As I said before, this mod will be so useful for Modpacks, especially if MineMenu isn't doing the job for you. Speaking of that, can we use it in our modpacks?
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I poked around a bit and everything looked good until I hit the Export button. I got this crash:
java.nio.file.InvalidPathException: Illegal char <:> at index 86: C:\Users\Greylocke\Downloads\Minecraft\Greytek\1.7r0 - MekTest\NotEnoughKeys_11-12-2014_10:21:57.json
at sun.nio.fs.WindowsPathParser.normalize(Unknown Source)
at sun.nio.fs.WindowsPathParser.parse(Unknown Source)
at sun.nio.fs.WindowsPathParser.parse(Unknown Source)
at sun.nio.fs.WindowsPath.parse(Unknown Source)
at sun.nio.fs.WindowsFileSystem.getPath(Unknown Source)
at java.io.File.toPath(Unknown Source)
at modwarriors.notenoughkeys.gui.GuiKeybindsMenu.func_146284_a(GuiKeybindsMenu.java:78)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:225)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1629)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
No export file was created. Using NotEnoughKeys-1.7.10-1.0.0b21
I've been playing with this along with the Direwolf20 pack. However, I noticed there was a bit of an annoying stutter that happened at least once a minute.
At one point I got a bit fed up with it and looked at the console to check what was going on. I see it flooded with the same error over and over again:
"java.lang.NoSuchFieldException: pressed"
(See the picture)
The error seems to be traced back to this one, I removed this it, and the errors and stuttering went away.
EDIT: Whelp, silly me, should've looked a bit closer at the OP...
Was this mod supposed to let me use modifiers such as binding shift-K, or did I get that wrong? It's not working like that, anyway.
I thought thats what this mod was all about because i have this problem I call "NOT ENOUGH KEYS". I was hoping I could use modifiers for keys because I literally am running out of keys to use...are we doing something wrong ?
The mod devs need to add support for NEK's modifier system. As far as I know Tinkers' Construct and.. maybe one other mod (Pneumaticraft?) add support for it. I would suggest asking (very nicely, and in the proper respective area) to add support for NEK.
You are correct in this statement. I personally added TCon support as an example, and help MineMaarten implement it. However, even though I support this statement, this is not the place to ask devs of other mods. I would politely suggest that you go feature request on the threads of the mods yet needing to add support.
I thought thats what this mod was all about because i have this problem I call "NOT ENOUGH KEYS". I was hoping I could use modifiers for keys because I literally am running out of keys to use...are we doing something wrong ?
[quote=xeronut;/members/xeronut;/forums/mapping-and-modding/minecraft-mods/2277165-notenoughkeys?comment=11]The mod devs need to add support for NEK's modifier system. As far as I know Tinkers' Construct and.. maybe one other mod (Pneumaticraft?) add support for it. I would suggest asking (very nicely, and in the proper respective area) to add support for NEK.
To answer any confusion, the feature is there, however, mod developers of other mods need to implement the very small API we have in order to activate this functionality for their mod. So far, as stated, TCon and PneumaticCraft have added support.
Yes, this is correct. In order to bind shift to a supported mod, we dont detect the key if it is a modifiers key (which is why with mods that dont support NEK, the shift goes through and binds)
I will think about putting a small warning on mod binding screens, however, only mods that have added support show up on the main screen, and all others need to be bounded as usual in the normal MC key screen.
Hey are you guys still updating 1.6.4? (I know it's 1.7)
Because I found a mod conflict with iChun's PIP or Picture In Picture mod.
The conflict is that to change the settings for the mod you have to press "O"
But every time I press it it shows the PIP settings for a split second then it instantly switches back to the normal one.
An error has occurred while trying to save the file you uploaded: This file type is not allowed here.
Dang it...
Drop box link then. I don't know if this is against the rules but please don't ban me because I don't know another way to show the video and it's not a inappropriate video.
Quote from DrampiGoner7jump
Hey are you guys still updating 1.6.4? (I know it's 1.7)
Because I found a mod conflict with iChun's PIP or Picture In Picture mod.
The conflict is that to change the settings for the mod you have to press "O"
But every time I press it it shows the PIP settings for a split second then it instantly switches back to the normal one.
I'll post a video if I can.
I think i patched that a while back. We are actually now completely updated to 1.8!
As I said before, this mod will be so useful for Modpacks, especially if MineMenu isn't doing the job for you. Speaking of that, can we use it in our modpacks?
I poked around a bit and everything looked good until I hit the Export button. I got this crash:
java.nio.file.InvalidPathException: Illegal char <:> at index 86: C:\Users\Greylocke\Downloads\Minecraft\Greytek\1.7r0 - MekTest\NotEnoughKeys_11-12-2014_10:21:57.json
at sun.nio.fs.WindowsPathParser.normalize(Unknown Source)
at sun.nio.fs.WindowsPathParser.parse(Unknown Source)
at sun.nio.fs.WindowsPathParser.parse(Unknown Source)
at sun.nio.fs.WindowsPath.parse(Unknown Source)
at sun.nio.fs.WindowsFileSystem.getPath(Unknown Source)
at java.io.File.toPath(Unknown Source)
at modwarriors.notenoughkeys.gui.GuiKeybindsMenu.func_146284_a(GuiKeybindsMenu.java:78)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:225)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1629)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
No export file was created. Using NotEnoughKeys-1.7.10-1.0.0b21
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292963-1-6-4-not-enough-keys-0-0-4-organizing-the
I have spoke to Mr. Okushama and he is ok with us maintaining it.
the source code can be found here.
Post issues here
Click on this spoiler to see mods and ideas that I support!
I poked around a bit and everything looked good until I hit the Export button. I got this crash:
java.nio.file.InvalidPathException: Illegal char <:> at index 86: C:\Users\Greylocke\Downloads\Minecraft\Greytek\1.7r0 - MekTest\NotEnoughKeys_11-12-2014_10:21:57.json
at sun.nio.fs.WindowsPathParser.normalize(Unknown Source)
at sun.nio.fs.WindowsPathParser.parse(Unknown Source)
at sun.nio.fs.WindowsPathParser.parse(Unknown Source)
at sun.nio.fs.WindowsPath.parse(Unknown Source)
at sun.nio.fs.WindowsFileSystem.getPath(Unknown Source)
at java.io.File.toPath(Unknown Source)
at modwarriors.notenoughkeys.gui.GuiKeybindsMenu.func_146284_a(GuiKeybindsMenu.java:78)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:225)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1629)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
No export file was created. Using NotEnoughKeys-1.7.10-1.0.0b21
I've been playing with this along with the Direwolf20 pack. However, I noticed there was a bit of an annoying stutter that happened at least once a minute.
At one point I got a bit fed up with it and looked at the console to check what was going on. I see it flooded with the same error over and over again:
"java.lang.NoSuchFieldException: pressed"
(See the picture)
The error seems to be traced back to this one, I removed this it, and the errors and stuttering went away.
EDIT: Whelp, silly me, should've looked a bit closer at the OP...
- Main dev of NEK
I thought thats what this mod was all about because i have this problem I call "NOT ENOUGH KEYS". I was hoping I could use modifiers for keys because I literally am running out of keys to use...are we doing something wrong ?
To answer any confusion, the feature is there, however, mod developers of other mods need to implement the very small API we have in order to activate this functionality for their mod. So far, as stated, TCon and PneumaticCraft have added support.
I will think about putting a small warning on mod binding screens, however, only mods that have added support show up on the main screen, and all others need to be bounded as usual in the normal MC key screen.
Because I found a mod conflict with iChun's PIP or Picture In Picture mod.
The conflict is that to change the settings for the mod you have to press "O"
But every time I press it it shows the PIP settings for a split second then it instantly switches back to the normal one.
I'll post a video if I can.
Dang it...
Drop box link then. I don't know if this is against the rules but please don't ban me because I don't know another way to show the video and it's not a inappropriate video.
You won't have to download it since you can stream it there.
"https://www.dropbox.com/s/ourexqjdunb384i/javaw 2015-01-07 16-23-27-233.avi?dl=0"
It's kind of hard to see the PIP box since it's only there for a split seconds so you're going to have to re watch it.
I think i patched that a while back. We are actually now completely updated to 1.8!
Wait for 1.6.4 or 1.7?
Because I can't find the 1.6.4 version.
It is the same as Oku's. Yes
Are you using the latest off curseforge?