and playing with for a while, I realized that its list of elements was super long (113 elements) and honestly kind of random. I also noticed that the ratio of work to reward was very lopsided towards work. So for Minecraft 1.7 I decided not to just update but to clean up Alchemy Craft into more of a mod that can be used rather than just an app brought to a different medium. I sat down and looked at the list of elements i had and only chose to keep the 13 that felt most basic of everything. I still wanted to keep the feeling of mixing two elements together to get something new but in a hopefully simpler way. For those of you still reading this, thanks! I now humbly present Alchemy Craft 2. Enjoy!
Basics and Getting Started:
Your first step is to make an essence well using the following recipe:
The Spirit Fragment has an ~30% drop rate from mobs. The Tiny Flame is made by smelting a stick
Right clicking on the Well with a Spirit Fragment, Empty Bottle, Fish, Dirt, or Tiny Flame will consume the item and create an essence of AEther, Air, Water, Earth, or Fire respectively.
Now all you have to do is combine the powders in the following ways to get the more complex elements:
Air + Fire = Energy
Air + AEther = Light
Earth + AEther = Darkness
AEther + Aether = Magic
Energy + AEther = Life
Fire + Darkness = Evil
Water + Light = Good
Light + Darkness = Void
Latin Translations
AEther = AEther
Air = Aura
Water = Liquida
Earth = Mundus
Fire = Incendium
Energy = Impes
Light = Lumen
Darkness = Nox
Magic = Magicis
Life = Vita
Evil = Lues
Good = Bonum
Void = Vacuum
Item/Block Creation from Elements:
This is the main foucs/purpose of alchemycraft2. Many of minercaft's basic materials and items can be created by combining together the thirteen elements in the following ratios:
there are 13 elemental items added by alchemycraft2.
Bag of Winds(Aura): Right click to launch the player opposite of the direction they are looking; 500 uses; does not prevent fall damage.
Storm Pearl(Aqua): Right click to fill the pearl with a rain storm which can be released later; infinite uses.
Terrestrial Pickaxe(Terra): diamond level pickaxe with fortune III, and efficiency IV; 500 uses; repairable in an anvil with diamonds.
Fire Hammer(Ignis): right click to create an explosion wherever you are looking; consumes TNT from player's inventory; 500 uses; repairable in an anvil with iron.
Zeus' Lightning Bolt(Impes): right click to summon a bolt of lightning; 500 uses; entities do not produce drops.
Orb of the Sun(Lumen): right click to change night to day; 500 uses.
Orb of the Moon(Nox): right click to change day to night; 500 uses;
Alchemical Stone(Magicis): used for transmutation recipes; any enchanted book should work in the recipe; infinite uses;
Root of Fertility(Vita): right click on a block to create a 9x9 area of tilled dirt with water source in the middle; 10 uses; Will change any block in its range, be careful!
Cursed Curio(Lues): Having this in your inventory will cause melee attacks to apply wither to the target for 3 seconds; infinite uses;
Cleansing Curio(Bonum): Having this in your inventory will cleanse any wither, poison, or nausea applied to you; 250 uses;
Void Staff(Vacuum): right click to shoot an ender pearl; 500 uses.
AEtherium Gear: Diamond level pre-enchanted gear; Each piece is diamond level and comes with protection V and unbreaking IV. The boots also come with feather falling III; The sword has sharpness III and smite III;
Other Items:
There are several other items in alchemycraft2: the blank record, the full storm pearl, shiny block, the ball of herbs, and the mortar and pestle.
The blank record is crafted shapelessly from 1 nox, 1 magicis, and 1 impes, and is used in transmutation to create the other records.
The full storm pearl is a storm pearl with a storm in it. It can be used to release the storm. It can be crafted by combining an empty storm pearl with 1 liquida. It can also be smelted in any furnace to get an empty storm pearl.
The shiny block is decorative. It cycles through a pastel rainbow. It is crafted with a piece of smooth stone and one each of the five basic elements.
The ball of herbs and mortar and pestle are used in alchemycraft2's alternate mechanic for brewing potions
Potion making:
Alchemycraft2 offers an alternate way to create potions without using a brewing stand.
First you need a mortar and pestle which is crafted with a 2x2 of smooth stone with an 5th piece in the opposite upper corner.
Next gather some oak, birch, spruce, jungle leaves. Craft them together with the mortar and pestle to make a ball of herbs.
Then combine the ball of herbs with a bottle of water and one of the following elements for the desired effects:
Liquida: Water Breathing
Mundus: Strength
Incendia: Fire Resistance
Impes: Speed
Lumen: Night Vision
Nox: Invisibility
Magicis: Bottle O' Enchanting
Vita: Instant Heath
Lues: Poison
Bonum: Regeneration
Aura:Leaping
When you are crafting you can upgrade your potion by adding
Aura: Makes potion a splash potion
AEther: Increases level of effect to 2
Vacuum: Increases duration
**Note** You may add both Aura and AEther or Vacuum to one potion but not both AEther and Vacuum.
Spawn Eggs:
Spawn eggs are created by combining the blank spawn egg--created using the vita recipe above-- with a focus item of the creature you want:
Pig: Raw Porkchop
Sheep: White Wool
Cow: Leather
Chicken: Feather
Squid: Ink Sac
Wolf: Bone
Mooshroom: Mushroom Stew
Ocelot: Fish
Horse: Wheat
Rabbit: Carrot
Villager: Emerald
Creeper: Gunpowder
Skeleton: Arrow
Spider: Spider Eye
Zombie: Rotten Flesh
Slime: Slimeball
Ghast: Ghast Tear
Zombie Pigman: Netherrack
Enderman: Ender Pearl
Cave Spider: Fermented Spider Eye
Silverfish: Trapped Chest
Blaze: Blaze Rod
Magma Cube: Magma Cream
Bat: Stone
Witch: Awkward Potion
Endermite: End Stone
Guardian: Prismarine Brick
Transmutations:
All recipes require the Alchemical Stone. Recipes that are not a 1 for 1 ratio will have a * next to them if not specified.
Obtaining the elements:
The first thing to do is punch some grass. You will eventually find 5 new kinds of seeds, AEther, Air, Water, Earth, and Fire. Grow these just like wheat to get your elemental powders.
Items
there are 13 elemental items added by alchemycraft2. They are all crafted by surrounding a diamond with their corresponding elements.
p]Pocket Nether Portal(Lues): right click to teleport to the nether; 500 uses; creates a nether portal upon entrance.
Pocket Overworld Portal(Bonum): right click to teleport to the overworld; 500 uses; creates a nether portal upon entrance.
*Stone: cobblestone->smooth stone->netherrack->mossy cobblestone->obsidian->end stone
*Metals: iron<-->lead<-->copper<-->silver<-->gold
Modpacks:
I am happy to tell you that you may use alchemycraft2 in any public or private modpack without needing to ask me. All I ask is that somewhere i am given credit for it.
Feedback is always appreciated!
Changelog:
v1.3.2-- Fixed missing AEtherium Nuggets causing crashes with Reliquary and Blood Magic.
v1.3.0--updated to Minecraft 1.8.9. Changed element system to essence well. Changed recipes for elemental item. Consolidated and renamed Elementium Armor and AEtheric Sword. Added item creation and transmutation for 1.8 items. Replaced Pocket Portals with Curios.
Due to a faux pas in capitalization, you might encounter missing textures on the AEtherium Armor. This has been fixed as of 10:15 EST Jan. 22, 2016 and the link below changed. If you experience this, it can be fixed by opening the jar as a zip, going into assets/ac2/model/item and making sure the "E" in "AEtherium" is capitalized.
v1.2.0.1--fixed enchanted items crafting bug
v1.2.0.0--fixed dupe bug with other mods allowing for infinite enchanted books, added beginnings of reference books
v1.1.3--fixed spawn egg metadata problem, re-added elemental armor, added solution for excess seeds, fixed mortar and pestle crafting recipe
v1.1.2--fixed recipes so that slimeballs and ghast tears are not the same
v1.1.1--changed ores to plants, removed Elemental mob and armor, added potion system
This is a bit too thaumcrafty, I say you mix up the names of the elements and change the ores to plants or other things harvestable in the world, OR you change it to be a thaumcraft styled alchemy add on.
I feel like this is based a LOT on Thaumcraft.. there are even things like Aqua, Ignis, and Malum, along with elemental ores and other things.
I was thinking similar things when making the mod and I tried to do my best to make it different from thaumcraft.
As far as names are concerned, 1) Azanor doesn't own the Latin language and 2) I wanted to use different words but sometimes there are no substitutes.
This is a bit too thaumcrafty, I say you mix up the names of the elements and change the ores to plants or other things harvestable in the world, OR you change it to be a thaumcraft styled alchemy add on.
Right now I don't have a decent enough knowledge of java to be able to successfully write an add on mod but I do like your suggestion of changing to something other than ores
thanks for the input from both of you I'll try to consider it when working on updates
If you choose to not go the way of thaumcraft add on theres still a ton of potential. Try to do something really unique with the way ingredients are found, ingredients found growing from a plant or in an ore underground has been done a million times over so try to think outside of the box
I kind of liked the idea with the plants, maybe use the plant itself, grind it up in the mortar & pestle. Just keep thinking biology, physics and chemistry.with a touch of philosophy and religion. Science and magic. Not really a whole lot of wiggle room, their are only so many processes the alchemist can do. Smelt metals or heat them til they oxidize so you can powder them, distilling, fermentation, creating gases (heating liquids in the smelter til they vaporize, , mixing acids to powders to get different gases, casting treated metals into items (rings, weapons, etc), discovering alchemists fire (very hot, specifically created for alchemy or not if you desire). And you could use those procedures to add aspects to items, potions, concoctions, elixirs, create essences (for other mods or for other uses in alchemy), discover rare earths, create items for locating other materials and of course at least one ultimate single or limited use item. Maybe use the characters level to create the items and mix the potions, elixirs, salves,balms and concoctions. Ok ok, so not all of those are strictly alchemist, but herbalism and alchemy are pretty close to one another. Hell, make this a alchemist/herbalist mod, then you could use all sorts of ingredients, plant, elements, metals, animals, gems and could use all sorts of cool equipment, alembics, apothecary jars (if you really wanted to get people interested) for storing herbs, flowers, animal parts, etc. vials, cruets, braziers, beakers, vat, crucible, etc. Sorry, D&D geek hehe. Maybe figure out some way of calculating success or failure (explosion errr... I mean bad mix), I suppose you could even make golems or living statues or something like that with this.
I havent played thaumcraft yet so, if this is anything like that, disregard please, thanks.
Hope this helps some. Looking forward to seeing what you do.
By far one of my favorite mods of all time, especially since you made it farming based instead of mining but if I could offer a suggestion I think you should make it so that you can craft the Mortal and Pestle together with seed to make that seed into powder so that you don't have so many extra seeds. Keep up the good work.
I don't know if it's due to other mods I have, but the spawn egg created with 9 vita and the spawn egg you need to make other spawn eggs seem to be different items - "spawn" and "spawn item" respectively. Does anyone else have this problem?
I don't know if it's due to other mods I have, but the spawn egg created with 9 vita and the spawn egg you need to make other spawn eggs seem to be different items - "spawn" and "spawn item" respectively. Does anyone else have this problem?
I've noticed this and there should be a fix for it soon. Sorry for the inconvenience.
Thank you for pointing this out! As of when this comment is posted there is a fix. Just had to use a different method than onItemUpdate. Glad you are enjoying the mod!
I've made an interesting discovery; It turns out alchemycraft2 and agricraft used to be compatible (up to agricraft 1.3.1). It seems something was changed in agricraft 1.4.0 that made the two mods no longer work together. I can honestly say that I've tried everything in my power to make them work from my end, but unfortunately nothing has been working. At this point I think future compatibility is up to InfinityRaider.
While researching something else, I found this in my FML log (using ver 1.3.0):
[18:28:55] [Client thread/TRACE] [ac2/ac2]: Sending event FMLPreInitializationEvent to mod ac2
[18:28:55] [Client thread/WARN] [FML/ac2]: ****************************************
[18:28:55] [Client thread/WARN] [FML/ac2]: * A broken ore dictionary registration with name ingotCopper has occurred. It adds an item (type: class net.minecraft.item.Item) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.
TO USERS: YES this is a BUG in the mod Alchemy Craft 2 report it to them!
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:495)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:469)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:467)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.item.ac2Item.registerItem(ac2Item.java:115)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.item.ac2Item.mainRegistry(ac2Item.java:64)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.main.alchemycraft2.PreLoad(alchemycraft2.java:35)...
[18:28:55] [Client thread/WARN] [FML/ac2]: ****************************************
[18:28:55] [Client thread/WARN] [FML/ac2]: ****************************************
[18:28:55] [Client thread/WARN] [FML/ac2]: * A broken ore dictionary registration with name ingotLead has occurred. It adds an item (type: class net.minecraft.item.Item) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.
TO USERS: YES this is a BUG in the mod Alchemy Craft 2 report it to them!
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:495)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:469)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:467)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.item.ac2Item.registerItem(ac2Item.java:116)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.item.ac2Item.mainRegistry(ac2Item.java:64)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.main.alchemycraft2.PreLoad(alchemycraft2.java:35)...
[18:28:55] [Client thread/WARN] [FML/ac2]: ****************************************
[18:28:55] [Client thread/WARN] [FML/ac2]: ****************************************
[18:28:55] [Client thread/WARN] [FML/ac2]: * A broken ore dictionary registration with name ingotSilver has occurred. It adds an item (type: class net.minecraft.item.Item) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.
TO USERS: YES this is a BUG in the mod Alchemy Craft 2 report it to them!
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:495)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:469)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:467)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.item.ac2Item.registerItem(ac2Item.java:117)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.item.ac2Item.mainRegistry(ac2Item.java:64)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.main.alchemycraft2.PreLoad(alchemycraft2.java:35)...
[18:28:55] [Client thread/WARN] [FML/ac2]: ****************************************
[18:28:55] [Client thread/TRACE] [ac2/ac2]: Sent event FMLPreInitializationEvent to mod ac2
[18:28:55] [Client thread/DEBUG] [FML/]: Bar Step: PreInitialization - Alchemy Craft 2 took 0.032s
Rollback Post to RevisionRollBack
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Perhaps, in your code, you could make it only register the "blood" fluid if it hasn't already been registered? TConstruct also has a fluid with the same name, and if you specifically don't want to be dictionary compatible, you could use something like "cruor" or "sanguis" in the code, if you want to go the latin route. "alchemy.blood" would also work.
Welcome to Alchemy Craft 2!
Boring Intro (if you really care):
Basics and Getting Started:
Your first step is to make an essence well using the following recipe:
The Spirit Fragment has an ~30% drop rate from mobs. The Tiny Flame is made by smelting a stick
Right clicking on the Well with a Spirit Fragment, Empty Bottle, Fish, Dirt, or Tiny Flame will consume the item and create an essence of AEther, Air, Water, Earth, or Fire respectively.
Now all you have to do is combine the powders in the following ways to get the more complex elements:
Air + Fire = Energy
Air + AEther = Light
Earth + AEther = Darkness
AEther + Aether = Magic
Energy + AEther = Life
Fire + Darkness = Evil
Water + Light = Good
Light + Darkness = Void
Latin Translations
AEther = AEther
Air = Aura
Water = Liquida
Earth = Mundus
Fire = Incendium
Energy = Impes
Light = Lumen
Darkness = Nox
Magic = Magicis
Life = Vita
Evil = Lues
Good = Bonum
Void = Vacuum
Item/Block Creation from Elements:
1 dirt = 1 mundus
4 cobble = 2 mundus
8 oak logs = 1 mundus, 1 liquida, 1 vita
2 sand = 2 mundus, 1 incendium
4 slimeballs = 1 liquida, 1 vita, 1 lues
2 ice = 2 liquida, 1 lumen
2 soul sand = 1 mundus, 1 lues
2 clay blocks = 2 liquida, 2 mundus
1 redstone dust = 1 impes
3 nether quartz = 1 mundus, 1 nox
1 end portal frame = 4 vacuum, 4 magicis
1 zombie head = 1 lues
1 lava bucket = 1 bucket, 4 incendium
1 water bucket = 1 bucket, 1 liquida
3 sugar cane = 1 liquida, 1 vita, 1 impes
2 tall grass = 1 vita, 1 impes
4 raw porkchops = 1 vita, 1 bonum, 1 mundus
4 raw beef = 1 vita, 1 bonum, 1 incendium
1 raw fish = 1 liquida
4 raw chicken = 1 vita, 1 bonum, 1 aura
8 rotten flesh = 1 lues, 1 vita
2 spider eyes = 1 vita, 1 lues, 1 aura
2 ghast tears = 1 vita, 1 lues, 2 liquida
1 coal = 1 mundus, 1 incendium
3 feathers = 1 bonum, 1 aura
4 gunpowder = 1 vita, 1 lues, 1 incendium
3 seeds = 1 vita
3 leather = 1 bonum, 1 incendium
3 eggs = 1 bonum, 1 mundus
2 nether wart = 1 vita, 1 lues, 1 nox
8 saplings = 2 vita, 2 impes
4 blaze powder = 1 lues, 1 magicis, 1 incendium
4 string = 1 lues, 1 aura
1 spawn egg = 9 vita
4 prismarine shards = 3 liquida, 1 mundus
2 prismarine crystals = 2 liquida, 1 mundus, 1 lumen
1 glowstone dust = 1 impes, 1 lumen
1 sponge = 2 liquida, 1 aura
1 lapis = 2 mundus, 2 magicis
1 bone = 1 lues, 1 incendium, 1 mundus
Dragon Egg:
Elemental Items:
Bag of Winds(Aura): Right click to launch the player opposite of the direction they are looking; 500 uses; does not prevent fall damage.
Storm Pearl(Aqua): Right click to fill the pearl with a rain storm which can be released later; infinite uses.
Terrestrial Pickaxe(Terra): diamond level pickaxe with fortune III, and efficiency IV; 500 uses; repairable in an anvil with diamonds.
Fire Hammer(Ignis): right click to create an explosion wherever you are looking; consumes TNT from player's inventory; 500 uses; repairable in an anvil with iron.
Zeus' Lightning Bolt(Impes): right click to summon a bolt of lightning; 500 uses; entities do not produce drops.
Orb of the Sun(Lumen): right click to change night to day; 500 uses.
Orb of the Moon(Nox): right click to change day to night; 500 uses;
Alchemical Stone(Magicis): used for transmutation recipes; any enchanted book should work in the recipe; infinite uses;
Root of Fertility(Vita): right click on a block to create a 9x9 area of tilled dirt with water source in the middle; 10 uses; Will change any block in its range, be careful!
Cursed Curio(Lues): Having this in your inventory will cause melee attacks to apply wither to the target for 3 seconds; infinite uses;
Cleansing Curio(Bonum): Having this in your inventory will cleanse any wither, poison, or nausea applied to you; 250 uses;
Void Staff(Vacuum): right click to shoot an ender pearl; 500 uses.
AEtherium Gear: Diamond level pre-enchanted gear; Each piece is diamond level and comes with protection V and unbreaking IV. The boots also come with feather falling III; The sword has sharpness III and smite III;
Other Items:
The blank record is crafted shapelessly from 1 nox, 1 magicis, and 1 impes, and is used in transmutation to create the other records.
The full storm pearl is a storm pearl with a storm in it. It can be used to release the storm. It can be crafted by combining an empty storm pearl with 1 liquida. It can also be smelted in any furnace to get an empty storm pearl.
The shiny block is decorative. It cycles through a pastel rainbow. It is crafted with a piece of smooth stone and one each of the five basic elements.
The ball of herbs and mortar and pestle are used in alchemycraft2's alternate mechanic for brewing potions
Potion making:
First you need a mortar and pestle which is crafted with a 2x2 of smooth stone with an 5th piece in the opposite upper corner.
Next gather some oak, birch, spruce, jungle leaves. Craft them together with the mortar and pestle to make a ball of herbs.
Then combine the ball of herbs with a bottle of water and one of the following elements for the desired effects:
Liquida: Water Breathing
Mundus: Strength
Incendia: Fire Resistance
Impes: Speed
Lumen: Night Vision
Nox: Invisibility
Magicis: Bottle O' Enchanting
Vita: Instant Heath
Lues: Poison
Bonum: Regeneration
Aura:Leaping
When you are crafting you can upgrade your potion by adding
Aura: Makes potion a splash potion
AEther: Increases level of effect to 2
Vacuum: Increases duration
**Note** You may add both Aura and AEther or Vacuum to one potion but not both AEther and Vacuum.
Spawn Eggs:
Spawn eggs are created by combining the blank spawn egg--created using the vita recipe above-- with a focus item of the creature you want:
Pig: Raw Porkchop
Sheep: White Wool
Cow: Leather
Chicken: Feather
Squid: Ink Sac
Wolf: Bone
Mooshroom: Mushroom Stew
Ocelot: Fish
Horse: Wheat
Rabbit: Carrot
Villager: Emerald
Creeper: Gunpowder
Skeleton: Arrow
Spider: Spider Eye
Zombie: Rotten Flesh
Slime: Slimeball
Ghast: Ghast Tear
Zombie Pigman: Netherrack
Enderman: Ender Pearl
Cave Spider: Fermented Spider Eye
Silverfish: Trapped Chest
Blaze: Blaze Rod
Magma Cube: Magma Cream
Bat: Stone
Witch: Awkward Potion
Endermite: End Stone
Guardian: Prismarine Brick
Transmutations:
Records: Blank->11->13->blocks->cat->chirp->far->mall->mellohi->stal->strad->wait->ward->11
Crops: wheat seeds->melon seeds->pumpkin seeds->cocoa beans->potato->carrot->apple->wheat seeds
Plants: tall grass->dead bush->lily pad->vines->cactus->tall grass
Dandelion->Poppy->Blue Orchid->Allium->Azure Bluet->Red Tulip->Orange Tulip->White Tulip->Pink Tulip->Oxeye Daisy->Dandelion
Saplings: oak->spruce->birch->jungle->acacia->dark oak->oak
Mushrooms: brown mushrooms<-->red mushrooms
red/brown mushroom->32 mycelium
Dirt & Other: dirt->grass->mycelium->podzol->dirt
Ice<-->4 snowballs
Raw Fish->Raw Salmon->Clownfish->PufferFish->Raw Fish
2 blaze powder->blaze rod
ender pearl->diamond<-->emerald
Stone: cobblestone->smooth stone->netherrack->mossy cobblestone->end stone->cobblestone
Skulls: player->creeper->skeleton->zombie->player
*Metals: copper<-->iron<-->lead<-->silver<-->gold
Old Info
Obtaining the elements:
The first thing to do is punch some grass. You will eventually find 5 new kinds of seeds, AEther, Air, Water, Earth, and Fire. Grow these just like wheat to get your elemental powders.
Items
there are 13 elemental items added by alchemycraft2. They are all crafted by surrounding a diamond with their corresponding elements.
p]Pocket Nether Portal(Lues): right click to teleport to the nether; 500 uses; creates a nether portal upon entrance.
Pocket Overworld Portal(Bonum): right click to teleport to the overworld; 500 uses; creates a nether portal upon entrance.
Transmutations
*Crystals: glass->glowstone dust->ender pearl->diamond<-->emerald*Stone: cobblestone->smooth stone->netherrack->mossy cobblestone->obsidian->end stone
*Metals: iron<-->lead<-->copper<-->silver<-->gold
Modpacks:
Feedback is always appreciated!
Changelog:
v1.3.2-- Fixed missing AEtherium Nuggets causing crashes with Reliquary and Blood Magic.
v1.3.1-- lots of recipe changes -- removed: obsidian, bedrock, dye transmutation, nether star, wither skull, element transmutation; changed: cocoa beans, lapis, redstone, wood, lava, coal, fish, spawn eggs; added: bone, water
v1.3.0--updated to Minecraft 1.8.9. Changed element system to essence well. Changed recipes for elemental item. Consolidated and renamed Elementium Armor and AEtheric Sword. Added item creation and transmutation for 1.8 items. Replaced Pocket Portals with Curios.
Due to a faux pas in capitalization, you might encounter missing textures on the AEtherium Armor. This has been fixed as of 10:15 EST Jan. 22, 2016 and the link below changed. If you experience this, it can be fixed by opening the jar as a zip, going into assets/ac2/model/item and making sure the "E" in "AEtherium" is capitalized.
v1.2.0.1--fixed enchanted items crafting bug
v1.2.0.0--fixed dupe bug with other mods allowing for infinite enchanted books, added beginnings of reference books
v1.1.3--fixed spawn egg metadata problem, re-added elemental armor, added solution for excess seeds, fixed mortar and pestle crafting recipe
v1.1.2--fixed recipes so that slimeballs and ghast tears are not the same
v1.1.1--changed ores to plants, removed Elemental mob and armor, added potion system
v1.0.0-- Initial release
Downloads:
Current Version:
Alchemy Craft 2 v1.3.2 for Minecraft 1.8.9
http://www.mediafire.com/download/4rtm47f2yxl4dbx/alchemycraft2_v1.3.2.jar
Older Versions
Alchemy Craft 2 v1.3.1 for Minecraft 1.8.9
http://www.mediafire.com/download/ny69ba7wbntc3lk/alchemycraft2_v1.3.1.jar
Alchemycraft2 v1.3.0 for Minecraft 1.8.9
http://www.mediafire.com/download/8nbptd33uasqd05/alchemycraft2_v1.3.0.jar
Alchemycraft2 v1.2.0.1 for Minecraft 1.7.10
http://www.mediafire.com/download/5uh0eelnej3ghgs/alchemycraft2_v1.2.0.1.jar
Alchemycraft2 v1.2.0.0 for Minecraft version 1.7.X
http://www.mediafire.com/download/7oxg2enb2d2sc8h/alchemycraft2_v1.2.0.0.jar
Alchemycraft2 v1.1.3 for Minecraft version 1.7.X
http://www.mediafire.com/download/rymn44764jdkkn1/alchemycraft2_v1.1.3.jar
Alchemycraft2 v1.1.2 for Minecraft version 1.7.X http://www.mediafire.com/download/fkgtae5tah7ta8d/alchemycraft2_v1.1.2.jar
Alchemycraft 2 v1.0.0 for Minecraft version 1.7.X: http://www.mediafire.com/download/51znne4fzc5f765/alchemycraft_v1.0.0.jar
I was thinking similar things when making the mod and I tried to do my best to make it different from thaumcraft.
As far as names are concerned, 1) Azanor doesn't own the Latin language and 2) I wanted to use different words but sometimes there are no substitutes.
Right now I don't have a decent enough knowledge of java to be able to successfully write an add on mod but I do like your suggestion of changing to something other than ores
thanks for the input from both of you I'll try to consider it when working on updates
I havent played thaumcraft yet so, if this is anything like that, disregard please, thanks.
Hope this helps some. Looking forward to seeing what you do.
Sorry about the super long main post. Spoilers being glitchy.Ha Ha! I got it fixed!I don't know if it's due to other mods I have, but the spawn egg created with 9 vita and the spawn egg you need to make other spawn eggs seem to be different items - "spawn" and "spawn item" respectively. Does anyone else have this problem?
I've noticed this and there should be a fix for it soon. Sorry for the inconvenience.
Thank you! I think it's just an item location error, but it's been a long while since I coded.
@Grudge25
Thank you for pointing this out! As of when this comment is posted there is a fix. Just had to use a different method than onItemUpdate. Glad you are enjoying the mod!
@apoclaydon
I've made an interesting discovery; It turns out alchemycraft2 and agricraft used to be compatible (up to agricraft 1.3.1). It seems something was changed in agricraft 1.4.0 that made the two mods no longer work together. I can honestly say that I've tried everything in my power to make them work from my end, but unfortunately nothing has been working. At this point I think future compatibility is up to InfinityRaider.
While researching something else, I found this in my FML log (using ver 1.3.0):
[18:28:55] [Client thread/TRACE] [ac2/ac2]: Sending event FMLPreInitializationEvent to mod ac2
[18:28:55] [Client thread/WARN] [FML/ac2]: ****************************************
[18:28:55] [Client thread/WARN] [FML/ac2]: * A broken ore dictionary registration with name ingotCopper has occurred. It adds an item (type: class net.minecraft.item.Item) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.
TO USERS: YES this is a BUG in the mod Alchemy Craft 2 report it to them!
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:495)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:469)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:467)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.item.ac2Item.registerItem(ac2Item.java:115)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.item.ac2Item.mainRegistry(ac2Item.java:64)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.main.alchemycraft2.PreLoad(alchemycraft2.java:35)...
[18:28:55] [Client thread/WARN] [FML/ac2]: ****************************************
[18:28:55] [Client thread/WARN] [FML/ac2]: ****************************************
[18:28:55] [Client thread/WARN] [FML/ac2]: * A broken ore dictionary registration with name ingotLead has occurred. It adds an item (type: class net.minecraft.item.Item) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.
TO USERS: YES this is a BUG in the mod Alchemy Craft 2 report it to them!
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:495)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:469)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:467)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.item.ac2Item.registerItem(ac2Item.java:116)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.item.ac2Item.mainRegistry(ac2Item.java:64)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.main.alchemycraft2.PreLoad(alchemycraft2.java:35)...
[18:28:55] [Client thread/WARN] [FML/ac2]: ****************************************
[18:28:55] [Client thread/WARN] [FML/ac2]: ****************************************
[18:28:55] [Client thread/WARN] [FML/ac2]: * A broken ore dictionary registration with name ingotSilver has occurred. It adds an item (type: class net.minecraft.item.Item) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.
TO USERS: YES this is a BUG in the mod Alchemy Craft 2 report it to them!
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:495)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:469)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:467)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.item.ac2Item.registerItem(ac2Item.java:117)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.item.ac2Item.mainRegistry(ac2Item.java:64)
[18:28:55] [Client thread/WARN] [FML/ac2]: * at com.alchemycraft2.main.alchemycraft2.PreLoad(alchemycraft2.java:35)...
[18:28:55] [Client thread/WARN] [FML/ac2]: ****************************************
[18:28:55] [Client thread/TRACE] [ac2/ac2]: Sent event FMLPreInitializationEvent to mod ac2
[18:28:55] [Client thread/DEBUG] [FML/]: Bar Step: PreInitialization - Alchemy Craft 2 took 0.032s
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Perhaps, in your code, you could make it only register the "blood" fluid if it hasn't already been registered? TConstruct also has a fluid with the same name, and if you specifically don't want to be dictionary compatible, you could use something like "cruor" or "sanguis" in the code, if you want to go the latin route. "alchemy.blood" would also work.
This is good Mod.
Can use your Mod in my ModPack?
Use ModPack name is Magicians Life.
The correct translation for earth is terra and not mundus