The Meaning of Life, the Universe, and Everything.
Join Date:
10/10/2010
Posts:
228
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Any Idea why the crafting recipes for AE2 stuff show up in CraftGuide but not NEI?
(I'm using NEI Release Candidate 1, might be on that end, but thought I should ask just in case)
Any Idea why the crafting recipes for AE2 stuff show up in CraftGuide but not NEI?
(I'm using NEI Release Candidate 1, might be on that end, but thought I should ask just in case)
Since NEI just came out for 1.7 I've not had a chance to implement the crafting handler or integration for it yet.
Is it intentional every time I create a world and then go out and reload the world for the landscape to regenerated? I keep my stuff in my inventory I collect but anything I build is removed when the surface is regenerated.
Is it intentional every time I create a world and then go out and reload the world for the landscape to regenerated? I keep my stuff in my inventory I collect but anything I build is removed when the surface is regenerated.
Only using your mod. Settings > Certus quartz worldgen setting false, Meteorite world gen setting false, and Skystone chest setting false stops the world from being regenerated every time I reload.
Only using your mod. Settings > Certus quartz worldgen setting false, Meteorite world gen setting false, and Skystone chest setting false stops the world from being regenerated every time I reload.
Can you try to isolate it to a specific setting? or set of settings?
Most of my world gen is normal MC world gen so i'm even sure where to begin on this, also are you using SMP, SSP, if SMP, Forge server? or MCPC ( bukkit )?
Only using your mod. Settings > Certus quartz worldgen setting false, Meteorite world gen setting false, and Skystone chest setting false stops the world from being regenerated every time I reload.
I can see you put a decent amount of effort into the spotlight, however you made a large number of glaring errors; Sadly more then I really care to list.
Over all your spotlight really didn't cover the mod very well so I can't really promote your video.
Sorry if I come off mean, or whatever, but I think it might be more confusing then helpful
I'd have to agree, to, but I only got maybe 10-ish minutes into it before turning it off. I like spotlights that get to the point (having everything pre-prepared and tested in-game beforehand, rather than requiring on a wiki and being surprised in the video, spending 2 minutes on the crystals, but practically skipping over important stuff like the gold/diamond chips and different types of patterns from the sky chests), like Direwolf20's mod spotlight. One good example of why I didn't like this spotlight -
At 15:45 - "These are the printouts, but I'm not going to show every one because I don't need to know every one" - That's kind of the point of making a mod spotlight... May need to make a lot of edits/cuts in the video, but, at least say what they're used for.
If I had a working microphone, I could probably do a spotlight. (don't think there's any silent spotlights. )
I'd have to agree. Nice effort, but while I haven't gotten a chance to try AE2 personally, I was looking forward to seeing how the MAC was reimagined..... but not even touched. Oh well.... wait for someone else.
TE update? I know this isn't the place, but would you happen to know where to find info on any possible updating to it? The forum post I used to follow was abruptly locked, and even the issue tracker on their site has been locked. TE and AE worked together so beautifully, it's hard to imagine one without the other.
I don't think a mod with that big of a player base is going to die. It's been in nearly every FTB and Technic modpack I can think of. I think lemming is just busy at the moment, and hopefully he'll come back soon
Channels have been working for me just fine, not sure why you don't think they work.
I'm sorry I didn't know they did work ):
Will there be an upgrade to increase Chanels in the future? I'm the kind of person who uses AE1 a lot.
Also, Me terminals don't place right on dense cables.
I'm sorry I'm sorry I didn't know they did work ):
Will there be an upgrade to increase Chanels in the future? I'm the kind of person who uses AE1 a lot.
Also, Me terminals don't place right on dense cables.
The current setup for channels are already in as planned.
you can easily branch off dense cables with normal cables, and you can tunnel channels with P2P Tunnels yielding at total of 1024 channels per dense cable when used to maximum efficiency.
Another bug: ME formation planes will (once the block it placed has been broke) not place down another block until all of the items that are supposed to be placed are removed from the ME system and put back in.
Another bug: ME formation planes will (once the block it placed has been broke) not place down another block until all of the items that are supposed to be placed are removed from the ME system and put back in.
Not a bug, this is a process of priority, it functions like storage so you need to raise the priority of the formation plan and add new blocks, without it will simply add the items to the storage that contains the item as the same priority level.
Figured it out, only manifested with other mods, but it was an AE2 bug. Will be fixed in Bulid #73
Well this explains why, after my post and loading up a 1.7.2 test world, I could not find the way to auto craft.... Thanks for the heads up.
(I'm using NEI Release Candidate 1, might be on that end, but thought I should ask just in case)
Since NEI just came out for 1.7 I've not had a chance to implement the crafting handler or integration for it yet.
http://ae2.ae-mod.info/Features/0252/ and http://ae2.ae-mod.info/Features/0095/
I really have no idea what your talking about.
Can you try to isolate it to a specific setting? or set of settings?
Most of my world gen is normal MC world gen so i'm even sure where to begin on this, also are you using SMP, SSP, if SMP, Forge server? or MCPC ( bukkit )?
Also what Version of java, and What OS.
I was able to reproduce it on flat worlds, and I was able to isolate and fix the issue; http://ae2.ae-mod.info/Tracker/0255/
I'd have to agree, to, but I only got maybe 10-ish minutes into it before turning it off. I like spotlights that get to the point (having everything pre-prepared and tested in-game beforehand, rather than requiring on a wiki and being surprised in the video, spending 2 minutes on the crystals, but practically skipping over important stuff like the gold/diamond chips and different types of patterns from the sky chests), like Direwolf20's mod spotlight. One good example of why I didn't like this spotlight -
At 15:45 - "These are the printouts, but I'm not going to show every one because I don't need to know every one" - That's kind of the point of making a mod spotlight... May need to make a lot of edits/cuts in the video, but, at least say what they're used for.
If I had a working microphone, I could probably do a spotlight. (don't think there's any silent spotlights. )
I don't think a mod with that big of a player base is going to die. It's been in nearly every FTB and Technic modpack I can think of. I think lemming is just busy at the moment, and hopefully he'll come back soon
EDIT: WOOT PAGE 4!
Anyway awesome mod, Chanel system (luckily) doesent work tho.
Love itLuke, but Redpower died
Because autocrafting is planned for rv1.
Channels have been working for me just fine, not sure why you don't think they work.
Will there be an upgrade to increase Chanels in the future? I'm the kind of person who uses AE1 a lot.
Also, Me terminals don't place right on dense cables.
The current setup for channels are already in as planned.
you can easily branch off dense cables with normal cables, and you can tunnel channels with P2P Tunnels yielding at total of 1024 channels per dense cable when used to maximum efficiency.
Not a bug, this is a process of priority, it functions like storage so you need to raise the priority of the formation plan and add new blocks, without it will simply add the items to the storage that contains the item as the same priority level.