The Meaning of Life, the Universe, and Everything.
Location:
Somewhere
Join Date:
11/29/2012
Posts:
619
Location:
Australia
Minecraft:
The_SlayerMC
Member Details
For those who don't know me or my work, I'm an ex-developer for DivineRPG and since I quit I have been on my own path to make such an adventurous mod, like DivineRPG was.
And for those who think I am the creator of DivineRPG or Nevermine, then you're not thinking straight. They were made by XolovA.
If you're a modder, and you want to know how I made all my json files for the 1.8 update, here is my generator: Here
There are bound to be a few crashes (They will all get resolved eventually). Please post them on this page: here
The_SlayerMC - Maker - Programmer - Textures - Models - Ideas
Eternaldoom - Code helper - Some textures - Ideas
Jonas - Some models
Dizzlepop11 - Main textuerer - Models - Ideas - Code Helper
Chris Geddes (ZeeCount) for the music tracks - Sound Cloud!YouTube!
Blue Water documentary (Sounds by ZeeCount) - Documentary
So far, it seems like a pretty good mod, although can you post screenshots of the mobs? And how can you deconstruct 'Boiling Point'?
Rollback Post to RevisionRollBack
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
The Meaning of Life, the Universe, and Everything.
Join Date:
7/14/2013
Posts:
596
Member Details
I quite liked Divine RPG, even though sadly it seems dead with how many people have left. I would volunteer to help you with this, but I'm a super nooby coder (right now at least....). If there is anything else I can help you with, feel free to contact me via PM or Twitter.
Also, remember this: the mods that add on to the games mechanics, work decently well with other mods, and don't try and make it be so minecraft is basically an API for their game, those are the best mods. Mods that add onto the game by using some of it's natural aspects and don't completely make what is essentially a new game within it, those are the best ones.
Interesting. Good to see more ambitious overhaul mods in the scene. Let me test for a bit to see what I can find tonight.
EDIT: Ok, here we go:
1- The hud is exagerated. I play on 1280 x 720 config by default, so the auto GUI sets to large. With that, EotG hud covers half of the screen, making me have to reconfigure the GUI to normal or small. My suggestion: reduce the extension of the bars, specially the part with no text over.
2- Boom Boom does not cause any damage at all. Doesn't even explode or something.
3- The first five minutes i was surrounded by mods that would take a LONG time to kill bare handed. The Big Hondo and the Skyclops are a chore to kill - and they frequently spawn around the village I just found. You might have a lot of balance to do in your hands.
4- The fact that the vanilla monsters spawn at night way more than this mod monsters makes the night LESS DANGEROUS than the day, Unless you stay for too long in a place and both types of mobs appears - it's death.
5- Glowshrooms are nice, but sometimes they spawn in the midair, without a block of stone below (sometimes even above flowing lava)
6- The reaper is way too loud!
7- The was a Sand Worn in a savanna and other biomes than a desert. Was it supposed to happen?
Sadly, I am way too sleepy to continue. I hope this may help you in someway.
Interesting. Good to see more ambitious overhaul mods in the scene. Let me test for a bit to see what I can find tonight.
EDIT: Ok, here we go:
1- The hud is exagerated. I play on 1280 x 720 config by default, so the auto GUI sets to large. With that, EotG hud covers half of the screen, making me have to reconfigure the GUI to normal or small. My suggestion: reduce the extension of the bars, specially the part with no text over.
2- Boom Boom does not cause any damage at all. Doesn't even explode or something.
3- The first five minutes i was surrounded by mods that would take a LONG time to kill bare handed. The Big Hondo and the Skyclops are a chore to kill - and they frequently spawn around the village I just found. You might have a lot of balance to do in your hands.
4- The fact that the vanilla monsters spawn at night way more than this mod monsters makes the night LESS DANGEROUS than the day, Unless you stay for too long in a place and both types of mobs appears - it's death.
5- Glowshrooms are nice, but sometimes they spawn in the midair, without a block of stone below (sometimes even above flowing lava)
6- The reaper is way too loud!
7- The was a Sand Worn in a savanna and other biomes than a desert. Was it supposed to happen?
Sadly, I am way too sleepy to continue. I hope this may help you in someway.
There is a config file, that allows you to change if the players HUD get re rendered
Glowshrooms: I will fix that
The Sand crawler also spawns in the nether because I use the BiomeDictonary which makes my mobs spawn in other mods Biomes that have registered it under that catergory. So for biomes 'o plenty, they have magical Biomes so i set the Hongo's to spawn in magical Biomes. So it makes it more compatible
I found that the reaper hit sound is way too loud, I shall change that also
Boom did have an explosion... it was bigger than a creepers but took longer to initiate
1- I tried to lit a nether portal, and now I have to lit every portal block individually (six uses of flint and steel to lit it completely). Tried different formats and places, and the bug stays.
2- Boom Booms are spawning in the nether too. And they work fine now.
3- When I am on my inventory and turn it off, there is a rather common chance to see a bar names Calcia on the top screen for a brief moment. It happens even on Nether. I tried to find this mob/boss but no luck. It is a bug or am I really missing a random boss?
4- I found a portal in the nether, floating in midair, really high and far from land masses. May not be a bug, but its aestetically unpleasant (a build in middair?)
5- Just wanna say I love the animation on Champions Sword. You should have a lot more animated items!
6- Boiling point: awesome concept! However, make my pc lag even a bit is quite a feat; i believe the smoke particles are way too many. I suggest you make a specific block for that and make it spawn with some frequency - but not all over the surface.
7- Ashes (both block and drop) will have any use? I mean, ashes are useless in almost every scenario, so I am just curious.
8- Other than the surface mobs, i found nothing else to do in this dimension (I even dig a few giant hole in creative with TNT to see If I could find anything hidden in the ashes). In fact, not a single drop justifies to enter that dimension... at least YET. Would be good to hear what you have planned for that dimension.
I will take a quick break, but will keep working during the day. I see lot of potential here!
Back on 1.2. I wanna see the other dimensions and bosses!
9- The chat messages about dimension travel are appearing twice in the chat.
10- The mentioned problem on the nether portal also happens with the mod portals, but with an additional bug: there is always a corner that the flame coin doesn't work and just start a fire. For me, it is always the lower left corner. The other spaces in the portal lit up and work just fine.
11- Euca! Odd color choices, so if it aims to truly feel alien to the player, it's spot on! (otherwise it's just weird).
12- Great! Meat is always good, but... it's weird that EVERY mob drops the same meat. They are all the same species?
13- Sapphire and Shadium sets have the same use, but they spell differently; one says "water breathing" and the other says "UNDERwater breathing".
14- Euca Fighters have different colors? Another sweet idea! Many mobs should have that!
15- I LOVE the hot glass. Connected texture, clean texture. So majestic!
16- The Depths. Well, it IS a personal opinion, but I don't like the color combination at the last two dimensions. Maybe reminds me too much of DivineRPG.
17- The lag became MONSTROUS here! Takes two second for anything to connect! Restarting the whole game did nothing to help - the more it renders the dimension, the slower it gets. I am giving this game's instance 4mb memory, and I still see no change. Killing myself, out of this dimension right now!
18- I have a full stack of Euca portal gems and not a single one of the Depts portal gems. I am killing bosses on creative to test, and everytime, it drops Euca gems.
19- To finish, lets be creative: the teleport staff sometimes place you inside blocks, and the Enriched Enchanting Table drops the items placed on it when you try to pick it back (and the Champions Sword drops even before that).
20- After playing restarting my computer, the lag at the Depths goes from "bad" level to "even worse" level in 10 second.
You have a LOT of work to do. I would like to give a few suggestions about it, or even help with the textures (i helped with DivineRPG in two small things: the Cyclops skin and one of the mob design contests.), but it's way to early to start doing that, as you clearly mentioned this mod is very much beggining to take shape. So, I will keep a look on your work, and best luck making it happen!
Im loving this mod but i do got one nitpick the hp and such! please just keep it the way it is! its a mess! half of my screen is covered by my stats! i want to be able to see my game
For those who don't know me or my work, I'm an ex-developer for DivineRPG and since I quit I have been on my own path to make such an adventurous mod, like DivineRPG was.
And for those who think I am the creator of DivineRPG or Nevermine, then you're not thinking straight. They were made by XolovA.
If you're a modder, and you want to know how I made all my json files for the 1.8 update, here is my generator:
Here
There are bound to be a few crashes (They will all get resolved eventually). Please post them on this page: here
The_SlayerMC - Maker - Programmer - Textures - Models - Ideas
Eternaldoom - Code helper - Some textures - Ideas
Jonas - Some models
Dizzlepop11 - Main textuerer - Models - Ideas - Code Helper
Chris Geddes (ZeeCount) for the music tracks - Sound Cloud! YouTube!
Blue Water documentary (Sounds by ZeeCount) - Documentary
Click on this spoiler to see mods and ideas that I support!
Once i get the wiki going ill show the mobs as screenshots and You deconstruct the portal i meant, changed
I'd help with the art, but until I'm done with my senior year, I'm pretty swamped.
Looks good!
Check out my art!!
http://blueeyes9.deviantart.com/
I'm working on an open-source mod called Craft++. Check it out!
Also, remember this: the mods that add on to the games mechanics, work decently well with other mods, and don't try and make it be so minecraft is basically an API for their game, those are the best mods. Mods that add onto the game by using some of it's natural aspects and don't completely make what is essentially a new game within it, those are the best ones.
Be sure to quote my post if you want a reply.
lol @ Cameronazzi copy-pasting my sig into his
EDIT: Ok, here we go:
1- The hud is exagerated. I play on 1280 x 720 config by default, so the auto GUI sets to large. With that, EotG hud covers half of the screen, making me have to reconfigure the GUI to normal or small. My suggestion: reduce the extension of the bars, specially the part with no text over.
2- Boom Boom does not cause any damage at all. Doesn't even explode or something.
3- The first five minutes i was surrounded by mods that would take a LONG time to kill bare handed. The Big Hondo and the Skyclops are a chore to kill - and they frequently spawn around the village I just found. You might have a lot of balance to do in your hands.
4- The fact that the vanilla monsters spawn at night way more than this mod monsters makes the night LESS DANGEROUS than the day, Unless you stay for too long in a place and both types of mobs appears - it's death.
5- Glowshrooms are nice, but sometimes they spawn in the midair, without a block of stone below (sometimes even above flowing lava)
6- The reaper is way too loud!
7- The was a Sand Worn in a savanna and other biomes than a desert. Was it supposed to happen?
Sadly, I am way too sleepy to continue. I hope this may help you in someway.
Also, I fully support:
There is a config file, that allows you to change if the players HUD get re rendered
Glowshrooms: I will fix that
The Sand crawler also spawns in the nether because I use the BiomeDictonary which makes my mobs spawn in other mods Biomes that have registered it under that catergory. So for biomes 'o plenty, they have magical Biomes so i set the Hongo's to spawn in magical Biomes. So it makes it more compatible
I found that the reaper hit sound is way too loud, I shall change that also
Boom did have an explosion... it was bigger than a creepers but took longer to initiate
If you give the other bars the same size as the essence bars, it will be more elegant.
Also, I fully support:
1- I tried to lit a nether portal, and now I have to lit every portal block individually (six uses of flint and steel to lit it completely). Tried different formats and places, and the bug stays.
2- Boom Booms are spawning in the nether too. And they work fine now.
3- When I am on my inventory and turn it off, there is a rather common chance to see a bar names Calcia on the top screen for a brief moment. It happens even on Nether. I tried to find this mob/boss but no luck. It is a bug or am I really missing a random boss?
4- I found a portal in the nether, floating in midair, really high and far from land masses. May not be a bug, but its aestetically unpleasant (a build in middair?)
5- Just wanna say I love the animation on Champions Sword. You should have a lot more animated items!
6- Boiling point: awesome concept! However, make my pc lag even a bit is quite a feat; i believe the smoke particles are way too many. I suggest you make a specific block for that and make it spawn with some frequency - but not all over the surface.
7- Ashes (both block and drop) will have any use? I mean, ashes are useless in almost every scenario, so I am just curious.
8- Other than the surface mobs, i found nothing else to do in this dimension (I even dig a few giant hole in creative with TNT to see If I could find anything hidden in the ashes). In fact, not a single drop justifies to enter that dimension... at least YET. Would be good to hear what you have planned for that dimension.
I will take a quick break, but will keep working during the day. I see lot of potential here!
Also, I fully support:
1.The sonds of the Mobs are the sonds of the creature of the mod Divine RPG
2. the model of Mobs are not sufficient , they repeat ...(sorry ,for this bad sentence )
But you'r mod ,are very epic,I like it!;P
(Im french sorry for this "noob" language)
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
9- The chat messages about dimension travel are appearing twice in the chat.
10- The mentioned problem on the nether portal also happens with the mod portals, but with an additional bug: there is always a corner that the flame coin doesn't work and just start a fire. For me, it is always the lower left corner. The other spaces in the portal lit up and work just fine.
11- Euca! Odd color choices, so if it aims to truly feel alien to the player, it's spot on! (otherwise it's just weird).
12- Great! Meat is always good, but... it's weird that EVERY mob drops the same meat. They are all the same species?
13- Sapphire and Shadium sets have the same use, but they spell differently; one says "water breathing" and the other says "UNDERwater breathing".
14- Euca Fighters have different colors? Another sweet idea! Many mobs should have that!
15- I LOVE the hot glass. Connected texture, clean texture. So majestic!
16- The Depths. Well, it IS a personal opinion, but I don't like the color combination at the last two dimensions. Maybe reminds me too much of DivineRPG.
17- The lag became MONSTROUS here! Takes two second for anything to connect! Restarting the whole game did nothing to help - the more it renders the dimension, the slower it gets. I am giving this game's instance 4mb memory, and I still see no change. Killing myself, out of this dimension right now!
18- I have a full stack of Euca portal gems and not a single one of the Depts portal gems. I am killing bosses on creative to test, and everytime, it drops Euca gems.
19- To finish, lets be creative: the teleport staff sometimes place you inside blocks, and the Enriched Enchanting Table drops the items placed on it when you try to pick it back (and the Champions Sword drops even before that).
20- After playing restarting my computer, the lag at the Depths goes from "bad" level to "even worse" level in 10 second.
You have a LOT of work to do. I would like to give a few suggestions about it, or even help with the textures (i helped with DivineRPG in two small things: the Cyclops skin and one of the mob design contests.), but it's way to early to start doing that, as you clearly mentioned this mod is very much beggining to take shape. So, I will keep a look on your work, and best luck making it happen!
Also, I fully support: