I really like how the drawers look and work. I was working on a base when Minecraft crashed and corrupted my world. I hadn't really gotten anywhere with it at that time, so I can easily start over. The crash seemed to be related to a bug(?) in Java. I will have to look into it and see what comes up (the dialog that displayed was the one Java itself uses, filled with garbled text. Both Minecraft and the launcher process quit when the crash happened).
Added 'Personal Key' for owner-private access control.
Added CoFH variant of Personal Key using CoFH's friend trust list. Depends on Thermal Foundation.
Version 2.4.0 for Minecraft 1.8.9:
Added 'Personal Key' for owner-private access control.
Fixed upgrade template item name.
Fixed most 'enable' config options crashing the game when toggled off.
The personal key behaves likes the other keys (infinite use; can be used on controller). Using it will put a yellow keyhole border on the drawer (overlapping the locked keyhole icon if present).
Using a personal key adds ownership to a drawer. When a drawer is owned, only the owner can insert or remove items (including via controller), or tape the drawer or inspect its upgrades. The WAILA tooltip will also be blocked out for non-owners, so if the drawer is also concealed, non-owners cannot see the contents.
This upgrade will not prevent other players from breaking your drawers, moving them with dollies, or hooking up machines/pipes to pull out their contents. This is meant to complement existing grief protection mods for a complete solution. It's specifically meant to cover areas where Storage Drawers does not interact well with grief protection (left-click handler mainly).
If Thermal Foundation is present, the CoFH variant of the key will cause CoFH's internal friend trust list to be used, like restricted mode on signalum-enabled Thermal Expansion machines. Storage Drawers itself does not provide a trust list for sharing access with your friends.
For 1.8.9, there's obviously no CoFH support. I have an old feature request for another lock system in 1.8 that may be able to be made compatible with the new security management in the mod.
Hello, I am putting together a mod pack and was using your Storage Drawers Mod. While interacting with the drawer controller, I got this crash. http://pastebin.com/0AcrJfrF
It happens when I right click the controller. Any suggestions?
Hello, I am putting together a mod pack and was using your Storage Drawers Mod. While interacting with the drawer controller, I got this crash. http://pastebin.com/0AcrJfrF
It happens when I right click the controller. Any suggestions?
I have Automagy in my pack. If I update to latest Storage Drawers should things continue to work as they have in the past until Automagy catches up with the new ore dictionary treatment?
Work on framed drawers presses on. From a fit and finish perspective, I continue to feel validated in my early choice to hand-edit textures for the wood packs.
Work on framed drawers presses on. From a fit and finish perspective, I continue to feel validated in my early choice to hand-edit textures for the wood packs.
Does look good! And yeah, while using the planks textures directly allows for quicker compatibility (like with Woodstuff), the mod-specific textures give it a more distinct and individual feeling
What's the far right drawer, and what's it framed by?
Does look good! And yeah, while using the planks textures directly allows for quicker compatibility (like with Woodstuff), the mod-specific textures give it a more distinct and individual feeling
What's the far right drawer, and what's it framed by?
Add Forge IItemHandler support to drawers, controller, and slave.
IItemHandler is the new inventory API standard for mods going forward. The "Legacy" inventory API will be maintained for some time into the future.
Special note on compatibility: Neotech will be fully rolled over to IItemHandler in a coming release, and drawers have been tested for basic functioning with their pipes. A major exception is that it will be impossible for controllers and slaves to work with that pipe system. This will hopefully be improved in the future, but will require further accommodation by the Neotech team.
Start by crafting a framing table, which is 5 trim in an inverted-U on the crafting grid. The table is two blocks wide and requires space above it. Right-click the table to open the framing UI:
There's three slots to affect the side material, trim (border) material, and front face material. Only the side material is required, and it will be used in the other places if another block isn't chosen. The source block is special "framed drawer" blocks, crafted by replacing planks with sticks (with some exceptions, check NEI for recipes).
If the preview looks tiny, just close the GUI -- your in-progress handiwork will be displayed on top of the table. Get a good look before committing those expensive blocks.
This will be delayed coming to 1.8.9 as it requires more work on the rendering framework.
Did you frame a drawer using a ThermalExpansion Cache? That's hilarious!
I tried to frame one using a JABBA barrel, but results were... not what I expected.
When I break one of these framed drawers with an axe, it loses the frame and reverts to a plain framed drawer. Is that intentional?
Also, a few texturing oddities. The left, back, and right faces have their textures flipped vertically. (I double-checked. They are in fact flipped vertically and not rotated 180 degrees.) The preview block sitting on the table also has these textures flipped. The preview icon in the table's GUI has the right face oriented correctly but the front face is flipped instead. Even the drawer's handle is on the bottom.
Excellent work, regardless. Bibliocraft lovers will be all over this one, for sure.
Interesting. All the textures I tested with were fairly uniform so I guess I wouldn't notice the vertical flip. I did try the JABBA barrels, but they give back unusual results when asking for a texture.
Blocks dropping as the wrong thing sounds like the usual crap I overlook every time I add a new block.
Fixed various rendering problems with custom drawers.
Fixed several inconsistencies with rendering. It would be nice to render the YPOS face on top, though I'd have to make a bunch of changes to accommodate that.
There's packing tape which can serve the same purpose for drawers.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
woah, this mod is awesome! tyvm jaquadro!
I really like how the drawers look and work. I was working on a base when Minecraft crashed and corrupted my world. I hadn't really gotten anywhere with it at that time, so I can easily start over. The crash seemed to be related to a bug(?) in Java. I will have to look into it and see what comes up (the dialog that displayed was the one Java itself uses, filled with garbled text. Both Minecraft and the launcher process quit when the crash happened).
Version 1.8.0 for Minecraft 1.7.10:
Version 2.4.0 for Minecraft 1.8.9:
The personal key behaves likes the other keys (infinite use; can be used on controller). Using it will put a yellow keyhole border on the drawer (overlapping the locked keyhole icon if present).
Using a personal key adds ownership to a drawer. When a drawer is owned, only the owner can insert or remove items (including via controller), or tape the drawer or inspect its upgrades. The WAILA tooltip will also be blocked out for non-owners, so if the drawer is also concealed, non-owners cannot see the contents.
This upgrade will not prevent other players from breaking your drawers, moving them with dollies, or hooking up machines/pipes to pull out their contents. This is meant to complement existing grief protection mods for a complete solution. It's specifically meant to cover areas where Storage Drawers does not interact well with grief protection (left-click handler mainly).
If Thermal Foundation is present, the CoFH variant of the key will cause CoFH's internal friend trust list to be used, like restricted mode on signalum-enabled Thermal Expansion machines. Storage Drawers itself does not provide a trust list for sharing access with your friends.
For 1.8.9, there's obviously no CoFH support. I have an old feature request for another lock system in 1.8 that may be able to be made compatible with the new security management in the mod.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Hello, I am putting together a mod pack and was using your Storage Drawers Mod. While interacting with the drawer controller, I got this crash. http://pastebin.com/0AcrJfrF
It happens when I right click the controller. Any suggestions?
Thanks,
Dave
Update to 1.7.9 or later.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
I have Automagy in my pack. If I update to latest Storage Drawers should things continue to work as they have in the past until Automagy catches up with the new ore dictionary treatment?
Nothing should change with the Automagy behavior.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Thank you.
Work on framed drawers presses on. From a fit and finish perspective, I continue to feel validated in my early choice to hand-edit textures for the wood packs.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Does look good! And yeah, while using the planks textures directly allows for quicker compatibility (like with Woodstuff), the mod-specific textures give it a more distinct and individual feeling
What's the far right drawer, and what's it framed by?
Watermelon and pumpkins (:
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Ooh, so completely "framed" like in Bibliocraft then eh? Definitely exciting!
Well I thought I might have something done this (long) weekend. I don't, so have a teaser instead.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Version 2.4.1 for Minecraft 1.8.9:
IItemHandler is the new inventory API standard for mods going forward. The "Legacy" inventory API will be maintained for some time into the future.
Special note on compatibility: Neotech will be fully rolled over to IItemHandler in a coming release, and drawers have been tested for basic functioning with their pipes. A major exception is that it will be impossible for controllers and slaves to work with that pipe system. This will hopefully be improved in the future, but will require further accommodation by the Neotech team.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Finally, framed drawers support.
Version 1.9.0 for Minecraft 1.7.10:
Start by crafting a framing table, which is 5 trim in an inverted-U on the crafting grid. The table is two blocks wide and requires space above it. Right-click the table to open the framing UI:
There's three slots to affect the side material, trim (border) material, and front face material. Only the side material is required, and it will be used in the other places if another block isn't chosen. The source block is special "framed drawer" blocks, crafted by replacing planks with sticks (with some exceptions, check NEI for recipes).
If the preview looks tiny, just close the GUI -- your in-progress handiwork will be displayed on top of the table. Get a good look before committing those expensive blocks.
This will be delayed coming to 1.8.9 as it requires more work on the rendering framework.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Did you frame a drawer using a ThermalExpansion Cache? That's hilarious!
I tried to frame one using a JABBA barrel, but results were... not what I expected.
When I break one of these framed drawers with an axe, it loses the frame and reverts to a plain framed drawer. Is that intentional?
Also, a few texturing oddities. The left, back, and right faces have their textures flipped vertically. (I double-checked. They are in fact flipped vertically and not rotated 180 degrees.) The preview block sitting on the table also has these textures flipped. The preview icon in the table's GUI has the right face oriented correctly but the front face is flipped instead. Even the drawer's handle is on the bottom.
Excellent work, regardless. Bibliocraft lovers will be all over this one, for sure.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Interesting. All the textures I tested with were fairly uniform so I guess I wouldn't notice the vertical flip. I did try the JABBA barrels, but they give back unusual results when asking for a texture.
Blocks dropping as the wrong thing sounds like the usual crap I overlook every time I add a new block.
Thanks for the early testing.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Sure thing. The flipped textures jumped out at me when I was trying MFR machines, but if you just have TE then a Machinist's Workbench will work too.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Version 1.9.1 for Minecraft 1.7.10:
Fixed several inconsistencies with rendering. It would be nice to render the YPOS face on top, though I'd have to make a bunch of changes to accommodate that.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate