Don't the handgun work for servers or is it just me? As everytime i use a handgun it shoots no projectiles nor does the bullet shows, its only a flashing magazine. SP works without problems though.
Which version are you using? I believe that 1.7.10 was broken on server, but as far as I know 1.8.9+ should work.
Yea Im playing on 1.7.10, playing on The Golden Cobblestone modpack, AT Launcher. Is there gonna be a fix some time? The mod is awesome and its sad that its broken.
Yea Im playing on 1.7.10, playing on The Golden Cobblestone modpack, AT Launcher. Is there gonna be a fix some time? The mod is awesome and its sad that its broken.
Sorry, I am not going to do any additional releases for 1.7.10, my time is better used on 1.10.2 +.
The Meaning of Life, the Universe, and Everything.
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I'm in 1.11.2 and it won't let me craft the Salamander's Eye. I've triple-checked that the recipe is correct AND that the mod is installed. Here's a screenshot for confirmation.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/25/2013
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Hi, is this the right thread to talk about 1.7.10 Reliquery or is there a new one?
Um, please may i have some very informative details about the Magicbane dagger?
I've spent many many hours looking around for info about what it accepts and how much damage it does.
theres a some of conflicting info,
1>
one spot i read said each magical level of any enchantment simply converts to damage and the effect of that enchantment is stripped?
So looting x would provide no additional items right? though Fire Aspect 1 seems to set them onfire and knockback2 seems to work...
so im confused..
2>
another entry said it only works with vanilla enchantments? so things like Repair2, Decay1 and Vampierism2 would not influence its damage gain?
3> are the gains equal to the enchantment level?
so bane of anthripods 5, would do 5 extra damage not indicated by the sharpness 5 modified damage base (10.25) ?
or are they based on some divisible 3 or 15?
4> if through /give command means, the dagger gets Sharpness 5, Bane of anthripods 5, and smite 5, is that base damage 4, + 5 + 5 + 5 ?
5> if the dagger has odd strange armor enchantments on it, like blastprotection 4, would that add 4 damage too?
6> Im trying in survival to use botania mana-enchanting to enchant my dagger up to being a chocolate quest boss killer. i haven't tied to enchant it yet, but botania does say, a weapon must have no enchantments before mana-enchanting can occur. Magicbane glows as if its pre-enchanted when built, and i read it inflects some nausia effects or random effects or something.. is this true? and do you think it will influence my ability to botania-mana-enchant it? (ill check later)
7> this is a very potentially confusing weapon.. if i have smite 5 on it, can i even know if its working more strongly against undead??
8> does it have some sort of backs-stab or un-aware-mob bonus damage or crit aspect? as the pearl-belts leave most undead, skeletons and creepers unaware of impending attack.
again im on 1.7.10. i think were using stable version, and were using it with FTB Direwolf20
Is there any way to configure it to disable certain features? My friend Voxel would consider adding it to his modpack, but only if he could disable certain duplicate or OP features (i.e. duplicate guns, rending gale). He likes some of the features but not all of them,
Which version are you using? I believe that 1.7.10 was broken on server, but as far as I know 1.8.9+ should work.
Don't know which version you mean but NEI/JEI should show all crafting recipes.
Yea Im playing on 1.7.10, playing on The Golden Cobblestone modpack, AT Launcher. Is there gonna be a fix some time? The mod is awesome and its sad that its broken.
Sorry, I am not going to do any additional releases for 1.7.10, my time is better used on 1.10.2 +.
I'm in 1.11.2 and it won't let me craft the Salamander's Eye. I've triple-checked that the recipe is correct AND that the mod is installed. Here's a screenshot for confirmation.
Hi, is this the right thread to talk about 1.7.10 Reliquery or is there a new one?
Um, please may i have some very informative details about the Magicbane dagger?
I've spent many many hours looking around for info about what it accepts and how much damage it does.
theres a some of conflicting info,
1>
one spot i read said each magical level of any enchantment simply converts to damage and the effect of that enchantment is stripped?
So looting x would provide no additional items right? though Fire Aspect 1 seems to set them onfire and knockback2 seems to work...
so im confused..
2>
another entry said it only works with vanilla enchantments? so things like Repair2, Decay1 and Vampierism2 would not influence its damage gain?
3> are the gains equal to the enchantment level?
so bane of anthripods 5, would do 5 extra damage not indicated by the sharpness 5 modified damage base (10.25) ?
or are they based on some divisible 3 or 15?
4> if through /give command means, the dagger gets Sharpness 5, Bane of anthripods 5, and smite 5, is that base damage 4, + 5 + 5 + 5 ?
5> if the dagger has odd strange armor enchantments on it, like blastprotection 4, would that add 4 damage too?
6> Im trying in survival to use botania mana-enchanting to enchant my dagger up to being a chocolate quest boss killer. i haven't tied to enchant it yet, but botania does say, a weapon must have no enchantments before mana-enchanting can occur. Magicbane glows as if its pre-enchanted when built, and i read it inflects some nausia effects or random effects or something.. is this true? and do you think it will influence my ability to botania-mana-enchant it? (ill check later)
7> this is a very potentially confusing weapon.. if i have smite 5 on it, can i even know if its working more strongly against undead??
8> does it have some sort of backs-stab or un-aware-mob bonus damage or crit aspect? as the pearl-belts leave most undead, skeletons and creepers unaware of impending attack.
again im on 1.7.10. i think were using stable version, and were using it with FTB Direwolf20
Is there any way to configure it to disable certain features? My friend Voxel would consider adding it to his modpack, but only if he could disable certain duplicate or OP features (i.e. duplicate guns, rending gale). He likes some of the features but not all of them,