If I can get to $350 a month through Patreon, I no longer need to look for a part-time job and can focus all my energy on my mods! Who doesn't want to go back to last year when was putting out content updates every week and bug fixing immediately?
[b]Feb 24th, 2015 - [/b]Released HarvestCraft 1.7.10g Config Explosion Update on CurseForge; added update Recipes.txt file in JAR file
[b]Jan 2nd, 2015 [/b]- Released HarvestCraft 1.7.10f F this Update on CurseForge
[b]Dec 22nd, 2014 [/b]- Released HarvestCraft 1.7.10e Quick Cake Update on CurseForge
[b]Dec 12th, 2014[/b] - Released HarvestCraft 1.7.10d Fishing'n'Stuff Update on CurseForge
[b]Oct 19th, 2014[/b] - Released HarvestCraft 1.7.10c Config Update on CurseForge
[b]Sept 17th, 2014[/b] - Released HarvestCraft 1.7.10b - Compatbility Update (https://db.tt/sabVeni6) [b]July 17th, 2014[/b] - All mods updated to 1.7.10a Mods still listed as 1.7.2 will work just fine in 1.7.10
It's simple! Just download the ZIP file of the mod in question, make sure you are using the most current version of [b]Forge[/b], and place the ZIP file in your /.minecraft/mods/ folder!
[b]Question: [/b]Can I include one of your mods in my modpack? YES! Just make sure to credit myself (Pam) and Rhodox of the Painterly Pack. Thanks!
[b]Question:[/b] What happened to Extended Glass or the wool stairs/slabs in HarvestCraft? I couldn't keep them updated. Please use [b]Carpenter's Blocks Mod[/b] for the same effect!
[b]Question:[/b] Where are your mods for 1.6.4 and before? [b]Right here! [/b]Please keep all questions about previous versions in that thread. Thanks!
[b]Question:[/b] What happened to Huge Mushroom Spawn and Melon Spawn mods? As of 1.7.2 huge mushrooms now grow in the dark oak forests and melons spawn naturally inside jungles in vanilla Minecraft.
All download links will be kept here to make updating quick and easy. Please see the mod descriptions below for change logs.
58 new crops (including cotton for string)
12 garden bushes to find and harvest for crops that spread naturally
Pick up bushes or let them spread like mushrooms
35 fruit or item bearing trees
16 new fish (catch with normal fishing rod)
Water Garden drops clams, snails, crayfish, etc as well
Beekeeping (including candle blocks, presser machine, hardened leather armor)
700+ new items and foods
Sheeps drop mutton, Squids drop calamari
Cooking tools, including two as separate blocks to craft in
Sink blocks that give infinite water sources a better look
Oven that cooks food twice as fast using cooking oil as fuel
Market block that allows you to buy seeds, saplings, farm animal spawn eggs, and bonemeal for items
Use crop items to plant instead of seeds (like vanilla potatoes/carrots)
Turn buckets of water and milk into fresh versions for easy recipe use
Use tofu for vegetarian/vegan recipes
Thaumcraft 4 compatibility
Mr. Crayfish's Furniture compatibility
Ability to spawn trees/gardens in Twilight Forest, Aroma's Mining World
Lang file support
Better overall mod support for auto-harvesting/etc
Everything is in the Ore Dictionary for other modders to use my items easily
Config file has options for everything!
This mod adds in clay deposits underground with the frequency and density of iron deposits.
Block IDs: None, Item IDs: None, Config File: No
This mod adds in three new sets of tools (cactus - wood, sandstone - stone, and glass steel - gold), a new armor set (cactus - leather), sixteen desert-themed plants that only spawn in desert biomes, glass steel ingots (made from eight glass and one iron to make four), a glass steel window (resists explosions), a recipe to turn cactus blocks into planks, and a recipe to turn sandstone into cobblestone.
This mod makes pumpkin seeds, melon seeds, carrots, and potatoes drop from tall grass at a very low frequency in addition to wheat seeds. Use the config file to turn off non-wheat seeds dropping or change their frequency.
Block IDs: None, Item IDs: None, Config File: Yes
[b]Mob Drop Crops[/b]
This mod is meant for folks who like to play on Peaceful or who have taken mobs out of their game some other way. Bushes spawn in the world that when broken, drop a mob item. Blaze Flowers and Tear Chalices can only be found in the Nether. You can then take that mob item, combine it with wheat seeds, and get a mob drop seed.
Blaze Flower - Blaze Rod - Nether
Bone Pile - Bone - Deserts
Creeper Pod - Gunpowder - Forests
Ender Pedestal - Eye of Ender - Jungles
Eye Bush - Spider Eye - Beaches
Rotten Mound - Rotten Flesh - Plains
Slime Puddle - Slime Ball - Swamps
Tear Chalice - Ghast Tear - Nether
You must plant mob drop seeds on slow sand in order for them to grow. If a crop doesn't break immediately, it's not mature yet. All crops except the Creeper Pod and Slime Puddle drop 2-4 items upon breaking. Creeper Pod and Slime Puddle only drop one item.
Most of the crops grow normally, although the Creeper Pod grows like a melon/pumpkin (you must have slow sand around the vine for the Creeper Pod to grow) and the Slime Puddle grows like mushrooms (you must use a large patch of slow sand in order for the Slime Puddle to expand). Crops, pods, and puddles can grow slowly.
You can use the config file to turn off each of the bushes; generation and change the rarity.
Warning: This mod is super over-powered in a standard world with mobs.
This mod currently adds in a venus fly trap plant that generates in swamp biomes. They deal damage like cacti when bumped, but you can break them and re-plant them where you'd like. You can change their frequency and Block ID in the config file.
Block IDs: One, Item IDs: None, Config File: Yes
Will have Thaumcraft support when its updated to 1.7.2
This mod adds several crafting and smelting recipes to the game.
Block IDs: None, Item IDs: None, Config File: No
Sapling (any) = Stick
Gravel x9 = Flint
Smelt Rotten Flesh = Leather
Smelt Sandstone = Glass x4
Pumpkin x2 = Orange Dye x8
Yellow Flower + Red Flower = Orange Dye x4
Bone x2 = Stick x4
Sandstone = Cobblestone
Cactus = Oak Plank
Wheat x2 = Seeds x2
Feather + Paper + Ink Sac + String = Name Tag
Block of Iron/Gold/Diamond + Leather x3 = Iron/Gold/Diamond Horse Armor
Leather x5 (in helmet shape) + Diamond in middle + Gold Bar x2 on bottom edges = Saddle
This mod adds in sixteen new plants that spawn in Forge Biome Dictionary biomes marked plains, forest, mountain, and hills. They are just for decoration and be planted on grass. You can use the config file to change their names and spawning rarity if you want.
Block IDs: One, Item IDs: ---, Config File: Yes
Will have Thaumcraft support when its updated to
220.127.116.11.2b - Fixed last plant not showing in Creative
once harvest craft has been updated I only have two more mods I am waiting on before I start playing in 1.7.2. Can't wait.
With that said I do not and am not planing on using NEI (not enough items) and constantly looking up crafting recipes almost feels like cheating a little. So... I know you are busy but I was wondering if sometime you can make a mod were your crafting recipes are written in books that can be found in chests all over the minecraft world. I think this would add a new reason to go exploring and make it feel as if I earned the new recipe.
If you don't think you will I understand and thank you for making harvest craft. It is one of several mod I now use that I won't play with out any more.
Private Mod Note
Rollback Post to RevisionRollBack
I am not a coder or texture maker. I am just your average minecrafter with my own ideas on how to improve my own minecraft experience and maybe others (if they like them) as well.
Oh boy! Got the tile entity crops to show up. Now we wait for them to grow and see if they drop things correctly. I'd use bonemeal but the old Forge way of using bonemeal is broken, and I dunno how to fix it.
Also, having my flowers appear in the grass when using bonemeal also doesn't work the same anymore. Luckily, that and above seem to be the only two bugs left (fingers crossed).