1.2.0: * Moved menu.json location out of config folder (now in %MINECRAFT_DIR%/MineMenu/menu.json). Any existing files should be copied over without issue.
1.1.8:
* ".inv" can now be used when searching for an icon to display all items in the player's inventory
* Added support for @p to command actions
* Fixed crash on selecting inventory slot that doesn't contain an item. Fixes #3
* Fixed crash on deleting non-existent menu item. Fixes #2
1.1.7:
* Ninja bug fix
1.1.6:
* More tweaks to key-binding handling
1.1.5:
* Fixed bug where some mod keybinds weren't being picked up
1.1.4: * Fixed crash bug
1.1.2 & 1.1.3:
* Visual indication of radial menu opening / category change
* Keybinds can now either be pressed or toggled
* (CONFIG) Right-click menu item to edit
* (BUGFIX) Close radial menu on game pause / world exit
* (CONFIG) Close radial menu to select item (best with toggle disabled)
* (BUGFIX) Category being reset while typing
1.1.1:
* Radial menu now makes use of a GUI. Should make input more reliable
* Radial menu can now be toggled (config option)
1.1.0: * Added support for item usage
* Added support for categories
1.0.6:
* Fixed menu items sometimes not being saved
* Made it more obvious that item use actions aren't available yet
1.0.5:
* Added support for opening menu using mouse buttons
1.0.4:
* Fixed bug where exiting GUI caused crash
1.0.3:
* Added support for 1.7.2
1.0.2:
* Better keybind handling (user now picks from a list of keybinds)
* Made the GUIs prettier
* Added separate alpha values for the radial menu and selected menu item
1.0.1: * More reliable session data storage
* Added support for Dynious's Version Checker
1.0.0:
* Initial release
Hey you! Yes, you with the face. Do you play with a lot of mods? I’m talkin’ a buttload of mods?
Well, then you’ve probably encountered a fair amount of key binding conflicts and have been overwhelmed with the hassles of finding which key best suits the mod functions.
Look no further! Yes, you. No, don’t look that way… look down below.
With this fancy new radial menu, you put the power of 10 keys…that’s right, 10! Into the comfort of only one. MineMenu supports key bindings, commands, and creative functions to make your life easier. But wait, there’s more! If you download now (or any time) we’re offering immediate access to new feature as they arrive.
Leave key conflicts in the past and make the switch to radial quick-access keys by downloading MineMenu.
Available now
Alternate Downloads: The latest version can also be found here, if the above widget hasn't updated
Credits:
* The always wonderful CyanideX, for putting up with me, and for offering his artistic services
Mod Packs: Inclusion in mod packs is allowed by default. I only ask for a link back to this thread.
This mod is amazing! I'm in bed browsing mods but as soon as I get up, I know what I'm doing!just a good thought, you should code a version of the mod for 1.6.4 because most modpacks are using the 1.6.4 Minecraft Jar. I hope you find my suggestion useful
Changelog:
* Moved menu.json location out of config folder (now in %MINECRAFT_DIR%/MineMenu/menu.json). Any existing files should be copied over without issue.
1.1.8:
* ".inv" can now be used when searching for an icon to display all items in the player's inventory
* Added support for @p to command actions
* Fixed crash on selecting inventory slot that doesn't contain an item. Fixes #3
* Fixed crash on deleting non-existent menu item. Fixes #2
1.1.7:
* Ninja bug fix
1.1.6:
* More tweaks to key-binding handling
1.1.5:
* Fixed bug where some mod keybinds weren't being picked up
1.1.4:
* Fixed crash bug
1.1.2 & 1.1.3:
* Visual indication of radial menu opening / category change
* Keybinds can now either be pressed or toggled
* (CONFIG) Right-click menu item to edit
* (BUGFIX) Close radial menu on game pause / world exit
* (CONFIG) Close radial menu to select item (best with toggle disabled)
* (BUGFIX) Category being reset while typing
1.1.1:
* Radial menu now makes use of a GUI. Should make input more reliable
* Radial menu can now be toggled (config option)
1.1.0:
* Added support for item usage
* Added support for categories
1.0.6:
* Fixed menu items sometimes not being saved
* Made it more obvious that item use actions aren't available yet
1.0.5:
* Added support for opening menu using mouse buttons
1.0.4:
* Fixed bug where exiting GUI caused crash
1.0.3:
* Added support for 1.7.2
1.0.2:
* Better keybind handling (user now picks from a list of keybinds)
* Made the GUIs prettier
* Added separate alpha values for the radial menu and selected menu item
1.0.1:
* More reliable session data storage
* Added support for Dynious's Version Checker
1.0.0:
* Initial release
Hey you! Yes, you with the face. Do you play with a lot of mods? I’m talkin’ a buttload of mods?
Well, then you’ve probably encountered a fair amount of key binding conflicts and have been overwhelmed with the hassles of finding which key best suits the mod functions.
Look no further! Yes, you. No, don’t look that way… look down below.
Tutorial Video (dmillerw):
Spotlight (otter_in_a_suit):
With this fancy new radial menu, you put the power of 10 keys…that’s right, 10! Into the comfort of only one. MineMenu supports key bindings, commands, and creative functions to make your life easier. But wait, there’s more! If you download now (or any time) we’re offering immediate access to new feature as they arrive.
Leave key conflicts in the past and make the switch to radial quick-access keys by downloading MineMenu.
Available now
Alternate Downloads: The latest version can also be found here, if the above widget hasn't updated
Credits:
* The always wonderful CyanideX, for putting up with me, and for offering his artistic services
Mod Packs:
Inclusion in mod packs is allowed by default. I only ask for a link back to this thread.
Like what I do here? You can support me in many ways!
* Follow me on Twitter (@dylantweets)
* Support me on Patreon
Seriously, this'll assist with so many issues, there's only so many keys on the keyboard one can use.
By any chance are you a Battlefield fan?
No? I just wanted it to be pretty
Yeah that was meant for Cyanide. Battlefield has a feature similar to what he was asking about.
The new MCF editor wouldn't let me quote you for some reason. Wouldn't be the first problem encountered with the new interface.
It should
It didn't work for me, it required a 1.7.10 FML.
Should make adding new menu entries a bit smoother, and adds support for Dynious's Version Checker
Try using Forge 10.12.2.1147
Good work dmiller, your work always impresses me.
Not working on 1.7.2 using 1147 version either
First open the UI with the default key 'R'
You will be represented with 10 empty blank slots.
Click one of them.
This will come up:
Click the 'Click Action' button
You can either choose Commands or Keybinds, in this example, I'm choosing command
Click 'Done' when you're finished.
You'll go back here:
Click the button with the grey block.
This is where you pick an icon for your command.
You can scroll up and down or search for the item / block.
Type a name for your command.
Example: Toggle Downfall
Then click 'Done'
When you open the UI again you will get this:
Click on it and it will activate the command.
Keybinds tutorial:
Do the same thing, but instead of choosing Command, choose KeyBinding
Click on the empty button below
Now click on any key, in this example I chose the inventory key (E):
Click 'Done' and choose an icon, a name and click 'Done' again.
Notes: You can edit a Command / Keybind by holding the 'Shift' key and clicking on one of the Command / Keybind.
Go into the in-game config to change some settings
Click the 'Config' button
You can change the transparency of the UI.
You can change the color of the UI's selection button too.