Description:
This mod adds all of the missing blocks and items to the Creative Inventory, including Command Blocks, Barriers, the Dragon Egg etc.
Additionally it adds a new Tab to the Creative Menu containing Monster Spawners for every available Entity in the Game.
Video Showcase:
DISCLAIMER:
Some of the Monster Spawners are for experimental purposes only and might crash your game! I am not responsible for any damage caused by wrong usage of this mod.
Installation:
This mod requires Minecraftforge 1.8 in order to work. This is a simple Tutorial for the installation of Forge:
Donate:
If you like this mod and find it helpful, donating is the best way to support me.
It will help me to keep this mod alive, maintain it, and add new contents to it.
Thanks you very much.
This could be used wrong. If this works (I haven't got the mod yet) then people could get blocks on Multiplayer servers they shouldn't have. Really useful though!
How 'bout adding stuff that cannot be given to you normally in 1.8? Add faceless pumpkins back in, and add Dragon Eggs back in to be given in 1.8, because in all the previous versions you can give yourself those, but in 1.8, you can't. Also, make it so you can add piston extension (I think its block 36 with setblock command) into the inventory of creative mode. Also make a crafting recipe for command blocks, barriers, and dragon eggs. Command block crafting recipe will be expensive, barriers will be red wool in the middle, with air around it (air = nothing placed there), and dragon eggs will be black wool, and purple wool, any shape you want. So obviously, lot of suggestions, tho I think its worth it. :-) What do you think should be added in from all my suggestions? Thank you very much, CrushedPixel! Good videos on YouTube too, I like them a bunch! ;-D
How 'bout adding stuff that cannot be given to you normally in 1.8? Add faceless pumpkins back in, and add Dragon Eggs back in to be given in 1.8, because in all the previous versions you can give yourself those, but in 1.8, you can't. Also, make it so you can add piston extension (I think its block 36 with setblock command) into the inventory of creative mode. Also make a crafting recipe for command blocks, barriers, and dragon eggs. Command block crafting recipe will be expensive, barriers will be red wool in the middle, with air around it (air = nothing placed there), and dragon eggs will be black wool, and purple wool, any shape you want. So obviously, lot of suggestions, tho I think its worth it. :-) What do you think should be added in from all my suggestions? Thank you very much, CrushedPixel! Good videos on YouTube too, I like them a bunch! ;-D
Thanks for your feedback, however this mod is just meant for optimizations of the vanilla game, it shouldn't add new (or previously removed) features.
Thanks for your feedback, however this mod is just meant for optimizations of the vanilla game, it shouldn't add new (or previously removed) features.
Aah I *think* I see. So, maybe in the future, blocks that have to be '/give'n to you, could be updated in the next version so that they are in the normal (creative mode) inventory. Then, when 1.9 comes out, if new blocks are introduced that can only be '/give'n to you, they can be put in the normal (creative mode) inventory with your mod at some point in the future. Please feel free to post back, and let me know what you think. So again, thank you, have a good day! ;-D
Most needed by me. Now I don't have to use commands! Nice!
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If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
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Join Date:
6/2/2013
Posts:
122
Location:
Cloud Coco Land
Minecraft:
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Member Details
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.creativetab.CreativeTabs.<init>(Ljava/lang/String;)V
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:163)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:516)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:210)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:414)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:326)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: net.minecraft.creativetab.CreativeTabs.<init>(Ljava/lang/String;)V
at eu.crushedpixel.bettercreative.BetterCreativeMod$1.<init>(BetterCreativeMod.java:38)
at eu.crushedpixel.bettercreative.BetterCreativeMod.<clinit>(BetterCreativeMod.java:38)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:445)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:505)
... 10 more
It sorta crashed...
nvm fixed it by updating forge
Also, when i fix it, could you add some config or something to add your own?
Better Creative Inventory for Minecraft 1.8
Description:
This mod adds all of the missing blocks and items to the Creative Inventory, including Command Blocks, Barriers, the Dragon Egg etc.
Additionally it adds a new Tab to the Creative Menu containing Monster Spawners for every available Entity in the Game.
Video Showcase:
DISCLAIMER:
Some of the Monster Spawners are for experimental purposes only and might crash your game! I am not responsible for any damage caused by wrong usage of this mod.
Installation:
This mod requires Minecraftforge 1.8 in order to work. This is a simple Tutorial for the installation of Forge:
Download Links:
Version 1.0.0 (Latest): Download
Donate:
If you like this mod and find it helpful, donating is the best way to support me.
It will help me to keep this mod alive, maintain it, and add new contents to it.
Thanks you very much.
Patreon: http://patreon.com/CrushedPixel
Thanks for using this mod - make sure to report any issues or suggestions in this Forum Thread!
Greetings,
CrushedPixel
http://youtube.com/CrushedPixel
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Thanks for your feedback, however this mod is just meant for optimizations of the vanilla game, it shouldn't add new (or previously removed) features.
Well, for me it works in Multiplayer, maybe something else was wrong?
Huh. I dunno then. Maybe it had something to do with the server I play on. We are experiencing lots of bugs.
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Aah I *think* I see. So, maybe in the future, blocks that have to be '/give'n to you, could be updated in the next version so that they are in the normal (creative mode) inventory. Then, when 1.9 comes out, if new blocks are introduced that can only be '/give'n to you, they can be put in the normal (creative mode) inventory with your mod at some point in the future. Please feel free to post back, and let me know what you think. So again, thank you, have a good day! ;-D
Model definition for location bettercreative:fakeMiscItem#inventory not found
Model definition for location bettercreative:fakeSpawnerItem#inventory not found
i really want this for 1.7.10 i've been looking forever
Why would you need this in 1.7.10? 1.8 is out since almost a year...
Most needed by me. Now I don't have to use commands! Nice!
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
500+ huggles? U wot, m8?
What if players get creative on a server and then they use command blocks to op themselves??
Link Removed
That's not possible, because in order to write Commands into Command Blocks, you need OP.
Also, Command Blocks can't execute the /op Command.
Maybe you could add custom player heads? It would be a lot easier to get them.
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.creativetab.CreativeTabs.<init>(Ljava/lang/String;)V
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:163)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:516)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:210)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:414)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:326)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: net.minecraft.creativetab.CreativeTabs.<init>(Ljava/lang/String;)V
at eu.crushedpixel.bettercreative.BetterCreativeMod$1.<init>(BetterCreativeMod.java:38)
at eu.crushedpixel.bettercreative.BetterCreativeMod.<clinit>(BetterCreativeMod.java:38)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:445)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:505)
... 10 more
It sorta crashed...nvm fixed it by updating forge
Also, when i fix it, could you add some config or something to add your own?
Fixed the download link.
Woops, another all-u-want mod ready to ruin the servers.