I don't have time to add new machines at the moment, so you'll have to settle for the automated assembler for the time being.
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My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
The add-on mods will soon follow. Note that Forge is in a state of rapid development, so while I compiled Power Advantage (and Base Metals v2.1.1) with Forge build 1832, it might not work with the latest forge build or with older builds.
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My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
In addition to updating to 1.9, these updates include cross-compatibility with the Tech Reborn mod and I upped the dig area of the Laser Drill again (now 3x3)
EDIT: Oops, I shipped Power Advantage 2.0.1 with a broken Tech Reborn EU transformer recipe. Fixed in Power Advantage v2.0.2
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Is JEI not working? Actually, the recipe diagram might not make it clear that you have to drop the potatoes on the ground to smash them with the hammer by right-clicking them (I failed to think of a pictoral way of describing this process in the recipe screen).
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My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Is this mod affecting villagers at all? It's either this or RFTools. I'm finding that all the farmers and priests in the villages disappeared. All I see is like 5-6 weaponsmiths, 2-3 toolsmiths, an armorsmith and a leatherworker. It used to be farmers, butchers and librarians were most common villagers. I suppose it could also be some kind of 1.9 related vanilla change.
edit: Well i did find a village composed of librarians and a priest so not totally gone. Still no farmers after 4 different villages and very few butchers. Did mojang just get rid of farmers cause they were too easy a source of emeralds?
I got rid of customized villagers in the latest update of Base Metals. I think that villagers spawn with specific buildings in Minecraft 1.9, so if your village doesn't have a library or farm house, then no librarians or farmers.
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My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Ahhh ok that makes sense. I'll just keep looking for different villages then though I think every village has a farm (not sure which one is the farm house), but clearly some changes went into vanilla that I did not keep up with.
Different note, I pushed some mod updates. Lootable Bodies is now available for MC 1.9, and I updated Power Advantage and Minecraft Mineralogy with minor bug fixes.
Next week, I'll try to update Wonderful Wands to MC 1.9, and then Minecraft Mineralogy after that.
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My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Hmm I'm seeing something odd with portable tanks on 1.9. I fill them with oil, break them down to pick them up and when I set them down, they're empty. Aren't portable ones supposed to keep their inventory?
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Great Mods! I hit a little bug though. I'm using Electric Advantage 2.0.2. The Automated Assemblers make the game hang and disconnect me whenever I put an Iron Block or Gold Block in the reference slot. After reconnecting, I am fine (can right click assemblers and remove said blocks), but if I leave the Iron Block or Gold Block in the ref slot, the game hangs and disconnects me when items enter the assembler.
EDIT: I am unable to replicate the iron block problem. I suspect that there's some combination of mod recipes that's confusing it. Could I get a complete list of mods that you have installed? Also, how are you running the game (dedicated server and client or single player?) and what other items do you have in the inventory slot of the assembler?
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
I am running a dedicated server. I have the following Mods installed:
Armor Plus 1.9.0-1.9
Decoration Megapack 1.9.1
Lemon's Simple Teleporters 1.1.1
Lucky Block 7.0.0
Reptile Mod 1.9-3.4.0-41
Base Metals 2.2.0
Power Advantage 2.1.0
Electric Advantage 2.0.2
Steam Advantage 2.0.2
Using Forge version 1.9-12.16.0.1865.
I also tried to put an iron fence in the ref slot... and I had the same problem. So it seems I have the issue whenever I use anything having to do with iron (and gold I'm guessing as well). I can test that and get back to you.
Also try reducing the recursion limit in the Electric Advantage config file down to 3 (or less). That should reduce the amount of time it spends scanning through recipes.
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My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
I don't have time to add new machines at the moment, so you'll have to settle for the automated assembler for the time being.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Bug Report: The pumps won't suck up the oil from the Hydraulicraft Mod. They place the pipes, but no oil gets sucked up.
This is on the latest 1.8.9 version.
I'll look into the Hydraulicraft pump issue when I have time, but right now I have good news:
Power Advantage has been updated to Minecraft 1.9!
Power Advantage v2.0.0
The add-on mods will soon follow. Note that Forge is in a state of rapid development, so while I compiled Power Advantage (and Base Metals v2.1.1) with Forge build 1832, it might not work with the latest forge build or with older builds.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Here it is! The moment you've all been waiting for!
The Steam/Electric/Power Advantage 1.9 triple-update!
Power Advantage v2.0.1
Steam Advantage v2.0.1
Electric Advantage v2.0.1
In addition to updating to 1.9, these updates include cross-compatibility with the Tech Reborn mod and I upped the dig area of the Laser Drill again (now 3x3)
EDIT: Oops, I shipped Power Advantage 2.0.1 with a broken Tech Reborn EU transformer recipe. Fixed in Power Advantage v2.0.2
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Wow, very nice. I'll try out a new world with these and let you know if there are any issues.
How do you make the starch from potatoes? I've tried everything I can think of and I am confused. Please help me out.
If Minecraft were real, you'd be a zombie right now.
Crush them with a hammer or in a crusher.
Is JEI not working? Actually, the recipe diagram might not make it clear that you have to drop the potatoes on the ground to smash them with the hammer by right-clicking them (I failed to think of a pictoral way of describing this process in the recipe screen).
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Is this mod affecting villagers at all? It's either this or RFTools. I'm finding that all the farmers and priests in the villages disappeared. All I see is like 5-6 weaponsmiths, 2-3 toolsmiths, an armorsmith and a leatherworker. It used to be farmers, butchers and librarians were most common villagers. I suppose it could also be some kind of 1.9 related vanilla change.
edit: Well i did find a village composed of librarians and a priest so not totally gone. Still no farmers after 4 different villages and very few butchers. Did mojang just get rid of farmers cause they were too easy a source of emeralds?
I got rid of customized villagers in the latest update of Base Metals. I think that villagers spawn with specific buildings in Minecraft 1.9, so if your village doesn't have a library or farm house, then no librarians or farmers.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Ahhh ok that makes sense. I'll just keep looking for different villages then though I think every village has a farm (not sure which one is the farm house), but clearly some changes went into vanilla that I did not keep up with.
I don't know which one is the farm house either.
Different note, I pushed some mod updates. Lootable Bodies is now available for MC 1.9, and I updated Power Advantage and Minecraft Mineralogy with minor bug fixes.
Next week, I'll try to update Wonderful Wands to MC 1.9, and then Minecraft Mineralogy after that.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Hmm I'm seeing something odd with portable tanks on 1.9. I fill them with oil, break them down to pick them up and when I set them down, they're empty. Aren't portable ones supposed to keep their inventory?
They are, so this must be a bug. I'll look into it.
EDIT: Bug fixed in version 2.0.4
EDIT2: Another round of updates for Base Metals, Power Advantage, Steam Advantage, and Electric Advantage.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Great Mods! I hit a little bug though. I'm using Electric Advantage 2.0.2. The Automated Assemblers make the game hang and disconnect me whenever I put an Iron Block or Gold Block in the reference slot. After reconnecting, I am fine (can right click assemblers and remove said blocks), but if I leave the Iron Block or Gold Block in the ref slot, the game hangs and disconnects me when items enter the assembler.
I'll check into it.
EDIT: I am unable to replicate the iron block problem. I suspect that there's some combination of mod recipes that's confusing it. Could I get a complete list of mods that you have installed? Also, how are you running the game (dedicated server and client or single player?) and what other items do you have in the inventory slot of the assembler?
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Thanks for checking into it.
I am running a dedicated server. I have the following Mods installed:
Armor Plus 1.9.0-1.9
Decoration Megapack 1.9.1
Lemon's Simple Teleporters 1.1.1
Lucky Block 7.0.0
Reptile Mod 1.9-3.4.0-41
Base Metals 2.2.0
Power Advantage 2.1.0
Electric Advantage 2.0.2
Steam Advantage 2.0.2
Using Forge version 1.9-12.16.0.1865.
I also tried to put an iron fence in the ref slot... and I had the same problem. So it seems I have the issue whenever I use anything having to do with iron (and gold I'm guessing as well). I can test that and get back to you.
Also try reducing the recursion limit in the Electric Advantage config file down to 3 (or less). That should reduce the amount of time it spends scanning through recipes.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Great mods, thank you for making this.
Thanks DrCyano...reducing the recursion limit to 3 solved the issue. Sorry for the delay in getting back to you.