B-v3.1.4.zip
- Reduced noise in fog
- Fixed sky, end and nether
- Fixed glowing lamps, beacons and beams
- Modified lights and shadow again
- Fixed lighting of main-hand and off-hand
Version 1.8.9 B-v3.0.16.zip
- Added support for nether and end
- Added dynamic ambient and grass illumination
- Fixed SSAO banding issue
- Added fire glows and fixed DOF cursor transition
- Fixed specular map effect
- Modified visual of clouds, beacons and transparent objects
- Modified visual of hand, fixed shadow
- Improved fire model
Default normals and specular NormSpec.zip
- version 1.8.9 resource pack
- release 0.1 (mostly auto generated)
Well, that certainly is very Foggy, but you might want to add more screenshots and such so more people will download it.
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Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
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The Meaning of Life, the Universe, and Everything.
Join Date:
9/22/2011
Posts:
58
Member Details
In my opinion, the screenshot provided is terrible, but I tried the shader and I really liked it. It's not so foggy as in that screenshot... It's not too dark and not too bright. The best I've seen so far (to play normally with better graphics)
This is my favorite shader pack out of all the ones of tried. Is it possible to disable the depth of field in "B-v2.3.20.zip" with it disabled I think i might be able to jump up at least 20fps.
Amazing mod! I really like the development that you've done here! I went ahead and made a YouTube video featuring your mod if you don't mind! The viewers seem to really like it too! If you wanna see the video it'll be right here: https://www.youtube.com/watch?v=p1ThBdIKQmg
This is the only shader pack I've found so far that doesn't display very strange moving shadows from all the non-vanilla blocks in my modpack and doesn't having moving terrain shadows when I move and has nice reflective water. I also get about 50fps @ 2560x1080 which is quite nice.
I think I'll play around with the lighting a bit to try and make it a tad realistic (Basically just decrease saturation and increase sun bleach).
I've been playing with your shader settings to try to increase overall brightness, as I find it very hard to see even during the day when under any form of shadows and such. Do you have any suggestions?
Great shader, btw. Do you have any plans on implementing POM in the future?
I've been playing with your shader settings to try to increase overall brightness, as I find it very hard to see even during the day when under any form of shadows and such. Do you have any suggestions?
Great shader, btw. Do you have any plans on implementing POM in the future?
Thank you for your questions and comments. To increase the overall brightness, please adjust the color brightness and color contrast under lights. The settings now work for end and nether in v3.2.3.
Yes, POM is being tested.
Test build: B-v4.0.0.zip. A resource pack required.
Great continued work on the shader. Thanks again for all that you've put into it.
Would you consider working on the water a bit? Everything else is spot on in my opinion, but the water just doesn't have the polish that a lot of other shaders have. Thanks for considering it. Take care, and happy holidays.
Shaders pack for karyonix's shaders mod
B
Version 1.10.2
B-v3.2.4.zip
- Fixed glowing chest
- Modified SSAO to sample colors
- Fixed tangent matrix
Version 1.9.2
B-v3.2.1.zip
- Added wetness reflection
- Added volumetric clouds
- Added shader options
B-v3.1.4.zip
- Reduced noise in fog
- Fixed sky, end and nether
- Fixed glowing lamps, beacons and beams
- Modified lights and shadow again
- Fixed lighting of main-hand and off-hand
Version 1.8.9
B-v3.0.16.zip
- Added support for nether and end
- Added dynamic ambient and grass illumination
- Fixed SSAO banding issue
- Added fire glows and fixed DOF cursor transition
- Fixed specular map effect
- Modified visual of clouds, beacons and transparent objects
- Modified visual of hand, fixed shadow
- Improved fire model
Default normals and specular
NormSpec.zip
- version 1.8.9 resource pack
- release 0.1 (mostly auto generated)
Version 1.8
B-v2.3.22.zip
Version 1.7
B-v2.3.20.zip
Disclaimer:
Shaders pack developed for sharing with permissions from and/or credits given to:
karyonix's bump-shadow-waving - base work
Sildur's Vibrant shaders 1.03
MrMeep_x3 v0.3
DeDelner
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- http://youtube.com/joserobjr
This screenshot is really good, it's more like a much better default minecraft in my opinion.
Soiler for giant screenshot:
http://imgur.com/a/4Ese0
Suggestion: Increase the focus effect time, so that it takes longer for things in the background to blur.
http://www.youtube.c...user=OMGOSH1911
Amazing mod! I really like the development that you've done here! I went ahead and made a YouTube video featuring your mod if you don't mind! The viewers seem to really like it too! If you wanna see the video it'll be right here:
https://www.youtube.com/watch?v=p1ThBdIKQmg
This is the only shader pack I've found so far that doesn't display very strange moving shadows from all the non-vanilla blocks in my modpack and doesn't having moving terrain shadows when I move and has nice reflective water. I also get about 50fps @ 2560x1080 which is quite nice.
I think I'll play around with the lighting a bit to try and make it a tad realistic (Basically just decrease saturation and increase sun bleach).
Thanks a lot for this.
What about the others?
Perhaps you should try karyonix's bump-shadow-waving shader first (link above). If that does not work, please upgrade your system.
I've been playing with your shader settings to try to increase overall brightness, as I find it very hard to see even during the day when under any form of shadows and such. Do you have any suggestions?
Great shader, btw. Do you have any plans on implementing POM in the future?
Thank you for your questions and comments. To increase the overall brightness, please adjust the color brightness and color contrast under lights. The settings now work for end and nether in v3.2.3.
Yes, POM is being tested.
Test build: B-v4.0.0.zip. A resource pack required.
Great continued work on the shader. Thanks again for all that you've put into it.
Would you consider working on the water a bit? Everything else is spot on in my opinion, but the water just doesn't have the polish that a lot of other shaders have. Thanks for considering it. Take care, and happy holidays.