The Meaning of Life, the Universe, and Everything.
Location:
UK
Join Date:
2/7/2014
Posts:
63
Location:
UK
Minecraft:
DuelMonster
Member Details
Thank you for the list of issues CtrlAltDenied.
I am currently working on rewriting my tree detection algorithm to solve a number of issues with Lumbinator. I have a few glitches at the moment that I'm working through and hope to get them resolved this week.
I will look into the other issues as soon as I can and shall endeavor to get them sorted for next release.
The Meaning of Life, the Universe, and Everything.
Location:
UK
Join Date:
2/7/2014
Posts:
63
Location:
UK
Minecraft:
DuelMonster
Member Details
Thanks for these suggestions. I've not heard of ControlPack before now, but I like the idea of implementing these. I've added them to my current todo list.
At the moment the tool selection algorithm works on fastest tool gets priority, so reversing this may take me a little while to get right.
But I can certainly implement a torch placement key-bind fairly easily. I'll get that done for next release. Did you have a preference for the default key-bind?
Great Mod pack I'm loving it, so cudos for the work
I'm having a problem with illuminator ( MC 1.10.2), when using shaftnator most of the time torches ar not placed, and yes illuminator is enabled on its own and in shftnator..... any sugestions?
I'm having a problem with illuminator ( MC 1.10.2), when using Shaftanatormost of the time torches are not placed, and yes illuminator is enabled on its own and in Shaftanator..... any suggestions?
Hi Lucas, really glad you like the mod!
Probably a stupid question... but, you do have torches in your inventory, yes? Illuminator won't work without you carrying any.
If so, then could you PM me a list of all the mods you are using so that I can rule out any issues with other mod incompatibility.
The Meaning of Life, the Universe, and Everything.
Location:
UK
Join Date:
2/7/2014
Posts:
63
Location:
UK
Minecraft:
DuelMonster
Member Details
New release available:
Change Log:
Updated Item and Block IDs to match the latest IDs for Biomes-O-Plenty.
Solved issue where items were still being picked up by Captivator after the player has died. This caused items to be lost after respawning.
Stopped Captivator picking up items while sleeping.
Solved a NullPointerException error within Veinator while the game was being initialized along side supported mods.
Rewrote the Tree Detection Algorithm in order to solve issues with third party trees. Still not perfect as it's leaving some leaves behind, but much better than it was.
Added code to ensure snow on top of trees is removed correctly.
Added a new key-bind to allow Illuminator to Place Torches without having to change held item.
Modified Substitutor to not change held item if no sword is found when attacking mobs.
Modified Substitutor to not change held item in Creative Mode.
I'm having trouble getting SuperMiner to work with Biomes O'Plenty or Immersive Engineering. If I have either mod enabled with SuperMiner, Minecraft won't start. Can you take a look at this log and let me know if you have any idea what might be happening? Thanks!
I've tried it with a bunch of other mods, and I've made it the only mod being used.
The config menu shows up in the mods area with all tests, however, I am unable to find the excavator, or even any of the other items for that matter. I don't know the crafting recipe, or I'd try it.
No errors. Everything is good, except no Super Miner tools.
Please help?
I'm running 1.10.2 with the Super Miner [unified] mod.
I'm having trouble getting SuperMiner to work with Biomes O'Plenty or Immersive Engineering. If I have either mod enabled with SuperMiner, Minecraft won't start. Can you take a look at this log and let me know if you have any idea what might be happening? Thanks!
I've tried it with a bunch of other mods, and I've made it the only mod being used.
The config menu shows up in the mods area with all tests, however, I am unable to find the excavator, or even any of the other items for that matter. I don't know the crafting recipe, or I'd try it.
No errors. Everything is good, except no Super Miner tools.
Please help?
I'm running 1.10.2 with the Super Miner [unified] mod.
Thanks for the help.
There are no extra Tools/Items or Blocks provided by SuperMiner. It is merely a Keybind and useage enhancing mod. Read the description and look your controls to see which default keybinds do what.
The Meaning of Life, the Universe, and Everything.
Location:
UK
Join Date:
2/7/2014
Posts:
63
Location:
UK
Minecraft:
DuelMonster
Member Details
Latest Update: 2.1.1.###
Fixed Veinator crash that was caused by an incompatibility third-party mod Ores.
Fixed an issue where third-party tools would be forgotten about after initial load.
Solved an issue where Substitutor was swapping tools even tho the tool being used was valid.
Fixed an ArrayIndexOutOfBoundsException caused by Lumbinator while destroying leaves without affecting tool durability.
Made some improvements to the Tree Detection code and tidied up the code a little.
Added native Forge version checker support.
Various other tidy ups and minor fixes.
Announcement:
I want to just say that, although I love developing this mod, I'm finding it tedious having to support all the different versions.
So as of Today, I shall be concentrating on MC 1.10.2.
I'm not saying that I won't support the older versions if a game breaking issue crops up, but any new features or changes will only go into the latest MC version. I hope you can understand and that I won't upset too many of my users.
The Meaning of Life, the Universe, and Everything.
Location:
UK
Join Date:
2/7/2014
Posts:
63
Location:
UK
Minecraft:
DuelMonster
Member Details
Latest Update: 2.1.2.037
Core:
CHANGE: Updated to require Forge 12.18.1.2039 or later.
CHANGE: Modified build script to include cursegradle for auto submission to Curse Forge.
Excavator:
CHANGE: Modified Excavator to detect the different types of stone and only excavate matching the variant.
CHANGE: Add an option to disable this new variation detection to allow previous functionality to be restored. Default is new variation detection enabled.
Illuminator:
CHANGE: Improved the Torch placement keybind to work without the need to have torches on your hotbar.
CHANGE: Modified the Torch location detection to include the 'Off Hand' inventory slot.
Shaftanator:
FIX: Solved an issue where the MineVeins option wasn't mining ore veins correctly.
FIX: Solved an issue that prevented Illuminator from lighting a shaft correctly.
Substitutor:
FIX: Solved an issue that caused Substitutor not to change to a valid tool if the current slot in empty.
Veinator:
FIX: Solved an issue that would cause loss of ores when using Veinator combined with Substitutor.
For some reason lumbernator just does not work for me. I axe the bottom of the tree and it still stands. It's turned on, but I don't know why it's not working. Is there anyway to debug it maybe? I'm new to minecraft so maybe I'm doing something wrong.
For some reason lumbernator just does not work for me. I axe the bottom of the tree and it still stands. It's turned on, but I don't know why it's not working. Is there anyway to debug it maybe? I'm new to minecraft so maybe I'm doing something wrong.
How does the Whitelist / Blacklist work with the captivator? What's the syntax to blacklist something? I don't need more dirt and stone, I just want the good stuff!
Hmmm... for some reason I'm still picking up Cobblestone...
I go to Superminer settings, go to Captivator and I have changed "Is Whitelist" to FALSE
I then added item id as minecraft:cobblestone
verbatim from the lists, should work, right? nope, still picking up cobblestone. Total drag when boring through a mountain and you end up with your inventory full of even more stone...
same thing is happening with minecraft:stone and minecraft:dirt
Do I require quotation marks around the term?
Are one of my mods getting in the way? I don't see any of them doing the whole pick up stuff thing for me... at least not in any configuration settings I see anywhere...
Hmmm... for some reason I'm still picking up Cobblestone...
As far as I can tell everything is working as intended.
I'm guessing that while you're 'boring through a mountain' you are coming into contact with the stone and stuff. Captivator doesn't change the default mechanics of Minecraft so therefore any items you come into contact with will still be picked up.
I could look into developing a full blown blacklister feature..
Actually, I believe it's only the redwoods that have this problem, because they grow in a + pattern, rather than a 2x2 pattern.
Thank you for the list of issues CtrlAltDenied.
I am currently working on rewriting my tree detection algorithm to solve a number of issues with Lumbinator. I have a few glitches at the moment that I'm working through and hope to get them resolved this week.
I will look into the other issues as soon as I can and shall endeavor to get them sorted for next release.
Thanks for these suggestions. I've not heard of ControlPack before now, but I like the idea of implementing these. I've added them to my current todo list.
At the moment the tool selection algorithm works on fastest tool gets priority, so reversing this may take me a little while to get right.
But I can certainly implement a torch placement key-bind fairly easily. I'll get that done for next release. Did you have a preference for the default key-bind?
Great Mod pack I'm loving it, so cudos for the work
I'm having a problem with illuminator ( MC 1.10.2), when using shaftnator most of the time torches ar not placed, and yes illuminator is enabled on its own and in shftnator..... any sugestions?
Thanks in advance,
Lucas
Hi Lucas, really glad you like the mod!
Probably a stupid question... but, you do have torches in your inventory, yes? Illuminator won't work without you carrying any.
If so, then could you PM me a list of all the mods you are using so that I can rule out any issues with other mod incompatibility.
Thanks
DuelMonster
New release available:
Change Log:
Updated Item and Block IDs to match the latest IDs for Biomes-O-Plenty.Solved issue where items were still being picked up by Captivator after the player has died. This caused items to be lost after respawning.
Stopped Captivator picking up items while sleeping.
Solved a NullPointerException error within Veinator while the game was being initialized along side supported mods.
Rewrote the Tree Detection Algorithm in order to solve issues with third party trees. Still not perfect as it's leaving some leaves behind, but much better than it was.
Added code to ensure snow on top of trees is removed correctly.
Added a new key-bind to allow Illuminator to Place Torches without having to change held item.
Modified Substitutor to not change held item if no sword is found when attacking mobs.
Modified Substitutor to not change held item in Creative Mode.
Hi,
I'm having trouble getting SuperMiner to work with Biomes O'Plenty or Immersive Engineering. If I have either mod enabled with SuperMiner, Minecraft won't start. Can you take a look at this log and let me know if you have any idea what might be happening? Thanks!
http://paste.ee/p/UiwWL
Hey,
Thank you for the mod. I've seen it in action.
However, not on my system
I've tried it with a bunch of other mods, and I've made it the only mod being used.
The config menu shows up in the mods area with all tests, however, I am unable to find the excavator, or even any of the other items for that matter. I don't know the crafting recipe, or I'd try it.
No errors. Everything is good, except no Super Miner tools.
Please help?
I'm running 1.10.2 with the Super Miner [unified] mod.
Thanks for the help.
Thank you for the crash report. I'll have a fix out for this very soon.
There are no extra Tools/Items or Blocks provided by SuperMiner. It is merely a Keybind and useage enhancing mod. Read the description and look your controls to see which default keybinds do what.
Latest Update: 2.1.1.###
Announcement:
So as of Today, I shall be concentrating on MC 1.10.2.
I'm not saying that I won't support the older versions if a game breaking issue crops up, but any new features or changes will only go into the latest MC version. I hope you can understand and that I won't upset too many of my users.
Latest Update: 2.1.2.037
Core:
Excavator:
Illuminator:
Shaftanator:
Substitutor:
Veinator:
For some reason lumbernator just does not work for me. I axe the bottom of the tree and it still stands. It's turned on, but I don't know why it's not working. Is there anyway to debug it maybe? I'm new to minecraft so maybe I'm doing something wrong.
Which version are you using please?
How does the Whitelist / Blacklist work with the captivator? What's the syntax to blacklist something? I don't need more dirt and stone, I just want the good stuff!
It's pretty simple really:
First set "Is Whitelist" to false. (this tells Captivator to treat the "Item IDs" as blacklisted)
Then just pop the block IDs in the "Item IDs" list.
In your case you'd enter:
The Block IDs and Item IDs can be found on the Minecraft Wiki:
Blocks: http://minecraft.gamepedia.com/Data_values/Block_IDs
Items: http://minecraft.gamepedia.com/Data_values/Item_IDs
I always set mine as a blacklist with rotten flesh in the list...
Ahhh, thank you. I was forgetting to use the correct "minecraft:*" method. Love this mod, thank you!
Hmmm... for some reason I'm still picking up Cobblestone...
I go to Superminer settings, go to Captivator and I have changed "Is Whitelist" to FALSE
I then added item id as minecraft:cobblestone
verbatim from the lists, should work, right? nope, still picking up cobblestone. Total drag when boring through a mountain and you end up with your inventory full of even more stone...
same thing is happening with minecraft:stone and minecraft:dirt
Do I require quotation marks around the term?
Are one of my mods getting in the way? I don't see any of them doing the whole pick up stuff thing for me... at least not in any configuration settings I see anywhere...
I have These mods installed:
Minecraft Coder Pack 9.19
Forge Mod Loader 8.0.99.99
Minecraft Forge 12.18.1.2076
Just Enough Items 3.9.0.244
Mantle 0.10.4
Progressive Automation 1.6.51
Roguelike Dungeons 1.5.4
Superminer 2.1.3.055
Tinker's Construct 1.10-2.3.3a
Xaero's Minimap 1.10.6
I appreciate your assistance!
Hmm, I don't it would be anything related to your other mods... I'll look in to and get back to you
As far as I can tell everything is working as intended.
I'm guessing that while you're 'boring through a mountain' you are coming into contact with the stone and stuff. Captivator doesn't change the default mechanics of Minecraft so therefore any items you come into contact with will still be picked up.
I could look into developing a full blown blacklister feature..
I'm having trouble using this I my server I have it both on my client and in the server mod folder but when I start my server it crashes