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Okay, I think I should say all thing at once.
First, I ask again: does anyone wants some danmaku in this mod? Oh, I think I should say it clear: Do you want your mod more difficult, or more challenging?
Now I say what I think: Though your mod is one of the most challenging mod(in my mind), but I think the mobs in your mod can be more challenging. so I suggested it: you can make some flying mob with danmaku. Danmaku means ton of bullet with beautiful shapes. It can make awesome visual effect and make the game more challenging. though danmaku always appear in 2D game, but I want it appear in 3D game, in minecraft, by your great work!
Of course, I also want some mobs use melee weapon with high speed. I think... it can running around you, kill you suddenly and make ranged attack to no avail. It will be very challenging if you use slash blade(it is another mod).
So I give you these suggestions, I really want something like these because it is really COOL when it was done. I hope you can make something great!
Rollback Post to RevisionRollBack
--They won't die...They will return...muhuhuhuhuhuhuhuhu......--
First, I ask again: does anyone wants some danmaku in this mod? Oh, I think I should say it clear: Do you want your mod more difficult, or more challenging?
Now I say what I think: Though your mod is one of the most challenging mod(in my mind), but I think the mobs in your mod can be more challenging. so I suggested it: you can make some flying mob with danmaku. Danmaku means ton of bullet with beautiful shapes. It can make awesome visual effect and make the game more challenging. though danmaku always appear in 2D game, but I want it appear in 3D game, in minecraft, by your great work!
Of course, I also want some mobs use melee weapon with high speed. I think... it can running around you, kill you suddenly and make ranged attack to no avail. It will be very challenging if you use slash blade(it is another mod).
So I give you these suggestions, I really want something like these because it is really COOL when it was done. I hope you can make something great!
I think the mobs and this mod overall is very cohesive and well put together, and I think adding your suggestion would rather ruin the mod's concept. Just my opinion though.
so i was thinking, this mod has pokemon as a base theme and has some starcraft2, L.O.L. refrencessences
maybe add a templar mob in it (i thought of a lucario templar)
i also noticed that every mob is less than 2 blocks tall (exept for the ninetails) wich makes it a bit hard o hit them and if i use morph mod i'm never 2 blocks tall (as i'm used to)
First, I ask again: does anyone wants some danmaku in this mod? Oh, I think I should say it clear: Do you want your mod more difficult, or more challenging?
Now I say what I think: Though your mod is one of the most challenging mod(in my mind), but I think the mobs in your mod can be more challenging. so I suggested it: you can make some flying mob with danmaku. Danmaku means ton of bullet with beautiful shapes. It can make awesome visual effect and make the game more challenging. though danmaku always appear in 2D game, but I want it appear in 3D game, in minecraft, by your great work!
Of course, I also want some mobs use melee weapon with high speed. I think... it can running around you, kill you suddenly and make ranged attack to no avail. It will be very challenging if you use slash blade(it is another mod).
So I give you these suggestions, I really want something like these because it is really COOL when it was done. I hope you can make something great!
Oh, bullet hell. Maybe there will be a mob that creates a ton of projectiles to dodge, sure. I'll think about it.
If anyone has original ideas to contribute, post them! Be warned, though, I'm very picky about what goes in.
Alright then, challenge accepted!
What I have now is an idea for a mechanic that you can consider; below I have also generated a few for mobs that can utilize this mechanic. For sake of clarity, I shall explain the mechanic using one of these possible mobs. Disclaimers: one, I have not followed the entire thread and so someone else might have this idea; two, I have no idea if any other mods has already added this; three, this idea was designed with mainly Single-Player in mind.
Concept: Ninja, shadows Name: Sir Benjamin the Ninja (clearly a spoof - not important really) What it does: While fighting, it sometimes leaves a shadow behind. Sir Benjamin is now invulnerable to all forms of damage and only takes damage if both the shadow and the mob is attacked simultaneously. This means the player has to use AOE damage / use a pet that can damage the original while going after the shadow / leave a fire in the shadow's place to activate this condition / design a arena that could perhaps shoot arrows everyone and hit the shadow.
To restate: Mechanic: Mob in question only takes damage if player is able to deal damage to it at different locationssimultaneously.
Design considerations:
-Make mob and shadow immune to fire/wither/poison to up the difficulty in which the condition to deal damage is fulfilled;
-instead of taking damage only when hit at the same time, leave a window of time that is granted to the player to damage Sir Benjamin after player has hit the shadow;
-have Sir Benjamin leave multiple shadows with some being fakes
-let the player be punished for hitting the fakes; this will prevent AOE damage from being too powerful a counter strategy
-perhaps a shadow can only be left at where Sir Benjamin was and so the player has to keep track of Sir Benjamin's movements to tell which is real or fake
-have Sir Benjamin be a girl (BEGONE GENDER STEREOTYPES)
-the shadow thing only activates when below certain level of health
Alternatives:
Gemini, the two annoying brats.
The shadow is now the other twin; this time it is mobile and can independently deal damage.
To prevent one from being trapped by the other player, the twins may teleport to each other in distress?
The mechanic in question may only activate sporadically, and a visual indication for the player can tell him what to do.
The other considerations like immune to poison/fire/wither OR leaving a window of time for the player to hit still applies
I think you need to switch the supported version for the uploaded 1.11 file to 1.11.2, since it is clear it is likely meant for that version, unless you have an actual reason to be on 1.11 only.
Has nobody else had problems finding the content of this mod? I still haven't run into any. :\
Well, have you been to the biomes the mobs spawn in? Or if you're worried you could look for wroughtnaut chambers underground with spectator mode.
Just find a savannah. Barakoa spawn everywhere there.
Rollback Post to RevisionRollBack
Praise be Ro-naza, greatest among the thaumaturges!
Well, have you been to the biomes the mobs spawn in? Or if you're worried you could look for wroughtnaut chambers underground with spectator mode.
Just find a savannah. Barakoa spawn everywhere there.
I'll check to make sure I'm not just in the wrong biomes. Thanks!
So, I've checked. Even made large biomes and flew all around the Savannah biome but couldn't find anything.
I'll check to make sure I'm not just in the wrong biomes. Thanks!
So, I've checked. Even made large biomes and flew all around the Savannah biome but couldn't find anything.
I found there is a glich with Forge 1.11.2, (at least with the Forge build Mowsie's and my mods are built to) with the Biome Dictionary that may be affecting Mowsie's mobs if it hasn't been properly tested. The glitch depends on how the Biome Dictionary is used.
I found there is a glich with Forge 1.11.2, (at least with the Forge build Mowsie's and my mods are built to) with the Biome Dictionary that may be affecting Mowsie's mobs if it hasn't been properly tested. The glitch depends on how the Biome Dictionary is used.
That'd make sense. I've always loved Minecraft modding but it's so hard finding which version I want to play on. xD (Especially when you know nothing about coding).
P.S. Still looking forward to your 1.11.2 release.
What I have now is an idea for a mechanic that you can consider; below I have also generated a few for mobs that can utilize this mechanic. For sake of clarity, I shall explain the mechanic using one of these possible mobs. Disclaimers: one, I have not followed the entire thread and so someone else might have this idea; two, I have no idea if any other mods has already added this; three, this idea was designed with mainly Single-Player in mind.
Concept: Ninja, shadows Name: Sir Benjamin the Ninja (clearly a spoof - not important really) What it does: While fighting, it sometimes leaves a shadow behind. Sir Benjamin is now invulnerable to all forms of damage and only takes damage if both the shadow and the mob is attacked simultaneously. This means the player has to use AOE damage / use a pet that can damage the original while going after the shadow / leave a fire in the shadow's place to activate this condition / design a arena that could perhaps shoot arrows everyone and hit the shadow.
To restate: Mechanic: Mob in question only takes damage if player is able to deal damage to it at different locationssimultaneously.
Design considerations:
-Make mob and shadow immune to fire/wither/poison to up the difficulty in which the condition to deal damage is fulfilled;
-instead of taking damage only when hit at the same time, leave a window of time that is granted to the player to damage Sir Benjamin after player has hit the shadow;
-have Sir Benjamin leave multiple shadows with some being fakes
-let the player be punished for hitting the fakes; this will prevent AOE damage from being too powerful a counter strategy
-perhaps a shadow can only be left at where Sir Benjamin was and so the player has to keep track of Sir Benjamin's movements to tell which is real or fake
-have Sir Benjamin be a girl (BEGONE GENDER STEREOTYPES)
-the shadow thing only activates when below certain level of health
Alternatives:
Gemini, the two annoying brats.
The shadow is now the other twin; this time it is mobile and can independently deal damage.
To prevent one from being trapped by the other player, the twins may teleport to each other in distress?
The mechanic in question may only activate sporadically, and a visual indication for the player can tell him what to do.
The other considerations like immune to poison/fire/wither OR leaving a window of time for the player to hit still applies
And now.. homework. Bye!
This is a fantastic mechanic! It lets players creatively solve the problem of defeating this enemy. I like the Gemini theme, as well; it's a good unification of design and mechanic.
I have one concern, though. Something important in Mowzie's Mobs is that well equipped players should be able to understand how to defeat a mob purely through observation and without reading a guide or the forum page. I am having trouble thinking of how to indicate to players that this enemy can only take damage if struck in both bodies. I will keep thinking as I really want to include this; let me know if you come up with anything else.
I think you need to switch the supported version for the uploaded 1.11 file to 1.11.2, since it is clear it is likely meant for that version, unless you have an actual reason to be on 1.11 only.
The current build crashes with the most recent forge on 1.11.2. A patch is coming soon.
I found there is a glich with Forge 1.11.2, (at least with the Forge build Mowsie's and my mods are built to) with the Biome Dictionary that may be affecting Mowsie's mobs if it hasn't been properly tested. The glitch depends on how the Biome Dictionary is used.
Hm, strange. Does the creative mode tab appear? Can you spawn MM mobs with their spawn eggs?
Yeah, everything works in creative. I went back to Minecraft 1.10.2 and your mod is working fine on this version. I heard from another modder that the dictionary or something for mobs changed in 1.11.2. Maybe it has something to do with that? I'll test once again to make sure.
That's Lycanite's Mobs, not a danmaku mod. Besides, aren't Barako's dodgeable projectile attacks exactly what you are asking for?
Lycanite's Mob has something like danmaku. the bosses in it have simple danmaku attack.
Also, nope. I have already said ''it can be much harder'' and I mean it is not hard enough.
BTW, I found another danmaku mod: http://forum.minecraftuser.jp/viewtopic.php?t=4329
but these two mods are the only danmaku mod I can found. that is why I want a danmaku mob in your mod.
Rollback Post to RevisionRollBack
--They won't die...They will return...muhuhuhuhuhuhuhuhu......--
This is a fantastic mechanic! It lets players creatively solve the problem of defeating this enemy. I like the Gemini theme, as well; it's a good unification of design and mechanic.
I have one concern, though. Something important in Mowzie's Mobs is that well equipped players should be able to understand how to defeat a mob purely through observation and without reading a guide or the forum page. I am having trouble thinking of how to indicate to players that this enemy can only take damage if struck in both bodies. I will keep thinking as I really want to include this; let me know if you come up with anything else.
For a visual, they can have an icon above their heads/glow around them that disappears when hit, then re-appears after a certain window of time. That way, since they'll both have the glow, the player would be able to tell you have to hit them both. Then, once it gets to the faker wave, the fakers will either:
Have the same glow
Have a slightly less alpha values in their glow
Have a slightly discolored glow
Wow, thanks for the help! Do you know if the most recent 1.11.2 Forge build still has this issue?
I have not tried it. I prefer to stick with the recommended builds too. ^^ I just rewrote how the Biome Dictionary is used to register spawns in my mod as a work around.
hi, i'd like to make a papercraft of the snow sorcress braixen but i can't figure out how to make the txture from scratch
could you send it to me plz so that i could do it
(i used in game screenshots, deviantart pics(yours), and tried to make it, but to no avail)
i'll link the mod and you in the description on deviantart (to advertise it (you deserve all the credit(except the papercraft wich will be mine)
so if it's ok, that'll be nice
much credits to you
(P.S. i admire your animation skills for this mod, i wish i knew how to animate like you (working on a mod myself))
the pinky: proffesionnal papercraft-ter, minecrafter, starcrfater and texture maker
Hm. I haven't seen any of the mod mobs (I haven't visited the jungle yet). I'm playing on 1.11.2 with forge 13.20.0.2228.
Do you know of any conflicts with other mods? I don't have any that alter biomes but I do have Kindred Legacy.
Okay, I think I should say all thing at once.
First, I ask again: does anyone wants some danmaku in this mod? Oh, I think I should say it clear: Do you want your mod more difficult, or more challenging?
Now I say what I think: Though your mod is one of the most challenging mod(in my mind), but I think the mobs in your mod can be more challenging. so I suggested it: you can make some flying mob with danmaku. Danmaku means ton of bullet with beautiful shapes. It can make awesome visual effect and make the game more challenging. though danmaku always appear in 2D game, but I want it appear in 3D game, in minecraft, by your great work!
Of course, I also want some mobs use melee weapon with high speed. I think... it can running around you, kill you suddenly and make ranged attack to no avail. It will be very challenging if you use slash blade(it is another mod).
So I give you these suggestions, I really want something like these because it is really COOL when it was done. I hope you can make something great!
--They won't die...They will return...muhuhuhuhuhuhuhuhu......--
I think the mobs and this mod overall is very cohesive and well put together, and I think adding your suggestion would rather ruin the mod's concept. Just my opinion though.
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Sorry, but I think you posted in the wrong thread. The mod you are talking about is made by FuzzyAcornIndustries and can be found here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1444806-pokemonmd-undaunted-heroes-1-7-10-beta-1-0-1.
The game crashed? Can you share the crash log please?
Oh, bullet hell. Maybe there will be a mob that creates a ton of projectiles to dodge, sure. I'll think about it.
It hasn't crashed. I just haven't run into any of the villager mobs (I haven't visited a jungle biome yet) after many days.
Alright then, challenge accepted!
What I have now is an idea for a mechanic that you can consider; below I have also generated a few for mobs that can utilize this mechanic. For sake of clarity, I shall explain the mechanic using one of these possible mobs. Disclaimers: one, I have not followed the entire thread and so someone else might have this idea; two, I have no idea if any other mods has already added this; three, this idea was designed with mainly Single-Player in mind.
Concept: Ninja, shadows
Name: Sir Benjamin the Ninja (clearly a spoof - not important really)
What it does: While fighting, it sometimes leaves a shadow behind. Sir Benjamin is now invulnerable to all forms of damage and only takes damage if both the shadow and the mob is attacked simultaneously. This means the player has to use AOE damage / use a pet that can damage the original while going after the shadow / leave a fire in the shadow's place to activate this condition / design a arena that could perhaps shoot arrows everyone and hit the shadow.
To restate:
Mechanic: Mob in question only takes damage if player is able to deal damage to it at different locations simultaneously.
Design considerations:
-Make mob and shadow immune to fire/wither/poison to up the difficulty in which the condition to deal damage is fulfilled;
-instead of taking damage only when hit at the same time, leave a window of time that is granted to the player to damage Sir Benjamin after player has hit the shadow;
-have Sir Benjamin leave multiple shadows with some being fakes
-let the player be punished for hitting the fakes; this will prevent AOE damage from being too powerful a counter strategy
-perhaps a shadow can only be left at where Sir Benjamin was and so the player has to keep track of Sir Benjamin's movements to tell which is real or fake
-have Sir Benjamin be a girl (BEGONE GENDER STEREOTYPES)
-the shadow thing only activates when below certain level of health
Alternatives:
Gemini, the two annoying brats.
The shadow is now the other twin; this time it is mobile and can independently deal damage.
To prevent one from being trapped by the other player, the twins may teleport to each other in distress?
The mechanic in question may only activate sporadically, and a visual indication for the player can tell him what to do.
The other considerations like immune to poison/fire/wither OR leaving a window of time for the player to hit still applies
And now.. homework. Bye!
I think you need to switch the supported version for the uploaded 1.11 file to 1.11.2, since it is clear it is likely meant for that version, unless you have an actual reason to be on 1.11 only.
Has nobody else had problems finding the content of this mod? I still haven't run into any. :\
The reference danmaku mod: http://lycanitesmobs.com/creature. the bosses in this mod have some simple 3D danmaku attack.
also, you can see something about 2D danmaku in it: http://touhou.wikia.com/wiki/Danmaku
I hope they can give you the inspiration.
--They won't die...They will return...muhuhuhuhuhuhuhuhu......--
Well, have you been to the biomes the mobs spawn in? Or if you're worried you could look for wroughtnaut chambers underground with spectator mode.
Just find a savannah. Barakoa spawn everywhere there.
Praise be Ro-naza, greatest among the thaumaturges!
I'll check to make sure I'm not just in the wrong biomes. Thanks!
So, I've checked. Even made large biomes and flew all around the Savannah biome but couldn't find anything.
I found there is a glich with Forge 1.11.2, (at least with the Forge build Mowsie's and my mods are built to) with the Biome Dictionary that may be affecting Mowsie's mobs if it hasn't been properly tested. The glitch depends on how the Biome Dictionary is used.
If spawns are a problem with Mowsie's mobs in 1.11.2, Mowsie might consider looking at this: http://www.minecraftforge.net/forum/topic/55324-1112-setting-custom-mob-spawns-with-biome-dictionary/ That is how I fixed it with my mod rather than waiting for a Forge fix.
That'd make sense. I've always loved Minecraft modding but it's so hard finding which version I want to play on. xD (Especially when you know nothing about coding).
P.S. Still looking forward to your 1.11.2 release.
Hm, strange. Does the creative mode tab appear? Can you spawn MM mobs with their spawn eggs?
This is a fantastic mechanic! It lets players creatively solve the problem of defeating this enemy. I like the Gemini theme, as well; it's a good unification of design and mechanic.
I have one concern, though. Something important in Mowzie's Mobs is that well equipped players should be able to understand how to defeat a mob purely through observation and without reading a guide or the forum page. I am having trouble thinking of how to indicate to players that this enemy can only take damage if struck in both bodies. I will keep thinking as I really want to include this; let me know if you come up with anything else.
The current build crashes with the most recent forge on 1.11.2. A patch is coming soon.
That's Lycanite's Mobs, not a danmaku mod. Besides, aren't Barako's dodgeable projectile attacks exactly what you are asking for?
Yikes, there is definitely an issue here.
Wow, thanks for the help! Do you know if the most recent 1.11.2 Forge build still has this issue?
Yeah, everything works in creative. I went back to Minecraft 1.10.2 and your mod is working fine on this version. I heard from another modder that the dictionary or something for mobs changed in 1.11.2. Maybe it has something to do with that? I'll test once again to make sure.
Just released Mowzie's Mobs 1.3.2 to fix these bugs!
The crash with the Latest Forge build is an issue with LLibrary. In the meantime, the Recommended build should work fine with any mod.
Lycanite's Mob has something like danmaku. the bosses in it have simple danmaku attack.
Also, nope. I have already said ''it can be much harder'' and I mean it is not hard enough.
BTW, I found another danmaku mod: http://forum.minecraftuser.jp/viewtopic.php?t=4329
but these two mods are the only danmaku mod I can found. that is why I want a danmaku mob in your mod.
--They won't die...They will return...muhuhuhuhuhuhuhuhu......--
For a visual, they can have an icon above their heads/glow around them that disappears when hit, then re-appears after a certain window of time. That way, since they'll both have the glow, the player would be able to tell you have to hit them both. Then, once it gets to the faker wave, the fakers will either:
Have the same glow
Have a slightly less alpha values in their glow
Have a slightly discolored glow
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I have not tried it. I prefer to stick with the recommended builds too. ^^ I just rewrote how the Biome Dictionary is used to register spawns in my mod as a work around.