My GPU drivers have been updated with the release of Mafia 3. Will check later when I'm home if the update happened to fix the issue with the white sky during the night cycle.
I wanted to let you know that your shaders V5.0 does not play well with malissis doors Saloon door, also an odd light glitch at night with Christmas Trees mod, and odd texture errors with both modded chests (either woodstuff, BoP, or Natura, not sure) and Bed Craft and Beyond.
if you wish to test out your shader on my modpack it's available on technic, just search in the launcher for "The Valley 1.7.10".
somehow the issue fixed itself with the texture errors, however I posted something in the Optifine thread about FPS's with this shader so i'm gonna post it here too:
Here's an odd one for everyone, i'm running Optifine HD D7 Ultra in my 1.7.10 modpack on technic called "The Valley 1.7.10", without shaders active I can pull FPS of about 100 to 120 at least, usually either in overworld or nether, with shaders activated (Stazza's shaders V5.0) I get between 20 to 27 FPS overworld, yet in the Nether I am getting an average of 60 FPS on the dot. Figure that one out.
my PC specs:
Nvidia Geforce GTX650 1GDDR5
AMD FX 6300 six core
8G Corsair Vengeance Blue RAM
Why am I getting better FPS in the nether with shaders on than the overworld?
If anyone can figure this out that would be cool, and YES I did some changes to the preferences of the shaderpack.
somehow the issue fixed itself with the texture errors, however I posted something in the Optifine thread about FPS's with this shader so i'm gonna post it here too:
Here's an odd one for everyone, i'm running Optifine HD D7 Ultra in my 1.7.10 modpack on technic called "The Valley 1.7.10", without shaders active I can pull FPS of about 100 to 120 at least, usually either in overworld or nether, with shaders activated (Stazza's shaders V5.0) I get between 20 to 27 FPS overworld, yet in the Nether I am getting an average of 60 FPS on the dot. Figure that one out.
my PC specs:
Nvidia Geforce GTX650 1GDDR5
AMD FX 6300 six core
8G Corsair Vengeance Blue RAM
Why am I getting better FPS in the nether with shaders on than the overworld?
If anyone can figure this out that would be cool, and YES I did some changes to the preferences of the shaderpack.
I believe what's happening here is that I'm using a new custom shader when your in the nether that is lacking a lot of features thus giving you better fps. Hope this answers your question
ah, so kind of like how Optifine allows for one shader file to hold different "Profiles" of quality, it also has different "Profiles" when going into the nether.
ah, so kind of like how Optifine allows for one shader file to hold different "Profiles" of quality, it also has different "Profiles" when going into the nether.
I've only been touching the shader's cloud settings to try and see if it'll fix it or anything, but no. Turning off HQ clouds and turning on LQ clouds just makes the split fuzzy, if that makes any sense.
The only 'fix' I've 'found' is just turning off HQ and LQ clouds and being left with a blank sky, but I don't want to see nothing in the sky...
I really do love this shader, but I can't for the life of me figure out how to fix this little problem, and it's incredibly distracting for me. Any help/suggestions/ whatever would be great
I love this shader. I'm using the Conquest texturepack, and there is just one issue I have. Where grass connects with another texture the saturation of the connected grass is completely gray. I've attached two images. Here and Here.
Also is there a way to use the texturepacks sky instead of the shaderpacks sky?
Try this: http://www.nvidia.com/Download/Scan.aspx?lang=en-us
Or download the latest NVIDIA Drivers manually. I mean download the latest, not update it.
I'm TheCoolSteveMan, you can call me CSM for short!
I always do a clean install of my GPU drivers. Either way it didn't make a difference. Still have a white sky at night.
Try installing a previous driver, if this didn't happen before you updated it, then you may have a chance that It will be fixed.
I'm TheCoolSteveMan, you can call me CSM for short!
He already knows the Continuum Shaderpack, as far as i know he's part of the Continuum Team (i think).
I'm TheCoolSteveMan, you can call me CSM for short!
Please help, all my chests are doing a weird glitchy texture thing and I have no idea why or how to fix it.
try disabling your texture pack to see if that fixes it. if it does then it's something to do with that texture pack.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
Disabling the texturepack does nothing, it's still there.
Perfect Shaders for me but still having poblems with sky
this bug only appear on running or using optifine zoom.
You have to enable Fog! I did that and it fixed for me.
I wanted to let you know that your shaders V5.0 does not play well with malissis doors Saloon door, also an odd light glitch at night with Christmas Trees mod, and odd texture errors with both modded chests (either woodstuff, BoP, or Natura, not sure) and Bed Craft and Beyond.
if you wish to test out your shader on my modpack it's available on technic, just search in the launcher for "The Valley 1.7.10".
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
somehow the issue fixed itself with the texture errors, however I posted something in the Optifine thread about FPS's with this shader so i'm gonna post it here too:
Here's an odd one for everyone, i'm running Optifine HD D7 Ultra in my 1.7.10 modpack on technic called "The Valley 1.7.10", without shaders active I can pull FPS of about 100 to 120 at least, usually either in overworld or nether, with shaders activated (Stazza's shaders V5.0) I get between 20 to 27 FPS overworld, yet in the Nether I am getting an average of 60 FPS on the dot. Figure that one out.
my PC specs:
Nvidia Geforce GTX650 1GDDR5
AMD FX 6300 six core
8G Corsair Vengeance Blue RAM
Why am I getting better FPS in the nether with shaders on than the overworld?
If anyone can figure this out that would be cool, and YES I did some changes to the preferences of the shaderpack.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
I believe what's happening here is that I'm using a new custom shader when your in the nether that is lacking a lot of features thus giving you better fps. Hope this answers your question
ah, so kind of like how Optifine allows for one shader file to hold different "Profiles" of quality, it also has different "Profiles" when going into the nether.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
Yeah kinda like that :-)
Can you add water caustics on your super lite shader?
for some reason this pack looks awful on my pc
http://imgur.com/a/N1mpe
Why am I here
I finally made a forum account to comment here.
I LOVE this shader! It's absolutely gorgeous.
Unfortunately, one thing that really irritates me (to the point of not wanting to use this shader) is a little problem with the sky.
For whatever reason, when I look up to the sky, the lower half of the screen, below the reticle, is just void of any sky effects.
http://imgur.com/a/PwQqn
I've only been touching the shader's cloud settings to try and see if it'll fix it or anything, but no. Turning off HQ clouds and turning on LQ clouds just makes the split fuzzy, if that makes any sense.
The only 'fix' I've 'found' is just turning off HQ and LQ clouds and being left with a blank sky, but I don't want to see nothing in the sky...
I really do love this shader, but I can't for the life of me figure out how to fix this little problem, and it's incredibly distracting for me. Any help/suggestions/ whatever would be great
I love this shader. I'm using the Conquest texturepack, and there is just one issue I have. Where grass connects with another texture the saturation of the connected grass is completely gray. I've attached two images. Here and Here.
Also is there a way to use the texturepacks sky instead of the shaderpacks sky?
I currently am having an issue, I reset my Custom profile to Standard and now have these odd lines in the sky.
I am running an Nvidia Geforce GT1050ti on an AMD FX6300 six core.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
When I loaded this up all the blocks turned black for some reason. Does anyone know why?