The only reason I would see for this is to play survival without storage limits, but this I don't see a point to this.
Why would someone in creative mode need to store items?
The only "need" I can see for that would be for automation around adventure maps. Even then there's other options to provide infinite items so it's kind of something not needed here.
How about creative spatail storage (To move like a very big buildings)?
I think that if you are using creative and want to move that huge of a area ( > 128x128x128; WorldEdit or another similar tool would be more suited for this, especially because spatial doesn't support most tile entities.
this might just be me being a derp, but one thing i always really was annoyed by in AE was how no matter what sorting options you use there's always at least one or two things in your storage inventory that jumps around a position or two, so yeah, could we just have a "non-sorted" option as well for AE2, not sure how it would order them (but don't care, could be random tbh) but that doesn't sort them at all by anything, just make them stay in the same slots.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I like this but I want you to add NEI support for your unusual crafting methods (the tossing into puddles), and waila support.
As always keep and the great work, on this great mod!
the mod already has wailia support, and I can't add NEI Support until Chicken Bones releases a development build so I can test what i'm doing, the NEI Plugin AE2 is currently using is powered by shear luck, I threw it to together based on AE1's NEI Plugin, I'm actually surprised it even works.
well lets see i actually do some alone RPing and when i do something like a quarry i need the applied energistics to store it...
A Quarry can produce around 0.5m items from a single 64x64x128 quarry give or take based on the type of ores and drops.
A single 64k cell can store 0.5m of a single item.
So 1 drive can easily store a single quarry if filled with 64k cells; so if you built a big room of drives you could easily store 100's of m of items which obviously in creative mode is extremely easy to build.
Also there are other "infinite" storage mods out there. I personally have very little interest in creative and I would never use a storage cell that can store infinite items.. Supporting items I never use doesn't sound like fun.
Maybe you should ask the extra cells author if he would be interested in writing / supporting one.
this might just be me being a derp, but one thing i always really was annoyed by in AE was how no matter what sorting options you use there's always at least one or two things in your storage inventory that jumps around a position or two, so yeah, could we just have a "non-sorted" option as well for AE2, not sure how it would order them (but don't care, could be random tbh) but that doesn't sort them at all by anything, just make them stay in the same slots.
so is there a pipe that i dont have to use the limiting channel pipes? becuase thats gonna me right off. and when you have something like ore processors that takes 1 and helf channels, not helpful :/
Not fond of the new version. If I wanted super complex crafting I would use Logistics Pipes. One of the good points if AE is that I could set it up rather easily and go off and do other things. And now... Well let me ask you why would you make parts of the autocrafting mod un-autocraftable.
Is there any chance of you letting someone update AE1 to 1.7 and future versions?
Not fond of the new version. If I wanted super complex crafting I would use Logistics Pipes. One of the good points if AE is that I could set it up rather easily and go off and do other things. And now... Well let me ask you why would you make parts of the autocrafting mod un-autocraftable.
What? They arn't even implemented yet, auto crafting is being re-added in rv1 I have no idea what your talking about.
so is there a pipe that i dont have to use the limiting channel pipes? becuase thats gonna me right off. and when you have something like ore processors that takes 1 and helf channels, not helpful :/
AE2 requires managing channels, not sure what you mean by ore processing using 1.5 channels : /
the mod already has wailia support, and I can't add NEI Support until Chicken Bones releases a development build so I can test what i'm doing, the NEI Plugin AE2 is currently using is powered by shear luck, I threw it to together based on AE1's NEI Plugin, I'm actually surprised it even works.
But there is already release candidates avialable?
Also I have not much a clue what NJM was talking about, but I support him in his request, if you would make AE 1 open sourced and change the copyright a bit to make it more distributable (similar to forges copyright) I wouldn't mind that.
One more thing, I find it quite odd that you added your own power gen system, to eliminate the need for other tech mods if you don't want to use them, but now force people to grind quartz, but only have one very manual way of doing so, bring back in the need for tech mods unless you want to grind all the live long day. Just a random sort of laughable moment.
As always keep up the great work on this great mod!
One more thing, I find it quite odd that you added your own power gen system, to eliminate the need for other tech mods if you don't want to use them, but now force people to grind quartz, but only have one very manual way of doing so, bring back in the need for tech mods unless you want to grind all the live long day. Just a random sort of laughable moment.
As always keep up the great work on this great mod!
Force people to grind quartz? IC2's macerator and such works fine, I'm not sure what you mean?
I need a special build that I can use inside the development environment, or else I have to wait 10 minutes to re-build and test every little change I make; not a pleasant experience.
Force people to grind quartz? IC2's macerator and such works fine, I'm not sure what you mean?
Okay simple terms
AlgorithmX2 makes AE2 have its own power generation system, meaning you DON't have to install mods like ic2 to generate power (if you don't want them)
AlgorithmX2 makes recipes in AE2 which force you to grind certus quartz, meaning that you would need to install tech mods to do so (unless you want to go crazy)
In non simple terms: You made a system to make AE2 stand-alone but then made another system which mades it less stand-alonish. If your going to install IC2, why would you every uses AE2's own power generation, and if your not going to install IC2 (or any other mod with a macerator functionality) your going to go crazy with all that manual grinding.
I need a special build that I can use inside the development environment, or else I have to wait 10 minutes to re-build and test every little change I make; not a pleasant experience.
Oh. Well that's unfortunate, I didn't release chicken released special builds
As always keep up the great work on the great mods!
AlgorithmX2 makes AE2 have its own power generation system, meaning you DON't have to install mods like ic2 to generate power (if you don't want them)
AlgorithmX2 makes recipes in AE2 which force you to grind certus quartz, meaning that you would need to install tech mods to do so (unless you want to go crazy)
In non simple terms: You made a system to make AE2 stand-alone but then made another system which mades it less stand-alonish. If your going to install IC2, why would you every uses AE2's own power generation, and if your not going to install IC2 (or any other mod with a macerator functionality) your going to go crazy with all that manual grinding.
Fair enough, but grinding has always been part of the mod, I added power gen its a very common request, and its the only thing that made AE require other mods ( unless you disable power req in its config ), AE2 is fully intended to be used with mods like its predecessor, but if desired can be run stand alone, which would likely require very little automation and would result in smaller systems.
As for why you might use it instead, because it throttles unlike a IC2 generator for instance, so its better suited for a constant draining system.
while i'm thinking on suggestions how about:
upgraded buses and interfaces that have about double the amount of slots of the standard.
give the quartz fixture an animation similar to the pure quartz and i'd think it would look like a nice jacob's ladder sort of chandelier.
thanks.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
while i'm thinking on suggestions how about:
upgraded buses and interfaces that have about double the amount of slots of the standard.
give the quartz fixture an animation similar to the pure quartz and i'd think it would look like a nice jacob's ladder sort of chandelier.
thanks.
as with AE1 I don't really plan to add buses with larger inventories ( AE2's go up to 9 instead of 8 so they are technically bigger anyway )
The quartz fixture randomly emits a lightning bolt
The only "need" I can see for that would be for automation around adventure maps. Even then there's other options to provide infinite items so it's kind of something not needed here.
I think that if you are using creative and want to move that huge of a area ( > 128x128x128; WorldEdit or another similar tool would be more suited for this, especially because spatial doesn't support most tile entities.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Just breakdancing along...
Okay sure im a brony but DO YOU THINK I FLIPPIN CARE?! AM I PROUD OF IT?...Okay maybe but...DEAL WITH IT DANGIT!
As always keep and the great work, on this great mod!
the mod already has wailia support, and I can't add NEI Support until Chicken Bones releases a development build so I can test what i'm doing, the NEI Plugin AE2 is currently using is powered by shear luck, I threw it to together based on AE1's NEI Plugin, I'm actually surprised it even works.
Yeah I'm pretty sure that means "I don't see any value in this" and not "I don't understand what you mean" but believe whatever you want.
A Quarry can produce around 0.5m items from a single 64x64x128 quarry give or take based on the type of ores and drops.
A single 64k cell can store 0.5m of a single item.
So 1 drive can easily store a single quarry if filled with 64k cells; so if you built a big room of drives you could easily store 100's of m of items which obviously in creative mode is extremely easy to build.
Also there are other "infinite" storage mods out there. I personally have very little interest in creative and I would never use a storage cell that can store infinite items.. Supporting items I never use doesn't sound like fun.
Maybe you should ask the extra cells author if he would be interested in writing / supporting one.
Added feature request, http://ae2.ae-mod.info/Features/0299/
Is there any chance of you letting someone update AE1 to 1.7 and future versions?
What? They arn't even implemented yet, auto crafting is being re-added in rv1 I have no idea what your talking about.
AE2 requires managing channels, not sure what you mean by ore processing using 1.5 channels : /
But there is already release candidates avialable?
http://www.chickenbones.craftsaddle.org/Files/New_Versions/links.php is that not development builds, not sure what you ment by that
Also I have not much a clue what NJM was talking about, but I support him in his request, if you would make AE 1 open sourced and change the copyright a bit to make it more distributable (similar to forges copyright) I wouldn't mind that.
One more thing, I find it quite odd that you added your own power gen system, to eliminate the need for other tech mods if you don't want to use them, but now force people to grind quartz, but only have one very manual way of doing so, bring back in the need for tech mods unless you want to grind all the live long day. Just a random sort of laughable moment.
As always keep up the great work on this great mod!
There is a build for NEI 1.7.2 (look in the chickenbones thread - ChickenCodeCore and NEI are updated).
EDIT: Look at the post above you.
Granted, I can't seem to get them to work with 1.7.2, even as a stand-alone mod. (don't know how Direwolf did it).
Force people to grind quartz? IC2's macerator and such works fine, I'm not sure what you mean?
I need a special build that I can use inside the development environment, or else I have to wait 10 minutes to re-build and test every little change I make; not a pleasant experience.
Okay simple terms
AlgorithmX2 makes AE2 have its own power generation system, meaning you DON't have to install mods like ic2 to generate power (if you don't want them)
AlgorithmX2 makes recipes in AE2 which force you to grind certus quartz, meaning that you would need to install tech mods to do so (unless you want to go crazy)
In non simple terms: You made a system to make AE2 stand-alone but then made another system which mades it less stand-alonish. If your going to install IC2, why would you every uses AE2's own power generation, and if your not going to install IC2 (or any other mod with a macerator functionality) your going to go crazy with all that manual grinding.
Oh. Well that's unfortunate, I didn't release chicken released special builds
As always keep up the great work on the great mods!
Fair enough, but grinding has always been part of the mod, I added power gen its a very common request, and its the only thing that made AE require other mods ( unless you disable power req in its config ), AE2 is fully intended to be used with mods like its predecessor, but if desired can be run stand alone, which would likely require very little automation and would result in smaller systems.
As for why you might use it instead, because it throttles unlike a IC2 generator for instance, so its better suited for a constant draining system.
upgraded buses and interfaces that have about double the amount of slots of the standard.
give the quartz fixture an animation similar to the pure quartz and i'd think it would look like a nice jacob's ladder sort of chandelier.
thanks.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
as with AE1 I don't really plan to add buses with larger inventories ( AE2's go up to 9 instead of 8 so they are technically bigger anyway )
The quartz fixture randomly emits a lightning bolt