Minecraft world feel more alive.