[19:19:46] [Client thread/INFO]: [CHAT] //schematic load [-f] [format] <filename>
[19:19:46] [Client thread/INFO]: Applying holder lookups
[19:19:46] [Client thread/INFO]: Holder lookups applied
[19:19:47] [Client thread/FATAL]: Unreported exception thrown!
java.lang.NullPointerException
at acs.tabbychat.util.TabbyChatUtils.split(TabbyChatUtils.java:667) ~[TabbyChatUtils.class:?]
at acs.tabbychat.core.GuiNewChatTC.func_146237_a(GuiNewChatTC.java:397) ~[GuiNewChatTC.class:?]
at acs.tabbychat.core.GuiNewChatTC.func_146234_a(GuiNewChatTC.java:591) ~[GuiNewChatTC.class:?]
at acs.tabbychat.core.GuiNewChatTC.func_146227_a(GuiNewChatTC.java:585) ~[GuiNewChatTC.class:?]
at net.minecraft.client.network.NetHandlerPlayClient.func_147251_a(NetHandlerPlayClient.java:681) ~[biv.class:?]
at net.minecraft.network.play.server.S02PacketChat.func_148833_a(SourceFile:38) ~[ga.class:?]
at net.minecraft.network.play.server.S02PacketChat.func_148833_a(SourceFile:9) ~[ga.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:197) ~[ef.class:?]
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273) ~[biy.class:?]
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1541) ~[azd.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:916) ~[azd.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:835) [azd.class:?]
at net.minecraft.client.main.Main.main(SourceFile:103) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_51]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_51]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_51]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_51]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]
Hey I'm having a bit of trouble setting up a couple of filters and was wondering if somone could possibly help me?
A messages filter(private chats) Trying to do it for everyone who whispers me not an individual player. *Edit: So I kind of got this working following something from you GitHub Wiki, but I still see regular chat in the tab as well.
Also I would love to be able to know how to set up a filter that would allow all messages except for PM's /tell, /msg
The Meaning of Life, the Universe, and Everything.
Join Date:
10/27/2011
Posts:
56
Minecraft:
TacoDelPaco
Member Details
I was actually referring to Minecraft adding a feature to be able to mute players, but is there an easier way to mute players?
Also are these filters using regex? Could you give a simple example of muting a certain player? How can I use the dictionary? Does it have to be a .txt file with words?
Yes, they do use regex. You can add them by shift clicking the
channel then go to the filters tab. The dictionary can be accessed using the spelling tab.
(FML) Fix chat not loading completely until it's opened, causing recieved chat to dissapear
Change LiteMod to behave more like FMLMod
Change how it detects if LiteLoader will load it.
Change the console log text when it will.
Fix possible Java 6 issue.
I was unable to port the log compression to 1.7.2 because it used the commons-compress library, which is not in 1.7.2. Other than that, this is a direct port.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Is there any difference between the LiteLoader and FML version?
I use the LiteLoader version and have an issue where on HiveMC (and so far only this server I've noticed) it will cut off the beginning text, it's easier to show a picture. The part I'm talking about is the 840 | Lobby, which is their point system.
Is there any difference between the LiteLoader and FML version?
I use the LiteLoader version and have an issue where on HiveMC (and so far only this server I've noticed) it will cut off the beginning text, it's easier to show a picture. The part I'm talking about is the 840 | Lobby, which is their point system.
Any idea's? I've tried a few things but can't figure it out, and it's only with TabbyChat loaded.
Thanks
Darn. I came across that issue while I was developing a while back, and I though. I had a workaround going. The easiest fix would be on the server side. add §f to the beginning of the message.
The Meaning of Life, the Universe, and Everything.
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Posts:
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Minecraft:
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A few new issues have come up, I kinda got over not being able to see the first few characters of some advertisements (or player messages) as it wasn't that important.
I've now been experiencing things like, after joining a server the chat will be completely blank (even after switching worlds). The messages obviously show up in console just fine like usual, and if I disable TabbyChat they will show up again - but as soon as I try to chat it will crash and throw this exception at me:
Description: Rendering screen
java.lang.NullPointerException: Rendering screen
at acs.tabbychat.compat.MacroKeybindCompat.drawScreen(MacroKeybindCompat.java:185)
at acs.tabbychat.core.GuiChatTC.func_73863_a(GuiChatTC.java:357)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1352)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
To touch up on that last issue, I am noticing it now on different servers. One or two characters will be removed from the message, not severe but still an annoyance. I don't think "pinning" works either, or I don't know what it's supposed to do (thought it kept chat window open?).
Thanks, sorry for bugging you - no pun intended. Again I'm using the Litemod version, I haven't tried the Forge version yet.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/27/2011
Posts:
56
Minecraft:
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Actually never mind about the pinning, that works fine finally figured it out.
The only one's I would think might have something to do with it might be BetterFonts or Macros, I've had issues with Macros before for some reason.
I'm using 1.7.10 with Forge 1208 and Liteloader .03 , and a full list of mods would be:
ArrowCam
BetterFonts
BetterFoliage
Damage Indicators
Link Info
Macros
WorldEdit CUI
MAtmos
Mo'Bends
VoxelMenu, VoxelFlight, VoxelPlayer
MumbleLink
OpenEye
OptiFine
Presence Footsteps
Rei's Minimap
TabbyChat
I've skimmed them down a bit too, but I haven't had the chat be completely blank before until today (only in one server specifically) and I haven't changed anything recently. I'll let you know if I figure out anything, thanks.
Actually never mind about the pinning, that works fine finally figured it out.
The only one's I would think might have something to do with it might be BetterFonts or Macros, I've had issues with Macros before for some reason.
I'm using 1.7.10 with Forge 1208 and Liteloader .03 , and a full list of mods would be:
ArrowCam
BetterFonts
BetterFoliage
Damage Indicators
Link Info
Macros
WorldEdit CUI
MAtmos
Mo'Bends
VoxelMenu, VoxelFlight, VoxelPlayer
MumbleLink
OpenEye
OptiFine
Presence Footsteps
Rei's Minimap
TabbyChat
I've skimmed them down a bit too, but I haven't had the chat be completely blank before until today (only in one server specifically) and I haven't changed anything recently. I'll let you know if I figure out anything, thanks.
[quote=jsalles;/members/jsalles;/forums/mapping-and-modding/minecraft-mods/2181597-new-tabbychat-v1-11-1-smp-chat-overhaul-new?comment=46]Actually never mind about the pinning, that works fine finally figured it out.
The only one's I would think might have something to do with it might be BetterFonts or Macros, I've had issues with Macros before for some reason.
I'm using 1.7.10 with Forge 1208 and Liteloader .03 , and a full list of mods would be:
ArrowCam
BetterFonts
BetterFoliage
Damage Indicators
Link Info
Macros
WorldEdit CUI
MAtmos
Mo'Bends
VoxelMenu, VoxelFlight, VoxelPlayer
MumbleLink
OpenEye
OptiFine
Presence Footsteps
Rei's Minimap
TabbyChat
I've skimmed them down a bit too, but I haven't had the chat be completely blank before until today (only in one server specifically) and I haven't changed anything recently. I'll let you know if I figure out anything, thanks.
The only thing I can think of is if something's calling drawScreen before initGui. Since the issue is caused by the macros compatibility code, removing macros should fix the crash.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/27/2011
Posts:
56
Minecraft:
TacoDelPaco
Member Details
OK so disabling Macro's allows me to disable TabbyChat and have it not crash, which works fine when I'm on the server that the chat goes blank on.
It's just so strange, as soon as I enable TabbyChat it clears the chat again. Also, even with TabbyChat disabled it still doesn't show those missing characters at the beginning of messages.
Here's a visual for you,
I'm not expecting an instant-fix, I just want you to be aware for future versions perhaps it could be fixed. Thank you for all your help, I really do love this mod.
Clearing chat when it's re-enabled is a known bug. I'm going to plan for it in tabbychat 2. As for the some chat being removed, I'll probably add a debug mode that will output the json form of a chat message when it's recieved.
No. I've added some things that requires it to be added as a resource pack and liteloader and forge do that automatically. Also the Mojang EULA.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
At least post the entire crash report. Is it even a crash?
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
Forge.
Crash the client when certain commands on the server.
That's still not the entire crash report. All you posted was the stack trace.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
A messages filter(private chats) Trying to do it for everyone who whispers me not an individual player. *Edit: So I kind of got this working following something from you GitHub Wiki, but I still see regular chat in the tab as well.
Also I would love to be able to know how to set up a filter that would allow all messages except for PM's /tell, /msg
Thank you very much!
Thank you, keep up the good work.
That's what filters are for. It's harder to determine who said what without server assistance.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
Also are these filters using regex? Could you give a simple example of muting a certain player? How can I use the dictionary? Does it have to be a .txt file with words?
Sorry for all the questions :/
Thanks
channel then go to the filters tab. The dictionary can be accessed using the spelling tab.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
TabbyChat-1.7.2-1.11.1.65
FML | LiteLoader | Dev | Source
TabbyChat-1.7.10-1.11.1.65
FML | LiteLoader | Dev | Source
Changelog
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
I use the LiteLoader version and have an issue where on HiveMC (and so far only this server I've noticed) it will cut off the beginning text, it's easier to show a picture. The part I'm talking about is the 840 | Lobby, which is their point system.
This is what console shows:
Any idea's? I've tried a few things but can't figure it out, and it's only with TabbyChat loaded.
Thanks
Darn. I came across that issue while I was developing a while back, and I though. I had a workaround going. The easiest fix would be on the server side. add §f to the beginning of the message.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
I've now been experiencing things like, after joining a server the chat will be completely blank (even after switching worlds). The messages obviously show up in console just fine like usual, and if I disable TabbyChat they will show up again - but as soon as I try to chat it will crash and throw this exception at me:
To touch up on that last issue, I am noticing it now on different servers. One or two characters will be removed from the message, not severe but still an annoyance. I don't think "pinning" works either, or I don't know what it's supposed to do (thought it kept chat window open?).
Thanks, sorry for bugging you - no pun intended. Again I'm using the Litemod version, I haven't tried the Forge version yet.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
The only one's I would think might have something to do with it might be BetterFonts or Macros, I've had issues with Macros before for some reason.
I'm using 1.7.10 with Forge 1208 and Liteloader .03 , and a full list of mods would be:
BetterFonts
BetterFoliage
Damage Indicators
Link Info
Macros
WorldEdit CUI
MAtmos
Mo'Bends
VoxelMenu, VoxelFlight, VoxelPlayer
MumbleLink
OpenEye
OptiFine
Presence Footsteps
Rei's Minimap
TabbyChat
I've skimmed them down a bit too, but I haven't had the chat be completely blank before until today (only in one server specifically) and I haven't changed anything recently. I'll let you know if I figure out anything, thanks.
The only thing I can think of is if something's calling drawScreen before initGui. Since the issue is caused by the macros compatibility code, removing macros should fix the crash.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
It's just so strange, as soon as I enable TabbyChat it clears the chat again. Also, even with TabbyChat disabled it still doesn't show those missing characters at the beginning of messages.
Here's a visual for you,
I'm not expecting an instant-fix, I just want you to be aware for future versions perhaps it could be fixed. Thank you for all your help, I really do love this mod.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog