1) something that is believed to have magic powers and especially to prevent bad luck.
2) a small object that is worn on a chain or bracelet.
( http://www.merriam-webster.com/dictionary/charm )
Like how a rabbit's foot is a good luck charm, or how Dishonored has bone charms you wear that give you abilities.
Yea, my point is: isn't it common to have a couple of them stowed away somewhere, rather than actually wearing expressly one or two as with amulets or rings? Any charm on a string to be hung around the neck probably should rather be an amulet.
Yea, my point is: isn't it common to have a couple of them stowed away somewhere, rather than actually wearing expressly one or two as with amulets or rings? Any charm on a string to be hung around the neck probably should rather be an amulet.
Yeah, but that sounds like an object that takes effect anywhere in the inventory (e.g., EvilCraft's Effortless Ring). I wouldn't be surprised if Baubles supplied a hook to make such things work more conveniently, but I gather you don't actually need Baubles to do that.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
It means it works for my install of 1.10.2. Hence, the installation is mine, thus it works for mine.
Both are valid in this scenario, technically.
I'm a bit confused. I thought you were asking if Baubles was updated to Minecraft 1.10.2, yet you don't appear to be running that version (given the thaumcraft).
Rollback Post to RevisionRollBack
Praise be Ro-naza, greatest among the thaumaturges!
Are there any 1.10.2 mod that uses baubles other than botania?
Offhand EvilCraft offers a few optional baubles., and ISTR Random Artifacts will produce baubles if Baubles is present. Surely others....
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Hey I have a problem and I think it might have thaumcraft to blame but whenever thaumcraft and baubles are installed and I run minecraft baubles suddenly disappears, causing minecraft to crash before even loading. after some investigation I discovered that it had transferred to the 1.7.10 folder (which is the version I'm running). I don't know why this is happening and I don't know how to fix it. please help.
Hey I have a problem and I think it might have thaumcraft to blame but whenever thaumcraft and baubles are installed and I run minecraft baubles suddenly disappears, causing minecraft to crash before even loading. after some investigation I discovered that it had transferred to the 1.7.10 folder (which is the version I'm running). I don't know why this is happening and I don't know how to fix it. please help.
It's supposed to be moved to the 1.7.10 folder within your mods folder. I'm not sure why it's crashing, though.
Crashing 1.10.2 with Baubles. I read the prior comments with this error, just don't understand them. I'm not running Botania, but a lot of other mods.
Can I fix this, or must I play without the joy of Baubles?
Description: Rendering entity in worldjava.lang.NoClassDefFoundError: baubles/common/lib/PlayerHandler
at pokecube.compat.baubles.RingRenderer.doRenderLayer(RingRenderer.java:45)
at pokecube.compat.baubles.RingRenderer.func_177141_a(RingRenderer.java:24)
at net.minecraft.client.renderer.entity.RenderLivingBase.func_177093_a(RenderLivingBase.java:436)
at net.minecraft.client.renderer.entity.RenderLivingBase.func_76986_a(RenderLivingBase.java:188)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:70)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:28)
at net.minecraft.client.renderer.entity.RenderManager.func_188391_a(RenderManager.java:366)
at net.minecraft.client.gui.inventory.GuiInventory.func_147046_a(SourceFile:94)
at net.minecraft.client.gui.inventory.GuiInventory.func_146976_a(SourceFile:60)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:76)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(InventoryEffectRenderer.java:51)
at net.minecraft.client.gui.inventory.GuiInventory.func_73863_a(SourceFile:47)
at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:382)
at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1094)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1076)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: baubles.common.lib.PlayerHandler
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 23 more
Caused by: java.lang.ArrayIndexOutOfBoundsException
Idk it's like minecraft can't find it or something. OR maybe it is looking for baubles while loading, finds it in the mods folder, but then it gets moved and the system crashes.
I've updated to the latest baubles api and I've implemented my own mod item that implements IBauble. I've implemented getBaubleType to return BaubleType.Amulet (I've tried the other options) but when I try to equip the new item it won't go into the bauble slot. (it just stays in on my cursor)
I even tried making a new dummy bauble item that is pretty much the contents of ItemRing.class from the deobf'd source and I get the same result.
pls add 2 more rings slot , 4 in total , its just not enough
Not likely to happen -- one ring per hand is a trope dating back to the beginnings of D&D.
Personally, I'd like to see a "mask" slot, probably replacing one of the "charms". This would apply to various spectacles and lenses, as well as similar facewear either decorative or functional. That way, e.g. Goggles of Revealing wouldn't need to occupy an armor slot or deal with armor enchantments. ETA: Gloves would be cool too, but then you get the classic glove-over-ring conflict.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Yea, my point is: isn't it common to have a couple of them stowed away somewhere, rather than actually wearing expressly one or two as with amulets or rings? Any charm on a string to be hung around the neck probably should rather be an amulet.
It says 1.10.2?
It works for mine at least.
Praise be Ro-naza, greatest among the thaumaturges!
It appears one of your mods is using an outdated API for Baubles. Make sure everything is up to date.
Yeah, but that sounds like an object that takes effect anywhere in the inventory (e.g., EvilCraft's Effortless Ring). I wouldn't be surprised if Baubles supplied a hook to make such things work more conveniently, but I gather you don't actually need Baubles to do that.
It means it works for my install of 1.10.2. Hence, the installation is mine, thus it works for mine.
Both are valid in this scenario, technically.
I'm a bit confused. I thought you were asking if Baubles was updated to Minecraft 1.10.2, yet you don't appear to be running that version (given the thaumcraft).
Praise be Ro-naza, greatest among the thaumaturges!
I'm not saying that Baubles is out of date. I'm saying that one of your mods that isn't Baubles might be using an out of date version of the API.
Are there any 1.10.2 mod that uses baubles other than botania?
Offhand EvilCraft offers a few optional baubles., and ISTR Random Artifacts will produce baubles if Baubles is present. Surely others....
What is ISTR random artifacts? I googled it, but got nothing.
Hey I have a problem and I think it might have thaumcraft to blame but whenever thaumcraft and baubles are installed and I run minecraft baubles suddenly disappears, causing minecraft to crash before even loading. after some investigation I discovered that it had transferred to the 1.7.10 folder (which is the version I'm running). I don't know why this is happening and I don't know how to fix it. please help.
It's supposed to be moved to the 1.7.10 folder within your mods folder. I'm not sure why it's crashing, though.
Profile pic by Cheshirette c:
Crashing 1.10.2 with Baubles. I read the prior comments with this error, just don't understand them. I'm not running Botania, but a lot of other mods.
Can I fix this, or must I play without the joy of Baubles?
Description: Rendering entity in worldjava.lang.NoClassDefFoundError: baubles/common/lib/PlayerHandler
at pokecube.compat.baubles.RingRenderer.doRenderLayer(RingRenderer.java:45)
at pokecube.compat.baubles.RingRenderer.func_177141_a(RingRenderer.java:24)
at net.minecraft.client.renderer.entity.RenderLivingBase.func_177093_a(RenderLivingBase.java:436)
at net.minecraft.client.renderer.entity.RenderLivingBase.func_76986_a(RenderLivingBase.java:188)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:70)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:28)
at net.minecraft.client.renderer.entity.RenderManager.func_188391_a(RenderManager.java:366)
at net.minecraft.client.gui.inventory.GuiInventory.func_147046_a(SourceFile:94)
at net.minecraft.client.gui.inventory.GuiInventory.func_146976_a(SourceFile:60)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:76)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(InventoryEffectRenderer.java:51)
at net.minecraft.client.gui.inventory.GuiInventory.func_73863_a(SourceFile:47)
at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:382)
at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1094)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1076)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: baubles.common.lib.PlayerHandler
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 23 more
Caused by: java.lang.ArrayIndexOutOfBoundsException
Thank you
Idk it's like minecraft can't find it or something. OR maybe it is looking for baubles while loading, finds it in the mods folder, but then it gets moved and the system crashes.
Unless you're Vazkii in disguise I doubt this will happen.
I've updated to the latest baubles api and I've implemented my own mod item that implements IBauble. I've implemented getBaubleType to return BaubleType.Amulet (I've tried the other options) but when I try to equip the new item it won't go into the bauble slot. (it just stays in on my cursor)
I even tried making a new dummy bauble item that is pretty much the contents of ItemRing.class from the deobf'd source and I get the same result.
Any ideas on what I might be missing?
Edit: I think I got it, disregard
Not likely to happen -- one ring per hand is a trope dating back to the beginnings of D&D.
Personally, I'd like to see a "mask" slot, probably replacing one of the "charms". This would apply to various spectacles and lenses, as well as similar facewear either decorative or functional. That way, e.g. Goggles of Revealing wouldn't need to occupy an armor slot or deal with armor enchantments. ETA: Gloves would be cool too, but then you get the classic glove-over-ring conflict.
Is there some kind of documentation on the API I haven't found any
Lux in Tenebris Meaning Light in darkness
i'm also looking for the API documentation
+1 for more ring slots!
I made a fairly stupid add on for Baubles called Bables.