1.7.2 1.7.10

Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.23.0

  • #1
    Official IRC: irc.esper.net #TheSteamTank

    Report bugs here!


    Professor Flaxbeard's Wondrous Steam Power Mod, (Flaxbeard's Steam Power or FSP for short), is a tech mod based on steam power as its core. This is the project I've always wanted to make, and after I worked on my debut mod, Thaumic Exploration, I knew I was ready. The goal of FSP is innovative content that encourages fun play rather than trying to oneup other tech mods. As FSP is currently in development, I'd recommend not putting in a modpack until I finish a bit more.

    FSP includes ingame documentation, in the mod's documentation book, Esteemed Innovation. This journal can be crafted after collecting the two ores necessary for progression, copper and zinc.















    Current build (beta):

    1.7.10

    Beta 0.23.0
    Beta 0.22.8
    Beta 0.22.6


    1.7.2

    Beta 0.22.8
    Beta 0.21.5
    Prerelease 20
    Prerelease 19
    Prerelease 18b
    Prerelease 17
    Prerelease 16
    Prerelease 15
    Prerelease 14
    Prerelease 13
    Prerelease 12

    FSP can be found on github.



     
    Beta 0.23.0 (1.7.10 only):
    ADDITION: Added FSP villager
    BUGFIX: Rock smasher drops items for non-ore blocks
    BUGFIX: Fixed Thaumcraft integration (re-enabled)
    BUGFIX: Exosuit now correctly grants armor points
    BUGFIX: Fixed exosuit model related memory leaks
    
    Beta 0.22.8:
    BUGFIX: Fixed pistol crashing engineering table
    BUGFIX: Fixed smasher not dropping items (Only needed fixing for 1.7.10)
    BUGFIX: Fixed pick block for Thumper
    BUGFIX: Fixed NEI support
    
    Beta 0.22.6:
    CHANGE: Removed Thaum+Waila integration for the time being
    CHANGE: Updated for 1.7.10
    
    Beta 0.21.5:
    ADDITION: Flash boiler
    ADDITION: Rock smasher
    ADDITION: Thumper
    ADDITION: Steam powered tools
    ADDITION: Rupture disc
    ADDITION: Machines explode at high pressure
    ADDITION: Exosuit thrusters upgrade
    ADDITION: Gilded iron
    ADDITION: Brass armor
    ADDITION: Gilded armor
    ADDITION: Storage blocks
    CHANGE: Pump only turns while pumping
    CHANGE: Valves no longer adjust based on redstone
    CHANGE: Steam gauges can now be read by comparators
    CHANGE: Boilers now have particles
    CHANGE: Background tweaks to the enhancement system, no ingame effect
    CHANGE: Boilers now have a steam texture instead of defaulting to water
    BUGFIX: Crucible now consumes only what it can hold when a stack is thrown in
    BUGFIX: Fixed crucible/mold sync issues with tipping animation
    BUGFIX: Fixed boiler GUI sync issues with the burning display
    BUGFIX: Fixed pumps endlessly appearing to pump into filled containers
    BUGFIX: Fixed hitbox on the mold so players no longer infinitely fall
    
    Prerelease 20:
    BUGFIX: Fixed crashes related to the exosuit
    BUGFIX: Fixed client/server sync for the crucible (for reals)
    
    Prerelease 19:
    ADDITION: Reload bar for firearms
    CHANGE: Musket cartridge recipe much easier. Harder one is a config option.
    BUGFIX: Fixed FSP tab name
    BUGFIX: No more Archimedes Screw lag spikes! Thanks to zenith, our new dev!
    
    Prerelease 18b:
    BUGFIX: More server stuff
    
    Prerelease 18:
    BUGFIX: Works on servers!
    
    Prerelease 17:
    ADDITION: Survivalist's Toolkit
    ADDITION: Archimedes Screw
    CHANGE: Config added for passive steam consumption on the exosuit
    CHANGE: Exosuit recipe includes pistons
    BUGFIX: Fixed sync issues with the mold
    BUGFIX: Fixed issues with the mold eating metal or outputting incorrect results
    BUGFIX: Steam pipes no longer crash when adjacent to other mod's pipes, when fluid steam is not added.
    BUGFIX: More fixes that I can't remember.
    
    Prerelease 16:
    ADDITION: Waila support! Thanks to wasliebob for helping me learn my way around the Waila API.
    BUGFIX: Fixed crash related to other mods' liquid containers
    BUGFIX: Fixed another bug with other mods' pipes, without fluid steam.
    
    Prerelease 15:
    ADDITION: Valve pipes (HL3 confirmed)
    BUGFIX: Fixed boiler GUI
    BUGFIX: Fixed molds not showing the mold inside on save+load
    BUGFIX: Fixed crashes with steam heater on multiplayer
    
    Prerelease 14:
    CHANGE: Exosuit storage capacity changed to 30 mins of fuel
    CHANGE: Lowered jetpack cost to 1 SU/tick
    CHANGE: Changed mold block recipe so it no longer conflicts
    CHANGE: Allowed using lava under the crucible
    BUGFIX: Removed new forge hook dependency
    BUGFIX: Steam pipes no longer crash when adjacent to other mod's pipes, when fluid steam is not added.
    BUGFIX: You no longer suffocate in steam hammers or the crucible.
    BUGFIX: Fixed alloys disappearing in the crucible.
    BUGFIX: Made molds have mining time.
    BYGFIX: You no longer instantly die when hurt wearing an exosuit
    
    Prerelease 13:
    ADDITION: Added information and crafting for flintlock weapons
    ADDITION: Support for shapeless recipes in the book
    ADDITION: Spyglass crafting+info
    CHANGE: Changed how spyglass worked
    BUGFIX: Made sure ores dropped the correct item
    
    Prerelease 12:
    Initial public release.


    Game crashes in 1.7.2 while using Railcraft
    Disable poor zinc generation in Steamcraft.cfg


    Use this mod however you'd like. I'd recommend not using it in a big pack until it's more stable. Please DO NOT re-host this mod without getting my explicit consent, or make any profit off my mod, including putting it in a modpack with ads or another form of revenue.
    Last edited by Flaxbeard: 7/18/2014 4:50:27 PM

    I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
  • #2
    Great to see this out, hopefully you can get the rest of the community to help design it for you ;)


    Also:






    I make mods... Check out my website or Twitter. If you like my mods consider supporting me on Patreon.
  • #3
    Finally! :D

    Suggestion: If there's already copper or zinc in the ore dictionary, don't add/generate your ores - we don't need another type if there's already one.
  • #4
    <3
  • #5
    Quote from meew0

    Finally! :D

    Suggestion: If there's already copper or zinc in the ore dictionary, don't add/generate your ores - we don't need another type if there's already one.
    There's a config option! :)

    I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
  • #6
    squeeeee I'm going to try this out and look forward to following this mod :D
    /* No Comment */
    // Puts the SHE in shenanigans!
  • #7
    Yaaaayyy moar steam!
  • #8
    Whoop for official release :D
    Sorry for my bad english i´m german

  • #9
    Got to play with it already, but nice to see it release finally!
  • #10
    Cool! Epic! Awesome! Great work! :D
    Sorry for my bad english! I'm german!
  • #11
    Woah O.O amazing mod popped out of nowhere. Ahhhh, so fancy, and has the visuals of COGS.
  • #12
    Awesome as always.
    Not because something is ,does it mean that it should be.
  • #13
    Cool mod, I should say ;) I think I could make a Texture Support of this mod for LBPR resourcepack. But I think I'll wait til it will be released. And for now, nice job! Already waiting for release ;3
  • #14
    Quote from 1LotS

    Cool mod, I should say ;) I think I could make a Texture Support of this mod for LBPR resourcepack. But I think I'll wait til it will be released. And for now, nice job! Already waiting for release ;3
    It is released, though not entirely feature complete :)

    I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
  • #15
    Good to see a page for it! Marvelous work!
  • #16
    Breaking the zinc ore seems to give me copper ore instead.

    Forge 10.12.1.1112 no other mods.

    Other then that, excellent mod!
  • #17
    this mod reminds me alot of pneumaticraft.
  • #18
    Quote from Firah

    Breaking the zinc ore seems to give me copper ore instead.

    Forge 10.12.1.1112 no other mods.

    Other then that, excellent mod!
    Emergency patch time!

    With features :3

    I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
  • #19
    This has me genuinely excited.
    Check out my 5 Rules of Game Design!
  • #20
    Prerelease 13 out!
    Prerelease 13:
    ADDITION: Added information and crafting for flintlock weapons
    ADDITION: Support for shapeless recipes in the book
    ADDITION: Spyglass crafting+info
    CHANGE: Changed how spyglass worked
    BUGFIX: Made sure ores dropped the correct item

    I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
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