I would actually really love to see some Thaumcraft 4 integration with this mod for some awesome steam-powered Fortress Armour and (maybe) steam-powered Golems. Sounds frikking dope if you ask me.
I believe the golems (in all forms) have been turned down, and there is integration with TC4, at least in the form of plating for the armour from this mod (and some form of goggles integration, I believe).
I'm moderately open to TC integration ideas, because I don't actually know how it works beyond TC3.
Rollback Post to RevisionRollBack
Feed The Beast Team Member - Wiki Staff - Editor, Admin, Bureaucrat
Personally I think the mod is great! But one thing i always felt like would be a natural feature were to have the Item mortar shoot TNT which exploded on impact. It was the first thing i tried when i played with the mortar, it would be awesome to have it as an option to enable in the config or make an upgrade available which would enable the mortar to fire primed TNT.
You could make it in such a way that the mortar still fires the shell with the TNT attached but primes when impacts or make it fire primed TNT enteties when loaded with TNT.
I don't know it was just something i thought would be cool
That sounds quite destructive >:D
Rollback Post to RevisionRollBack
Feed The Beast Team Member - Wiki Staff - Editor, Admin, Bureaucrat
Hey i'm a fan of steam-working mods and i actually use SteamCraft 2 in 1.7.10 so i would like to know if this is compatible with steamcraft 2 ? because i don't want to corrupt my save (~200 hours)
PS: sorry for bad english
I've used both mods together and it didn't cause any problems.
Rollback Post to RevisionRollBack
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Hey i'm a fan of steam-working mods and i actually use SteamCraft 2 in 1.7.10 so i would like to know if this is compatible with steamcraft 2 ? because i don't want to corrupt my save (~200 hours)
PS: sorry for bad english
Yeah it should be fine. I don't see why it would corrupt your save..
Rollback Post to RevisionRollBack
Feed The Beast Team Member - Wiki Staff - Editor, Admin, Bureaucrat
Is there a Minetweaker command for adding different types of furnaces such as those from the Iron Furnace mod to the compatibility of the steam heater? It connects to them, but does not actually use any steam to heat them up at all... And I don't see anything in the config file for adding additional furnace types to a list...
Is there a Minetweaker command for adding different types of furnaces such as those from the Iron Furnace mod to the compatibility of the steam heater? It connects to them, but does not actually use any steam to heat them up at all... And I don't see anything in the config file for adding additional furnace types to a list...
Thanks,
Zip
In case you are not the person who asked about this on CurseForge as well: No, there isn't. The Steam Heater interacts quite a bit with the furnace's code, and adding support for additional furnaces would be a royal pain. I have been thinking about adding an improved furnace that only operates when heated externally, so you wouldn't have to use the vanilla one.
Rollback Post to RevisionRollBack
Feed The Beast Team Member - Wiki Staff - Editor, Admin, Bureaucrat
The Meaning of Life, the Universe, and Everything.
Location:
My room probably.
Join Date:
1/17/2016
Posts:
54
Location:
Canada
Minecraft:
Vamacher0n
Discord:
Vamacher0n#9313
Member Details
Hey hey! I've used this mod a lot in the past, I kind of forgot about it for a while but now that I'm back to putting modpacks together for fun I remembered it. Will there be any releases of this mod for 1.10.2? I really love this mod and I'd like to get back to using it.
Hey hey! I've used this mod a lot in the past, I kind of forgot about it for a while but now that I'm back to putting modpacks together for fun I remembered it. Will there be any releases of this mod for 1.10.2? I really love this mod and I'd like to get back to using it.
SatanicSanta and whoever else is helping him are hard at work on updating it, so just be patient and we'll have our awesome steam powered items back as soon as possible.
Would love to see a faster or easier mold system, something like tinkers with fusing them together or a casting table system. I have three molds and when building in bulk it seems to take forever. Also would love to see a pouch for all the tool and weapon parts, I carry the engineering table around with me to change for grinding ores and whatnot, but need another mod to carry all the bits and pieces with me like put on the jetpack fly up to a floating isand or top of mountain do what I want replace jetpack with wings, fly home for example.
Would love to see a faster or easier mold system, something like tinkers with fusing them together or a casting table system. I have three molds and when building in bulk it seems to take forever. Also would love to see a pouch for all the tool and weapon parts, I carry the engineering table around with me to change for grinding ores and whatnot, but need another mod to carry all the bits and pieces with me like put on the jetpack fly up to a floating isand or top of mountain do what I want replace jetpack with wings, fly home for example.
I am not sure what you are asking regarding the mold stuff because I haven't played Tinkers' Construct since it was first released as Tinkers' Construct (after it was renamed from whatever it used to be called, when it was fused with Natura as a single mod).
1.0.0 adds a new Kit Bag (or something, can't remember exactly what it's called) that stores your entire hotbar contents when you right click with it. It isn't exactly a pouch like what you're asking for but it is kind of similar.
Rollback Post to RevisionRollBack
Feed The Beast Team Member - Wiki Staff - Editor, Admin, Bureaucrat
just passing to say that i still love this mod , even with it stopped on time and all , the exo, the guns , the "machines" , i try to use it on every pack i play because is so much fun, useful but not OP.
That's the best part. It's useful, fun, and isn't absurdly overpowered at any point. Very flexible thanks to being able to 'modify' the tools and armor? Sure! But overpowered? Nah. I also try to have this mod added whenever I can. Pairs well with Railcraft, Immersive Engineering, and Magneticraft too. You could also pair it with Big Reactors and use the steam turbine, but I kinda consider those a little overpowered for what you get out of them. Then again, they do take quite a lot of resources to make, and a lot of steam to run.
If you do though... Magneticraft has a heliostat steam system that pairs beautifully with the steam turbine; have the turbine output the reclaimed water back into the steam boilers, and as long as you have sunlight, it'll keep renewing all the spent steam.
Is it possible to pass steam from FSP boilers to Railcraft engines?
I tried using steam converter, but regardless of its orientation, no steam appears and FSP boiler exploded.
You will need to place a liquid loader directly on the steam converter, or use pipes from another mod (buildcraft, Immersive Engineering, Thermal Expansion, etc.) leading from the steam converter to the liquid loader.. On top of that, use the wrench to ensure the steam converter is in the right mode. I usually make it so the steam converter is always on. I'm betting it's the former that's affecting you right now.
What's this talk about a 1.10 version? That sounds amazing, I think this is very likely my favourite mod.
Rollback Post to RevisionRollBack
Now look, buddy. I'm an Engineer. That means I solve problems. Not problems like 'what is beauty', because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Like, how am I going to stop some big, mean mother-hubbard from tearing me a structurally superfluous new behind? The answer: Use a gun. And if that don't work: Use more gun. Like this heavy-caliber, tripod-mounted little ol' number designed by me. Built by me. And you'd best hope, not pointed at you.
I'm moderately open to TC integration ideas, because I don't actually know how it works beyond TC3.
That sounds quite destructive >:D
I've used both mods together and it didn't cause any problems.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Yeah it should be fine. I don't see why it would corrupt your save..
Is there a Minetweaker command for adding different types of furnaces such as those from the Iron Furnace mod to the compatibility of the steam heater? It connects to them, but does not actually use any steam to heat them up at all... And I don't see anything in the config file for adding additional furnace types to a list...
Thanks,
Zip
In case you are not the person who asked about this on CurseForge as well: No, there isn't. The Steam Heater interacts quite a bit with the furnace's code, and adding support for additional furnaces would be a royal pain. I have been thinking about adding an improved furnace that only operates when heated externally, so you wouldn't have to use the vanilla one.
I laughed when it said be environmentally unfriendly.
Hey hey! I've used this mod a lot in the past, I kind of forgot about it for a while but now that I'm back to putting modpacks together for fun I remembered it. Will there be any releases of this mod for 1.10.2? I really love this mod and I'd like to get back to using it.
SatanicSanta and whoever else is helping him are hard at work on updating it, so just be patient and we'll have our awesome steam powered items back as soon as possible.
Woohoo!
This is a fun mod. Glad to see it moving forward. Thanks.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Would love to see a faster or easier mold system, something like tinkers with fusing them together or a casting table system. I have three molds and when building in bulk it seems to take forever. Also would love to see a pouch for all the tool and weapon parts, I carry the engineering table around with me to change for grinding ores and whatnot, but need another mod to carry all the bits and pieces with me like put on the jetpack fly up to a floating isand or top of mountain do what I want replace jetpack with wings, fly home for example.
I am not sure what you are asking regarding the mold stuff because I haven't played Tinkers' Construct since it was first released as Tinkers' Construct (after it was renamed from whatever it used to be called, when it was fused with Natura as a single mod).
1.0.0 adds a new Kit Bag (or something, can't remember exactly what it's called) that stores your entire hotbar contents when you right click with it. It isn't exactly a pouch like what you're asking for but it is kind of similar.
Flaxbeard's system is actually quicker making items than Tinkers. Tinkers has a "cooldown" when you cast an item or pour a block. Flax is instant.
Plus, Tinkers Smeltry takes longer to melt metals.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
For any of you who need a vanilla option for regulating the steam boiler to autofeed in fuel without blowing things up.
The hopper clock has 2 stacks of items in it and is set up to run on charcoal that the system itself creates.
^^___________________Click the banner to check us out!___________________^^
just passing to say that i still love this mod , even with it stopped on time and all , the exo, the guns , the "machines" , i try to use it on every pack i play because is so much fun, useful but not OP.
Check some of my work on YT.
That's the best part. It's useful, fun, and isn't absurdly overpowered at any point. Very flexible thanks to being able to 'modify' the tools and armor? Sure! But overpowered? Nah. I also try to have this mod added whenever I can. Pairs well with Railcraft, Immersive Engineering, and Magneticraft too. You could also pair it with Big Reactors and use the steam turbine, but I kinda consider those a little overpowered for what you get out of them. Then again, they do take quite a lot of resources to make, and a lot of steam to run.
If you do though... Magneticraft has a heliostat steam system that pairs beautifully with the steam turbine; have the turbine output the reclaimed water back into the steam boilers, and as long as you have sunlight, it'll keep renewing all the spent steam.
You will need to place a liquid loader directly on the steam converter, or use pipes from another mod (buildcraft, Immersive Engineering, Thermal Expansion, etc.) leading from the steam converter to the liquid loader.. On top of that, use the wrench to ensure the steam converter is in the right mode. I usually make it so the steam converter is always on. I'm betting it's the former that's affecting you right now.
What's this talk about a 1.10 version? That sounds amazing, I think this is very likely my favourite mod.
Now look, buddy. I'm an Engineer. That means I solve problems. Not problems like 'what is beauty', because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Like, how am I going to stop some big, mean mother-hubbard from tearing me a structurally superfluous new behind? The answer: Use a gun. And if that don't work: Use more gun. Like this heavy-caliber, tripod-mounted little ol' number designed by me. Built by me. And you'd best hope, not pointed at you.
Wait till you read the planned features...