Can I use it in my Mod Pack
Yes, Don't ask for my permission.
Support Note
I am no longer working on the mod, however a number of individuals are contributing to the it now that it is open source, if you need help with the mod, Github or the IRC Channel would be the best places to go, since I will no longer be responding on these forums.
This mod (plugin, patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://minecraft.net/terms is the sole property of the Mod author (AlgorithmX2, henceforth "Owner" or "The Owner"). By default it may only be distributed on its own from http://ae-mod.info. It may not be distributed on its own from any other source. It may be included in any modpack with other mods, as long as it does not attempt to make money off The Owner's Mods. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission. Attempts to modify the Mod, and distribute modified versions are Strictly Prohibited, reguardless of the modifications in question.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2012
Posts:
260
Location:
Locked in my room
Minecraft:
Lif3less
Member Details
You don't know how happy I am right now, opening the mods discussion thread here and seeing AE 2 show up first on the list. Definitely will try it out when I have some time. Good work Algorithm as always
FINALLY! Thank you so much for all the time you put into doing this!
Haven't been this excited since Thaumcraft 4 came out. Now there's actually a reason for 1.7.2!
The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2012
Posts:
260
Location:
Locked in my room
Minecraft:
Lif3less
Member Details
No bugs I have found related to AE2, been using it with a few other mods including BC, IC, and twilight forest. A little bit laggy on my side when setting up a bigger network handling ore processing and automated crafting but its just my pc being derpy
AE2 doesn't add any structure generation, so probably not AE2.
So what do those meteorites count as? Just curious.
Speaking of which, is there anything specific that identifies those meteorites as such? It would be useful if we could make the compass point to the next meteorite once we're done with the first one without having to wander aimlessly for hundreds or even thousands of blocks. I'm mainly asking because I've been trying it in Survival a bit and I only got 3 of the 4 circuit presses from the closest meteorite (which was already ~400 blocks away from where I holed up), so I can only progress so far before I need that last one.
Other than that, I've been enjoying AE2 quite a bit and I can already imagine some more interactions once more mods are updated for 1.7. Keep it up.
Latest Forge for you version of MC
MC 1.7.10
Website / Wiki
http://ae-mod.info/
Download: http://ae-mod.info/Downloads/
Source: https://github.com/AppliedEnergistics/Applied-Energistics-2
Bug Tracker and Feature Requests: https://github.com/AppliedEnergistics/Applied-Energistics-2/issues
Curse Download
IRC Channel
Server: irc.esper.net
Channel: #AppliedEnergistics
Links to Information
Frequently Asked Questions
Converting From AE1?
Check out https://github.com/AppliedEnergistics/AEUpgrade
Wanting Expand support for Spatial IO?
Check out https://github.com/AppliedEnergistics/SpatialIO-Compat
Help I'm having an issue or a Crash!
Please post your issue on the bug tracker on the website, the link is https://github.com/AppliedEnergistics/Applied-Energistics-2/issues
Can I use it in my Mod Pack
Yes, Don't ask for my permission.
Support Note
I am no longer working on the mod, however a number of individuals are contributing to the it now that it is open source, if you need help with the mod, Github or the IRC Channel would be the best places to go, since I will no longer be responding on these forums.
This mod (plugin, patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://minecraft.net/terms is the sole property of the Mod author (AlgorithmX2, henceforth "Owner" or "The Owner"). By default it may only be distributed on its own from http://ae-mod.info. It may not be distributed on its own from any other source. It may be included in any modpack with other mods, as long as it does not attempt to make money off The Owner's Mods. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission. Attempts to modify the Mod, and distribute modified versions are Strictly Prohibited, reguardless of the modifications in question.
If Minecraft were real, you'd be a zombie right now.
Haven't been this excited since Thaumcraft 4 came out. Now there's actually a reason for 1.7.2!
This is awsum, loving the textures
All of them are about Thank you, Great Mod etc.
2nd page till' the last page.
BUGGGGGGSSS!
I've had it before, but, the error came back after installing your mod.
AE2 doesn't add any structure generation, so probably not AE2.
Speaking of which, is there anything specific that identifies those meteorites as such? It would be useful if we could make the compass point to the next meteorite once we're done with the first one without having to wander aimlessly for hundreds or even thousands of blocks. I'm mainly asking because I've been trying it in Survival a bit and I only got 3 of the 4 circuit presses from the closest meteorite (which was already ~400 blocks away from where I holed up), so I can only progress so far before I need that last one.
Other than that, I've been enjoying AE2 quite a bit and I can already imagine some more interactions once more mods are updated for 1.7. Keep it up.